Love the new Kits and the ability to customize them to our play style, but I have one question. Why just Kits? Ground armor and weapons could benefit from this too.
What I mean is that the procs ( dmg, critH critD, etc.) could be slotable devices that allow us to modify those pieces of equipment to our play style or specific situation.
The same with EV suits. In fact while they're at it, give EV suits there own slot besides the armor slot. This way we free up space in our inventory. You would still have to turn the EV suit on and off though. If the EV suit is off, your armor provides the protection. If your EV suit is on, it provides protection. This way our armor and EV suit, won't both provide protection at the same time.
Edit: I've been thinking. Why not give melee weapons their own slot too, even on BOFFs? And BOFF kits, that could be neat... we could even limit their kits to their rank as the captain kits are.
You mean like actually crafting weapons like in TOR?
I dig it.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
If every piece of equipment has modules added, then we are going to need inventory tabs to deal with the additional inventory slots. If people think it was bad before with slots, then it will certainly be a lot worse with modular weapons.
As another poster mentioned I think there would be something of an issue with bank and inventory slots were everything to go modular.
I love the e.v suit idea and would Love to see a secondary weapon slot for boffs, been craving that for a long time.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
While it would be cool for armor and weapons, it might make the grind useless, as you would grab an armor set, put the best mod, and never touch another set again.
However, I would LOVE to have the same kit system, but for BOFF. With the ability to "make" an sell abilities (IE making GW 3 and sell/use it). So non romulan non tac captain could use canon rapid fire 3 on a romulan boff for example. Also, I hate having a lot of BOFFs with just a single ability change from another one, just for 1 ship.
But then, it will never happen. In one case, that would make less grind, and in the other case, less money (boff slot).
Fixing things is good, but refraining from introducing new content will drive people away.
HAHAHA sorry, but people will be more than happy knowing that every bug and fail of the game is getting fixed. They will even forget about new content if they are going to have all the important bugs of the game solved. Not only that, they will be happy and they will be enjoying the game even more (translates into more sells). But you are one of "those" who needs new content, at all costs, and you are one of those whos making the game really bad day after day. Until people realize that at this point its imperative to dedicate 100% of the time to fix things, everything will keep getting worst. But you cant understand this, of course.
but people will be more than happy knowing that every bug and fail of the game is getting fixed. They will even forget about new content if they are going to have all the important bugs of the game solved. Not only that, they will be happy and they will be enjoying the game even more (translates into more sells).
Some people, certainly the more vocal posters of these forums definitely would prefer a game with bug fixes as the only updates. But those players aren't the only ones Cryptic wants to play. There are indeed players out there that will quit, or hell not even join in the first place if there aren't regular content updates.
I want bugs squashed as much as the next loud, obnoxious "FIX BUGS INSTEAD OF EXPANDING THE GAME" player, but there is more to keeping a game alive~
But you are one of "those" who needs new content, at all costs, and you are one of those whos making the game really bad day after day. Until people realize that at this point its imperative to dedicate 100% of the time to fix things, everything will keep getting worst. But you cant understand this, of course.
Ad hominem attacks will get you nowhere, hun. Neither will assuming someone can't understand something. Though you're not even bothering to explain your position beyond "it's this way, you just can't see it"
Now sit down and give me your facts. I would enjoy hearing them.
For god sake, let cryptic to fix everything first... always the same story. Are you guys going to learn someday?
Realistically eliminating every bug in a MMO is akin to solving world hunger or possibly creating a world without violence, it probably won't happen and if it does the method would probably be rather bad.
While I do agree that they need to focus down some of the current problems they have I highly doubt that there is a single person responsible for bug fixing and developing new content at the same time if there is indeed a situation like this then yes rather then investing in new content hiring another person would be a better option but new content should still be developed.
With that out of the way yeah it would be really nice if they would make the majority of item's in the game modular, being able to modify weapon's appearance would be amazing as well since the current high tier options all seem to be messed up scale wise and look stupidly large.
I don't think it would really take up a great deal of inventory space since you could essentially toss all your modules into a item you have no intention of actually using and store it that way which is essentially how I am planning to deal with extra kit modules at the moment.
I can't see it doing much to grinding either since most of the higher tier item's would probably be either in separate rep's or other locations which would require some work to access.
Love the new Kits and the ability to customize them to our play style, but I have one question. Why just Kits? Ground armor and weapons could benefit from this too.
What I mean is that the procs ( dmg, critH critD, etc.) could be slotable devices that allow us to modify those pieces of equipment to our play style or specific situation.
The same with EV suits. In fact while they're at it, give EV suits there own slot besides the armor slot. This way we free up space in our inventory. You would still have to turn the EV suit on and off though. If the EV suit is off, your armor provides the protection. If your EV suit is on, it provides protection. This way our armor and EV suit, won't both provide protection at the same time.
this is what i have said about boffs, they need to do the same basic thing they did to kits as they did to boffs. the actual station powers are slotable gems, and the boffs themselves are just a collection of space and ground traits. its also the perfect time to OVERHAUL space and ground traits on boffs
My personal understanding is that the kit revamp is sort of a trial run at the new crafting system, and so depending on how well the userbase receives it, we may or may not see this expanded to weapons, gear and ship equipment in the future.
Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
But seriously, yeah. For weapons and armor, we shouldn't actually be able to modify it, though. Basically we put it together, and then "bake" it.
Also it should incorporate a modified drop system. Enemies now drop things that actually make sense. You kill a Cardassian, you get a Cardie disruptor rifle and maybe some armor. Oh and tie it in with disabling ships: if you completely destroy a ship, your chances of getting useful loot are extremely slim. But if you are careful, and refrain from using heavy weapons, you can disable a ship, and loot a lot of components, that you can then use to craft weapons and equipment.
Also, am I seriously the only person in the entire game who has almost never noticed serious, enjoyment-hindering bugs? I've played Fed, KDF, and Romulan. Never had real, non-isolated problems with bugs.
Modular weapons would make a massive amount of sense and actually helps reduce the clutter of the game.
Instead of having shops that sell 15 different versions of engines, shields, weapons etc. You can make a basic hull, item, armor or weapon skin then have modules that are slotted to make it work.
The increase in itemisation would give the ability to make new sets, abilities and combinations which ultimately allow Cryptic to add their dilithium tax.
As a result: People can now slot the visual sets they want without being stuck with stats they do not want.
This is pretty much what Star Wars The Old Republic does and it is one of the better aspects of the game.
As a result: People can now slot the visual sets they want without being stuck with stats they do not want.
This is pretty much what Star Wars The Old Republic does and it is one of the better aspects of the game.
You can already do that in STO, and it's MUCH better than in SWTOR. Except for the weapon.
In fact, in this respect, STO beat SWTOR out of the water, even rift or lotro is better. Because they use a costume slot, which is way better than the orange thing in SWTOR, when it comes to appearance.
But that's true they doesn't have the modular thing, which is good.
The modular weapons and armor were already there with the craft in Tabula Rasa. In fact, it was so similar to what SWTOR did, I can't stop thinking they had their idea in this game.
You used to remove the mod from a weapon, for example +X ctrh, and then you were able to "add it" on another (blank) weapon/armor. Technically, building your "perfect" stuff.
That was the entire purpose of the craft in Tabula Rasa, as far as I remember.
Why just kits? Because they contain active powers, not passives. Making kits equipment where you slot individual power mirrors slotting bridge officers in space combat.
While it might be neat to have slottable passive weapon powers, it also means that favored weapon combinations like Triple ACC for PvP players will be a lot less special. The prices for existing exchange items would probably crash hard.
Of course, if the whole system would have random elements, like some games' crafting systems, then maybe it wouldn't be - but is that what you want? Be careful what you wish for.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
...I like it.
Edit: I've been thinking. Why not give melee weapons their own slot too, even on BOFFs? And BOFF kits, that could be neat... we could even limit their kits to their rank as the captain kits are.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
I dig it.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I love the e.v suit idea and would Love to see a secondary weapon slot for boffs, been craving that for a long time.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
don't know how much of a work would be, but cryptic team shown it was possible and the outcome is very satisfactory.
great work on season 9 and the improvements. it's moving in a positive direction and looks nice.
However, I would LOVE to have the same kit system, but for BOFF. With the ability to "make" an sell abilities (IE making GW 3 and sell/use it). So non romulan non tac captain could use canon rapid fire 3 on a romulan boff for example. Also, I hate having a lot of BOFFs with just a single ability change from another one, just for 1 ship.
But then, it will never happen. In one case, that would make less grind, and in the other case, less money (boff slot).
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
HAHAHA sorry, but people will be more than happy knowing that every bug and fail of the game is getting fixed. They will even forget about new content if they are going to have all the important bugs of the game solved. Not only that, they will be happy and they will be enjoying the game even more (translates into more sells). But you are one of "those" who needs new content, at all costs, and you are one of those whos making the game really bad day after day. Until people realize that at this point its imperative to dedicate 100% of the time to fix things, everything will keep getting worst. But you cant understand this, of course.
Some people, certainly the more vocal posters of these forums definitely would prefer a game with bug fixes as the only updates. But those players aren't the only ones Cryptic wants to play. There are indeed players out there that will quit, or hell not even join in the first place if there aren't regular content updates.
I want bugs squashed as much as the next loud, obnoxious "FIX BUGS INSTEAD OF EXPANDING THE GAME" player, but there is more to keeping a game alive~
Ad hominem attacks will get you nowhere, hun. Neither will assuming someone can't understand something. Though you're not even bothering to explain your position beyond "it's this way, you just can't see it"
Now sit down and give me your facts. I would enjoy hearing them.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Realistically eliminating every bug in a MMO is akin to solving world hunger or possibly creating a world without violence, it probably won't happen and if it does the method would probably be rather bad.
While I do agree that they need to focus down some of the current problems they have I highly doubt that there is a single person responsible for bug fixing and developing new content at the same time if there is indeed a situation like this then yes rather then investing in new content hiring another person would be a better option but new content should still be developed.
With that out of the way yeah it would be really nice if they would make the majority of item's in the game modular, being able to modify weapon's appearance would be amazing as well since the current high tier options all seem to be messed up scale wise and look stupidly large.
I don't think it would really take up a great deal of inventory space since you could essentially toss all your modules into a item you have no intention of actually using and store it that way which is essentially how I am planning to deal with extra kit modules at the moment.
I can't see it doing much to grinding either since most of the higher tier item's would probably be either in separate rep's or other locations which would require some work to access.
expand the concept to ship equipment of all kinds.
YES
THIS IS GOOD
THIS IS LIKE CRAFTING
But seriously, yeah. For weapons and armor, we shouldn't actually be able to modify it, though. Basically we put it together, and then "bake" it.
Also it should incorporate a modified drop system. Enemies now drop things that actually make sense. You kill a Cardassian, you get a Cardie disruptor rifle and maybe some armor. Oh and tie it in with disabling ships: if you completely destroy a ship, your chances of getting useful loot are extremely slim. But if you are careful, and refrain from using heavy weapons, you can disable a ship, and loot a lot of components, that you can then use to craft weapons and equipment.
Also, am I seriously the only person in the entire game who has almost never noticed serious, enjoyment-hindering bugs? I've played Fed, KDF, and Romulan. Never had real, non-isolated problems with bugs.
Instead of having shops that sell 15 different versions of engines, shields, weapons etc. You can make a basic hull, item, armor or weapon skin then have modules that are slotted to make it work.
The increase in itemisation would give the ability to make new sets, abilities and combinations which ultimately allow Cryptic to add their dilithium tax.
As a result: People can now slot the visual sets they want without being stuck with stats they do not want.
This is pretty much what Star Wars The Old Republic does and it is one of the better aspects of the game.
In fact, in this respect, STO beat SWTOR out of the water, even rift or lotro is better. Because they use a costume slot, which is way better than the orange thing in SWTOR, when it comes to appearance.
But that's true they doesn't have the modular thing, which is good.
The modular weapons and armor were already there with the craft in Tabula Rasa. In fact, it was so similar to what SWTOR did, I can't stop thinking they had their idea in this game.
You used to remove the mod from a weapon, for example +X ctrh, and then you were able to "add it" on another (blank) weapon/armor. Technically, building your "perfect" stuff.
That was the entire purpose of the craft in Tabula Rasa, as far as I remember.
The new kits are bad enough for sub-50s. They don't need the same hassle with all their slots.
While it might be neat to have slottable passive weapon powers, it also means that favored weapon combinations like Triple ACC for PvP players will be a lot less special. The prices for existing exchange items would probably crash hard.
Of course, if the whole system would have random elements, like some games' crafting systems, then maybe it wouldn't be - but is that what you want? Be careful what you wish for.