I've been told that the Space Skill: Driver Coil offers too little a boost to impulse speed to make it worthwhile, or rather, that there are better things to spend skill tree points on other then Driver Coil. Is Driver Coil a good investment of points or should I avoid it?
Is there somewhere one can go to see what the values are for the skills? For example, If I were to put 3 bars into Driver Coil I'd want to see what the turn rate and full impulse speed I'd get for those three bars.
The driver coil bonus is more important for your sector speed travel. I always put three points in every character which gives me warp 17 with a borg engine and 25+ with slipstream.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I've been told that the Space Skill: Driver Coil offers too little a boost to impulse speed to make it worthwhile, or rather, that there are better things to spend skill tree points on other then Driver Coil. Is Driver Coil a good investment of points or should I avoid it?
Is there somewhere one can go to see what the values are for the skills? For example, If I were to put 3 bars into Driver Coil I'd want to see what the turn rate and full impulse speed I'd get for those three bars.
The skill has no use in prolonged combat unless you have the Dyson Field Stabilizing Warp/Singularity Core which boosts your Impulse speed and Turn rate by 20% of your Driver Coil skill (not worth the investment alone). Driver Coil increases Full Impulse speed and turn rate (note: not standard Impulse speed and turn), which you can't use under fire, and reduces the energy penalty to non-engine systems when you use Full Impulse, which you can overcome by leaving Full Impulse earlier before engaging in combat (this advantage is of much more use in PvP where you may be engaged in combat without warning).
Driver Coil also boosts your Warp Speed and turn rate in Sector Space, but cannot increase your speed beyond warp 9.97 (which you will hit automatically when at max level anyway) unless you're using the MACO/KHG Adapted or Borg engines that surpass Warp 10, or when you're using Slipstream. Given the wide-spread Transwarp powers and most end-game content being queued, this isn't of much use either.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
6 ranks in driver coil gives you a sector space speed of 19.88 warp. I'm not sure what the slipstream speed is though. It's only worth taking the skill if you use the borg engine. If you plan on using a different one those 6000 skill points are better off someplace else. I wouldn't put 9 ranks into it even with the borg engine - the bonus speed it too small for those extra 3000 points.
Its also useful when coming out of full impulse. At zero skill, engines go to 100 and everything else drops to 5. At just 3, engines go to 116 and everything else cuts to 'only' 21. That 16 point difference lets you recover from a full-impulse burst a second or two faster. Between that and the sector-space bonuses, its handy to have 3 in (only 3k points after all), but wouldn't go beyond that.
Since putting more then 6 ranks in most skills tends to be a waste of points there is always a few ranks left over for Driver Coil at Lieutenant.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Thanks!
Very informative. I'm not concerned with how fast I am in Sector Space, as long as I'm doing at least warp 10, i'm good. I am more concerned about how I perform in battle then how fast I can cross the galaxy. So, I think I'll not bother with driver coil.
Thanks again!
Driver Coil booster. There is outpost in ETA Sector where you defend 3 refineries and for your payment you get 3 coils booster. What about those? They seem to boost performance by up to 400%. But burn out to quickly.
I find enhanced full impulse speed very very usefull in the new battle zone. Which makes it sad that the new sets impulse drive is pretty slow.
Not a musthave skill but its cheap and worth 3 points I think.
Full Impulse can be slow if not using the right impulse component. Full Impulse 100 to 105% seem to work out. But those with confusing numbers of +5 or +7.5% base on what percentage is confusing. When you shift from those to 100% you see a huge jump. But some have some trade off too. So you have to really compare the choices for impulse and the warp core on both KDF and FED as the ROM uses the SIG core with the impulse.
Driver Coil booster. There is outpost in ETA Sector where you defend 3 refineries and for your payment you get 3 coils booster. What about those? They seem to boost performance by up to 400%. But burn out to quickly.
That's Deuterium. It's basically an engine battery on steroids.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I've been told that the Space Skill: Driver Coil offers too little a boost to impulse speed to make it worthwhile, or rather, that there are better things to spend skill tree points on other then Driver Coil. Is Driver Coil a good investment of points or should I avoid it?
Is there somewhere one can go to see what the values are for the skills? For example, If I were to put 3 bars into Driver Coil I'd want to see what the turn rate and full impulse speed I'd get for those three bars.
Its more a luxury than a necessity. Ships can be modified well enough from equipping the right gear. Use any points for this option in some more defensive or offensive skills.
I put 6 into the skill just to fly faster in sector space. It helps when flying from sector to sector looking for Doff missions to do... Especially when my KDF toon is looking for maraudering missions that rewards contraband.
I did some testing recently were I max-min driver coil skills. A max skill setting added about 4-5 degree turn rate compared to no skill at regular impulse. There was no improvment to full impulse speeds and a slight buff to full impulse turn. So as strange as this sounds a full spec into driver coil actualy improves your turn rate at normal impulse speeds and full impulse. There were no increases to either top speeds. This is contridictary to the description in the skill bar. Test it for yourself and see.
I did some testing recently were I max-min driver coil skills. A max skill setting added about 4-5 degree turn rate compared to no skill at regular impulse. There was no improvment to full impulse speeds and a slight buff to full impulse turn. So as strange as this sounds a full spec into driver coil actualy improves your turn rate at normal impulse speeds and full impulse. There were no increases to either top speeds. This is contridictary to the description in the skill bar. Test it for yourself and see.
4-5 degree?!?! now if that is on a carrier or a D'D that is pretty huge
Comments
Joined January 2009
The skill has no use in prolonged combat unless you have the Dyson Field Stabilizing Warp/Singularity Core which boosts your Impulse speed and Turn rate by 20% of your Driver Coil skill (not worth the investment alone). Driver Coil increases Full Impulse speed and turn rate (note: not standard Impulse speed and turn), which you can't use under fire, and reduces the energy penalty to non-engine systems when you use Full Impulse, which you can overcome by leaving Full Impulse earlier before engaging in combat (this advantage is of much more use in PvP where you may be engaged in combat without warning).
Driver Coil also boosts your Warp Speed and turn rate in Sector Space, but cannot increase your speed beyond warp 9.97 (which you will hit automatically when at max level anyway) unless you're using the MACO/KHG Adapted or Borg engines that surpass Warp 10, or when you're using Slipstream. Given the wide-spread Transwarp powers and most end-game content being queued, this isn't of much use either.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Very informative. I'm not concerned with how fast I am in Sector Space, as long as I'm doing at least warp 10, i'm good. I am more concerned about how I perform in battle then how fast I can cross the galaxy. So, I think I'll not bother with driver coil.
Thanks again!
Btw, astimingpyle ... don't change your sig. It's too funny to replace
Time will only tell!
Not a musthave skill but its cheap and worth 3 points I think.
Full Impulse can be slow if not using the right impulse component. Full Impulse 100 to 105% seem to work out. But those with confusing numbers of +5 or +7.5% base on what percentage is confusing. When you shift from those to 100% you see a huge jump. But some have some trade off too. So you have to really compare the choices for impulse and the warp core on both KDF and FED as the ROM uses the SIG core with the impulse.
Time will only tell!
That's Deuterium. It's basically an engine battery on steroids.
Joined January 2009
Okay thanks info.. Doesn't last too long under normal usage.
Time will only tell!
I'd compare it more to an Evasive Manoeuvres on a stick.
Worth considering to get more bang out your ship and stock pile it like other devices. Thanks!
Time will only tell!
Its more a luxury than a necessity. Ships can be modified well enough from equipping the right gear. Use any points for this option in some more defensive or offensive skills.
4-5 degree?!?! now if that is on a carrier or a D'D that is pretty huge