Between the hourly reputation missions and the random drops in adventure zones, my inventory is practically overflowing with high-tier purple gear, and most of it ends up getting shoved in the replicator.
Not that I'm not appreciative, I guess. I recently came back to the game after being away for a few years, and there's a lot here that wasn't here before, including the reputation system. I've only just started dabbling in it, so I don't have a good sense of what it was like before S9, but it seems like the reputation equipment requisition projects and the store unlocks are kind of pointless if similar stuff is being handed out for free once an hour.
Am I missing something? Is there a significant difference between the purple XII drops and hourly rewards and the one you actually have to "save up for" and put effort in to? It seems like if something is called "very rare" it should actually be... I dunno... rare?
Rarity has always denoted just extent of bonuses. There is not much difference between a rare and very rare except an additional bonus modifier or a couple extra percentage points. As drops, rare is rare and very rare is very rare, but they are common as rewards.
Rarity has always denoted just extent of bonuses. There is not much difference between a rare and very rare except an additional bonus modifier or a couple extra percentage points. As drops, rare is rare and very rare is very rare, but they are common as rewards.
That's pretty much it. They just copied designation and even colouring from a ton of other mmos and offline RPGs that came before it and which have the same "problem", as soon as you reach endgame.
It's not so much rarity as quality anymore (Items with a higher rarity, usually just have a larger, internal item-budget.) and perhaps it would be better to call them "basic/standard/good/superiour" instead of what we're using now, but it's become somewhat a standard to use the current definition.
Also we're not average captains. The average captain making up the bulk of Starfleet or the KDF or whatever is probably driving a T3 ship loaded with Mk8 common gear, patrolling shipping lanes and surveying comets and all the other janitorial stuff of Giant Spacefaring Civilizations. We're the great heroes on the front lines, saving planets on a daily basis when we're not negotiating with fleet admirals and heads-of-state. Its average for us, but in the grand scheme of things, its still very rare.
Rarity only has its original meaning for random item drops. Otherwise, it's just a description of quality.
(And you may underestimate how much common stuff drops. Batteries and Commodities are also common drops, and they are easily overlooked because they stack high and don't fill your inventory quite as fast).
And of course, vendor trash is easily forgotten, because it's vendor trash. (And sometimes even replicator trash, because the way tot he vendor is too far.)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The "rarity" parameter in this game has nothing whatsoever to do with how common or rare something is, because everything worth using is bought from a store or found in a lockbox. Very/ultra-rares are everywhere.
In fact, for example in bridge officers, the green "uncommon" is the rarest of them all, while rares and very rares are most common.
As others have said, rarity is more used to demote the quality of the item these days, not how many other players will have it. Especially when games get more than a few months old.
Also we're not average captains. The average captain making up the bulk of Starfleet or the KDF or whatever is probably driving a T3 ship loaded with Mk8 common gear, patrolling shipping lanes and surveying comets and all the other janitorial stuff of Giant Spacefaring Civilizations. We're the great heroes on the front lines, saving planets on a daily basis when we're not negotiating with fleet admirals and heads-of-state. Its average for us, but in the grand scheme of things, its still very rare.
This is true, and I was glad that the spotlight was shined on this again in the S9 revamped missions, and FE. Tuvok mentions that he observed your meteoric rise through the ranks as well. We were Ensigns who were promoted to Captain of a starship(even if our rank was Leiutenant) on the Fed side. The Klingon side is a little more realistic/down to earth, and the Romulan side makes more sense, but the Fed captains are unique scenarios.
We were Ensigns who were promoted to Captain of a starship(even if our rank was Leiutenant) on the Fed side.
Correction: If we started pre-Season 8 we were ensigns. Post season 8, we're a collection of jumped-up cadets who ended up with a command on our midshipman cruise. (And look what happened last time.)
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Correction: If we started pre-Season 8 we were ensigns. Post season 8, we're a collection of jumped-up cadets who ended up with a command on our midshipman cruise. (And look what happened last time.)
That happened only because their egos outgrew their HP.
And forgot to slot self heals. EPtX's only take you so far.
Of course, it's not just supposedly "very rare" gear that is more common than it should be in STO. Does Starfleet really need thousands upon thousands of Vice Admirals? :rolleyes:
Correction: If we started pre-Season 8 we were ensigns. Post season 8, we're a collection of jumped-up cadets who ended up with a command on our midshipman cruise. (And look what happened last time.)
Thank god I started in Season 5... although I used that ship for a long long time
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You can only get it through the fleet system.
That's pretty much it. They just copied designation and even colouring from a ton of other mmos and offline RPGs that came before it and which have the same "problem", as soon as you reach endgame.
It's not so much rarity as quality anymore (Items with a higher rarity, usually just have a larger, internal item-budget.) and perhaps it would be better to call them "basic/standard/good/superiour" instead of what we're using now, but it's become somewhat a standard to use the current definition.
(And you may underestimate how much common stuff drops. Batteries and Commodities are also common drops, and they are easily overlooked because they stack high and don't fill your inventory quite as fast).
And of course, vendor trash is easily forgotten, because it's vendor trash. (And sometimes even replicator trash, because the way tot he vendor is too far.)
In fact, for example in bridge officers, the green "uncommon" is the rarest of them all, while rares and very rares are most common.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Or the Reputations system. Elite Scorpion and Widow fighters are Ultra-Rare.
This is true, and I was glad that the spotlight was shined on this again in the S9 revamped missions, and FE. Tuvok mentions that he observed your meteoric rise through the ranks as well. We were Ensigns who were promoted to Captain of a starship(even if our rank was Leiutenant) on the Fed side. The Klingon side is a little more realistic/down to earth, and the Romulan side makes more sense, but the Fed captains are unique scenarios.
I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.
Correction: If we started pre-Season 8 we were ensigns. Post season 8, we're a collection of jumped-up cadets who ended up with a command on our midshipman cruise. (And look what happened last time.)
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
That happened only because their egos outgrew their HP.
And forgot to slot self heals. EPtX's only take you so far.
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Thank god I started in Season 5... although I used that ship for a long long time
Advanced and Elite fleet gear, for example, is "Ultra-rare" in the sense that there's only one way to get it. Same for Scorpions and Widows.