Good luck logging on. I haven't been able to in 3 hours. Plus the overflow of bugs is what I'd expect from a game upon release.
Speaking of which, has their ever been a game that was released without bugs or any major issues?
Considering that this is technically an alpha at most, it's definitely going to have bugs. It jsut doesn't have any "oh ****, this is unplayable for everyone" bugs. The DFM is very much a work in progress.
As for me, I didn't have any issue getting on. The controls are...odd if you're using a stick.
i'm having difficulty using my saitek x55 rhino HOTAS. I read it may be due to i also use a g13 gamepad with a deathstalker kb and naga mouse. i guess for now its time to fiddle with a controller as i dont prefer mouse/kb only.
as always im keeping an eye on it but the risk reward factor in game means im not dropping a dime on it but i may play it when it is released or in open beta, it looks more like one of these elitists has whispered into the devs ears and just started spewing poison everywhere. with the likes of X3 i can understand, steep learning curve for a newbie and takes weeks to get right, but this star citizen looks like a grievers paradise, maybe im scaremongering or dunno what the hell im writing, whatever the case though, right now it used to look good but it dont any longer.
Tbh your not scaremongering star citizen sounds similar to battlestar galactica online but with even more ways to spend cash.
Both are going to be heck on new players and if your not a big spender you are just a target in short just like BGO "if your not buying your dying".
I wont be touching star citizen its just another BGO in the making no thanks
Good luck logging on. I haven't been able to in 3 hours. Plus the overflow of bugs is what I'd expect from a game upon release.
Speaking of which, has their ever been a game that was released without bugs or any major issues?
No, but every time it happens there's a predictable flow of folks claiming that this particular game is the only one that ever releases with bugs, and every other piece of software ever has been either completely or relatively bug-free.
And those of us who have actually been involved with software development chuckle condescendingly and go on with playing anyway...
Tbh your not scaremongering star citizen sounds similar to battlestar galactica online but with even more ways to spend cash.
Both are going to be heck on new players and if your not a big spender you are just a target in short just like BGO "if your not buying your dying".
I wont be touching star citizen its just another BGO in the making no thanks
Wut? You wont be able to buy much with real money at launch. These ships are just "thanks" to backers and all of them will be available ingame.
Plus the game will be much more deeper than just fighting and the starter ship will be a better explorer/trader than a dedicated fighter for exemple (and it's already a serious threat if fitted with Omniskys VI :P).
Tbh your not scaremongering star citizen sounds similar to battlestar galactica online but with even more ways to spend cash.
Both are going to be heck on new players and if your not a big spender you are just a target in short just like BGO "if your not buying your dying".
I wont be touching star citizen its just another BGO in the making no thanks
Not really. New players have quite a few options to make safe cash early on.
UEE controlled space will be quite safe and with the PvP/PVE slider you can choose how much PvP you'll get. So you can happily haul cargo or whatever in relative safety.
If a newbie want's to be more adventureous but is still grinding a ship, they can be a crewman/co-pilot on a multi-crew ship, like the "smallish" 50m 4-man Constellation and the larger 250m 10-man Idris Frigate. All the benefits of space travel without worrying about losing YOUR ship (unless it's in the Idris's hanger).
Or they could hire themselves out as a ships internal security or for boarding actions. There's been a fair few people interested in doing that.
i'm curious. who is using mouse/keyboard, who is using game pad, and who is using hotas? did i forget any other control scheme? I started with hotas, switched to gamepad, now i am using a mouse/ hotas combo atm.
i'm curious. who is using mouse/keyboard, who is using game pad, and who is using hotas? did i forget any other control scheme? I started with hotas, switched to gamepad, now i am using a mouse/ hotas combo atm.
I started off using the mouse and keyboard, but I found it to be very janky. Switched to my gamepad and found the gameplay to be vastly improved.
Mouse is certainly the best for targeting, but it's a pain to fly with.
So far from what I have heard of SC and Elite Dangerous I am leaning toward Elite myself. I am hoping for a lot from the upcoming expansion for STO BUT I suspect they will only add another race or something and it will just be more of the same same same PvE and PvP missions over and over and over again.
Personally I like the idea of PvP chance meetings while wandering in vast deep space. Something I wish STO had. Would be exciting I think Where anything can and will happen. I like that Elite Dangerous will have the 'actual' Milky Way Galaxy to explore. STO online feels like your always hopping from shoe box to shoe box space, and you are able to travel the whole lenght of known space in 10 min's or less. Doesn't feel like your in endless space at all. Something this game needs is elbow room. Should take weeks to get get to deep space 9 for example even at high warp.
Looking foward to the next generation of space games that's for sure.
Personally I like the idea of PvP chance meetings while wandering in vast deep space. Something I wish STO had. Would be exciting I think Where anything can and will happen. I like that Elite Dangerous will have the 'actual' Milky Way Galaxy to explore. STO online feels like your always hopping from shoe box to shoe box space, and you are able to travel the whole lenght of known space in 10 min's or less. Doesn't feel like your in endless space at all. Something this game needs is elbow room. Should takes weeks to get get to deep space 9 for example even at high warp.
May sound idyllic but how many players would play a permadeath game where they cannot just drop it at a moments notice to be able to do stuff like answer phones, turn off hob to stop house burning down, answer doors etc just because it was deemed that fast travel is unrealistic?
Do you really want to pay a sub to a game where the majority of your sub means you will never see another ship, planet or player or even actually have anything you can do? Some aspects of games are set in stone and to try to deviate in such drastic steps minimises your playerbase to the extent it becomes unmarketable.
May sound idyllic but how many players would play a permadeath game where they cannot just drop it at a moments notice to be able to do stuff like answer phones, turn off hob to stop house burning down, answer doors etc just because it was deemed that fast travel is unrealistic?
Do you really want to pay a sub to a game where the majority of your sub means you will never see another ship, planet or player or even actually have anything you can do? Some aspects of games are set in stone and to try to deviate in such drastic steps minimises your playerbase to the extent it becomes unmarketable.
Good point. Perhaps striking a happy medium would be better.
It's great to see space packed with ships, but if your in the same boxes doing the same things over and over the game becomes unenjoyable and untimately just as unmarkable over time. With nothing really new or anyplace to really go. Especially in the face of new games coming that will have true vastness of space aspects to them. There won't be a shortage of players joining these new games because of the fact that players can jump in a ship and set a course and travel to places that just might be empty, or, might just be dangerous as hell. The exploring the unknown factor. I guess I for one am one of those type of players. I thinks games like that have huge mass appeal, there won't be a shortage of people playing. I think they be able to even manage to answer a few door bells to boot. :-)
The modded Freelancer server I play on has large(ish) systems that take a few minutes to get around if you don't use the tradelane network. It gives a feeling of vastness sometimes, but when there is a big faction brawl on the other side of the system that vastness can work against you.
Also, travel speed determines size (feel), and large systems with fast travel still end up feeling small, unless you slow down for whatever you're doing and then they feel big again. That's why I liked the near-warp travel shown in the Elite demo, it gives you option to get across the system when you need to be somewhere in a hurry. Klingon Academy had something similar with their in-system warp; the tech is that old. Dunno what SC is doing here.
Also power management information for those that don't know (note that the Hornets power generation is far less than it's supposed to be at the moment, Devs are aware of this).
I haven't read the whole thread, so sorry if something i say has been coverd already.
Star Citizen sound really interesting, in a way.
But dogfighting, privateers, pirates, trade? meh.
One thing i haven't found out now, is it a MMO or singleplayer with optional Multiplayer mode?
Additionally the word "real money" appears too often for my taste. I'm surely going to take a look at it, but until then i'm not going to spend too much hope in it.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
I can't wait for Star Citizen!:D Looks like a game I could support 100%. I threw money at the screen when I saw the trailer... I better make another donation just for the heck of it.
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
If you however choose to spend a whopping 2700 USD, https://robertsspaceindustries.com/store/334-fleet-pack, then you can join the griefers by having a nice selection of 5 ships and a variant of each (10 ships total) and they all have a lifetime of insurance.
In my previous experience of playing online wargames with a pay element the people who spend that sort of money do it to get the privilege of being able to grief the 'plebbs' who don't have the money to keep up. they will likely go out of their way to destroy your ship purely because somebody said you said something in chat regardless of your guilt.
:eek: No offence but that's insane.
I hope whomever joins in has fun.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I haven't read the whole thread, so sorry if something i say has been coverd already.
Star Citizen sound really interesting, in a way.
But dogfighting, privateers, pirates, trade? meh.
And exploration. The 315p and Freelancer DUR (unfortunate name) are dedicated exploration ships, with the larger ships being being capable of handling exploration missions through a little customization.
Personally I think the Idris frigate (a ship of comparable size to the TOS enterprise) would make for a pretty good exploration ship. Pretty self sufficient, room for a a couple of 315p's and a dedicated science station.
One thing i haven't found out now, is it a MMO or singleplayer with optional Multiplayer mode?
All three.
It has a persistent universe, like Eve Online and other big MMO's (I'm hesitant to include STO, since it's online world isn't exactly persistent).
It will have a singleplayer campaign (I believe it's supposed to be 50 missions long), which you'll play before joining the persistent universe. You can skip it though if you want.
Finally it has an ingame PvP arena, where you can fight other players without worrying about losing your ship.
So a webcam is required? I'm both relieved and worried...
It'd be hard to grief... doing so in this game would be the same as tilting the pinball machine in the local arcade... everyone would know the face of who did it (unless they wear something like a pantyhose over their face while playing, but that would be dumb).
Of course you'd probably be able to tell if there's a woman in the area... she'll be followed by entire squadrons composed of male escorts...
:edit: no pun intended in that last sentence...
I will probably drop $65 on the game at least... From what I understand, buying a ship also buys you access to the game. And apparently it's "free to play". Not sure what the deal is with the subscriptions though...
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Thread not related to STO and promoting another game. Violates TOS. Mods, please close immediately. Oh, and btw, star citizen blows. Its a true pay to win game.
I haven't read the whole thread, so sorry if something i say has been coverd already.
Star Citizen sound really interesting, in a way.
But dogfighting, privateers, pirates, trade? meh.
One thing i haven't found out now, is it a MMO or singleplayer with optional Multiplayer mode?
Additionally the word "real money" appears too often for my taste. I'm surely going to take a look at it, but until then i'm not going to spend too much hope in it.
From what I've heard it's a lot like EVE in that you can get ganked almost anywhere.
And exploration. The 315p and Freelancer DUR (unfortunate name) are dedicated exploration ships, with the larger ships being being capable of handling exploration missions through a little customization.
Personally I think the Idris frigate (a ship of comparable size to the TOS enterprise) would make for a pretty good exploration ship. Pretty self sufficient, room for a a couple of 315p's and a dedicated science station.
It has a persistent universe, like Eve Online and other big MMO's (I'm hesitant to include STO, since it's online world isn't exactly persistent).
It will have a singleplayer campaign (I believe it's supposed to be 50 missions long), which you'll play before joining the persistent universe. You can skip it though if you want.
Finally it has an ingame PvP arena, where you can fight other players without worrying about losing your ship.
so after one has played through the storyline (which doesn't really interest me most of the time) a player finally can go out and explore... a MMO filled with people ganking and pirating others...
@lonnehart
Webcam required?!? :eek:
What kiddie had that bright idea? lol.
I already hate voicechat, but webcam raises the level of annoyance even higher.
Well that's it, i'm out.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
so after one has played through the storyline (which doesn't really interest me most of the time) a player finally can go out and explore... a MMO filled with people ganking and pirating others...
@lonnehart
Webcam required?!? :eek:
What kiddie had that bright idea? lol.
I already hate voicechat, but webcam raises the level of annoyance even higher.
Well that's it, i'm out.
why not look up the info for your self before saying im out.............................. one thing to learn about sto forums a lot like to give out half info
why not look up the info for your self before saying im out.............................. one thing to learn about sto forums a lot like to give out half info
Why should i?
According to the (german) StarCitizen Wiki:
you play as a privateer/pirate
you sit in a cockpit all the time (i H A T E spacefighter simulations)
doghfights: look above
PvP will be a important part of gameplay
.. that just the first few things i found out about.
Each one of those "features" would be a reason NOT to play that game, so why should i want it anyways?
Back in the 90's i always hated those space simulations, i never liked to fly small spacefighters. What i wanted was to fly big Trek-like ships, not Battlestar stuff.
I'm glad that ppl liking those games then, now have a new game made for them, but it's not my cup of tea, sorry.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
so after one has played through the storyline (which doesn't really interest me most of the time) a player finally can go out and explore... a MMO filled with people ganking and pirating others...
It will have a singleplayer campaign (I believe it's supposed to be 50 missions long), which you'll play before joining the persistent universe. You can skip it though if you want.
b)
*Only about 5% of the players are interested in pirating, with the majority interested in exploration. There's also more interested in bounty hunting (8% I believe). To be honest the biggest worry is that pirating will be too costly and risky.
*There will be a slider that allows you to decide on the amount of PvP you want. Stick it to full PvE and you'll be in another instance to those that want to PvP.
*The core systems are very safe and any pirates will be hunted down by NPCs.
*Due to the equipment required and the distances traveled, it'll be highly unlikely that an explorer would bump into a player pirate and even less likely any ganking will occur.
No, it isn't. I have no idea where he got that idea from.
The only time a webcam was ever mentioned was when Chris Roberts said that people have the *option* to use a webcam to map their face onto their avatar (if they even implement it). Basically for people who are really into their RP.
Oh, and btw, star citizen blows. Its a true pay to win game.
Each ship is earnable in game, either via piracy or ingame cash. In fact you can't even buy a Bengal carrier, you have to explore the galaxy in hopes of finding one as a derelict.
At the moment you aren't "buying" ships, they are simply a reward for pledging and the option will likely be removed when the game goes live.
I miss the JTL space grind. I hope SC brings back some of that nostalgia. I personally don't mind the founder rewards, as they are there to encourage people to want to financially back the game early. I'm waiting until the game is released, or at least in open beta before I dump any money into it.
I don't see it as any different than STO Lifer's, if you pay the money, you get the rewards. Even in SC, I don't foresee it as game breaking at all, since in the end, if you are good at Dog fighting, you will be able to minimize your deaths. I think people have this preconception that it is going to be some sort of pay to win extravaganza, when not having to pay for insurance doesn't mean you're going to have a 50-0 KDR, you will just have to grind less EC, assuming you are the type that dies a lot. So if you don't die really, this is a non-issue imo.
By the way, StarCitizen is going to have some kind of ground FPS combat. Apparently not as awesome as Planetside 2, but something more similar to Star Wars Republic Commando or Ghost Recon, from what they are describing. The fact that you can get out of your ship, walk around different bases and stations, and then participate in some "boarding party" ground combat, makes it more interesting than EvE imo. Plus it is a twitch combat system, so the computer calculations in combat will be limited, and the outcome of battle will be mostly based on your aim, flying, and of course latency (assuming connection lag won't be a huge issue for SC).
If you're not into Twitch Space Simulators, Star Citizen (even Elite Dangerous, or Eve:Valkyrie) won't be the game for you. However, if you used to play Star Wars Galaxies, and enjoyed battling on the ground, as well as launching into your ship and fighting in Space, Star Citizen will be the only game out there, that will give you the closest experience of Jump to Lightspeed, imo. And before people say it, yes I know SWTOR now has "real" space combat, but imo SWTOR just took Star Conflict, put a different skin on it, and duct taped it to the rest of the game. Galactic Starfighter is nowhere near as good as JTL imo, not just the actually space flight, combat, or mechanics, but the features such as completely customizable components, ship chassis, etc. Anyways, until SWGEmu release the JTLEmu, SC looks to be all the old SWG:JTL vets will have.
Plus it is a twitch combat system, so the computer calculations in combat will be limited, and the outcome of battle will be mostly based on your aim, flying, and of course latency (assuming connection lag won't be a huge issue for SC).
AFAIK twitch systems are much, much more computer intensive and harder to implement in an MMO context than point-and-click, that's partly why point-and-click has had such a long lifetime in MMOs and why there are so few properly twitchy MMOs (at the moment, there are quite a few pseudo-twitchy MMOs like Neverwinter (or STO if you use that system), where basically the system has an "invisible" cursor selection box, but as far as genuine twitchy fps MMOs, there's only Defiance IIRC at the moment, which has a surprisingly good fps style combat system).
MMO is a very, very different beast from just multiplayer.
Comments
As for me, I didn't have any issue getting on. The controls are...odd if you're using a stick.
Tbh your not scaremongering star citizen sounds similar to battlestar galactica online but with even more ways to spend cash.
Both are going to be heck on new players and if your not a big spender you are just a target in short just like BGO "if your not buying your dying".
I wont be touching star citizen its just another BGO in the making no thanks
And those of us who have actually been involved with software development chuckle condescendingly and go on with playing anyway...
Wut? You wont be able to buy much with real money at launch. These ships are just "thanks" to backers and all of them will be available ingame.
Plus the game will be much more deeper than just fighting and the starter ship will be a better explorer/trader than a dedicated fighter for exemple (and it's already a serious threat if fitted with Omniskys VI :P).
Not really. New players have quite a few options to make safe cash early on.
UEE controlled space will be quite safe and with the PvP/PVE slider you can choose how much PvP you'll get. So you can happily haul cargo or whatever in relative safety.
If a newbie want's to be more adventureous but is still grinding a ship, they can be a crewman/co-pilot on a multi-crew ship, like the "smallish" 50m 4-man Constellation and the larger 250m 10-man Idris Frigate. All the benefits of space travel without worrying about losing YOUR ship (unless it's in the Idris's hanger).
Or they could hire themselves out as a ships internal security or for boarding actions. There's been a fair few people interested in doing that.
Probably will even be a planet side option.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I started off using the mouse and keyboard, but I found it to be very janky. Switched to my gamepad and found the gameplay to be vastly improved.
Mouse is certainly the best for targeting, but it's a pain to fly with.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Personally I like the idea of PvP chance meetings while wandering in vast deep space. Something I wish STO had. Would be exciting I think Where anything can and will happen. I like that Elite Dangerous will have the 'actual' Milky Way Galaxy to explore. STO online feels like your always hopping from shoe box to shoe box space, and you are able to travel the whole lenght of known space in 10 min's or less. Doesn't feel like your in endless space at all. Something this game needs is elbow room. Should take weeks to get get to deep space 9 for example even at high warp.
Looking foward to the next generation of space games that's for sure.
May sound idyllic but how many players would play a permadeath game where they cannot just drop it at a moments notice to be able to do stuff like answer phones, turn off hob to stop house burning down, answer doors etc just because it was deemed that fast travel is unrealistic?
Do you really want to pay a sub to a game where the majority of your sub means you will never see another ship, planet or player or even actually have anything you can do? Some aspects of games are set in stone and to try to deviate in such drastic steps minimises your playerbase to the extent it becomes unmarketable.
Still waiting to be able to use forum titles
Good point. Perhaps striking a happy medium would be better.
It's great to see space packed with ships, but if your in the same boxes doing the same things over and over the game becomes unenjoyable and untimately just as unmarkable over time. With nothing really new or anyplace to really go. Especially in the face of new games coming that will have true vastness of space aspects to them. There won't be a shortage of players joining these new games because of the fact that players can jump in a ship and set a course and travel to places that just might be empty, or, might just be dangerous as hell. The exploring the unknown factor. I guess I for one am one of those type of players. I thinks games like that have huge mass appeal, there won't be a shortage of people playing. I think they be able to even manage to answer a few door bells to boot. :-)
Also, travel speed determines size (feel), and large systems with fast travel still end up feeling small, unless you slow down for whatever you're doing and then they feel big again. That's why I liked the near-warp travel shown in the Elite demo, it gives you option to get across the system when you need to be somewhere in a hurry. Klingon Academy had something similar with their in-system warp; the tech is that old. Dunno what SC is doing here.
https://www.youtube.com/watch?v=NqZ6BJpLGSI
Also power management information for those that don't know (note that the Hornets power generation is far less than it's supposed to be at the moment, Devs are aware of this).
https://www.youtube.com/watch?v=GAI3AmqbcVU
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Star Citizen sound really interesting, in a way.
But dogfighting, privateers, pirates, trade? meh.
One thing i haven't found out now, is it a MMO or singleplayer with optional Multiplayer mode?
Additionally the word "real money" appears too often for my taste. I'm surely going to take a look at it, but until then i'm not going to spend too much hope in it.
:eek: No offence but that's insane.
I hope whomever joins in has fun.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
And exploration. The 315p and Freelancer DUR (unfortunate name) are dedicated exploration ships, with the larger ships being being capable of handling exploration missions through a little customization.
Personally I think the Idris frigate (a ship of comparable size to the TOS enterprise) would make for a pretty good exploration ship. Pretty self sufficient, room for a a couple of 315p's and a dedicated science station.
All three.
It has a persistent universe, like Eve Online and other big MMO's (I'm hesitant to include STO, since it's online world isn't exactly persistent).
It will have a singleplayer campaign (I believe it's supposed to be 50 missions long), which you'll play before joining the persistent universe. You can skip it though if you want.
Finally it has an ingame PvP arena, where you can fight other players without worrying about losing your ship.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
It'd be hard to grief... doing so in this game would be the same as tilting the pinball machine in the local arcade... everyone would know the face of who did it (unless they wear something like a pantyhose over their face while playing, but that would be dumb).
Of course you'd probably be able to tell if there's a woman in the area... she'll be followed by entire squadrons composed of male escorts...
:edit: no pun intended in that last sentence...
I will probably drop $65 on the game at least... From what I understand, buying a ship also buys you access to the game. And apparently it's "free to play". Not sure what the deal is with the subscriptions though...
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
My character Tsin'xing
so after one has played through the storyline (which doesn't really interest me most of the time) a player finally can go out and explore... a MMO filled with people ganking and pirating others...
@lonnehart
Webcam required?!? :eek:
What kiddie had that bright idea? lol.
I already hate voicechat, but webcam raises the level of annoyance even higher.
Well that's it, i'm out.
why not look up the info for your self before saying im out.............................. one thing to learn about sto forums a lot like to give out half info
system Lord Baal is dead
Why should i?
According to the (german) StarCitizen Wiki:
- you play as a privateer/pirate
- you sit in a cockpit all the time (i H A T E spacefighter simulations)
- doghfights: look above
- PvP will be a important part of gameplay
.. that just the first few things i found out about.Each one of those "features" would be a reason NOT to play that game, so why should i want it anyways?
Back in the 90's i always hated those space simulations, i never liked to fly small spacefighters. What i wanted was to fly big Trek-like ships, not Battlestar stuff.
I'm glad that ppl liking those games then, now have a new game made for them, but it's not my cup of tea, sorry.
a)
b)
*Only about 5% of the players are interested in pirating, with the majority interested in exploration. There's also more interested in bounty hunting (8% I believe). To be honest the biggest worry is that pirating will be too costly and risky.
*There will be a slider that allows you to decide on the amount of PvP you want. Stick it to full PvE and you'll be in another instance to those that want to PvP.
*The core systems are very safe and any pirates will be hunted down by NPCs.
*Due to the equipment required and the distances traveled, it'll be highly unlikely that an explorer would bump into a player pirate and even less likely any ganking will occur.
No, it isn't. I have no idea where he got that idea from.
The only time a webcam was ever mentioned was when Chris Roberts said that people have the *option* to use a webcam to map their face onto their avatar (if they even implement it). Basically for people who are really into their RP.
Each ship is earnable in game, either via piracy or ingame cash. In fact you can't even buy a Bengal carrier, you have to explore the galaxy in hopes of finding one as a derelict.
At the moment you aren't "buying" ships, they are simply a reward for pledging and the option will likely be removed when the game goes live.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I don't see it as any different than STO Lifer's, if you pay the money, you get the rewards. Even in SC, I don't foresee it as game breaking at all, since in the end, if you are good at Dog fighting, you will be able to minimize your deaths. I think people have this preconception that it is going to be some sort of pay to win extravaganza, when not having to pay for insurance doesn't mean you're going to have a 50-0 KDR, you will just have to grind less EC, assuming you are the type that dies a lot. So if you don't die really, this is a non-issue imo.
By the way, StarCitizen is going to have some kind of ground FPS combat. Apparently not as awesome as Planetside 2, but something more similar to Star Wars Republic Commando or Ghost Recon, from what they are describing. The fact that you can get out of your ship, walk around different bases and stations, and then participate in some "boarding party" ground combat, makes it more interesting than EvE imo. Plus it is a twitch combat system, so the computer calculations in combat will be limited, and the outcome of battle will be mostly based on your aim, flying, and of course latency (assuming connection lag won't be a huge issue for SC).
If you're not into Twitch Space Simulators, Star Citizen (even Elite Dangerous, or Eve:Valkyrie) won't be the game for you. However, if you used to play Star Wars Galaxies, and enjoyed battling on the ground, as well as launching into your ship and fighting in Space, Star Citizen will be the only game out there, that will give you the closest experience of Jump to Lightspeed, imo. And before people say it, yes I know SWTOR now has "real" space combat, but imo SWTOR just took Star Conflict, put a different skin on it, and duct taped it to the rest of the game. Galactic Starfighter is nowhere near as good as JTL imo, not just the actually space flight, combat, or mechanics, but the features such as completely customizable components, ship chassis, etc. Anyways, until SWGEmu release the JTLEmu, SC looks to be all the old SWG:JTL vets will have.
AFAIK twitch systems are much, much more computer intensive and harder to implement in an MMO context than point-and-click, that's partly why point-and-click has had such a long lifetime in MMOs and why there are so few properly twitchy MMOs (at the moment, there are quite a few pseudo-twitchy MMOs like Neverwinter (or STO if you use that system), where basically the system has an "invisible" cursor selection box, but as far as genuine twitchy fps MMOs, there's only Defiance IIRC at the moment, which has a surprisingly good fps style combat system).
MMO is a very, very different beast from just multiplayer.