hey guys,
I know this has come up on several occasions before. But I forget if any real conclusions were drawn at the time.
I am looking for reliable dps parser for the game. I have heard of several including act and combatlog reader.
One or two of my fleetmates are using various different programs to parse thier dps and I was wondering as to which was the most accurate and indeed the most useful as some of them I have heard rely on various ranges of enemies from the player and can be.... unreliable at best.
I thought I would come to the forums to seek answers on this issue.
Thankyou in advance.

"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Comments
ACT is the harder of the two to set up and again has good and bad points. Good points are that providing your can see the numbers floating up above a target then it'll record that DPS. And will continue to do so until you leave the current map or manually stop the parse. Also during testing with two identical parsers again side by side the numbers although slightly different weren't that far apart on both space and ground maps. But I don't think it factors in damage inflicted by carrier pets. Since I believe it was written before they even existed.
And one thing that should be noted which is not known to people who don't have combat log reader installed but have their DPS parsed by it is that the person doing the parsing has the option to upload that particular parser run to a database I believe to be hosted by the people who originally wrote the CLR program and in doing so it collects certain information about the individuals in that particular run. I've gone through this list and found my information on there along with several other fleet members. And we've had to request that our information be removed. Which the people hosting the site very kindly did. But it must be stressed that if I hadn't stumbled upon the database we'd have been none the wiser.
But for me personally until cryptic come up with their own dedicated parser I think I'll be using the ACT one.
ill see how it goes (once i get the darned thing all set up and working lol!
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
That is one of the reason for many numbers discrepancies.
Either way, I like to use a much older Combat Log Parser. There I can compare dozens of runs easily. But it lacks options, like all of them. All you can do is coun shield damage into damage dealt and show results by the exact dealer (not counting your HY plasmas, GW, Warp plasma, Pets, ...).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
ACT shows exact values.
But Combatlog reader shows 104.8k instead of 81k, and does that on every log, about 20% difference.
Is it me or?
What exactly dps records use as "offical" log reader?
I think it's more accurate than act because AFAIK act plugin was not updated in years. Combat log readers is patched regularly.
if i understand the two right, the difference in DPS is that the gap of not firing is measured in ACT, whereas CLR doesnt record any period of time where weapons dont fire. so this means you may be doing 50k DPS, but because you also spend 30 seconds flying to the next group, ACT is only going to say you do 36k. this is the biggest issue i've had with ACT as my 100% damage ship gets measured the same DPS as the speed boat, simply because my warbird takes twice as long to get somewhere as the guy who sacrificed damage for the ability to fly around quicker. something designed to count DPS should be used to count how effectively you did damage, not how short an STF was. if finishing quicker was so important then i might suggest a stopwatch app instead of a parser.
I will definately look into combat log reader to see if its a bit easier to configure, I must admit that as a reasonably tech savvy chap I have found it allot more difficult to get the data I need than I originally envisaged.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
CLR is considerably easier to configure. Just point the application to your STO combat log file, check the DPS forum settings checkbox, and you're ready to go. Just remember to type /combatlog 1 at the STO chat box to initiate its logging feature.
In Combat Log Reader, open 'Advanced Settings'. The first option box lets you calculate DPS values depending on what you want. Here lies the difference of what it shows.
As CaptainPirko says, CLR is defaultly set not to take into account the time you're not shooting or healing (or staying in respawn, ...), then the DPS numbers will of course be much higher. However you can change it to only calculate an average DPS value over the whole match, no matter respawns, time you spent flying from one side to another without shooting...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
I shall endeavour to look at this tomorrow. Could anyone please provide a safe link? I have found some not so safe links out there during my time today.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Here, the combat log reader.
toiva thanks, i just click the DPS channel default setting button in advanced setting, and seems ok now.
Thankyou very much
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".