Hey guys!
I've recently been working on the following build for my new Fleet Avenger Battle Cruiser...
http://www.stoacademy.com/tools/skillplanner/?build=briggers810_7028
I would appreciate suggestions as to what I can do to improve this ship both in terms of offensive and defensive potential...
Module wise, I've got the following
- Dielectric Oscillation Resilient Shields Mk XI
- Jem'Hadar Resilient Shields Mk XI
- Supercooled Combat Impulse Engine Mk XI
- Field Stabilizing Warp Core Mk XI [Coi] [A->E] [WCap] [SST]
- Obelisk Subspace Rift Warp Core
- Polarized Parabolic Deflector Mk XI
- Solanae Deflector Array Mk XII
- Console - Universal - Impulse Capacitance Cell
- Console - Universal - Point Defense System
- Console - Universal - Resonance Cascade Modulator
- Console - Science - Biofunction Monitor Mk XI
- 3 of Advanced Fleet Tricobalt Torpedo Launcher Mk XII [Dmg]x3 [Acc]
Thanks!
~ Briggers810
Comments
http://skillplanner.stoacademy.com/?build=avenger1_6271
this set up gets the most turning you can get out of the avenger while keeping the cloak. this is so cannons can used. Cannons give the ship a good punch. i have try this set up blow with a DBB for BO and without DBB and going all cannons and i have found, both in PVP and PVE that the all cannon set up feels better....
i have yet to figure out why but i admit this maybe my opinion. On a side note, i have both the avenger and the mogh and due to the included cloak, you CAN get more turning out of the mogh than the avenger however, the avenger tanks far better and THAT gives it more time to get into position to put fire down range. Also, my set up with prove, very hard to kill.
If beams are you fancy, see the notes.
i know you dont have all that stuff, but look at it as something to work towards.
dont forget to look at the traits.