I like the 2 Space Missions, Why? as it is new content and it is NOT super easy as the borg elite space stfs. it cant be done in 2 minutes and actually requires some portion of teamwork.
I like the look of them. i like what is done and how they are designed.
what i dont like about them, for KSE you get for about 5 minutes of work 75 marks..
for the undine elite missions lasting mostly 15+ minutes you get 30+marks. that may need a fix. otherwise i dont see people playing this very often or too long (both references are without the daily bonus)
also the dill, 960 dil in the borg stfs is good on elite.. undine elite... doesnt give you that much. why? afraid people could actually like them?
i would love to play them longer, and be part of my STF run. but its hard enough to find a queue atm for example KSE were 85 players playing and 20 queued up. undine assault... 0 playing 4 queued up. (and dont ask where i got this numbers... you can see yourself by hitting the PvE queues it says how many are playing.... )
please up the rewards a bit.. on par with the borg estfs then maybe more people will play it.. i love them they are harder and they are fun. but not wrth the effort compared to borg stfs atm from time and what you get for your time.
please DO NOT make them easier. just up the rewards on par with the borg stuff and all is okay
Personally I found them a bit confusing and rather nonsensical the first few times, but it wasn't that hard to eventually figure them out. What's really dumb is the rewards. Seriously? Only about 20-25 marks for a normal mission? Really? That's terrible.
I have only done assault elite and here are my thoughts.
Pros
Difficult for pugs
Cons
Little reward for the effort needed. At least 2 marks / minute it takes to likely do it.
Confusing as all get out
Command ship dictates the pace of the encounter
No ability to split up into groups and tackle the objectives simultaneously
Once you get the flow of the mission the difficulty fades but you are still force to play at the command ship's pace
Frankly the design makes little sense. Does the command ship have the only gear to tackle closing the rifts? Can't our ships be fitted to close the rifts? Why do we need the rifts closed to kill the planet killers? Seriously a planet is in jeopardy and all you send is a small elite force? It is also a classic example of false difficulty. To the uninitiated its ridiculously hard but once you learn to form up on the command ship and play escort the stf gets stupid easy till the planet killer part anyway. Planet killer is simply time consuming and there ultimately is no fail condition.
Comments
Pros
Difficult for pugs
Cons
Little reward for the effort needed. At least 2 marks / minute it takes to likely do it.
Confusing as all get out
Command ship dictates the pace of the encounter
No ability to split up into groups and tackle the objectives simultaneously
Once you get the flow of the mission the difficulty fades but you are still force to play at the command ship's pace
Frankly the design makes little sense. Does the command ship have the only gear to tackle closing the rifts? Can't our ships be fitted to close the rifts? Why do we need the rifts closed to kill the planet killers? Seriously a planet is in jeopardy and all you send is a small elite force? It is also a classic example of false difficulty. To the uninitiated its ridiculously hard but once you learn to form up on the command ship and play escort the stf gets stupid easy till the planet killer part anyway. Planet killer is simply time consuming and there ultimately is no fail condition.