I haven't played any season 9 stuff yet. Hell... I haven't even completed the main story mission yet even though I have been max level since the mid February.
I say triple the hit points, double the shield strength and quadruple the weapon damage....
On a slightly related topic, ran the new "Assimilation" mission with a full team on Elite because, hey, maybe we could at least pretend to have a new STF. The space portion scales to team size, but the ground portion does not, which basically means we had the Borg outnumbered.
It was hilarious but I'm not sure that was intentional.
On a slightly related topic, ran the new "Assimilation" mission with a full team on Elite because, hey, maybe we could at least pretend to have a new STF. The space portion scales to team size, but the ground portion does not, which basically means we had the Borg outnumbered.
It was hilarious but I'm not sure that was intentional.
Armek is a former shadow of himself as are all the STF bosses.
Last time I fought Armek he was doing this thing where you get blasted at random by orbital barrages with no warning.... Orbital barrages that would 2 shot you unless you were lucky enough to be moving at the time it came after you.
Last time I fought Armek he was doing this thing where you get blasted at random by orbital barrages with no warning.... Orbital barrages that would 2 shot you unless you were lucky enough to be moving at the time it came after you.
He has done that since season 5. Some of them have a pattern. Still not like the old ones.
He has done that since season 5. Some of them have a pattern. Still not like the old ones.
I remember it used to be that you had a warning. It was also slower.... and didn't actually target players. The current version is aimed at a player and has no warning.
Undine Infiltration in general is rather easy, even on Elite, especially when compared to the Undine space missions or Borg Ground STFs. The thing is, the Undine have the mechanics to be truly threatening on a Borg level (regenerating health, shield-bypassing attacks, ridiculously powerful AOE attacks), but...maybe their numbers do need to be tweaked a bit more? Certain attacks hit harder and/or certain Undine are more durable, so they last long enough to actually use more of their abilities?
I mean, as it stands right now, the non-boss Elite Tactical Drones from Borg Ground STFs are way more of challenge than anything the Undine throw at us in Undine Infiltration.
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
Let me see, on one hand I have space missions involving undines that use wandering GW+warp plasma in one skill, and spam it, pretty much making a 10km radius no man's land. They also disappear and reappear randomly, usually outside of firing range, use EPtE or whatever make them do the "road runner" mob we all love, and in one mission the end boss have a 2shot weapon I still don't know how to avoid (unless I use the singularity core warp shadow). And in case it was not enough, they can disable your weapon, you engine, have a nasty snare torpedoes they love to spam (my HE have a cooldown FFS !), and a main weapon that can bump you 5-10km away. Obviously, they use everything at the same time. Making the fight tedious, long, uninteresting and frustrating. Especially on a cannon boat. Note, I didn't say difficult, because it's not. It's just highly annoying.
On the other hand, I have an easy mission, with clues so obvious even a monkey could understand them ("there are 11 orbs" NPC answer : "there are 15 orbs !", seriously ? You could at least try to hide it in a short conversation). With optionals you can do in the meantime since there are no timer on the main mission, and you can just stop interrogating the suspects while dealing with the optional. No rush ! And a very short and easy end fight.
In the end, a very fast and easy mission, rewarding as much as the others.
I wonder what I will grind...
But then, I suspect Cryptic will nerf the ground mission to oblivion, and make sure we have no fun when we grind. As usual.
The boss is so easy even an under-geared character could beat him.
I agree he/she needs a buff.
The boss is not difficult once you avoid the lava blast.
What i do observe is that people have forgotten how to heal injuries.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Undine Infiltration in general is rather easy, even on Elite, especially when compared to the Undine space missions or Borg Ground STFs. The thing is, the Undine have the mechanics to be truly threatening on a Borg level (regenerating health, shield-bypassing attacks, ridiculously powerful AOE attacks), but...maybe their numbers do need to be tweaked a bit more? Certain attacks hit harder and/or certain Undine are more durable, so they last long enough to actually use more of their abilities?
I mean, as it stands right now, the non-boss Elite Tactical Drones from Borg Ground STFs are way more of challenge than anything the Undine throw at us in Undine Infiltration.
The Undine themselves, en masse, probably could be turned into a Borg Ground STF. Absolutely.
However, I don't feel this is the right mission for that.
This is an investigation on Bajor. I just feel that it's about right. The "boss" is an infiltration master. Not some big bad psi commander boss with glowing dreadlocks commanding a massive swath of psionic soldiers bent on crushing you. It's a spy, in a cave with a small group of support.
It's not meant to be the kind of massive overwhelming force.
Not this one anyways.
It's why I said, this mission and its content is fine as it is.
Let some other newer future mission be a standoff with hundreds of Undine and massive bosses.
This one's just a cadre of spies on Bajor. There's not enough hasperat or jumja for the mission you all seem to want this to be.
This one's just a cadre of spies on Bajor. There's not enough hasperat or jumja for the mission you all seem to want this to be.
I get where you're coming from, but just going by how the Voth from the previous season are being treated now, i.e. pretty much getting swept aside in favor of the new big bad, I get the bad feeling that this is the only serious Undine-based ground/group content we're going to get, before season 10 introduces (or reintroduces) the next set of bad guys and group missions.
So, yeah, from a story perspective, it makes sense that fighting a small cadre of spies, once uncovered, wouldn't be that much of a challenge. But that doesn't make it any less disappointing that, once again, the species that once almost brought the Borg low are making a poor showing in what might be the only group ground mission they end up getting.
But I'm certainly no prophet and have been wrong before, so I suppose time will tell if this is all the developers are going to offer us as far as the Undine are concerned.
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
Let me see, on one hand I have space missions involving undines that use wandering GW+warp plasma in one skill, and spam it, pretty much making a 10km radius no man's land. They also disappear and reappear randomly, usually outside of firing range, use EPtE or whatever make them do the "road runner" mob we all love, and in one mission the end boss have a 2shot weapon I still don't know how to avoid (unless I use the singularity core warp shadow). And in case it was not enough, they can disable your weapon, you engine, have a nasty snare torpedoes they love to spam (my HE have a cooldown FFS !), and a main weapon that can bump you 5-10km away. Obviously, they use everything at the same time. Making the fight tedious, long, uninteresting and frustrating. Especially on a cannon boat. Note, I didn't say difficult, because it's not. It's just highly annoying.
On the other hand, I have an easy mission, with clues so obvious even a monkey could understand them ("there are 11 orbs" NPC answer : "there are 15 orbs !", seriously ? You could at least try to hide it in a short conversation). With optionals you can do in the meantime since there are no timer on the main mission, and you can just stop interrogating the suspects while dealing with the optional. No rush ! And a very short and easy end fight.
In the end, a very fast and easy mission, rewarding as much as the others.
I wonder what I will grind...
But then, I suspect Cryptic will nerf the ground mission to oblivion, and make sure we have no fun when we grind. As usual.
Heh, I know this feeling as well. Right now, it's far more profitable to run Undine Infiltration quick to get the daily bonus marks, and then head to the Space Battlezone if one is serious about grinding Undine Marks, Injections, and/or dilithium. I'm holding out the hope that as more people get used to how the missions work, gear up a bit, and get their traits figured out/grab some more of the Undine reputation traits, the space missions might become a bit more bearable down the road.
Still, even if it was made more difficult, I feel like Undine Infiltration could still be completed in a far more reasonable time compared to the two Undine space missions, due to the size and format of the mission.
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
I get where you're coming from, but just going by how the Voth from the previous season are being treated now, i.e. pretty much getting swept aside in favor of the new big bad, I get the bad feeling that this is the only serious Undine-based ground/group content we're going to get, before season 10 introduces (or reintroduces) the next set of bad guys and group missions.
I hope not. I'd love for some more Undine stuff, especially a bigger, more epic ground combat setup.
Would give us all a reason to get the ground set. And give them a chance to put those newly redone Undine models to use.
I'm all for a big bold Undine Ground mission. And more Undine development. I think with the way they're set up (from scouts to commanders to bosses) as well as their own story (shapeshifters from a different kind of space entirely), they could make for some very entertaining missions.
Comments
Maybe not all of us have the elite skills and reflexes of a real paintball background.
I say triple the hit points, double the shield strength and quadruple the weapon damage....
The boss is so easy even an under-geared character could beat him.
I agree he/she needs a buff.
It was hilarious but I'm not sure that was intentional.
Ground has never scaled.
Which is why a level 50 helping a lowbie can rip an instance apart with zero effort even after being level scaled.
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Armek is a former shadow of himself as are all the STF bosses.
My character Tsin'xing
He has done that since season 5. Some of them have a pattern. Still not like the old ones.
Live Long And Suck It. - Wil Weaton
Because people rage if they die once. Most expect everything to be handed to them on a platter.
My character Tsin'xing
I mean, as it stands right now, the non-boss Elite Tactical Drones from Borg Ground STFs are way more of challenge than anything the Undine throw at us in Undine Infiltration.
On the other hand, I have an easy mission, with clues so obvious even a monkey could understand them ("there are 11 orbs" NPC answer : "there are 15 orbs !", seriously ? You could at least try to hide it in a short conversation). With optionals you can do in the meantime since there are no timer on the main mission, and you can just stop interrogating the suspects while dealing with the optional. No rush ! And a very short and easy end fight.
In the end, a very fast and easy mission, rewarding as much as the others.
I wonder what I will grind...
But then, I suspect Cryptic will nerf the ground mission to oblivion, and make sure we have no fun when we grind. As usual.
The boss is not difficult once you avoid the lava blast.
What i do observe is that people have forgotten how to heal injuries.
The Undine themselves, en masse, probably could be turned into a Borg Ground STF. Absolutely.
However, I don't feel this is the right mission for that.
This is an investigation on Bajor. I just feel that it's about right. The "boss" is an infiltration master. Not some big bad psi commander boss with glowing dreadlocks commanding a massive swath of psionic soldiers bent on crushing you. It's a spy, in a cave with a small group of support.
It's not meant to be the kind of massive overwhelming force.
Not this one anyways.
It's why I said, this mission and its content is fine as it is.
Let some other newer future mission be a standoff with hundreds of Undine and massive bosses.
This one's just a cadre of spies on Bajor. There's not enough hasperat or jumja for the mission you all seem to want this to be.
I get where you're coming from, but just going by how the Voth from the previous season are being treated now, i.e. pretty much getting swept aside in favor of the new big bad, I get the bad feeling that this is the only serious Undine-based ground/group content we're going to get, before season 10 introduces (or reintroduces) the next set of bad guys and group missions.
So, yeah, from a story perspective, it makes sense that fighting a small cadre of spies, once uncovered, wouldn't be that much of a challenge. But that doesn't make it any less disappointing that, once again, the species that once almost brought the Borg low are making a poor showing in what might be the only group ground mission they end up getting.
But I'm certainly no prophet and have been wrong before, so I suppose time will tell if this is all the developers are going to offer us as far as the Undine are concerned.
Heh, I know this feeling as well. Right now, it's far more profitable to run Undine Infiltration quick to get the daily bonus marks, and then head to the Space Battlezone if one is serious about grinding Undine Marks, Injections, and/or dilithium. I'm holding out the hope that as more people get used to how the missions work, gear up a bit, and get their traits figured out/grab some more of the Undine reputation traits, the space missions might become a bit more bearable down the road.
Still, even if it was made more difficult, I feel like Undine Infiltration could still be completed in a far more reasonable time compared to the two Undine space missions, due to the size and format of the mission.
I hope not. I'd love for some more Undine stuff, especially a bigger, more epic ground combat setup.
Would give us all a reason to get the ground set. And give them a chance to put those newly redone Undine models to use.
I'm all for a big bold Undine Ground mission. And more Undine development. I think with the way they're set up (from scouts to commanders to bosses) as well as their own story (shapeshifters from a different kind of space entirely), they could make for some very entertaining missions.