I'd love to see terradome make a comeback it looked interesting from the youtube videos I've seen. As for the nerf I don't think one is needed, except for the bug fix with Breach, Undine space STFs are just annoying.
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Is the nerf hammer about to fall? Or is difficulty a standard now?
Any updates, I guess is the main question...
You just HAD to jinx it didn't you..
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Good news! The new TERRORDOME will remain mostly unchanged, aside from the updated changes to Undine NPCs and some map improvements. The new version will be much more difficult. The number of Undine on each map have been quadrupled, their health and damage increased 200%. Players also have a 50% damage resistance debuff throughout the entire mission, as well as suffering periodically from a high psionic damage DoT every 2 seconds. Failure conditions have been added for every step. Respawns have been removed. If everyone dies, the mission ends and cannot be attempted again for another 24 hours. Leaving prematurely incurs a 7 day leaver's penalty for this mission.
Cryptic's response: "We understand players wanted more challenge out of content from Star Trek Online and we hope these changes to Undine Teradome will satisfy their need for such challenge."
Good news! The new TERRORDOME will remain mostly unchanged, aside from the updated changes to Undine NPCs and some map improvements. The new version will be much more difficult. The number of Undine on each map have been quadrupled, their health and damage increased 200%. Players also have a 50% damage resistance debuff throughout the entire mission, as well as suffering periodically from a high psionic damage DoT every 2 seconds. Failure conditions have been added for every step. Respawns have been removed. If everyone dies, the mission ends and cannot be attempted again for another 24 hours. Leaving prematurely incurs a 7 day leaver's penalty for this mission.
Cryptic's response: "We understand players wanted more challenge out of content from Star Trek Online and we hope these changes to Undine Teradome will satisfy their need for such challenge."
As would i. The undine in Undine Infiltration are too weak IMHO.
The Undine on ESD and those whom i encountered during a colony invasion were also swept away quite easily and that is without any specialized gear against the Undine.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I think Terradome was in when I started playing, but i never got around to playing it before it was removed. Does anyone have good footage of this mythical mission? Feels like I'm missing out.
I think Terradome was in when I started playing, but i never got around to playing it before it was removed. Does anyone have good footage of this mythical mission? Feels like I'm missing out.
Good news! The new TERRORDOME will remain mostly unchanged, aside from the updated changes to Undine NPCs and some map improvements. The new version will be much more difficult. The number of Undine on each map have been quadrupled, their health and damage increased 200%. Players also have a 50% damage resistance debuff throughout the entire mission, as well as suffering periodically from a high psionic damage DoT every 2 seconds. Failure conditions have been added for every step. Respawns have been removed. If everyone dies, the mission ends and cannot be attempted again for another 24 hours. Leaving prematurely incurs a 7 day leaver's penalty for this mission.
Cryptic's response: "We understand players wanted more challenge out of content from Star Trek Online and we hope these changes to Undine Teradome will satisfy their need for such challenge."
We need content like that. That was the best thing about the old KA. Most people that tried it could not get it done. It took a good team and good team work. Terradome's return was my last hope of have any meaningful story content come back. The old STFs were much better than the current one. The only problem with terradome was the rewards for playing.
Considering that you and I never agree on ... anything ... -- here's a first .
And I also agree with the idea that the S.9 Bajor ground mission was kinda reminiscent of Terradome (in a good way) , it's also much to short .
Let's face it , Undine stacking up one on top of the other like a Pyramid was ridiculously awesome . :P
And I also agree with the idea that the S.9 Bajor ground mission was kinda reminiscent of Terradome (in a good way) , it's also much to short .
I have to say that I absolutely love this mission, my only complaints are that it is a bit short, and it's way too easy on Elite. What would be great is if they made a few more missions in the same style, taking advantage of other under utilized planets and one-off story mission locations.
K, now I can be sad with the rest of you, that looks pretty fun.
Same here. back then i never got a full team together so we usually failed at protecting the engineers. I would really love to play that mission, Super Elite STF or perhaps a FE?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I have to say that I absolutely love this mission, my only complaints are that it is a bit short, and it's way too easy on Elite. What would be great is if they made a few more missions in the same style, taking advantage of other under utilized planets and one-off story mission locations.
Yup. Maybe randomize the ground map. Add an instances version of Vulcan, New Romulus, Quonos Ketha Lowlands, Andor, Rosa,....
Similar to how the Undone space invasion randomly puts you in orbit of 4 different worlds the one queue could be any of those worlds.
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I am sure it won't be the true raid it originally was.
Real bad theory since the 2 are complete opposites.
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I want the DS9 stf to make a come back!
You just HAD to jinx it didn't you..
Good news! The new TERRORDOME will remain mostly unchanged, aside from the updated changes to Undine NPCs and some map improvements. The new version will be much more difficult. The number of Undine on each map have been quadrupled, their health and damage increased 200%. Players also have a 50% damage resistance debuff throughout the entire mission, as well as suffering periodically from a high psionic damage DoT every 2 seconds. Failure conditions have been added for every step. Respawns have been removed. If everyone dies, the mission ends and cannot be attempted again for another 24 hours. Leaving prematurely incurs a 7 day leaver's penalty for this mission.
Cryptic's response: "We understand players wanted more challenge out of content from Star Trek Online and we hope these changes to Undine Teradome will satisfy their need for such challenge."
As would i. The undine in Undine Infiltration are too weak IMHO.
The Undine on ESD and those whom i encountered during a colony invasion were also swept away quite easily and that is without any specialized gear against the Undine.
Old guide posted on Youtube.
Beware the Oondyne...
K, now I can be sad with the rest of you, that looks pretty fun.
Source please?
We need content like that. That was the best thing about the old KA. Most people that tried it could not get it done. It took a good team and good team work. Terradome's return was my last hope of have any meaningful story content come back. The old STFs were much better than the current one. The only problem with terradome was the rewards for playing.
Yup , true .
The Raw (unedited) episode of Stoked radio # 78 , time index 01:42.49 .
So yeah , "Terradome" got removed with a promise of a remaster ... -- now it's apparently never coming back .
Considering that you and I never agree on ... anything ... -- here's a first .
And I also agree with the idea that the S.9 Bajor ground mission was kinda reminiscent of Terradome (in a good way) , it's also much to short .
Let's face it , Undine stacking up one on top of the other like a Pyramid was ridiculously awesome . :P
Terradome needs to come back !
I have to say that I absolutely love this mission, my only complaints are that it is a bit short, and it's way too easy on Elite. What would be great is if they made a few more missions in the same style, taking advantage of other under utilized planets and one-off story mission locations.
Same here. back then i never got a full team together so we usually failed at protecting the engineers. I would really love to play that mission, Super Elite STF or perhaps a FE?
Yup. Maybe randomize the ground map. Add an instances version of Vulcan, New Romulus, Quonos Ketha Lowlands, Andor, Rosa,....
Similar to how the Undone space invasion randomly puts you in orbit of 4 different worlds the one queue could be any of those worlds.