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Best Sci Ship for Sci Captain w/Undine Sets? Help me decide

mhirtescmhirtesc Member Posts: 581 Arc User
Working on Undine rep and hopefully in about 22 days I'll have all the pieces to put together, including Bio-Molecular Phasers Beam Arrays.

Help me figure out which would be the best Sci ship to put them on (and why you think it's the best choice:

-- Wells Temporal Science
-- Solanae Science Destroyer
-- Science Vesta (with just the Science console)

If it makes any difference in choosing, I'd be working on a drain build.
Post edited by mhirtesc on

Comments

  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited May 2014
    Duh, Vesta.

    Was this supposed to be a hard choice?


    Then again beam arrays on a Vesta would be really dumb.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2014
    Vesta, fer sure dude! :D

    2nd would be Wells and last the Solanae Science Destroyer. Just can't like the SSD. It aggravates me to not have my Com.Sci power and the fixed cannons at the same time.
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited May 2014
    Alright. Now, explain what makes your choice superior to the other 2?
  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    Duh, Vesta.

    Was this supposed to be a hard choice?


    Then again beam arrays on a Vesta would be really dumb.

    I agree with vesta but with no beam arrays not smart seeing you won't be able to target subsystems.
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited May 2014
    The vesta is a beast. Its boff layout is extremely flexible and its shields are quite strong. Then there is the hanger.

    There is no requirement to put cannons on it either. My vesta rocks as a beam boat and dual beam banks also work really well on it.
    My carrier is more powerful than your gal-dread
  • jestersagejestersage Member Posts: 8 Arc User
    edited May 2014
    Theoratical build for vesta:
    3x Aux cannon at front

    Phaser copnsole
    Heavy Phaser turret, and have the universal turn rate console to boost the phaser power.
  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    The vesta is a beast. Its boff layout is extremely flexible and its shields are quite strong. Then there is the hanger.

    There is no requirement to put cannons on it either. My vesta rocks as a beam boat and dual beam banks also work really well on it.

    Agreed I have Vesta with adapted maco shield got 16k per shield. There is a universal Lt Commander boff slot which is nice.
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2014
    If you have all three ships?

    The Wells is kind of a no-brainer. I have one, but I typically don't use it because it has weak screen presence. The Wells is very well balance and all around quite powerful, with few caveats except these: it can't mount the dual heavy cannons the two other can, and it has no hangar.

    If it's a toss up between Vesta and Dyson, my vote would go for the Dyson.

    The Dyson has much better passive stats (hull, shields) than the Vesta, and though its Boff layout is fixed, people typically use the 'versatility' of the Vesta to use the LtC seat as tactical, which largely neuters the advantage the Vesta would have over the Dyson. There is the hangar, but I tend to think of the pets as weak and just a pain to manage, and the stupid-level of fragility the Vesta has just doesn't compensate for it.

    So, if you're not too turned off by the alieness in its looks, the Dyson Science Destroyer would be my recommended pick - not to mention that with its secondary deflector it is ideally suited for that drain build you want to go for. The Vesta's Aux cannons could seem very relevant... but hey - c'mon - you'll be running a drain build; you'll have enough weapon power so that Aux-powered weapon just... won't seem all that relevant anyways.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited May 2014
    donowick wrote: »
    I agree with vesta but with no beam arrays not smart seeing you won't be able to target subsystems.

    Unless you're slotting your own, the built in subsystem attacks are a huge joke anyway. 2 minute cooldown and very little result. People don't use vesta for subsystem attacks, they get them for the carrier status, 1.30 shields, and the Boff loadout.

    Use energy siphon, you get a bigger effect.

    As with beams, it'll work. Cept cannons will do even better with the turn rate, and if you run the aux DHC + tolian rep 4 trait for aux to damage, plus phasers or disruptors with the new set bonus. That's a pretty good ship there.

    As with Dyson, once the secondary deflector thing is finally added to all sci ships, there goes its advantage.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited May 2014
    I use the omni ap on the rear of my Vesta and dyson for subsystem targeting purposes then I'm free to run cannons. Works great.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2014
    I'll join the other and say Vesta.

    It's an awesome ship by itself, and I'm planning to aquire the set for mine, because the phaser damage bonus will be nice with the aux cannons. Those cannons are very good, since you can have 135 base powerlevel in aux. Never dreamt of 135 base weapon power level ?

    The Wells is good to, but I personally use the nukara set on it. Tetryon is not that good, but the DBB is not so bad, and since I'm already using DBB setup on this ship, it was not a big step.
    [SIGPIC][/SIGPIC]
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited May 2014
    UPDATE:

    Okay, now that I got up to the Undine Set Engines and a couple of Bio-Molecular Phasers from the rep reward boxes, I put in an Elite Warp Core and a Jem'Hadar XII Shield from storage onto my Science Vesta (until I get high enough in UD rep to replace those as well), took it out to the Undine Space BG, and I am enjoying it in both looks and performance! Even the snot bubbles aren't as much of a pain like they were. All told, I'm enjoying the increased performance, as well as the visuals (those green trails coming out of a Vesta's impulse exhausts look cool).
  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited May 2014
    Wells is the better science vessel, Vesta is the better DPS vessel.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    Vesta, by far.. lol, the other 2 ships are really far from its performance and capabilities. The second one should be the Wells class, but since Vesta has an Hangar (fighters are always really useful, even if they die like flies) and a more flexible boff layout, not to mention more tactical possibilities, there is no much to think.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited May 2014
    mhirtesc wrote: »
    Working on Undine rep and hopefully in about 22 days I'll have all the pieces to put together, including Bio-Molecular Phasers Beam Arrays.

    Help me figure out which would be the best Sci ship to put them on (and why you think it's the best choice:

    -- Wells Temporal Science
    -- Solanae Science Destroyer
    -- Science Vesta (with just the Science console)

    If it makes any difference in choosing, I'd be working on a drain build.

    Well, just to be awkward, I'll say none of the above.

    Vesta is full of tricks, but papery.

    I'm going to suggest fleet nebula.

    Forget the DPS race, pack her up with beams, a leech if you can get one, drop the detection console, and stack up with energy drains.
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited May 2014
    I would fly the Wells, no doubt whatsoever.

    All round, survivable, good boff/console setup.

    So what that it doesn't have a hangar or cannot use DC, everything else makes up for that especially if you want a drain/ delayed damage build.

    Nebula is also fun, but wells is more nimble and therefor has my vote.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited May 2014
    Oh, and here's a follow-up question.

    When I reach Tier 5 on Undine rep, should I replace the Vesta's special DHC with the B-M Phaser version from the rep Store (since they will have radiation Procs and 2X Dam to Undine, or keep the Vesta DHC in the slot?
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited May 2014
    mhirtesc wrote: »
    Oh, and here's a follow-up question.

    When I reach Tier 5 on Undine rep, should I replace the Vesta's special DHC with the B-M Phaser version from the rep Store (since they will have radiation Procs and 2X Dam to Undine, or keep the Vesta DHC in the slot?

    You're probably better off with the Aux-cannons.

    If you use the undine rep DHC you need to shift power to weapons away from Aux.
    This means that all those juicy science benefits (Shields, hazards and so forth) loose a good deal of their punch.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited May 2014
    i like the DSD.... not many ships let you GW 2/3 and unleash Torp Spread 3 moments later with everything nice and bunched up,go cannons and you could even toss in CSV 2.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited May 2014
    I'd choose the Wells. That ship has been the single most flexible science ship I've ever had.

    Vesta while it has good shields has terrible hull strength compared to Wells so Vesta would not be my choice. Sure it can use cannons but as a science captain cannons aren't all that to write home about in every situation. I've tried it all dude and right now the best setup is 2 beams with 4 torps on my wells.

    But if you have to currency try what you like. You might find however putting all DHC means you have to move around like an escort just to be in range.
  • jslynjslyn Member Posts: 1,791 Arc User
    edited May 2014
    I would have to go with the Vesta, as many other people have said.

    Straight off the bat: its weapons use Aux Power and not Weapon Power. This means that all of that energy that would have to be split between Aux and WP on any other ship is now all Aux. You can take the cannons off it, dismiss the ship, reselect it to get another one until you have all that Aux Cannons you want. So full attack power and full science power without having to sacrifice shields and engines.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    tenkari wrote: »
    i like the DSD.... not many ships let you GW 2/3 and unleash Torp Spread 3 moments later with everything nice and bunched up,go cannons and you could even toss in CSV 2.

    Actually you can do that with A LOT of ships. And they are not even science based ships... lol. And the cannons of the DSD are useless unless you use the full set of the 3 versions of the ship or you use the full dyson set (and this implies to use all proton weapons in some way, and that is really hard lol). I honestly, NEVER use the tactical mode with my DSD, because it is a total waste. I only use my science destroyer cuz its the best ship i have for my federation science toon lol, but i am trying to gather enough zen to buy the Vesta pack since ages ago, until then im stucked with my DSD.

    And dont get me wrong, i really hurt with my DSD, i have thousands of abilities in my DSD, tykens rift II, GW III, (even torp spread III), energy syphon, sensor analisis, scattered field, target enemy subsystems, the shield inversion bolt, subnucleonic beam and a huge etc. but i just dont like to pilot a ship that has an extra mode that is completely useless, because those stupid proton cannons. So, when i have enough zen, i go for the vesta pack asap.
  • vulcancouriervulcancourier Member Posts: 42 Arc User
    edited May 2014
    I'll second, or third, the recommendation of the Wells. As noted, very flexible and easy to keep Weapons +125 and Aux at 135.
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited May 2014
    jslyn wrote: »
    I would have to go with the Vesta, as many other people have said.

    Straight off the bat: its weapons use Aux Power and not Weapon Power. This means that all of that energy that would have to be split between Aux and WP on any other ship is now all Aux. You can take the cannons off it, dismiss the ship, reselect it to get another one until you have all that Aux Cannons you want. So full attack power and full science power without having to sacrifice shields and engines.


    A nice idea, but I fear that you'd only be allowed to have one of the special DHCs on your ship.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited May 2014
    mhirtesc wrote: »
    A nice idea, but I fear that you'd only be allowed to have one of the special DHCs on your ship.

    Nope. Aux cannons are special but not unique. Only restriction is that only Vestas can use them.

    You can use 3 of them at the same time.
    11750640_1051211588222593_450219911807924697_n.jpg
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