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Sensor Analysis

colonelmarikcolonelmarik Member Posts: 2,249 Arc User
I'm an unhappy Science Officer. Now, I'm not complaining that Sensor Analysis is a toggle. It's a minor irritation to have to enable it, but it does add tactical flexibility, and I'm all for that.

It's the giant blue decorations that float around the target and my own ship. I mean, I know you think we're morons that can't see things right in front of us, but can we at least get a toggle to get rid of this ugly, unneccesary clutter?

Oh, and while you're at it, give us a toggle for the giant glowing yellow sparkles surrounding interactables. I can't take a decent screenshot in my ready room because I'm masked by yellow flare.
Post edited by colonelmarik on

Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Yeah you're not the first to say it's no bueno.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited April 2014
    I like the toggle since you don't lose your stacks if you accidentally click on something else. And I agree that the giant blue arrow is way to big. How about just a gold arrow in the same style of our shield ring graphics instead?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    Simplest thing would be to show a graphic on the target and nothing else. That would fit with other damage abilities like APB. But since its range-based and breakable by getting out of range, you want to know who the caster is, and some kind of continous indicator would be good for that. Maybe something like a streaming particle effect, like with HE (but different enough to tell), with a reddish hue for enemy SA and bluish for friendly. A stream of 1s and 0s maybe, probably not that, but an example.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited April 2014
    Simplest thing would be to show a graphic on the target and nothing else. That would fit with other damage abilities like APB. But since its range-based and breakable by getting out of range, you want to know who the caster is, and some kind of continous indicator would be good for that. Maybe something like a streaming particle effect, like with HE (but different enough to tell), with a reddish hue for enemy SA and bluish for friendly. A stream of 1s and 0s maybe, probably not that, but an example.

    Or a faster Energy Siphon-ish graphic?
    What about a 'sonar ping' wave bounce graphic?
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2014
    Or just make that arrow a lot smaller and have it slide around on the shield indicator radius, that way it still shows direction but its not in the friggin way.
    I really do wonder about the qualifications of whoever has been thinking up UI "improvements" like the sensor analysis arrow and the auto resizing auto prioritizing quest tracker window.
    I will second colonelmarik's request for an option to turn of the interaction glow effects that appear on everything, it is one of the most immersion breaking elements of the game having every active item looking like it's in the process be beamed away.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2014
    maxvitor wrote: »
    Or just make that arrow a lot smaller and have it slide around on the shield indicator radius, that way it still shows direction but its not in the friggin way.

    Yup, this was my thinking as well. Just a 2D triangle skirting around the edges if the shield boundaries. Not the massive HEY STUPID THE TARGET IS OVER THERE thing we have now.

    But you know Cryptic, always has to appeal to the lowest common denominator.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited April 2014
    If you zoom out, the arrow vanishes. Not a solution, but atm a workaround for those who get irritated by it.
  • decroniadecronia Member Posts: 0 Arc User
    edited April 2014
    woodwhity wrote: »
    If you zoom out, the arrow vanishes. Not a solution, but atm a workaround for those who get irritated by it.

    Ah so that's why I haven't being see it. Good I think the arrow is a monstrosity. All I get is the reticule on the one I activate it on.

    As another has said I like that now we don't lose stacks on your target. Also it now has a double effect.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014
    maxvitor wrote: »
    Or just make that arrow a lot smaller and have it slide around on the shield indicator radius, that way it still shows direction but its not in the friggin way.
    I really do wonder about the qualifications of whoever has been thinking up UI "improvements" like the sensor analysis arrow and the auto resizing auto prioritizing quest tracker window.
    I will second colonelmarik's request for an option to turn of the interaction glow effects that appear on everything, it is one of the most immersion breaking elements of the game having every active item looking like it's in the process be beamed away.

    If you think cryptic is going to have headaches worrying about that.. well, you should have a sit...
  • robobigtimerobobigtime Member Posts: 36 Arc User
    edited April 2014
    I don't like it, because it's a toggle....There I said it.
    I have to click it several times before it will activate even once.
  • bareelbareel Member Posts: 3 Arc User
    edited April 2014
    I always forget to bother with it honestly. Then again I only fly one science vessel out of 10+ ships so it's not surprising.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2014
    I don't like it, because it's a toggle....There I said it.
    I have to click it several times before it will activate even once.

    Agreed 100%. I have enough to click on as it is and most things die so fast I do not have time to bother clicking it on them nor would it really benefit me much to do so. It is just a royal pain ATM. It should just work like it did before or at least snag a group like Sensor Scan does.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    hasukurobi wrote: »
    Agreed 100%. I have enough to click on as it is and most things die so fast I do not have time to bother clicking it on them nor would it really benefit me much to do so. It is just a royal pain ATM. It should just work like it did before or at least snag a group like Sensor Scan does.

    but the complaint before this change was things died before you even got one stack with the old SA...


    it's incredibly useful now. As long as you're within 10 km it will gain stacks even if you don't have the target targeted. That means you can put SA on the transformer, kill the generators, then have full 6 stacks on the transformer when you destroy it. Before you had to target it for a whole 30 seconds.

    even more, you can target a friendly with it and heal them way better.... I know I know that means teamwork and cross healing, but remember, it is an MMO.

    also, the new SA makes the Command Bortasqu one of the most powerful ships in the game now.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2014
    I don't like any of the SA changes at all, so I just don't use it.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited April 2014
    I like the SA changes. It made a more useless than useful ability to a very powerful ability, which was needed for not so powerful (at least DPS-ish) Science Ships.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited April 2014
    woodwhity wrote: »
    I like the SA changes. It made a more useless than useful ability to a very powerful ability, which was needed for not so powerful (at least DPS-ish) Science Ships.


    I don't know if its working correctly.

    I see very little damage difference between 0 and 12 stacks of SA in my sci ship.

    I mean, it's 60% more damage taken by that target, is it not?
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited April 2014
    I don't like it, because it's a toggle....There I said it.
    I have to click it several times before it will activate even once.

    Keybinds are your friend.

    Cheers.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited April 2014
    Keybinds are your friend.

    Cheers.

    Speaking of which, is there a guide anywhere for how to code a keybind file? The one I've got right now can only handle eight powers.
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