I'd like to be able to swap out the energy weapon type and torpedo type that are used by the many different Fighters and Frigates that I have.
If the module tech that we have with the kits could be made to work with our hangar support we could customize their load outs and maybe give them new unique special abilities and change the attacks options that they have.
i'd even settle for small craft using the loadouts you got on your active shuttle/fighter, and if your active small craft is the same as your hangers, could even use console layouts.
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So I would expect anything new for carriers