Do we really need a new box and used inventory slot for every mark reward? When doing the Undine and Voth zones its just one little 10 mark box after the other.
Can these not stack?
Why do we need boxes in the first place, just give me the marks and not make me have to manage inventory looking for them an opening them. They seem completely pointless to me.
Do we really need a new box and used inventory slot for every mark reward? When doing the Undine and Voth zones its just one little 10 mark box after the other.
Can these not stack?
Why do we need boxes in the first place, just give me the marks and not make me have to manage inventory looking for them an opening them. They seem completely pointless to me.
I can highly agree, unless these so called boxes were to offer something besides marks alone, than they could actually serve a usefulness.
There are actually 4 different 8472 boxes. Tier 4 boxes give 60 dilithium and 10 Undine Marks. The other boxes give less. It would make sense for each tier box to stack so at the most there would only be 4 inventory slots used up instead of over 10.
Its one of the most disturbing features in season 9. Depending on the zone, almost half my inventory is full with boxes. Additional to this I dont see a reason for this and its absolutly inconsistent. Sometimes we get boxes, sometimes we get just marks and sometimes we get boxes and marks.
Either make the boxes auto-open when they enter the inventory or ditch the concept entirely and make a universal mark system.
This was kinda the whole point of getting rid of the massive amount of currencies the game originally had.
Now it is only being steadily built up again with the added factor of another tedious interface mechanic to build them up.
That said, the entire loot system in this game has been abysmal since it was created.
Guild Wars 2 is FAR more intuitive with the loot system by allowing crafting materials to be automatically 'sorted' into a special bank which stores them regardless of where you are.
Not to mention that looting in that game has removed the pathetic mechanic of need / greed by giving every player their own loot.
Certainly would be nice if Cryptic would adopt that system or remove looting entirely. No more picking up batteries or shield charges. Instead each player gets a box at the end of the mission which contains the rewards.
I can't speak for the Undine boxes, but other they made the boxes because you have multiple mark choices. Would be nice if they stacked a bit though...
I think it's funny. They gave us all those nice inventory and bank slots for free a while back only to have them filled up with boxes. Especially if you run a BZ. Oh well.
I can't speak for the Undine boxes, but other they made the boxes because you have multiple mark choices. Would be nice if they stacked a bit though...
Uhh no, we used to be able to just pick the type of marks we want, now we have to pick the box we want and THEN open the box for the marks. Just one more bit of hassle.
I can't speak for the Undine boxes, but other they made the boxes because you have multiple mark choices. Would be nice if they stacked a bit though...
And why do we need boxes for that?
Why not just get a choice of marks and have them added directly to the total?
When I do missions that gives multiple mark choices, I get a choice between marks once the mission is complete, I dont see why those marks cant just be added directly to my total instead of needing another box.
When I get EC and Dilithium for missions I dont get that in boxes I need to open like with marks, its usually added directly to my total so why not do the same with marks as they are a form of currency as well.
Its not a big issue for me, but its pointless to have that extra step when they could just be added directly.
Now you get boxes for everything. It must be the "season of the box". There are a few things that should be stackable, and the reward boxes its one of em. Definitely.
I guess its how cryptic works. Im sure the way the game works is giving you a box and just making the texture different for any reputation lol. For everything in the game. The made it to make things easier, but honestly i think it is a really cheap work.
The only part that bothers me is changing how the Battlezone marks work. The Voth battlezone used to give 10 marks for every point you help capture. Now both Battlezones give you a box of ten marks for every point. Is it a huge problem? No, not at all. It's just a minor inconvenience, but the issue to me is that it wasn't an inconvenience before.
I'm guessing it's got something to do with the daily mark bonus box. Something complicated about how they can't grant you a box without already getting a box, or something.
Seriously this is the stupidest "feature" of Season 9. Award the marks directly and stop wasting my inventory space that is earmarked for loot drops. I hate these damn boxes.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I don't like the boxes either. It would be really nice to have them stack if we are going to be forced to use them. Although, it would also be good to have a separate inventory, or storage device to hold them, without giving up the regular inventory.
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Is it really that much trouble to open the boxes as you get them? You get them for completing an action, so it's not like you should be distracted by fighting or whatever. Open inventory, double-click, close inventory, click ok. Not hard.
Is it really that much trouble to open the boxes as you get them? You get them for completing an action, so it's not like you should be distracted by fighting or whatever. Open inventory, double-click, close inventory, click ok. Not hard.
Of course it's not hard. But too much trouble nonetheless. Just like doing one of those toddler puzzles sticking a peg into a hole isn't hard, but it's too much trouble if you had to do it over and over and over and over and over.
Is it really that much trouble to open the boxes as you get them? You get them for completing an action, so it's not like you should be distracted by fighting or whatever. Open inventory, double-click, close inventory, click ok. Not hard.
unless you are running with a large group, trying to keep up (or in my group tanking for said group) and dont have time to check inventory, or even remember you have too. instead i get my largely expanded inventory 100% full (with overflow bag) and then have to try opening boxes through lag, and then picking up my new loot all while still tanking for the group. cause i'm there for drops not cause it's fun to be a tanky avenger.
is it hard to open boxes? no. however you get 30 of them, and then have annoying lag that makes it so you could do a lap around earth before it registers you've opened a single box. there has to be a better system, they did it in the past after all.
Main problem I have with all the boxes is that it's essentially an unnecessary addition.
Marks used to just go straight to your total but now we need to get a box that needs opening for every set of marks we earn. It makes no sense to add in the extra step as it doesn't gain you anything and doesn't affect the end result.
I could understand if only the daily marks for each rep were boxed but all the others don't need it.
Nothing to do with it being extra work, although in the battle zone it is a pain as you don't want to check your inventory every few minutes when you are trying to fight across the zone.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
The point is the old system of rewarding marks directly worked, why change this if it isn't in fact necessary?
I figure it may have something to do with the daily bonus reward or something like that?
Otherwise I really don't know what could be the reason.
Or maybe it has to do with the auto-complete. For many of the mark missions, you needed to call a subspace contact for completion (or eve walk to someone), now these missions auto-complete - and give you the box.
It's probably something weird technical, not something that was done because they thought it was superior design.
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I figure it may have something to do with the daily bonus reward or something like that?
Otherwise I really don't know what could be the reason.
Or maybe it has to do with the auto-complete. For many of the mark missions, you needed to call a subspace contact for completion (or eve walk to someone), now these missions auto-complete - and give you the box.
It's probably something weird technical, not something that was done because they thought it was superior design.
Now I can understand putting the daily bonus in a box to stop people thinking they didn't get it. Even then they should stack as they always contain 55 marks no more no less. The same for the Romulan missions as they always give 10 marks, as do the Borg red alerts and the GO daily.
Now the UBZ I can see why they don't stack as after doing it last night they do change the amount depending on how much you do in a particular capture point.
If it is some weird tech thing it begs the question: Why bring out such an annoying system in the first place?
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I can highly agree, unless these so called boxes were to offer something besides marks alone, than they could actually serve a usefulness.
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Yeah picture wasting every entire bank, and inventory slot for that.
Not worth it!!!
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Opening boxes is an obnoxious waste of time, and I don't have to open 15 boxes every time I do the undine battlezone.
Either make the boxes auto-open when they enter the inventory or ditch the concept entirely and make a universal mark system.
This was kinda the whole point of getting rid of the massive amount of currencies the game originally had.
Now it is only being steadily built up again with the added factor of another tedious interface mechanic to build them up.
That said, the entire loot system in this game has been abysmal since it was created.
Guild Wars 2 is FAR more intuitive with the loot system by allowing crafting materials to be automatically 'sorted' into a special bank which stores them regardless of where you are.
Not to mention that looting in that game has removed the pathetic mechanic of need / greed by giving every player their own loot.
Certainly would be nice if Cryptic would adopt that system or remove looting entirely. No more picking up batteries or shield charges. Instead each player gets a box at the end of the mission which contains the rewards.
Me too, but my real question is, who's the hottie in your sig doff image??
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Uhh no, we used to be able to just pick the type of marks we want, now we have to pick the box we want and THEN open the box for the marks. Just one more bit of hassle.
And why do we need boxes for that?
Why not just get a choice of marks and have them added directly to the total?
When I do missions that gives multiple mark choices, I get a choice between marks once the mission is complete, I dont see why those marks cant just be added directly to my total instead of needing another box.
When I get EC and Dilithium for missions I dont get that in boxes I need to open like with marks, its usually added directly to my total so why not do the same with marks as they are a form of currency as well.
Its not a big issue for me, but its pointless to have that extra step when they could just be added directly.
I'm guessing it's got something to do with the daily mark bonus box. Something complicated about how they can't grant you a box without already getting a box, or something.
Joined January 2009
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Of course it's not hard. But too much trouble nonetheless. Just like doing one of those toddler puzzles sticking a peg into a hole isn't hard, but it's too much trouble if you had to do it over and over and over and over and over.
unless you are running with a large group, trying to keep up (or in my group tanking for said group) and dont have time to check inventory, or even remember you have too. instead i get my largely expanded inventory 100% full (with overflow bag) and then have to try opening boxes through lag, and then picking up my new loot all while still tanking for the group. cause i'm there for drops not cause it's fun to be a tanky avenger.
is it hard to open boxes? no. however you get 30 of them, and then have annoying lag that makes it so you could do a lap around earth before it registers you've opened a single box. there has to be a better system, they did it in the past after all.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Marks used to just go straight to your total but now we need to get a box that needs opening for every set of marks we earn. It makes no sense to add in the extra step as it doesn't gain you anything and doesn't affect the end result.
I could understand if only the daily marks for each rep were boxed but all the others don't need it.
Nothing to do with it being extra work, although in the battle zone it is a pain as you don't want to check your inventory every few minutes when you are trying to fight across the zone.
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Joined January 2009
I figure it may have something to do with the daily bonus reward or something like that?
Otherwise I really don't know what could be the reason.
Or maybe it has to do with the auto-complete. For many of the mark missions, you needed to call a subspace contact for completion (or eve walk to someone), now these missions auto-complete - and give you the box.
It's probably something weird technical, not something that was done because they thought it was superior design.
Now I can understand putting the daily bonus in a box to stop people thinking they didn't get it. Even then they should stack as they always contain 55 marks no more no less. The same for the Romulan missions as they always give 10 marks, as do the Borg red alerts and the GO daily.
Now the UBZ I can see why they don't stack as after doing it last night they do change the amount depending on how much you do in a particular capture point.
If it is some weird tech thing it begs the question: Why bring out such an annoying system in the first place?