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Issues with Jem Hadar Mk XII visuals

jeffel82jeffel82 Member Posts: 2,075 Arc User
edited May 2014 in Tribble - Bug Reports
The following issues exist with the Jem Hadar Mk XII tailor pieces.

All testing done with a Federation Benzite male.

"Arm Attach - Left" has 4 colour options; "Arm Attach - Right" only has 1. "Arm Attach - Right" also appears to be positioned somewhat lower on the character's arm than "Arm Attach - Left."

"Wrist Attach - Left" has two options (Jem Hadar 1 and Jem Hadar 2). "Wrist Attach - Right" has only one option (Jem Hadar 1).

Not necessarily a bug, but I'm having trouble getting the colours of the hip attachments to look "right." I think it's because it uses the same colour palette as the metallic arm and wrist attachments, instead of the standard palette of the cloth uniform. I wonder if using the "standard" palette would look better.

The "Hips Layer" pouch uses the palette of the armour pieces, instead of the uniform palette. As the pouch is fabric, I feel it should have the same palette as the cloth uniform.
You're right. The work here is very important.
tacofangs wrote: »
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
Post edited by jeffel82 on

Comments

  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited May 2014
    KDF Orion Female

    The "Hips Layer" pouch option does not appear on the KDF side - only on my Federation character.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • callevistacallevista Member Posts: 237 Cryptic Developer
    edited May 2014
    Thanks for posting. We are looking into these issues.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2014
    Clipping issues:

    The top of the hips attachments clip with the shirt badly. Most noticeable in the front.

    The 'Voth Harness' chest gear from the lobi store Voth costume has major issues. It clips in the front through the shoulders of the Jem'hadar shirt and most of it clips through the back of the shirt.

    http://i31.photobucket.com/albums/c355/MonkeyGuts69/jemhadarclippingissues1_zps68fc78f1.jpg~original

    http://i31.photobucket.com/albums/c355/MonkeyGuts69/jemhadarclippingissues2_zps2ebc6070.jpg~original

    And sadly there doesn't seem to be any Jem'hadar boots for my costume. I was hoping we'd get those boots I've seen on some Jem'hadar NPCs. They're tall boots with a large 'V' split in the front on the top. :(
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited May 2014
    Here is an issue with missing pieces. I don't know if this is intentional or not however.

    Image here.

    1) Some shoulder attachments that flush with the backpack option.
    2) A zipper.
    3) Grenade attachment.
    4) Thigh Pouch.
    5) Upper arm attachment.
    6) Wrist computer (incidentally this would be fantastic default option for all).
    7) Big boots (shared by Breen).
    8) Dominion boots.
    22762792376_ac7c992b7c_o.png
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited May 2014
    artan42 wrote: »
    Here is an issue with missing pieces. I don't know if this is intentional or not however.

    Image here.

    1) Some shoulder attachments that flush with the backpack option.
    2) A zipper.
    3) Grenade attachment.
    4) Thigh Pouch.
    5) Upper arm attachment.
    6) Wrist computer (incidentally this would be fantastic default option for all).
    7) Big boots (shared by Breen).
    8) Dominion boots.

    so many KDF/Rom players would kill for that wrist computer... It's a must-have.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2014
    artan42 wrote: »
    Here is an issue with missing pieces. I don't know if this is intentional or not however.

    Image here.

    1) Some shoulder attachments that flush with the backpack option.
    2) A zipper.
    3) Grenade attachment.
    4) Thigh Pouch.
    5) Upper arm attachment.
    6) Wrist computer (incidentally this would be fantastic default option for all).
    7) Big boots (shared by Breen).
    8) Dominion boots.

    7) Probably best to keep it as an NPC only option.
    8) PERFECT! Those boots look great and should be made as part of the costume for players. :D

    As for the rest, meh. If we get it that's great, if not no biggie.
  • revan999revan999 Member Posts: 43 Arc User
    edited May 2014
    I can't even get the uniform to show up for my orion on the test server :\

    http://imgur.com/a/bEZxs
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2014
    jeffel82 wrote: »
    The following issues exist with the Jem Hadar Mk XII tailor pieces.

    All testing done with a Federation Benzite male.

    "Arm Attach - Left" has 4 colour options; "Arm Attach - Right" only has 1. "Arm Attach - Right" also appears to be positioned somewhat lower on the character's arm than "Arm Attach - Left."

    "Wrist Attach - Left" has two options (Jem Hadar 1 and Jem Hadar 2). "Wrist Attach - Right" has only one option (Jem Hadar 1).

    Not necessarily a bug, but I'm having trouble getting the colours of the hip attachments to look "right." I think it's because it uses the same colour palette as the metallic arm and wrist attachments, instead of the standard palette of the cloth uniform. I wonder if using the "standard" palette would look better.

    The "Hips Layer" pouch uses the palette of the armour pieces, instead of the uniform palette. As the pouch is fabric, I feel it should have the same palette as the cloth uniform.

    that isn't an issue with just this item. Its an issue with good deal of them - for KDF and KDF Roms anyway. So many wrong palettes and bizarrely color linked items.

    I more or less don't even bother with the tailor anymore because its so frustrating. Anytime they do anything it creates more issues.
    [SIGPIC][/SIGPIC]
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2014
    so many KDF/Rom players would kill for that wrist computer... It's a must-have.

    And likely as a KDF-Rom my color choice will be dark red or dark blue. And the metal likely wont have an option to match to my other metals
    [SIGPIC][/SIGPIC]
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited May 2014
    revan999 wrote: »
    I can't even get the uniform to show up for my orion on the test server :\

    I got it to work on my Orion after fussing around de-equipping and re-equipping the armor before visiting the tailor.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited May 2014
    callevista wrote: »
    Thanks for posting. We are looking into these issues.

    Awwww so cool after a year and a half someone is going to look at the costume problem :)
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2014
    How do we access the new visuals?

    I purchased the mk XII upgrade from the Lobi store and have the entire 3-piece set on my FED liberated borg human. I can't find the outfit in the tailor.

    Any help would be appreciated.
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited May 2014
    Try fiddling around by equipping and un-equipping the armor.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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