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Shield issue ( possible nerf )

thomasv6545thomasv6545 Member Posts: 46 Arc User
Hey ,

Ive noticed that my adapted maco shields are pretty much useless now , they have very low regen since the update. Anyone else having this issue? If so have you solved it , if yes then how ?

with regards
one may not always recieve what one expected
Post edited by thomasv6545 on

Comments

  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    Not the shields, your reputation passives are now restricted to 4 traits for space, hence you do not have all the shield buffs you originally had.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    ^That is probably the case.
  • msduckmsduck Member Posts: 44 Arc User
    edited April 2014
    yes, my former near indestructible mogh is made of corned beef and tissue paper.

    having spent over 100 hours - and a god awfull krap load of dilitihium - as well as around $50 in real cash- to build that ship- I am not thrilled.

    from a purely economic point of view, why should I invest all that again if they will just nerf it again a few months down the line?

    why did I get to t 5 in all reps? or more specifically, why should I spend more money to keep doing it?
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited April 2014
    Honestly, rearranging the actives wasn't a bad idea. Killing the passives that, as mentioned, we worked our asses off for, was the mistake. For ****'s sake...accolade passives are still a goven. Why aren't the rep ones?
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    msduck wrote: »
    yes, my former near indestructible mogh is made of corned beef and tissue paper.

    having spent over 100 hours - and a god awfull krap load of dilitihium - as well as around $50 in real cash- to build that ship- I am not thrilled.

    from a purely economic point of view, why should I invest all that again if they will just nerf it again a few months down the line?

    why did I get to t 5 in all reps? or more specifically, why should I spend more money to keep doing it?

    Adapt and overcome. my avenger tanks like no other and i use the cloak effectively making my fleet avenger a 9 nine console ship where you, in a mogh, dont have to. if i can do it, so can you. and i am SOOOOOO N00b.......
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    Hey ,

    Ive noticed that my adapted maco shields are pretty much useless now , they have very low regen since the update. Anyone else having this issue? If so have you solved it , if yes then how ?

    with regards

    Hrmm, can't tell on the AMACO - but the value should be the same as the KHG...and the listed value for the KHG has not changed for me. Do you recall your number previously?

    What ship are you running them on? The shield mod? Cause with them being a Covariant shield, they're not exactly sporting awesome regen numbers. On a 0.99 shield mod F.T'varo it's 149.1/6s.

    As was mentioned - were you also previously sporting "shield" Rep Passives that you're not sporting as Rep Traits?
  • gogereavergogereaver Member Posts: 166 Arc User
    edited April 2014
    just go threw your new traits stack back on the Borg passives and actives you will be good as new. nantite healing is a active now alot stronger but has a cool down.
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