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Undine Infiltration (elite): Boss too easy

mcduffie369mcduffie369 Member Posts: 787 Arc User
He is a push over. I'd like to see him stronger so people would have to work a little.
Post edited by mcduffie369 on

Comments

  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    He is a push over. I'd like to see him stronger so people would have to work a little.

    Maybe not all of us have the elite skills and reflexes of a real paintball background.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2014
    I haven't played any season 9 stuff yet. Hell... I haven't even completed the main story mission yet even though I have been max level since the mid February.

    I say triple the hit points, double the shield strength and quadruple the weapon damage....


    :)
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    Maybe not all of us have the elite skills and reflexes of a real paintball background.

    The boss is so easy even an under-geared character could beat him.

    I agree he/she needs a buff.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2014
    On a slightly related topic, ran the new "Assimilation" mission with a full team on Elite because, hey, maybe we could at least pretend to have a new STF. The space portion scales to team size, but the ground portion does not, which basically means we had the Borg outnumbered.

    It was hilarious but I'm not sure that was intentional.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    On a slightly related topic, ran the new "Assimilation" mission with a full team on Elite because, hey, maybe we could at least pretend to have a new STF. The space portion scales to team size, but the ground portion does not, which basically means we had the Borg outnumbered.

    It was hilarious but I'm not sure that was intentional.

    Ground has never scaled.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited April 2014
    ashkrik23 wrote: »
    Ground has never scaled.

    Which is why a level 50 helping a lowbie can rip an instance apart with zero effort even after being level scaled.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited April 2014
    Whatever you do don't make him Armek OP
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    Whatever you do don't make him Armek OP

    Armek is a former shadow of himself as are all the STF bosses.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    ashkrik23 wrote: »
    Armek is a former shadow of himself as are all the STF bosses.
    Last time I fought Armek he was doing this thing where you get blasted at random by orbital barrages with no warning.... Orbital barrages that would 2 shot you unless you were lucky enough to be moving at the time it came after you.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    Last time I fought Armek he was doing this thing where you get blasted at random by orbital barrages with no warning.... Orbital barrages that would 2 shot you unless you were lucky enough to be moving at the time it came after you.

    He has done that since season 5. Some of them have a pattern. Still not like the old ones.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    The boss is fine. The whole mission is fine. Leave it be.
    [SIGPIC][/SIGPIC]
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited April 2014
    The irony is, they'll do that, make it harder and people will still complain about "it's too hard."
    Sekhmet_Banner.jpg
    Live Long And Suck It. - Wil Weaton
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    chiyoumiku wrote: »
    The irony is, they'll do that, make it harder and people will still complain about "it's too hard."

    Because people rage if they die once. Most expect everything to be handed to them on a platter.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    ashkrik23 wrote: »
    He has done that since season 5. Some of them have a pattern. Still not like the old ones.
    I remember it used to be that you had a warning. It was also slower.... and didn't actually target players. The current version is aimed at a player and has no warning.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited April 2014
    Undine Infiltration in general is rather easy, even on Elite, especially when compared to the Undine space missions or Borg Ground STFs. The thing is, the Undine have the mechanics to be truly threatening on a Borg level (regenerating health, shield-bypassing attacks, ridiculously powerful AOE attacks), but...maybe their numbers do need to be tweaked a bit more? Certain attacks hit harder and/or certain Undine are more durable, so they last long enough to actually use more of their abilities?

    I mean, as it stands right now, the non-boss Elite Tactical Drones from Borg Ground STFs are way more of challenge than anything the Undine throw at us in Undine Infiltration.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    Let me see, on one hand I have space missions involving undines that use wandering GW+warp plasma in one skill, and spam it, pretty much making a 10km radius no man's land. They also disappear and reappear randomly, usually outside of firing range, use EPtE or whatever make them do the "road runner" mob we all love, and in one mission the end boss have a 2shot weapon I still don't know how to avoid (unless I use the singularity core warp shadow). And in case it was not enough, they can disable your weapon, you engine, have a nasty snare torpedoes they love to spam (my HE have a cooldown FFS !), and a main weapon that can bump you 5-10km away. Obviously, they use everything at the same time. Making the fight tedious, long, uninteresting and frustrating. Especially on a cannon boat. Note, I didn't say difficult, because it's not. It's just highly annoying.

    On the other hand, I have an easy mission, with clues so obvious even a monkey could understand them ("there are 11 orbs" NPC answer : "there are 15 orbs !", seriously ? You could at least try to hide it in a short conversation). With optionals you can do in the meantime since there are no timer on the main mission, and you can just stop interrogating the suspects while dealing with the optional. No rush ! And a very short and easy end fight.
    In the end, a very fast and easy mission, rewarding as much as the others.

    I wonder what I will grind...

    But then, I suspect Cryptic will nerf the ground mission to oblivion, and make sure we have no fun when we grind. As usual.
    [SIGPIC][/SIGPIC]
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited April 2014
    ashkrik23 wrote: »
    The boss is so easy even an under-geared character could beat him.

    I agree he/she needs a buff.

    The boss is not difficult once you avoid the lava blast.
    What i do observe is that people have forgotten how to heal injuries.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    Undine Infiltration in general is rather easy, even on Elite, especially when compared to the Undine space missions or Borg Ground STFs. The thing is, the Undine have the mechanics to be truly threatening on a Borg level (regenerating health, shield-bypassing attacks, ridiculously powerful AOE attacks), but...maybe their numbers do need to be tweaked a bit more? Certain attacks hit harder and/or certain Undine are more durable, so they last long enough to actually use more of their abilities?

    I mean, as it stands right now, the non-boss Elite Tactical Drones from Borg Ground STFs are way more of challenge than anything the Undine throw at us in Undine Infiltration.

    The Undine themselves, en masse, probably could be turned into a Borg Ground STF. Absolutely.

    However, I don't feel this is the right mission for that.

    This is an investigation on Bajor. I just feel that it's about right. The "boss" is an infiltration master. Not some big bad psi commander boss with glowing dreadlocks commanding a massive swath of psionic soldiers bent on crushing you. It's a spy, in a cave with a small group of support.

    It's not meant to be the kind of massive overwhelming force.

    Not this one anyways.

    It's why I said, this mission and its content is fine as it is.

    Let some other newer future mission be a standoff with hundreds of Undine and massive bosses.

    This one's just a cadre of spies on Bajor. There's not enough hasperat or jumja for the mission you all seem to want this to be.
    [SIGPIC][/SIGPIC]
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    questerius wrote: »
    What i do observe is that people have forgotten how to heal injuries.
    They never knew how to heal injuries :)
    [SIGPIC][/SIGPIC]
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    The reward is too little. I'd like to see it stronger so it's worth ppl's time.
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited April 2014
    This one's just a cadre of spies on Bajor. There's not enough hasperat or jumja for the mission you all seem to want this to be.

    I get where you're coming from, but just going by how the Voth from the previous season are being treated now, i.e. pretty much getting swept aside in favor of the new big bad, I get the bad feeling that this is the only serious Undine-based ground/group content we're going to get, before season 10 introduces (or reintroduces) the next set of bad guys and group missions.

    So, yeah, from a story perspective, it makes sense that fighting a small cadre of spies, once uncovered, wouldn't be that much of a challenge. But that doesn't make it any less disappointing that, once again, the species that once almost brought the Borg low are making a poor showing in what might be the only group ground mission they end up getting.

    But I'm certainly no prophet and have been wrong before, so I suppose time will tell if this is all the developers are going to offer us as far as the Undine are concerned.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited April 2014
    erei1 wrote: »
    Let me see, on one hand I have space missions involving undines that use wandering GW+warp plasma in one skill, and spam it, pretty much making a 10km radius no man's land. They also disappear and reappear randomly, usually outside of firing range, use EPtE or whatever make them do the "road runner" mob we all love, and in one mission the end boss have a 2shot weapon I still don't know how to avoid (unless I use the singularity core warp shadow). And in case it was not enough, they can disable your weapon, you engine, have a nasty snare torpedoes they love to spam (my HE have a cooldown FFS !), and a main weapon that can bump you 5-10km away. Obviously, they use everything at the same time. Making the fight tedious, long, uninteresting and frustrating. Especially on a cannon boat. Note, I didn't say difficult, because it's not. It's just highly annoying.

    On the other hand, I have an easy mission, with clues so obvious even a monkey could understand them ("there are 11 orbs" NPC answer : "there are 15 orbs !", seriously ? You could at least try to hide it in a short conversation). With optionals you can do in the meantime since there are no timer on the main mission, and you can just stop interrogating the suspects while dealing with the optional. No rush ! And a very short and easy end fight.
    In the end, a very fast and easy mission, rewarding as much as the others.

    I wonder what I will grind...

    But then, I suspect Cryptic will nerf the ground mission to oblivion, and make sure we have no fun when we grind. As usual.

    Heh, I know this feeling as well. Right now, it's far more profitable to run Undine Infiltration quick to get the daily bonus marks, and then head to the Space Battlezone if one is serious about grinding Undine Marks, Injections, and/or dilithium. I'm holding out the hope that as more people get used to how the missions work, gear up a bit, and get their traits figured out/grab some more of the Undine reputation traits, the space missions might become a bit more bearable down the road.

    Still, even if it was made more difficult, I feel like Undine Infiltration could still be completed in a far more reasonable time compared to the two Undine space missions, due to the size and format of the mission.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    I get where you're coming from, but just going by how the Voth from the previous season are being treated now, i.e. pretty much getting swept aside in favor of the new big bad, I get the bad feeling that this is the only serious Undine-based ground/group content we're going to get, before season 10 introduces (or reintroduces) the next set of bad guys and group missions.

    I hope not. I'd love for some more Undine stuff, especially a bigger, more epic ground combat setup.

    Would give us all a reason to get the ground set. And give them a chance to put those newly redone Undine models to use.

    I'm all for a big bold Undine Ground mission. And more Undine development. I think with the way they're set up (from scouts to commanders to bosses) as well as their own story (shapeshifters from a different kind of space entirely), they could make for some very entertaining missions.
    [SIGPIC][/SIGPIC]
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