You know how we are not suppose to have two turret modules in our kit.
Example you can't have two regular turrets, two flame turrets, or one flame and one regular turret?
Well, why are you allowed the new undine turret and another turret?
Bug or on purpose?
You can't have duplicates of the same power. Turret Fabrication 4 and Turret Fabrication 3 are the same power even though the model is different. The Biotech Turret is a completely new power so it is just like have Turret Fabrication and Quantum Mortar Fabrication on the same kit.
would be a good idea to make the flame turret and the pulse turret their own lines.
Yeah. The Romulan Turret has a weaker long ranged attack and a close range flamethrower power. It's nothing like the generic 'turret' that is just a damaging long ranged attack.
But the Undine turret does work with another turret...hmm. How confusing.
The Biotech Turret is a completely new power so it is just like have Turret Fabrication and Quantum Mortar Fabrication on the same kit.
I do hope it's this, and not a bug- been looking forward to ditching my Quantum Mortars running plain/Bio turrets together. I'd hate to find out it's a bug and watch it get fixed.
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Yeah. The Romulan Turret has a weaker long ranged attack and a close range flamethrower power. It's nothing like the generic 'turret' that is just a damaging long ranged attack.
But the Undine turret does work with another turret...hmm. How confusing.
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I do hope it's this, and not a bug- been looking forward to ditching my Quantum Mortars running plain/Bio turrets together. I'd hate to find out it's a bug and watch it get fixed.