I'm an unhappy Science Officer. Now, I'm not complaining that Sensor Analysis is a toggle. It's a minor irritation to have to enable it, but it does add tactical flexibility, and I'm all for that.
It's the giant blue decorations that float around the target and my own ship. I mean, I know you think we're morons that can't see things right in front of us, but can we at least get a toggle to get rid of this ugly, unneccesary clutter?
Oh, and while you're at it, give us a toggle for the giant glowing yellow sparkles surrounding interactables. I can't take a decent screenshot in my ready room because I'm masked by yellow flare.
I like the toggle since you don't lose your stacks if you accidentally click on something else. And I agree that the giant blue arrow is way to big. How about just a gold arrow in the same style of our shield ring graphics instead?
Simplest thing would be to show a graphic on the target and nothing else. That would fit with other damage abilities like APB. But since its range-based and breakable by getting out of range, you want to know who the caster is, and some kind of continous indicator would be good for that. Maybe something like a streaming particle effect, like with HE (but different enough to tell), with a reddish hue for enemy SA and bluish for friendly. A stream of 1s and 0s maybe, probably not that, but an example.
Simplest thing would be to show a graphic on the target and nothing else. That would fit with other damage abilities like APB. But since its range-based and breakable by getting out of range, you want to know who the caster is, and some kind of continous indicator would be good for that. Maybe something like a streaming particle effect, like with HE (but different enough to tell), with a reddish hue for enemy SA and bluish for friendly. A stream of 1s and 0s maybe, probably not that, but an example.
Or a faster Energy Siphon-ish graphic?
What about a 'sonar ping' wave bounce graphic?
Or just make that arrow a lot smaller and have it slide around on the shield indicator radius, that way it still shows direction but its not in the friggin way.
I really do wonder about the qualifications of whoever has been thinking up UI "improvements" like the sensor analysis arrow and the auto resizing auto prioritizing quest tracker window.
I will second colonelmarik's request for an option to turn of the interaction glow effects that appear on everything, it is one of the most immersion breaking elements of the game having every active item looking like it's in the process be beamed away.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
Or just make that arrow a lot smaller and have it slide around on the shield indicator radius, that way it still shows direction but its not in the friggin way.
Yup, this was my thinking as well. Just a 2D triangle skirting around the edges if the shield boundaries. Not the massive HEY STUPID THE TARGET IS OVER THERE thing we have now.
But you know Cryptic, always has to appeal to the lowest common denominator.
Or just make that arrow a lot smaller and have it slide around on the shield indicator radius, that way it still shows direction but its not in the friggin way.
I really do wonder about the qualifications of whoever has been thinking up UI "improvements" like the sensor analysis arrow and the auto resizing auto prioritizing quest tracker window.
I will second colonelmarik's request for an option to turn of the interaction glow effects that appear on everything, it is one of the most immersion breaking elements of the game having every active item looking like it's in the process be beamed away.
If you think cryptic is going to have headaches worrying about that.. well, you should have a sit...
I don't like it, because it's a toggle....There I said it.
I have to click it several times before it will activate even once.
Agreed 100%. I have enough to click on as it is and most things die so fast I do not have time to bother clicking it on them nor would it really benefit me much to do so. It is just a royal pain ATM. It should just work like it did before or at least snag a group like Sensor Scan does.
Agreed 100%. I have enough to click on as it is and most things die so fast I do not have time to bother clicking it on them nor would it really benefit me much to do so. It is just a royal pain ATM. It should just work like it did before or at least snag a group like Sensor Scan does.
but the complaint before this change was things died before you even got one stack with the old SA...
it's incredibly useful now. As long as you're within 10 km it will gain stacks even if you don't have the target targeted. That means you can put SA on the transformer, kill the generators, then have full 6 stacks on the transformer when you destroy it. Before you had to target it for a whole 30 seconds.
even more, you can target a friendly with it and heal them way better.... I know I know that means teamwork and cross healing, but remember, it is an MMO.
also, the new SA makes the Command Bortasqu one of the most powerful ships in the game now.
I like the SA changes. It made a more useless than useful ability to a very powerful ability, which was needed for not so powerful (at least DPS-ish) Science Ships.
I like the SA changes. It made a more useless than useful ability to a very powerful ability, which was needed for not so powerful (at least DPS-ish) Science Ships.
I don't know if its working correctly.
I see very little damage difference between 0 and 12 stacks of SA in my sci ship.
I mean, it's 60% more damage taken by that target, is it not?
Speaking of which, is there a guide anywhere for how to code a keybind file? The one I've got right now can only handle eight powers.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Comments
Or a faster Energy Siphon-ish graphic?
What about a 'sonar ping' wave bounce graphic?
I really do wonder about the qualifications of whoever has been thinking up UI "improvements" like the sensor analysis arrow and the auto resizing auto prioritizing quest tracker window.
I will second colonelmarik's request for an option to turn of the interaction glow effects that appear on everything, it is one of the most immersion breaking elements of the game having every active item looking like it's in the process be beamed away.
Yup, this was my thinking as well. Just a 2D triangle skirting around the edges if the shield boundaries. Not the massive HEY STUPID THE TARGET IS OVER THERE thing we have now.
But you know Cryptic, always has to appeal to the lowest common denominator.
Ah so that's why I haven't being see it. Good I think the arrow is a monstrosity. All I get is the reticule on the one I activate it on.
As another has said I like that now we don't lose stacks on your target. Also it now has a double effect.
If you think cryptic is going to have headaches worrying about that.. well, you should have a sit...
I have to click it several times before it will activate even once.
Agreed 100%. I have enough to click on as it is and most things die so fast I do not have time to bother clicking it on them nor would it really benefit me much to do so. It is just a royal pain ATM. It should just work like it did before or at least snag a group like Sensor Scan does.
but the complaint before this change was things died before you even got one stack with the old SA...
it's incredibly useful now. As long as you're within 10 km it will gain stacks even if you don't have the target targeted. That means you can put SA on the transformer, kill the generators, then have full 6 stacks on the transformer when you destroy it. Before you had to target it for a whole 30 seconds.
even more, you can target a friendly with it and heal them way better.... I know I know that means teamwork and cross healing, but remember, it is an MMO.
also, the new SA makes the Command Bortasqu one of the most powerful ships in the game now.
Mine Trap Supporter
I don't know if its working correctly.
I see very little damage difference between 0 and 12 stacks of SA in my sci ship.
I mean, it's 60% more damage taken by that target, is it not?
Keybinds are your friend.
Cheers.
Speaking of which, is there a guide anywhere for how to code a keybind file? The one I've got right now can only handle eight powers.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/