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making this a bit more realistic

deaftravis05deaftravis05 Member Posts: 4,885 Arc User
You know something? There's a problem with this game... it doesn't feel real.

Sure, the new upgrades to ESD makes it look fantastic,

but, now with the war over... why don't we see missionaries on other worlds? A Klingon missionary on Earth, either starfleet command or ESD, preaching about honour, telling war stories? Like that guy outside the Great Hall.

Where's the art? the culture? Drozona is a start. It feels seedy, and wow oh boy is the chats there rated R...

We have political debates, why not create a map on Earth, where the Federation Council is. You stand in the council chambers, see the president and can debate with others in the chatroom for the Federation Council. The view can be of Paris, 25th century.

You can do it as a daily, if you want. Get in and debate, preselected answers of course, for topics of STO. You could debate Vulcans, Terrans, Andorians, Bajorans, Terrilites (I would love to see the dialogue for Terrilites).

Rewards? Fleet marks, low of course. Players can submit topics and responses for the debating NPCs to Cryptic and if selected, can win prizes. Heck we could even stage a Picard vs Kirk debate. Depending on what you selected, the NPC could give a different answer, or say TRIBBLE you and end it. Marks are higher the longer you're in the debate.

A shuttle to your fleet starbase could be found in there, as well as a shuttle to the major outposts (S39, DS9, K-7 and the Klingon Homeworld if you have immunity).

For the Klingons, something like what Andoria should be... a room where you can have a meele match with any NPCs, or other players. All abilities except meele are disabled. If you got lunge, it's meele and enabled :D. Bloodwine shall be made available (not the sort you buy from the bartender) it can be an interact and the more you drink, the more damage you do, but the more liable you are to miss. Drinking more bloodwine also raises your ability to gain fleet marks. Being extremely drunk and winning a duel gets you more marks. Basically you stagger around, more miss and the screen gets a little bit blurry (except for chatbox). Klingons would have this reduced.

Now, the opposing factions can partake in either events. However, Federations drinking would... just be bad, in its entirely. Debates would be more likely to end and it would be possible to be struck by your opponent.



If fleet marks isn't appealing, well, you could gain diplomatic points for the debates and military points for the duels.


thoughts?
Post edited by Unknown User on

Comments

  • stf65stf65 Member Posts: 0 Arc User
    edited April 2014
    The war isn't over. The game is about time progression from level 1 to level 50. The war is over for some level 50s who have done the new fe. For the 50s who didn't do the fe the war is still going on, as it is for everyone under level 50. Because every level in the game is a different time period.

    You can't really have missionaries and political debates on a planet when for most of the players the war is still going.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2014
    then make those rooms restricted to level 50
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    You know something? There's a problem with this game... it doesn't feel real.

    Call me crazy, but maybe that has something to do with it all being pretend. Being make-believe. Being...wait for it...not real.
    thoughts?

    Imaginary things tend to not feel real, and there's a very solid reason for that.
  • dragunfyrdragunfyr Member Posts: 42 Arc User
    edited April 2014
    Yup....when I think of STO, I think DEBATE!!!

    :D:D
    k7cce48oiyzm.jpg
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014

    Sure, the new upgrades to ESD makes it look fantastic,

    No, they dont. They are terrible. Sorry.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited April 2014
    Call me crazy, but maybe that has something to do with it all being pretend. Being make-believe. Being...wait for it...not real.



    Imaginary things tend to not feel real, and there's a very solid reason for that.

    Come on, you know exactly what the OP is talking about.

    @ OP: I agree. It would be nice to feel some progression in the world according to your own progress. For instance, despite completing the story arc, the Devidians will NEVER be removed from Drozana station etc. - Cryptic did make quite a lot of mistakes before the game even launched, and their choice what they want to do with the world and stories was one of them.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2014
    I agree, Drozana should be split into two; the one for the mission and the real one. You can't access the one with the social zone until you drive the devidians out. You can't access the other's homeworld until you hit level 4 diplomacy and get the immunity, plus complete the story arc ending the war.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2014
    and yes, I know it's not real... but it should be more of a real-feeling environment
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    No, they dont. They are terrible. Sorry.

    Why are you even here?
  • chepetico2chepetico2 Member Posts: 0 Arc User
    edited April 2014
    stf65 wrote: »
    The war isn't over. The game is about time progression from level 1 to level 50. The war is over for some level 50s who have done the new fe. For the 50s who didn't do the fe the war is still going on, as it is for everyone under level 50. Because every level in the game is a different time period.

    You can't really have missionaries and political debates on a planet when for most of the players the war is still going.

    Thank God! I have mission in the Foundry that needs reviews. The war with Klingons figures into the plot. I'd feel pretty stupid if the war was now over.
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  • lowy1lowy1 Member Posts: 964 Arc User
    edited April 2014
    With the war over, you should be able to drive through the gate to Omega Leonis and give the Klingon Security Guard the finger rather than stop for diplomatic immunity.
    HzLLhLB.gif

  • vhiranikosvhiranikos Member Posts: 208 Arc User
    edited April 2014
    more tears...
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited April 2014
    You know something? There's a problem with this game... it doesn't feel real.

    Sure, the new upgrades to ESD makes it look fantastic,

    but, now with the war over... why don't we see missionaries on other worlds? A Klingon missionary on Earth, either starfleet command or ESD, preaching about honour, telling war stories? Like that guy outside the Great Hall.
    ^^^^
    Um, because for new players that just start playing STO today, and haven't gone through the whole storyline sequence yet; it's still 2409; and teh war is still raging
    Where's the art? the culture? Drozona is a start. It feels seedy, and wow oh boy is the chats there rated R...

    We have political debates, why not create a map on Earth, where the Federation Council is. You stand in the council chambers, see the president and can debate with others in the chatroom for the Federation Council. The view can be of Paris, 25th century.

    You can do it as a daily, if you want. Get in and debate, preselected answers of course, for topics of STO. You could debate Vulcans, Terrans, Andorians, Bajorans, Terrilites (I would love to see the dialogue for Terrilites).

    Rewards? Fleet marks, low of course. Players can submit topics and responses for the debating NPCs to Cryptic and if selected, can win prizes. Heck we could even stage a Picard vs Kirk debate. Depending on what you selected, the NPC could give a different answer, or say TRIBBLE you and end it. Marks are higher the longer you're in the debate.

    A shuttle to your fleet starbase could be found in there, as well as a shuttle to the major outposts (S39, DS9, K-7 and the Klingon Homeworld if you have immunity).

    For the Klingons, something like what Andoria should be... a room where you can have a meele match with any NPCs, or other players. All abilities except meele are disabled. If you got lunge, it's meele and enabled :D. Bloodwine shall be made available (not the sort you buy from the bartender) it can be an interact and the more you drink, the more damage you do, but the more liable you are to miss. Drinking more bloodwine also raises your ability to gain fleet marks. Being extremely drunk and winning a duel gets you more marks. Basically you stagger around, more miss and the screen gets a little bit blurry (except for chatbox). Klingons would have this reduced.

    Now, the opposing factions can partake in either events. However, Federations drinking would... just be bad, in its entirely. Debates would be more likely to end and it would be possible to be struck by your opponent.



    If fleet marks isn't appealing, well, you could gain diplomatic points for the debates and military points for the duels.


    thoughts?

    As for the rest, seriously, 'Star Trek' itself is as much fantasy as it is science fiction in that characters NEVER deal with experience reletavistic effects, etc. As for the suggestion of 'debate' missions; hell even in the recent FE, the stuff that gets a thumbs down is the amount of exposition in the opening sequence, like ending arguments, telling delegates to go to their seats; so I'm sure a 'debate system' (which has to have canned setups/responses, etc. wouldn't go over well or get used a lot, and game developer time would probably be better spent elsewhere.

    As for a KDF duel area, I think it would be great if they instituted the ability to consensually PvP in the open areas of the KDF First City and KDF Academy maps. They have such a setup for the open public areas in 'Champions Online' so it's not a game engine limitation; spo yeh, that IMO would be a nice addition and fit thre KDF faction lore, etc.
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2014
    Eh, I like the debate idea for players to get creative because it'd be us suggesting those answers.

    But the meele pvp i want
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited April 2014
    A persistent timeline is something this game sorely needs.

    And this is why holodecks should be implemented.

    Only current-season content and episodes should be playable out in the actual galaxy. So, for example, no Borg STFs. Those already happened. But we'd have holodecks to revisit previous states of the game, replay old missions, etc. Also, the galaxy should be a dangerous, unpredictable place. Grinding there shouldn't even be possible. If you just want to make some marks, you go to the holodeck. If you want to have a fun adventure, you're more likely to actually head out.

    As for character progression? There are a few ways to handle this, but I'd say here's how to do it. Every season, make a new tutorial. Then, have Admiral Quinn (or whoever) tell the player to go to the holodeck, and review records of the events of the last year or few years, from the perspective of the captains and crews who took part in those events. Oh, and new unique crew members. Only Romulan characters who were created during LoR should have gotten Tovan, for example.

    This way, each season has a distinct player character who is created during it. Really, the time during which the character was created should affect everything that is done. For example, a character created at launch would play Surface Tension as a seasoned veteran, who fought the Klingons and the Borg, and participated in all the events leading up to the Undine invasion. But a newly-minted character would just be tagging along, not interacting directly with Tuvok or anyone -- probably not even getting most of the story, just reacting to events. Then, once this character got to level 50, he'd be able to head into the holodeck and play all the variants of the mission.

    Basically, we need to pin these things down. We need actual player characters who are real in-universe, so that we as players are taking on the mantle of an in-universe character, rather than having this current weird nebulous state of affairs.
  • age03age03 Member Posts: 1,664 Arc User
    edited April 2014
    I would of preferred ESD look the same and yuo are right it looks like a shopping mall.I would of preferred to see a first city on Earth.
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