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Idea For A New STF

thlaylierahthlaylierah Member Posts: 2,991 Arc User
The Borg have gotten their hands on a Normality Enforcer Device from some ancient race.

The device prevents STO space magic from working in the mission.

Science captains beware as you have to battle your way to the device by using actual ship weapons instead of aimable black holes and gravity wells that in a real environment would negate the need for warp drive.

Tractor beams operate realistically and will be torn from mounts if a smaller ship tries to pin a larger one or there is a significant difference in velocity.

Cloaking Devices don't work if the ships shields are down or if the ship is below 50% hull as these devices are depicted as fragile in the shows.

Disable the device or have to play the real way!

Note: realistic powers that buff your ship are uneffected by this device. Pretty much you can do what you want to your own ship. Holds and debuffs are broken in "Real Space."

(Dunn Dunn Dunn)
Post edited by thlaylierah on

Comments

  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited May 2014
    Would probably also eliminate any Borg cube that tried to use it.
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    I can't find the words to say just how horribad this sounds.

    What could we call it, "DPS or Die?"

    Just...no.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    So...your idea for new content is to tell scis to sod off?

    No one will play this.
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    Mine Trap Supporter
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    lan451 wrote: »
    So...your idea for new content is to tell scis to sod off?

    No one will play this.

    Well...possibly, if it were added simultaneously with a "counterpart" STF in which only Sci effects did any damage, and "normal" weapons were completely useless, so everyone could split off into little sub-communities where only their specialty is welcome, it could conceivably work.

    Which doesn't make the idea any less terrible, just "a potentially working terrible idea."
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited May 2014
    Alienating Sci captains is not a good idea.
    Everywhere I look, people are screaming about how bad Cryptic is.
    What's my position?
    That people should know what they're screaming about!
    (paraphrased from "The Newsroom)
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited May 2014
    There's already a general feeling that content is geared towards DPS maniacs and little else, and that science captains and ships are lacking in offensive capability, and you want to make that an undeniable reality?

    This is a terrible, terrible idea.
    I am NikkoJT, Foundry author and terrible player. Follow me!
    There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited May 2014
    Want to know what I want in a new PvE queue or STF? A necessity to have at least one sci vessel on your team or you would fail. And I say this with only my tac Reman having a sci ship (free dyson sci-destroyer). Up side: rewards a lot of marks and dilithium.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    Right, because this game isn't already about loading up A2B + FAW and DPSing everything to space dust in 2 minutes flat, lets just remove Sci Vessels completely.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2014
    The Borg

    Already have 7 STFs. We've got enough Borg. I stopped reading. Don't want any more Borg content. I want new villains.
    [SIGPIC][/SIGPIC]
  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited May 2014
    Already have 7 STFs. We've got enough Borg. I stopped reading. Don't want any more Borg content. I want new villains.

    Infected, Cure, Khitomer. Hive. That's 4. 8 if you break it up into space/ground segments.

    Honest curiosity, what are the 7 STFs by your count?
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • thlaylierahthlaylierah Member Posts: 2,991 Arc User
    edited May 2014
    Well...possibly, if it were added simultaneously with a "counterpart" STF in which only Sci effects did any damage, and "normal" weapons were completely useless, so everyone could split off into little sub-communities where only their specialty is welcome, it could conceivably work.

    Which doesn't make the idea any less terrible, just "a potentially working terrible idea."

    There is such a counterpart, it's called PvP.

    Also, most of the rest of the game.

    It's spaaaacceee maaaagiiiiiic.
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