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Console sets take up 2 much room.

hyefatherhyefather Member Posts: 1,286 Arc User
How many times have you decided not to use the special console that comes with a ship because you didnt have the room. Even worse giving up the set because you have to have some consoles and you just can't swap them out because it would severly hinder you ships performace. I for one, am not gonna give up a tactical slot or a field generator for a ability I can only use every 3 minutes. So i have a suggestion to cryptic on how to fix this issue and encourage players to buy all the ships to complete their console sets.
For each ship have a extra set of slots that say special, it can be placed at the bottom of the ship screen below your tac consoles, That would be where the special consoles inherit to that ship would go. For instance the scimitar would have 3 special console slots. Also no other consoles could fit in these, only the ones ment for that ship. I think this would encourage players to collect all the ships because it would actually add something to their ship without taking something away.
Also ships that dont have 2 and 3 special consoles, like the Galor could be given 2 universal console slots, theres not many ships (other than some Fleet) that dont have special consoles so I dont think ppl would mind giving the galor something, (Honest I cant think of another ship that doesnt have any special consoles, even the Bug can use the 2 off of the JHDC and JHEC). I dont think it would be a power creep issue because of the LONGGG Cds on consoles. I think cryptic should consider this idea. I dont think it would be hard to add these types of modifications to ships becasue it would be the same universal addition to all ship of that exsisting type. I remeber reading something where a Dev said they couldn't add stuff to a ship that would cause each ship to be diffrent. This would not cause each shilp to be diffrent but it would encourage players to seek out all the ships that give them their special console because it would give players that special power that sets their ship apart from the rest (not apart from players but from ship to ship , what I mean is people wouldlnt have to skip on the scimitars thalaron pulse and that ship like others deserve its special attack and it shouldn't be comprimised. . Is this a good idea or bad. please feel free to improve on the idea or shoot it down. I myself think any addition to the game is good.

P.S. sorry if it sounds like ranting but I just thought of this and got excited. Ty for reading.
Post edited by Unknown User on

Comments

  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited May 2014
    I disagree.

    I think it's a good thing that the choice to use a particular console set requires the player to make some hard choices and sacrifices to do so.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    My opinion on this hasn't changed over the course of the last 5 "special slots for Universal consoles" threads. I still think the current system where you've got to decide which consoles to go with rather than just piling on every one is just fine.

    And given what they just did to reputation passives, I suspect any chance of "moar console slots" isn't high on Cryptic's priority list. Although I suppose a per-ship C-store console slot unlock (Per ship- not per character, not per account) wouldn't surprise me much.
    hyefather wrote: »
    P.S. sorry if it sounds like ranting but I just thought of this and got excited. Ty for reading.

    There is something about it that makes it look quite rant-ish...oh yeah: Paragraphs are OP, plz nerf. ;)
  • iceeaglexiceeaglex Member Posts: 375 Arc User
    edited May 2014
    Yep, this is why I didn't buy the 3 pack Vesta ships. Can only fly one ship, and i can't use the 3 consoles, so no need.
    That's an easy $50 they could have gotten off me alone, but never will.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    OP, this has already been discussed to high skies and beyond, and the consensus has always ended with the majority of players being fine with the current setup.

    Currently, it's a chocie - it's up to me, my playstyle and judgement to see if I want to slot all my ship special consoles or not. For ex., I use all 3 of them on my Vesta, while I use 2 out of 3 on my Odyssey and Bortasqu'.

    What you're asking for is a blatant power creep - basically 3 more consoles per certain ships. It's also tremendously unbalanced - a Vesta would get 3 special slots, while an Avenger would get 1 as per your idea here. That makes the Vesta able to use 2 more consoles + 2 more set bonuses than the Avenger. I'm not even mentioning ships that don't have a special console, like the B'rel for example.

    There's just no way this could work and quite frankly I'm happy because of that. A ship's build should reflect the playstyle of the player and his/hers ability to create builds that fit him/her based on choices they make, not just open up space to slot everything and call it a day.
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  • asovanraasovanra Member Posts: 139 Arc User
    edited May 2014
    If cryptic is going to give us more console slots, which is not going to happen, just ask for 15 total. Five in each category, be done with it. If we special slots how could that practially work? Is it based on set or ship type, or both?

    PS. Field Generators are meh compared to RSP with the proper doff. Why use shield consoles when you can build an invulnerable tank?
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    This is called choice. It's part of MMOs. You have to choose which you would rather play.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    iceeaglex wrote: »
    Yep, this is why I didn't buy the 3 pack Vesta ships. Can only fly one ship, and i can't use the 3 consoles, so no need.
    That's an easy $50 they could have gotten off me alone, but never will.

    This is the reason we may see changes coming.
    shpoks wrote: »
    OP, this has already been discussed to high skies and beyond, and the consensus has always ended with the majority of players being fine with the current setup.

    Not true. The "unlimited consoles" suggestion thread had little support. But the "Move 3 min cd consoles to battery slot" suggestion thread had overwhelming support. It depends on the specific suggestion.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    edited May 2014
    I'd like certain consoles to be recategorised as devices, such as the 'cloaking device'
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    noblet wrote: »
    But the "Move 3 min cd consoles to battery slot" suggestion thread had overwhelming support. It depends on the specific suggestion.

    T5 Connie/Miranda threads have overwhelming support too. :rolleyes:
  • atalossataloss Member Posts: 563 Arc User
    edited May 2014
    The only reason theirs no console slot, is because that'll make the power creep to obvious. The way things are, Cryptic likes to say nothing about the power creep.

    With that being said, they'll never create a console slot. I personally have never used any of the consoles that come with my ships because of their long cooldowns, it's not worth it in the heat of battle.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited May 2014
    I think they should do this... but only if you choose to upgrade each ship at your choice. But the consequence would be that you can no longer stack consoles. IE no more 4 TAC consoles of the same type, doesnt matter if they are different grades... only the console with the highest boost gets used.

    That would leave you with 2 dmg boosts... one for dmg type and one for weapon type. Other 2 tac console slots? Well you can use it for universals or for torpedo type and torpedo dmg boost.

    So no more 3 exoctic dmg boosts... you can only have 1 now but hey you can slot Flow Cap or Field Gen now too.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited May 2014
    tigeraries wrote: »
    I think they should do this... but only if you choose to upgrade each ship at your choice. But the consequence would be that you can no longer stack consoles. IE no more 4 TAC consoles of the same type, doesnt matter if they are different grades... only the console with the highest boost gets used.

    That would leave you with 2 dmg boosts... one for dmg type and one for weapon type. Other 2 tac console slots? Well you can use it for universals or for torpedo type and torpedo dmg boost.

    So no more 3 exoctic dmg boosts... you can only have 1 now but hey you can slot Flow Cap or Field Gen now too.

    eh... there is not much point in using any other universal console(not counting the rep ones) aside from plasmonic leech and also the valdore console if you're romulan on PvE at least.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    Make a choice, OP. That's what it's about.
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  • xuelxuel Member Posts: 169 Arc User
    edited May 2014
    You build around the special consoles that comes with ships, not try to fit them into a build.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2014
    shpoks wrote: »
    What you're asking for is a blatant power creep - basically 3 more consoles per certain ships.

    I always thought that Cryptic should let you buy a combo console that does all 3 powers for the bundle ships. Something like they did for the Solanae EV suits to get the one with all the buffs. Could buy on lobi store (but I'd prefer it in the Dil store). That way people are not getting 3 consoles freed up, only 2.

    Cause really, most of the bundle ships' consoles aren't that powerful. If they were people would be using them. And at least what I read on the forums, most ditch the special consoles.

    As for blatant power creep, I think the new Undine escort/destroyer has that covered. :D
  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2014
    I am with the others on the whole 'we don't need more consoles for console sets'. no more than 10, and no ship should get special treatment as such.

    What I am for however is that most console sets, the set bonuses REALLY are pretty lackluster. I mean, it's meant to be a bonus, but that bonus feels pretty unworthy to try and justify it most of the time. It's a tough sell, and at most ends up making most consoles and console sets little more than gimmicks and toys, and not all that practical in the long term.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • carl103carl103 Member Posts: 1 Arc User
    edited May 2014
    I'm against being able to mount more consoles, but IMO it is pretty necessary to move away from the whole stupid idea that all console powers must be a 3 minute cooldown. Only a few of them justify a cooldown that long. It's why passice consoles see use but actives are very so/so.
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited May 2014
    Only thing or gimmick they could use would be to make more use of device slots rather than adding more consoles or console slots.
  • theuser2021theuser2021 Member Posts: 170 Arc User
    edited May 2014
    I agree that there would be quite a bit of power creep if universal consoles could be used in device slots. Passive stat consoles such as the assimilated module would need to remain consoles to prevent the creep.

    Consoles such as the cloaking device and saucer separation make a lot more sense for device (or device/console) slots. It's such a bummer that if you want to use the unique abilities of a c-store ship you have to waste highly valuable console slots. This really gets exacerbated when buying 3-pack ships as you waste nearly a third of your console slots just to your ships abilities. It's always been a pet peeve of mine that nearly every "device" uses console slots, Lol.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited May 2014
    I'd like certain consoles to be recategorised as devices, such as the 'cloaking device'

    This has been raised before. And whilst agree with you that the cloaking device as its very name suggests should in deed be classed as a device. Its not going to happen any time soon. And to be honest I'm fine with that decision primarily because none of my ships capable of equipping the cloak doso. Solely because there are better consoles to be used for the time being.
    Oh, it's not broken? We can soon fix that!

  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited May 2014
    I'd like every new set of consles, skills or traits included into the game just be automatically awarded to each of your toons, yo you can have everything, always and all the time. Just make the content harder, dammit, then this so called "power creep" won't be an issue.




























































    ;)
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  • borgus1122borgus1122 Member Posts: 243 Arc User
    edited May 2014
    There are few solutions to this problem, and all are up to DEV:
    1.) Add universal console slots.
    2.) Add more console slots.
    3.) Intergate ship special consoles into ship configuration, so that the consoles you get with purchasing ship wouldn't take console slots (metreon gas, suucer seperation, cloacking device, antimatter spread, aquarius console,...).

    All three solution would solve the problem. But my opinion is the third choice. So if you buy for example oddy, the aquarius console wouldn't be a console but it would be integrated into ship - so it wouldn't take any console slots. And it would be up to player if he7she would use aquarius or not. It would be allways there to use. And I agree, there are too many universal consoles, so if you want to use few of them, you must give up some of normal consoles.
    And of course, the special consoles (that comes with ship) takes too long to cool down. So you can use them just one time in missions (STF).
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    Current console mechanic is fine. Let's apply this to Scimitar. (why do I always use this ship as example? lol). With set 2, which is kinda amazing, and 5 tac slots that's 7 gone. Valdore and Borg as must, plus another one of my choice.
    If I get to free up those two slots I can load tachyokinetic converter and bioneural circuits, just to make ship more OP than it is already. You're forced to make sacrifices, and it's good thing. :)
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    borgus1122 wrote: »
    All three solution would solve the problem.

    None of them would solve the real problem. The only real solution is for people to pull up their big boy/girl pants, make a decision which consoles to use and which not to use, and get over the tendency to cry because they can't play with every toy in their warehouse-sized toy box at the same time.

    This is a ghost chase, trying to create a solution for a problem that doesn't exist outside a few people's minds.
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