"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
BTW, does this mean on Fed side I only have access to the counter command phaser, while on KDF side I only have access to disruptor? Or do I get a choice either way?
BTW, does this mean on Fed side I only have access to the counter command phaser, while on KDF side I only have access to disruptor? Or do I get a choice either way?
I've heard rumors one of each, but I'm not so sure about that.
I will definitely grind the 8472 for the Fed, since I am trying to see if using the 2-piece set (turret + universal turn rate console) on My Vesta is feasible. Maybe also for my KDF Fleet Kar'fi and turn it into a DHC beast?
I wish this would also tell us the COSTS to get these items. It's nice to spend the next two weeks building up reputation also grinding the marks/Dil needed to "buy" them once you finally reach that Tier.
Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)
7751 Maximum Shield Capacity
135.5 Shield Regeneration every 6 seconds
Reduces Antiproton Damage to Shields by 20%
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker
It would have been less crappy if the proc scaled with flow caps. Since I haven't gotten info on the contrary, I assume it doesn't, so the shield is pure garbage as it's one redeeming quality was gimped by the developers on purpose.
It would have been less crappy if the proc scaled with flow caps. Since I haven't gotten info on the contrary, I assume it doesn't, so the shield is pure garbage as it's one redeeming quality was gimped by the developers on purpose.
Well if it's not gonna work with flow caps, at least tell me it cuts 10 we power from total for a period and not just like a shot of kinetic cutting beam.. yes? Cuz if not that's absolute ****
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Yes you'll see more than that on your ship, but that's because of shield modifiers on your ship, power levels, and skill modifiers. Though in practice only one thing matters on Shields. Any bonus resistances they supply and any bonus procs they supply. Shield Capacity and innate regen is meaningless next to the amount of healing and damage you'll see.
I recently completed tier 3 of the 8472 Counter Command reputation and have been editing the sto.gampedia space gear site as I unlock and obtain new gear. The site will be incomplete until I reach tier 5 but you can track the updates here.
Well if it's not gonna work with flow caps, at least tell me it cuts 10 we power from total for a period and not just like a shot of kinetic cutting beam.. yes? Cuz if not that's absolute ****
I asked and complained about it in Tribble but never got a reply. I would have loved testing it myself, but at 750 marks after having gotten to T5, I wasn't going to waste more time grinding for the privilege of testing the shield. To this day, I don't think they have added the set to the Tribble test console.
Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)
7751 Maximum Shield Capacity
135.5 Shield Regeneration every 6 seconds
Reduces Antiproton Damage to Shields by 20%
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker
only 7751 shield hp and 135 shield regen ?
...this is the worst shield ever....
maco have ~12k
elite fleet fleet ~10k
undine 7750 pfffff
that is base value, not what you'll see on your ship stats when eqipped, you might have 10k on your shp when outfitted with MACO Shield, but I can tell you the MACO MkXII shield base is only ~7400 with a ~190 regen. As such with your modifiers and point set equipping this would give you a bit more than what the MACO currently gives you in max shield, though its regen would be a bit lower. Many times with point distribution on your char you'll see a few thousand extra points added to your max shield over the base value. For example I typically run borg MkXII on my scimitar, base on the shield is about 6k, however when I have it equipped it's about 10k.
I recently completed tier 3 of the 8472 Counter Command reputation and have been editing the sto.gampedia space gear site as I unlock and obtain new gear. The site will be incomplete until I reach tier 5 but you can track the updates here.
You had it at the wrong title. Moved the page to "Fluidic Counter Assault".
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
that is base value, not what you'll see on your ship stats when eqipped, you might have 10k on your shp when outfitted with MACO Shield, but I can tell you the MACO MkXII shield base is only ~7400 with a ~190 regen. As such with your modifiers and point set equipping this would give you a bit more than what the MACO currently gives you in max shield, though its regen would be a bit lower. Many times with point distribution on your char you'll see a few thousand extra points added to your max shield over the base value. For example I typically run borg MkXII on my scimitar, base on the shield is about 6k, however when I have it equipped it's about 10k.
well my fleet elite shiled have 9750 hp and 190 regen base stats, and some dude linked me his maco with 11k hp i dont know if that is possible.
well my fleet elite shiled have 9750 hp and 190 regen base stats, and some dude linked me his maco with 11k hp i dont know if that is possible.
Honor Guard/Adapted MACO have nearly 9k on them, my stats on that when equipped are about 13k. This undine rep shield is about on par max shield capacity wise with the MACO /Adapted HG shield which has a base value of about 7.4k compared to this ones 7.7k
Very Rare Counter-Command Hyper Impulse Engines Mk XII
+5 Inertia
+5% Defense
+21.4 Flight Speed (Efficient at High Power Levels)
+1.1 Flight Turn Rate Counters the negative effect on friction in Fluidic Space
Very Rare Counter-Command Hyper Injection Warp Core Mk XII
+7.5 additional Engine Power (Bonus increases at low Engine Power)
+5 Maximum Engine Power (Allows your Engine Power to exceed 125)
Maximum Warp Factor 10
+17.5 Starship Engine Performance
Adds 7.5% of your Engine Power to your Weapon Power as bonus power
50% Reduced Cooldown on Transwarp
50% recharge time reduction to Slipstream Drive
+33% Engine Power Drain Resistance Counters the debuffs on starship movement in Fluidic Space
Engine Capacitor: Repairs disabled Engines/+15 Engine Power Setting for 10 sec
Can someone please detail the difference between these two effects:
"Counters the negative effect on Friction in Fluidic Space"
vs
"Counters the debuffs on starship movement in Fluidic Space"
I hope the 3-piece bonus is decent at cleaning up the bubbles.
Yes, 3 km...
3 piece from engines, shields, deflector is not so bad.
But 2 min recharge for 3 km puddles, i dont know, anything that is not a part of slapping the keyboard and regular buff-debuff process, after 2 minutes i a) forget that ability even exist, or b) becomes to awesome to use it. :rolleyes:
edit:
Skills that affect this ability:
Starship Particle Generator
Anybody knows for what?
I am guessing that is not for rad damage, just for flight speed.
It will probably increase rad. damage as well, same as thalaron pulse from scimitar gets boost from particle generator
Comments
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
BTW, does this mean on Fed side I only have access to the counter command phaser, while on KDF side I only have access to disruptor? Or do I get a choice either way?
I've heard rumors one of each, but I'm not so sure about that.
Live Long And Suck It. - Wil Weaton
I wish this would also tell us the COSTS to get these items. It's nice to spend the next two weeks building up reputation also grinding the marks/Dil needed to "buy" them once you finally reach that Tier.
Very Rare Counter-Command Covariant Shield Array Mk XII (1/4 Fluidic Counter Assault Space Set)
7751 Maximum Shield Capacity
135.5 Shield Regeneration every 6 seconds
Reduces Antiproton Damage to Shields by 20%
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the Attacker
only 7751 shield hp and 135 shield regen ?
...this is the worst shield ever....
maco have ~12k
elite fleet fleet ~10k
undine 7750 pfffff
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I'm curious how the shields and other compents effect a ships appearance?l
It would have been less crappy if the proc scaled with flow caps. Since I haven't gotten info on the contrary, I assume it doesn't, so the shield is pure garbage as it's one redeeming quality was gimped by the developers on purpose.
Well if it's not gonna work with flow caps, at least tell me it cuts 10 we power from total for a period and not just like a shot of kinetic cutting beam.. yes? Cuz if not that's absolute ****
MACO are 7437 Capacity and 190.7 regen.
Yes you'll see more than that on your ship, but that's because of shield modifiers on your ship, power levels, and skill modifiers. Though in practice only one thing matters on Shields. Any bonus resistances they supply and any bonus procs they supply. Shield Capacity and innate regen is meaningless next to the amount of healing and damage you'll see.
http://sto.gamepedia.com/8472_Counter_Command
I asked and complained about it in Tribble but never got a reply. I would have loved testing it myself, but at 750 marks after having gotten to T5, I wasn't going to waste more time grinding for the privilege of testing the shield. To this day, I don't think they have added the set to the Tribble test console.
that is base value, not what you'll see on your ship stats when eqipped, you might have 10k on your shp when outfitted with MACO Shield, but I can tell you the MACO MkXII shield base is only ~7400 with a ~190 regen. As such with your modifiers and point set equipping this would give you a bit more than what the MACO currently gives you in max shield, though its regen would be a bit lower. Many times with point distribution on your char you'll see a few thousand extra points added to your max shield over the base value. For example I typically run borg MkXII on my scimitar, base on the shield is about 6k, however when I have it equipped it's about 10k.
You had it at the wrong title. Moved the page to "Fluidic Counter Assault".
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
well my fleet elite shiled have 9750 hp and 190 regen base stats, and some dude linked me his maco with 11k hp i dont know if that is possible.
I saw it on tribble once, kind of gray texture, dont have the picture
Honor Guard/Adapted MACO have nearly 9k on them, my stats on that when equipped are about 13k. This undine rep shield is about on par max shield capacity wise with the MACO /Adapted HG shield which has a base value of about 7.4k compared to this ones 7.7k
well that sucks...gray and everything else green
He maybe has Field Generator console/s that increase your hp value. Or is maybe flying a ship (sci) that has higher ship modifier.
Yeah i think max is around 18K in reality.
Can someone please detail the difference between these two effects:
"Counters the negative effect on Friction in Fluidic Space"
vs
"Counters the debuffs on starship movement in Fluidic Space"
Counters the debuffs on starship movement in Fluidic Spacs
Fluidic goo speed and turn debuff
Counters the negative effect on friction in Fluidic Space
Fludic space movement effect
.. i think .....
Yes, 3 km...
3 piece from engines, shields, deflector is not so bad.
But 2 min recharge for 3 km puddles, i dont know, anything that is not a part of slapping the keyboard and regular buff-debuff process, after 2 minutes i a) forget that ability even exist, or b) becomes to awesome to use it. :rolleyes:
edit:
Skills that affect this ability:
Starship Particle Generator
Anybody knows for what?
I am guessing that is not for rad damage, just for flight speed.
It will probably increase rad. damage as well, same as thalaron pulse from scimitar gets boost from particle generator