I know that many Fed carriers are complaining about the lack of good carriers on Fed side, but I just realize one good reason why Fed should not get it:
If Cryptic does do the Player's Fleet System, carrier is rendered useless and Fed will have an advantage. Fed's cruisers does gain the fleet commands, which is somewhat lacking in KDF. However, your ships are far less likely to go poof even when compare to frigates (in fact, uinder the new system, think of your odysessys as extra large frigates with extra hulls.)
If they are planning to do that, then Feddie pet master would be a huge advantage over KDf and Rom simply due to the commands.
While a Fleet system sounds enticing I really would not want to come across a Rom Scimitar that also has his 5 previous Rom ships under his command as well. That is a whole lot of cloaked first strikes.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
While a Fleet system sounds enticing I really would not want to come across a Rom Scimitar that also has his 5 previous Rom ships under his command as well. That is a whole lot of cloaked first strikes.
not to mention a character using his JHDC, with a Fleet vo'Quv, Tholian Recluse, Advanced Obelisk and a Fleet Kar'fi. Talk about pet spam.... since i have seen Armitage and Vesta based NPC's launching fighters.
not to mention a character using his JHDC, with a Fleet vo'Quv, Tholian Recluse, Advanced Obelisk and a Fleet Kar'fi. Talk about pet spam.... since i have seen Armitage and Vesta based NPC's launching fighters.
Still better than the guy with his vesta, HEC, Atrox, Oblisek, and Nebula that spam the tachyon detection grid
Having 4 of your ships following you around is a bit much I think. And this is from a guy that has at least 4 endgame ships sitting in dry dock right now. 1 ship following you about, or maybe 2 so you can have a nice little formation should be the absolute limit. But I can see why 4 was suggested as we do get to bring down 4 Boffs to most locations.
The reason being that content is already doable in super fast amounts of time. Unless the extra ships are only allowed into newer specific content or just to follow you around in Sector Space. And in the case of the latter, what is the point then apart from showing off what ship you have in your stable?
That said, I'd like to see a doff like application for your extra ships. You still have to equip them etc but then you send them out on various missions. Depending on the type of ship, the mission type, the gear on the ship, and the captain, you get your pass/fail ratio. Sending an escort to study a quasar under an engineering captain, with mk x whites, you aren't going to do so well.
But if you sent out a sci ship, to study that same quasar, under a sci captain with mk xii gear, you have a high chance of success and a nice crit chance too. The timers should be long. 24 hours minimum and up 72 hours for something like a combat patrol or extensive study or establishing a new colony site, etc.
My personal feelings about the Player Fleet is to have something to do with older ships that just sit in dry dock. As mentioned I have 4 I can get into right now. I have 6 more that would need equipping but they are sitting in dry dock. I have Boffs that just sit around in my Boff list. While I just head canon they work the relief shifts, it would be nice to to give them something to do.
Will Player Fleets make Carriers obsolete? I doubt it. Not if you limit how many ships you have with you.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
While a Fleet system sounds enticing I really would not want to come across a Rom Scimitar that also has his 5 previous Rom ships under his command as well. That is a whole lot of cloaked first strikes.
Good point...and I agree.
I think if this "fleet system" ever sees the light of day, Cryptic would have to triple the hull points of every NPC + set all their aggression to 110%. Because it'll no longer be a fair fight (yes I know with all the power creep going on, we players already have a massive advantage).
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
not to mention a character using his JHDC, with a Fleet vo'Quv, Tholian Recluse, Advanced Obelisk and a Fleet Kar'fi. Talk about pet spam.... since i have seen Armitage and Vesta based NPC's launching fighters.
depending on how powers work, that could be even worse if the Recluse Tetryon grid or the Obelisk spread to all of a player's ships
I think if this "fleet system" ever sees the light of day, Cryptic would have to triple the hull points of every NPC + set all their aggression to 110%. Because it'll no longer be a fair fight (yes I know with all the power creep going on, we players already have a massive advantage).
It could be only used in new content, or redo old missions to be like Stranded in Space, where a team faces extra ships
so you have more ships on your side, but you have to fight more and/or more organized enemies
Would the proposed player's fleet diminish carriers?
I can't help but wonder "How could it possibly not?"
Seriously...boiled down to its essence the question is "Does giving everyone their own uber-carrier with pets that make frigates look lame make current carriers nearly obsolete?"
Nevermind the cringe factor of the current "slideshow any time things get intense" graphics plus the idea of a player's fleet being all pet-spamming carriers.
The idea really sounds like a combination nightmare and recipe for disaster to me...which given past experience leads me to expect it's part of the upcoming 2nd expansion.
I think this theoretical problem could be easily solved in the way you are allowed to add ships to your fleet.
Perhaps a system simillar to warhammer unit selection. Say for example a mirror patrol escort is equivalent to 100 points and a jem dreadnought carrier equivalent to maybe 500 points, and having a limit to how many points you can have in your fleet at any one time.
This is just a loose example but if given careful consideration to the point allocation to each ship and the cap available on a players fleet this could really help the balancing issues theorised.
Or even simpler still limiting the number of tier V vessels in a players fleet could work as well but I perfer my first thought personally.
Just my two cents
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Comments
not to mention a character using his JHDC, with a Fleet vo'Quv, Tholian Recluse, Advanced Obelisk and a Fleet Kar'fi. Talk about pet spam.... since i have seen Armitage and Vesta based NPC's launching fighters.
Still better than the guy with his vesta, HEC, Atrox, Oblisek, and Nebula that spam the tachyon detection grid
The reason being that content is already doable in super fast amounts of time. Unless the extra ships are only allowed into newer specific content or just to follow you around in Sector Space. And in the case of the latter, what is the point then apart from showing off what ship you have in your stable?
That said, I'd like to see a doff like application for your extra ships. You still have to equip them etc but then you send them out on various missions. Depending on the type of ship, the mission type, the gear on the ship, and the captain, you get your pass/fail ratio. Sending an escort to study a quasar under an engineering captain, with mk x whites, you aren't going to do so well.
But if you sent out a sci ship, to study that same quasar, under a sci captain with mk xii gear, you have a high chance of success and a nice crit chance too. The timers should be long. 24 hours minimum and up 72 hours for something like a combat patrol or extensive study or establishing a new colony site, etc.
My personal feelings about the Player Fleet is to have something to do with older ships that just sit in dry dock. As mentioned I have 4 I can get into right now. I have 6 more that would need equipping but they are sitting in dry dock. I have Boffs that just sit around in my Boff list. While I just head canon they work the relief shifts, it would be nice to to give them something to do.
Will Player Fleets make Carriers obsolete? I doubt it. Not if you limit how many ships you have with you.
Good point...and I agree.
I think if this "fleet system" ever sees the light of day, Cryptic would have to triple the hull points of every NPC + set all their aggression to 110%. Because it'll no longer be a fair fight (yes I know with all the power creep going on, we players already have a massive advantage).
depending on how powers work, that could be even worse if the Recluse Tetryon grid or the Obelisk spread to all of a player's ships
It could be only used in new content, or redo old missions to be like Stranded in Space, where a team faces extra ships
so you have more ships on your side, but you have to fight more and/or more organized enemies
for spoiler text use #1b1c1f
I can't help but wonder "How could it possibly not?"
Seriously...boiled down to its essence the question is "Does giving everyone their own uber-carrier with pets that make frigates look lame make current carriers nearly obsolete?"
Nevermind the cringe factor of the current "slideshow any time things get intense" graphics plus the idea of a player's fleet being all pet-spamming carriers.
The idea really sounds like a combination nightmare and recipe for disaster to me...which given past experience leads me to expect it's part of the upcoming 2nd expansion.
Perhaps a system simillar to warhammer unit selection. Say for example a mirror patrol escort is equivalent to 100 points and a jem dreadnought carrier equivalent to maybe 500 points, and having a limit to how many points you can have in your fleet at any one time.
This is just a loose example but if given careful consideration to the point allocation to each ship and the cap available on a players fleet this could really help the balancing issues theorised.
Or even simpler still limiting the number of tier V vessels in a players fleet could work as well but I perfer my first thought personally.
Just my two cents
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".