Virtually ever ship in Star trek had the ability to scan a ship, and determine the tactical standpoint of it.
Like weapon type, how many of each, shield system, possible shield strength, hull plating, etc...
Granted there are some ships that cannot be determined do to alienated technology, but the vast majority could be.
This would be a nifty skill that it would allow you to evaluate the strength, and possible weaknesses of an enemy ship.
PVP might enjoy this as it would allow you to better determine the loadout of your opponent, and if you carry a variety of gear for various situations, allow you to better judge how to equip yourself offensively and defensively.
It need not determine the boffs or doffs or even captain skills in any way, but should give you a readout for their gear that is equipped atm.
LOL, this will be great, but right now, impossible to implement, sorry. Too hard for cryptic. Let em to deal with the glitchy game first, before you ask for anything cool again. Or do you want the same loadout episode again?? lol.
Switching your equipment on-the-fly during a fight is just ridiculous.
“Water shapes its course according to the nature of the ground
over which it flows; the soldier works out his victory in relation
to the foe whom he is facing.”
― Sun Tzu
|It isn't ridiculous, its common sense.
And the capacity to scan someone else and see what they are using is a very useful tool that is used in most engagements in Canon, so it should be in here.
It is ridiculous. You can't just pull out and switch a ship's engines or weapons etc in a fraction of a second.
And the capacity to scan someone else and see what they are using is a very useful tool that is used in most engagements in Canon, so it should be in here.
That it is. But I don't recall any captain on TV ever saying "Looks like their shields are resistant to phasers so let's replace all our phaser arrays with plasma beams." The ship equipment is what it is and altering it requires a lot of work if it's possible at all.
And since weapons and abilities in STO work in the "fire everything we've got" -mode at all times, there isn't even the question of bringing a diverse loadout and using knowledge of your opponent to choose what to use.
It is ridiculous. You can't just pull out and switch a ship's engines or weapons etc in a fraction of a second.
That it is. But I don't recall any captain on TV ever saying "Looks like their shields are resistant to phasers so let's replace all our phaser arrays with plasma beams." The ship equipment is what it is and altering it requires a lot of work if it's possible at all.
And since weapons and abilities in STO work in the "fire everything we've got" -mode at all times, there isn't even the question of bringing a diverse loadout and using knowledge of your opponent to choose what to use.
Yes. What you have said is entirely true. No Star Trek captain, well, Borg technically excepted, has ever swapped weapons "on the fly" on an opponent by opponent basis due to the very obvious time and effort involved.
However, in STO, it is a just a few clicks of a button to swap out kit. So, swapping stuff works.
It is ridiculous. You can't just pull out and switch a ship's engines or weapons etc in a fraction of a second.
That it is. But I don't recall any captain on TV ever saying "Looks like their shields are resistant to phasers so let's replace all our phaser arrays with plasma beams." The ship equipment is what it is and altering it requires a lot of work if it's possible at all.
And since weapons and abilities in STO work in the "fire everything we've got" -mode at all times, there isn't even the question of bringing a diverse loadout and using knowledge of your opponent to choose what to use.
That is the same case that the trait system. A person cant be superman, knowing a thousand skills at the same time and switching em whenever they like. He needs to develop specific skills. But now, everybody is superman.
But surprisely, people likes the new trait system, well, as i said tons of times, STO public is really really weird.
Dont bother to find explanations, there are not. Cryptic fked this game for good, unfortunately. This is not even a mmorpg anymore lol
It is ridiculous. You can't just pull out and switch a ship's engines or weapons etc in a fraction of a second.
That it is. But I don't recall any captain on TV ever saying "Looks like their shields are resistant to phasers so let's replace all our phaser arrays with plasma beams." The ship equipment is what it is and altering it requires a lot of work if it's possible at all.
And since weapons and abilities in STO work in the "fire everything we've got" -mode at all times, there isn't even the question of bringing a diverse loadout and using knowledge of your opponent to choose what to use.
Not going to hunt for it on video, but there has been multiple instances where they have digressed that the enemy shields are strong against X weapon type, or that it may be weak if our weapons are remodulated to a specified frequency or harmonics.
Granted we don't have such abilities for say, but the closest we can come to is gear swaps.
Virtually ever ship in Star trek had the ability to scan a ship, and determine the tactical standpoint of it.
Like weapon type, how many of each, shield system, possible shield strength, hull plating, etc...
Star Trek Online - Gateway.
Yes, I've had that done to me. I was testing a new config when suddenly in chat, my name come up and a list of what I was using, what powers and so on....
The often re-modulated weapons and shields, specifically against enemies like the Borg, but surely as time has gone on, and with things like the Omega Task Force, the technology has advanced so that captains and officers wouldn't need to manually re-modulate?
Having said that, we have re-modulators for personal weapons against the Borg, so ignore most of that! haha
Like the poster above me said, I could see remodulation on the fly or every shot remodulating, but just completely chaning out all equipment, no just no.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Water shapes its course according to the nature of the ground
over which it flows; the soldier works out his victory in relation
to the foe whom he is facing.
― Sun Tzu
|It isn't ridiculous, its common sense.
And the capacity to scan someone else and see what they are using is a very useful tool that is used in most engagements in Canon, so it should be in here.
Adapt and overcome
Develop your skill instead of crying for it to be even more of an item-centric game.
I would say something like re modulation is already available with directed energy modulation, which grants a small amount of direct hull damage... Not exactly what you're asking for, but that's what we have.
My personal preference would be if Sensor Analysis provided a whole-team boost to damage, further enhancing the support role of a science ship. The idea being the sci ship locks its sensors on the target and transmits that targeting data to its teammates, thereby allowing them to do a little more damage.
Teamwork! It would also give sci captains another role besides "dropper of many powerful gravity wells"
Develop your skill instead of crying for it to be even more of an item-centric game.
You want something like this....
During Vietnam, that ratio fell to 3 to 1. Our pilots become dependant upon missiles.
They lost some of their dog-fighting skills.
Now, Top Gun was created to teach ACM - 'Air Combat Manoeuvring'. Dog-fighting.
On the fly gear swapping is already a reality (out of red alert that is), but it would still be more accurate to assume we should have some ability outside of the gateway (which people can keep from being viewed by), that can allow us to better analyze our opponent besides saying "gee what's that funny green thing coming at me?" BLAM dead "ohhh it was a HY plasma torpedo", or being shot at by and saying "oh ok I see he/she is using disruptors" etc.
From a purely gameplay perspective, we don't need it.
The game gives you all the information you need already. Weapon/set graphics and tooltips are enough to gain a reasonable idea of what is being used. Don't really need to know any more than that.
I fully agree... We should make it as realistic as possible.
As such, we should extend the OP's suggestion to include the only option for swapping gear to be at a starbase with a shipyard (Effectively excluding stations such as SB39 and DS9).
Also, for swapping gear, there should be a "cooldown" before you can take your ship out (simulate work time).
I love your idea, in conjunction with mine, OP... Make it so... If you cut my idea out, I am entirely opposed to it.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Comments
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
“Water shapes its course according to the nature of the ground
over which it flows; the soldier works out his victory in relation
to the foe whom he is facing.”
― Sun Tzu
|It isn't ridiculous, its common sense.
And the capacity to scan someone else and see what they are using is a very useful tool that is used in most engagements in Canon, so it should be in here.
That it is. But I don't recall any captain on TV ever saying "Looks like their shields are resistant to phasers so let's replace all our phaser arrays with plasma beams." The ship equipment is what it is and altering it requires a lot of work if it's possible at all.
And since weapons and abilities in STO work in the "fire everything we've got" -mode at all times, there isn't even the question of bringing a diverse loadout and using knowledge of your opponent to choose what to use.
Yes. What you have said is entirely true. No Star Trek captain, well, Borg technically excepted, has ever swapped weapons "on the fly" on an opponent by opponent basis due to the very obvious time and effort involved.
However, in STO, it is a just a few clicks of a button to swap out kit. So, swapping stuff works.
That is the same case that the trait system. A person cant be superman, knowing a thousand skills at the same time and switching em whenever they like. He needs to develop specific skills. But now, everybody is superman.
But surprisely, people likes the new trait system, well, as i said tons of times, STO public is really really weird.
Dont bother to find explanations, there are not. Cryptic fked this game for good, unfortunately. This is not even a mmorpg anymore lol
Not going to hunt for it on video, but there has been multiple instances where they have digressed that the enemy shields are strong against X weapon type, or that it may be weak if our weapons are remodulated to a specified frequency or harmonics.
Granted we don't have such abilities for say, but the closest we can come to is gear swaps.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Star Trek Online - Gateway.
Yes, I've had that done to me. I was testing a new config when suddenly in chat, my name come up and a list of what I was using, what powers and so on....
So, you can do it (to players at least).
Having said that, we have re-modulators for personal weapons against the Borg, so ignore most of that! haha
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Adapt and overcome
Develop your skill instead of crying for it to be even more of an item-centric game.
My personal preference would be if Sensor Analysis provided a whole-team boost to damage, further enhancing the support role of a science ship. The idea being the sci ship locks its sensors on the target and transmits that targeting data to its teammates, thereby allowing them to do a little more damage.
Teamwork! It would also give sci captains another role besides "dropper of many powerful gravity wells"
You want something like this....
Praetor of the -RTS- Romulan Tal Shiar fleet!
The game gives you all the information you need already. Weapon/set graphics and tooltips are enough to gain a reasonable idea of what is being used. Don't really need to know any more than that.
As such, we should extend the OP's suggestion to include the only option for swapping gear to be at a starbase with a shipyard (Effectively excluding stations such as SB39 and DS9).
Also, for swapping gear, there should be a "cooldown" before you can take your ship out (simulate work time).
I love your idea, in conjunction with mine, OP... Make it so... If you cut my idea out, I am entirely opposed to it.