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Making the tailor a bigger part of the game

rosetyler51rosetyler51 Member Posts: 1,631 Arc User
The idea here is outfit pieces in the tailor can give you all kind of stat boosts and change how the game plays out.

Armor: I had an old version of this idea but it was more of a way to punishment the bridge bunny players, this new version is better.

Each piece of clothing brings a boost to your combat armor stat. So if you want to run around the voth battlezone in next to nothing you would be showing people how good of a player you are. The boost of the pieces of clothing can be played with by the devs. The basic rule I would go with for the stat buffs is what looks like armor would give bigger boost then more "normal" clothes.


Formal/Undercover: In this game called Uncharted Waters Online you can't talk to some NPCs unless you have your Formal stat at some level. And to get into some cities you needed to have your Undercover stat at some level as well, I think this system could be fun in STO. Drake could sneak around First City so why not you? And the formal stat could help bring more of a "Trek" feeling people have been asking for.



So? What do you think? And remember "Clothes make the man/woman"
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Comments

  • edited April 2014
    This content has been removed.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    So? What do you think? And remember "Clothes make the man/woman"

    Itemizing uniforms isn't an idea I'm a fan of.

    It also seems to be counter to what they're doing with the tailor, as they just made costume changes free.
    [SIGPIC][/SIGPIC]
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited April 2014
    magical clothes?

    No
    10/chars
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited April 2014
    Itemizing uniforms isn't an idea I'm a fan of.

    It also seems to be counter to what they're doing with the tailor, as they just made costume changes free.

    With the tailor being free I don't see what would be the big deal with my idea? It would cost nothing to change into a sneak suit and walk around. Also it could be a good way for the company to make money. Put in new outfits that give good boosts to more then one stat.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2014
    One thing i like about STO compered to other MMOs is that i can have my Character look how I want, and wear what I want without it affecting my skills.


    In others words....No
    GwaoHAD.png
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    No thanks.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2014
    /jranger

    /10characters
    ExtxpTp.jpg
  • nazelnagnazelnag Member Posts: 230 Arc User
    edited April 2014
    well ... like someone said ... having you're captain looks separated from the equipment status is a plus.

    on top of all, people have been complaining about options that disappear occasionally from the tailor, and those bugs get fixed eventually but takes time.

    to top it, linking the stats to the looks of a tailor that bugs out once in a wile, is a awful idea for practical reasons, as one bug would propagate thought the code and game, affecting the gameplay experience and then, people would come complain even harder, every time a tailor bug shows up.


    this idea is awful because of implementation and practical reasons. :cool:
  • ayradyssayradyss Member Posts: 187 Arc User
    edited April 2014
    Just no. Linking stats to cosmetic pieces is a bad, bad thing. Suddenly everyone has to look the same, at least for a given type of mission, as everyone's chasing the FOTM set of stat bonuses.

    Leave customization as it should be -- a feature that lets us create the look we like for our characters/ships, without being forced into the latest & greatest stat set.
    Live long, and prosper.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    So in other words you want STO to be like every other MMO on the market.



























































    No.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited April 2014
    Nope, not my cuppa tea, sorry.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    edited April 2014
    I'm defiantly fine with how it is. Device items like floaters and frosted boots I'm ok with but would be opposed to anything like that in the tailor.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    ayradyss wrote: »
    Just no. Linking stats to cosmetic pieces is a bad, bad thing. Suddenly everyone has to look the same, at least for a given type of mission, as everyone's chasing the FOTM set of stat bonuses.

    Leave customization as it should be -- a feature that lets us create the look we like for our characters/ships, without being forced into the latest & greatest stat set.
    This.

    I want to look how I want, and not to have an incentive to use a costume or another one.
    [SIGPIC][/SIGPIC]
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    while i will add my voice to the chorus of 'no', i do think it would be kind of nifty if i could associate an outfit with a rep, doff, away team, and respec skills loadout of my own creation.
    id love to be able to switch to my omega costume* to face the borg, change into my honour guard costume* to face the voth, and so on.

    *costume, not ground set. im talking about the visual outfit here.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    while i will add my voice to the chorus of 'no', i do think it would be kind of nifty if i could associate an outfit with a rep, doff, away team, and respec skills loadout of my own creation.
    id love to be able to switch to my omega costume* to face the borg, change into my honour guard costume* to face the voth, and so on.

    *costume, not ground set. im talking about the visual outfit here.
    You already can. You can access your outfit quick switch by right clicking on your portrait, then load any saved outfit.
    [SIGPIC][/SIGPIC]
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited April 2014
    neoakiraii wrote: »
    One thing i like about STO compered to other MMOs is that i can have my Character look how I want, and wear what I want without it affecting my skills.


    In others words....No

    wow does this thing now hek even diablo 3 did this thing wait for it............ transmogrification...............
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited April 2014
    erei1 wrote: »
    You already can. You can access your outfit quick switch by right clicking on your portrait, then load any saved outfit.

    to add buy more outfit slots also
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    erei1 wrote: »
    You already can. You can access your outfit quick switch by right clicking on your portrait, then load any saved outfit.

    but it doesnt associate a ground loadout with the outfit...

    while i will add my voice to the chorus of 'no', i do think it would be kind of nifty if i could associate an outfit with a rep, doff, away team, and respec skills loadout of my own creation.
    id love to be able to switch to my omega costume* to face the borg, change into my honour guard costume* to face the voth, and so on.

    *costume, not ground set. im talking about the visual outfit here.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited April 2014
    Definitelly glad I can have my Captain wear what I want, and make her appearance what I want it to be... instead of what most MMO's have.. an armor, which looks hideous, but has good stats.. so then I'm forced to pick between personal taste and efficiency...

    Nah, keep things as they are, really. <.<
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited April 2014
    Definitelly glad I can have my Captain wear what I want, and make her appearance what I want it to be... instead of what most MMO's have.. an armor, which looks hideous, but has good stats.. so then I'm forced to pick between personal taste and efficiency...

    Nah, keep things as they are, really. <.<

    transmogrification look it up ;)
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Definitelly glad I can have my Captain wear what I want, and make her appearance what I want it to be... instead of what most MMO's have.. an armor, which looks hideous, but has good stats.. so then I'm forced to pick between personal taste and efficiency...

    Nah, keep things as they are, really. <.<

    This is the only reason I don't play Neverwinter. :V
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited April 2014
    A few questions. How many people here maxed out their combat armor skill? How many go into battle in showing next to no skin? Anyone read the part of my silly idea where I said the devs would play around with the numbers. Anyone checked out the part where I laid out my simple rule on stat buffing? It is goes a little like this flesh>clothes>armor (ie no forcing players to all lookalike. The highest I would hope to see the boost be is +50 to combat armor)

    edit: I forgot a question. Besides the Formal/Undercover system I copied from UWO what other games got a system like this?
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    A few questions. How many people here maxed out their combat armor skill? How many go into battle in showing next to no skin? Anyone read the part of my silly idea where I said the devs would play around with the numbers. Anyone checked out the part where I laid out my simple rule on stat buffing? It is goes a little like this flesh>clothes>armor (ie no forcing players to all lookalike. The highest I would hope to see the boost be is +50 to combat armor)

    edit: I forgot a question. Besides the Formal/Undercover system I copied from UWO what other games got a system like this?

    I use the Adapted MACO armor the rare times I go into a ground battlezone.


    Hard to believe I know.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    And yes I do mean the Costume.


    (Helmets are for pussies though)
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    A few questions. How many people here maxed out their combat armor skill? How many go into battle in showing next to no skin? Anyone read the part of my silly idea where I said the devs would play around with the numbers. Anyone checked out the part where I laid out my simple rule on stat buffing? It is goes a little like this flesh>clothes>armor (ie no forcing players to all lookalike. The highest I would hope to see the boost be is +50 to combat armor)

    edit: I forgot a question. Besides the Formal/Undercover system I copied from UWO what other games got a system like this?
    Most of the time I use my uniform. Except for my Klingon, in KHG. Sometimes I use my MACO armor.
    But then, I'm the odd guy who doesn't like to see half naked girl in MMOs. And try to make it realistic.

    While I think things like swimsuit should be restricted to Risa, there is a limit to restriction. And force players to use an armor in combat is a bad idea.
    Also, in ST, they never used an armor.
    [SIGPIC][/SIGPIC]
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited April 2014
    Not forcing anyone. Only the biggest minmaxers would do it
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Not forcing anyone. Only the biggest minmaxers would do it

    Encouraging MinMaxing is never a good idea.
  • daboholicdaboholic Member Posts: 265 Arc User
    edited April 2014
    Sorry OP, I may be wrong here, but all I'm getting from your suggestion is that you want to try to force players to conform to how you think they should look, e.g. in a battlezone - wear visible armour.

    But instead of saying that outright, you came up with a convoluted tailor system to try to condition people into wearing visible armour because it boosts their stats.
    daan2006 wrote: »
    transmogrification look it up ;)

    We don't need transmogrification we have something better: a customisation system that allows us to wear whatever armour sets we want, with the ability to change appearance on the fly.

    Which, imo, is a much better system then having to customise armour sets with alternate visuals that we prefer.
  • robrocks1robrocks1 Member Posts: 24 Arc User
    edited April 2014
    The OP states the idea is spawned from a desire to punish bridge bunny players.

    I'm sorry diversity is such anathema to you. I'll try to conform more next time /sarcasm
  • edited April 2014
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