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Counter-command space set info needed

jestersagejestersage Member Posts: 8 Arc User
Since the STO wiki still have not update the info, can someone please post the inof counter command space set? Thanks!
Post edited by jestersage on

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  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited April 2014
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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    Check out https://unitedfederationofpla.net/s/
  • jestersagejestersage Member Posts: 8 Arc User
    edited April 2014
    Thanks.

    BTW, does this mean on Fed side I only have access to the counter command phaser, while on KDF side I only have access to disruptor? Or do I get a choice either way?
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited April 2014
    jestersage wrote: »
    Thanks.

    BTW, does this mean on Fed side I only have access to the counter command phaser, while on KDF side I only have access to disruptor? Or do I get a choice either way?

    I've heard rumors one of each, but I'm not so sure about that.
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    Live Long And Suck It. - Wil Weaton
  • jestersagejestersage Member Posts: 8 Arc User
    edited April 2014
    I will definitely grind the 8472 for the Fed, since I am trying to see if using the 2-piece set (turret + universal turn rate console) on My Vesta is feasible. Maybe also for my KDF Fleet Kar'fi and turn it into a DHC beast?
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited April 2014
    starswordc wrote: »

    I wish this would also tell us the COSTS to get these items. It's nice to spend the next two weeks building up reputation also grinding the marks/Dil needed to "buy" them once you finally reach that Tier.
  • quintarisquintaris Member Posts: 816 Arc User
    edited April 2014
    Probably 40,000 EC, 500 Undine Marks, 32,500 Refined dil, and 5 Iso Injectors. Same as the Dyson gear.
    w8xekp.jpg
  • mycroft1701mycroft1701 Member Posts: 109 Arc User
    edited April 2014
    Anyone got any info on the 2/3/4 piece set bonuses?
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    holy **** undine shield is a crappy one...

    Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)
    7751 Maximum Shield Capacity
    135.5 Shield Regeneration every 6 seconds
    Reduces Antiproton Damage to Shields by 20%
    When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker


    only 7751 shield hp and 135 shield regen ?

    ...this is the worst shield ever....

    maco have ~12k

    elite fleet fleet ~10k

    undine 7750 pfffff
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited May 2014
    I added data on the weapons/console set, Counter Command Ordnance, to the wiki.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited May 2014
    That's likely before modifiers.

    I'm curious how the shields and other compents effect a ships appearance?l
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2014
    ragnar0x wrote: »
    holy **** undine shield is a crappy one...

    Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)

    When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker

    It would have been less crappy if the proc scaled with flow caps. Since I haven't gotten info on the contrary, I assume it doesn't, so the shield is pure garbage as it's one redeeming quality was gimped by the developers on purpose.
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited May 2014
    lucho80 wrote: »
    It would have been less crappy if the proc scaled with flow caps. Since I haven't gotten info on the contrary, I assume it doesn't, so the shield is pure garbage as it's one redeeming quality was gimped by the developers on purpose.

    Well if it's not gonna work with flow caps, at least tell me it cuts 10 we power from total for a period and not just like a shot of kinetic cutting beam.. yes? Cuz if not that's absolute **** :(
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    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • carl103carl103 Member Posts: 1 Arc User
    edited May 2014
    holy **** undine shield is a crappy one...

    MACO are 7437 Capacity and 190.7 regen.

    Yes you'll see more than that on your ship, but that's because of shield modifiers on your ship, power levels, and skill modifiers. Though in practice only one thing matters on Shields. Any bonus resistances they supply and any bonus procs they supply. Shield Capacity and innate regen is meaningless next to the amount of healing and damage you'll see.
  • asovanraasovanra Member Posts: 139 Arc User
    edited May 2014
    I recently completed tier 3 of the 8472 Counter Command reputation and have been editing the sto.gampedia space gear site as I unlock and obtain new gear. The site will be incomplete until I reach tier 5 but you can track the updates here.

    http://sto.gamepedia.com/8472_Counter_Command
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited May 2014
    Well if it's not gonna work with flow caps, at least tell me it cuts 10 we power from total for a period and not just like a shot of kinetic cutting beam.. yes? Cuz if not that's absolute **** :(

    I asked and complained about it in Tribble but never got a reply. I would have loved testing it myself, but at 750 marks after having gotten to T5, I wasn't going to waste more time grinding for the privilege of testing the shield. To this day, I don't think they have added the set to the Tribble test console.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited May 2014
    ragnar0x wrote: »
    holy **** undine shield is a crappy one...

    Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)
    7751 Maximum Shield Capacity
    135.5 Shield Regeneration every 6 seconds
    Reduces Antiproton Damage to Shields by 20%
    When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker


    only 7751 shield hp and 135 shield regen ?

    ...this is the worst shield ever....

    maco have ~12k

    elite fleet fleet ~10k

    undine 7750 pfffff

    that is base value, not what you'll see on your ship stats when eqipped, you might have 10k on your shp when outfitted with MACO Shield, but I can tell you the MACO MkXII shield base is only ~7400 with a ~190 regen. As such with your modifiers and point set equipping this would give you a bit more than what the MACO currently gives you in max shield, though its regen would be a bit lower. Many times with point distribution on your char you'll see a few thousand extra points added to your max shield over the base value. For example I typically run borg MkXII on my scimitar, base on the shield is about 6k, however when I have it equipped it's about 10k.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited May 2014
    asovanra wrote: »
    I recently completed tier 3 of the 8472 Counter Command reputation and have been editing the sto.gampedia space gear site as I unlock and obtain new gear. The site will be incomplete until I reach tier 5 but you can track the updates here.

    http://sto.gamepedia.com/8472_Counter_Command

    You had it at the wrong title. Moved the page to "Fluidic Counter Assault".
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    tekehd wrote: »
    that is base value, not what you'll see on your ship stats when eqipped, you might have 10k on your shp when outfitted with MACO Shield, but I can tell you the MACO MkXII shield base is only ~7400 with a ~190 regen. As such with your modifiers and point set equipping this would give you a bit more than what the MACO currently gives you in max shield, though its regen would be a bit lower. Many times with point distribution on your char you'll see a few thousand extra points added to your max shield over the base value. For example I typically run borg MkXII on my scimitar, base on the shield is about 6k, however when I have it equipped it's about 10k.

    well my fleet elite shiled have 9750 hp and 190 regen base stats, and some dude linked me his maco with 11k hp i dont know if that is possible.
  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited May 2014
    That's likely before modifiers.

    I'm curious how the shields and other compents effect a ships appearance?l

    I saw it on tribble once, kind of gray texture, dont have the picture
    2nhfgxf.jpg
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited May 2014
    ragnar0x wrote: »
    well my fleet elite shiled have 9750 hp and 190 regen base stats, and some dude linked me his maco with 11k hp i dont know if that is possible.

    Honor Guard/Adapted MACO have nearly 9k on them, my stats on that when equipped are about 13k. This undine rep shield is about on par max shield capacity wise with the MACO /Adapted HG shield which has a base value of about 7.4k compared to this ones 7.7k
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    I saw it on tribble once, kind of gray texture, dont have the picture

    well that sucks...gray and everything else green :D
  • damix4damix4 Member Posts: 609 Arc User
    edited May 2014
    ragnar0x wrote: »
    well my fleet elite shiled have 9750 hp and 190 regen base stats, and some dude linked me his maco with 11k hp i dont know if that is possible.

    He maybe has Field Generator console/s that increase your hp value. Or is maybe flying a ship (sci) that has higher ship modifier.
  • carl103carl103 Member Posts: 1 Arc User
    edited May 2014
    He maybe has Field Generator console/s that increase your hp value. Or is maybe flying a ship (sci) that has higher ship modifier.

    Yeah i think max is around 18K in reality.
  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited May 2014
    Very Rare Counter-Command Hyper Impulse Engines Mk XII
    +5 Inertia
    +5% Defense
    +21.4 Flight Speed (Efficient at High Power Levels)
    +1.1 Flight Turn Rate
    Counters the negative effect on friction in Fluidic Space

    Very Rare Counter-Command Hyper Injection Warp Core Mk XII
    +7.5 additional Engine Power (Bonus increases at low Engine Power)
    +5 Maximum Engine Power (Allows your Engine Power to exceed 125)
    Maximum Warp Factor 10
    +17.5 Starship Engine Performance
    Adds 7.5% of your Engine Power to your Weapon Power as bonus power
    50% Reduced Cooldown on Transwarp
    50% recharge time reduction to Slipstream Drive
    +33% Engine Power Drain Resistance
    Counters the debuffs on starship movement in Fluidic Space
    Engine Capacitor: Repairs disabled Engines/+15 Engine Power Setting for 10 sec

    Can someone please detail the difference between these two effects:
    "Counters the negative effect on Friction in Fluidic Space"
    vs
    "Counters the debuffs on starship movement in Fluidic Space"
  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited May 2014
    So no one knows the difference between the two?
  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited May 2014
    So no one knows the difference between the two?

    Counters the debuffs on starship movement in Fluidic Spacs

    Fluidic goo speed and turn debuff

    Counters the negative effect on friction in Fluidic Space

    Fludic space movement effect

    .. i think ..... :)
    2nhfgxf.jpg
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    I hope the 3-piece bonus is decent at cleaning up the bubbles.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited May 2014
    ashkrik23 wrote: »
    I hope the 3-piece bonus is decent at cleaning up the bubbles.

    Yes, 3 km...
    3 piece from engines, shields, deflector is not so bad.
    But 2 min recharge for 3 km puddles, i dont know, anything that is not a part of slapping the keyboard and regular buff-debuff process, after 2 minutes i a) forget that ability even exist, or b) becomes to awesome to use it. :rolleyes:


    edit:

    Skills that affect this ability:
    Starship Particle Generator

    Anybody knows for what?
    I am guessing that is not for rad damage, just for flight speed.

    It will probably increase rad. damage as well, same as thalaron pulse from scimitar gets boost from particle generator
    2nhfgxf.jpg
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    Any full build visuals??
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