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scimitar 3 pack

valkarie14valkarie14 Member Posts: 762 Arc User
Im thinking of getting it, is it worth getting the bundle?
Post edited by valkarie14 on

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  • jslynjslyn Member Posts: 1,791 Arc User
    edited April 2014
    Did you play the Romulan First Contact Day Event? Because that would show you exactly what you'd get.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited April 2014
    Yeah i did but wondered what peoples opinions were, although i wasnt keen on the thaloran weapon
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited April 2014
    valkarie14 wrote: »
    Im thinking of getting it, is it worth getting the bundle?

    I have it, so do 2 of my friends.

    Would I suggest it to others - YES! The ship is a beast when set up right. The 3 consoles are not bad either.

    The pulse super weapon, while amusing, can be a waste of time (even NPC evasive out of the way). But apart from that, one of my best ships I think.
  • jslynjslyn Member Posts: 1,791 Arc User
    edited April 2014
    Oh, well if you are uninterested in the special abilities then the Scimmie plays like any other Dreadnaught. You should save your Zen and just get a Fleet Heavy Cruiser. It will be much cheaper and just as effective. But if you like the consoles other than the cannon, yes it is a nice ship.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited April 2014
    I cant remember the consoles lol but im going to have different loadouts like tetryon, antiproton etc, what weapon do you use? I heard people use the embassy boffs but im not sure if i will
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited April 2014
    It's good, but if you are frugal like me, I'd wait for a ship sale. I would guess one would be coming soon. Seems like every 4-6 months we get one.

    The consoles are weak, but the ship is strong.
  • jslynjslyn Member Posts: 1,791 Arc User
    edited April 2014
    valkarie14 wrote: »
    I cant remember the consoles lol but im going to have different loadouts like tetryon, antiproton etc, what weapon do you use? I heard people use the embassy boffs but im not sure if i will


    Consoles: Secondary Shield (even works in nebulas) and fire while cloaked, shields while cloaked.\

    Weapons:

    Anti-Proton does not have Procs. It just give a base boost to all critical severity. It is good for Romulans as they have an an innate Trait to boost Critical Hit Rate.

    Tetryon: The Destabilized version is nice, I think, as each Proc add DoT Shield Damage. Kind of like what the Borg hit you with. And it can stack. Also has the benefit of being the cheapest Very Rare MK XII weapon type on the Exchange. You can usually outfit a ship for a third of the price of other weapon types.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited April 2014
    I heard refracting was better as it attacks other enemies nearby, i did think tetryon wasnt very good for the fact that with every weapon shields drop quick anyway, i like antiproton but i like my jem hadar so dont think will get the boffs but how much are they? In case i change my mind, also i will use the obelisk set if im going to use antiproton can i still get the warp core?
  • jslynjslyn Member Posts: 1,791 Arc User
    edited April 2014
    valkarie14 wrote: »
    I heard refracting was better as it attacks other enemies nearby, i did think tetryon wasnt very good for the fact that with every weapon shields drop quick anyway, i like antiproton but i like my jem hadar so dont think will get the boffs but how much are they? In case i change my mind, also i will use the obelisk set if im going to use antiproton can i still get the warp core?



    I think so. I just got that Obelisk Core three or four days ago.

    Refracting Tetryon on works if they enemy are really close together. If you Gravity Well or something first, it will do it.

    How much are the BOffs? On the Exchange you can get them for about 30,000.

    If you mean how much the Antiproton cost, thaaaat is closer to four and a half million each. It would be easier to craft the MK XI versions or get them from the Dilithium Store. I think the Undine version comes in the boxes that you get for doing Rep Assignments, but those are random.

    Now, you must be excusing me. I have been awake far too long.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited April 2014
    I mean the boffs on the embassy that you can get, just wondered dil and fleet cred cost and what tier embassy, antiproton im going to just get fleet ones
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited April 2014
    If you are going PvE, buy only the one with secondary shields.
    If you are going PvP i don't know ... maybe the 3-set passive bonuses might be useful but anyway forget the Failaron Pulse
    P58WJe7.jpg


  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited April 2014
    I like the fire while cloaked but i usually hav the bundle to try different loadouts, do you get a set bonus for the scimitar condoles?
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited April 2014
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    valkarie14 wrote: »
    I cant remember the consoles lol but im going to have different loadouts like tetryon, antiproton etc, what weapon do you use? I heard people use the embassy boffs but im not sure if i will
    valkarie14 wrote: »
    I mean the boffs on the embassy that you can get, just wondered dil and fleet cred cost and what tier embassy, antiproton im going to just get fleet ones

    If you can get the scimitar you are romulan... Why would you need the embassy Bo? You get those for free!
    valkarie14 wrote: »
    I like the fire while cloaked but i usually hav the bundle to try different loadouts, do you get a set bonus for the scimitar condoles?

    The cloak while cloaked is a fun gimmick, but not necessary. Usually it's the one console I do not equip.
    The tholeron pulse (3 set bonus) is... Well I wouldn't say a joke but... It's a joke. The damage is ultimately not bad buuut.. You can hardly fire it at anything since enemy's move out of range in that 12 seconds and in teams the battle is mostly over when you are finished charging. And if you can't do more damage the. That in 12 seconds in a scimitar you are doing it wrong anyway.
    The 2 set bonus is great and the other 2 consoles are definitely great (although.. If you really like cloak fire that much, the secondary shielding is not essential either. The real bummer is shields while cloaked, that's IMO a must have.)

    Scimitar is quiet awesome if you get used to her. People repeatably consider her the strongest ship in the game. You can do pretty much everything with her. I personally like using the rep plasma of both of my scimitars. But that's just me...
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited April 2014
    > Is it worth getting 3 pack?

    No.

    Long answer:

    Nooooo.

    Practical answer: get a tac scimitar and ar'kif.
  • ayreon76#1360 ayreon76 Member Posts: 93 Arc User
    edited April 2014
    jockey1979 wrote: »
    I have it, so do 2 of my friends.

    Would I suggest it to others - YES! The ship is a beast when set up right. The 3 consoles are not bad either.

    The pulse super weapon, while amusing, can be a waste of time (even NPC evasive out of the way). But apart from that, one of my best ships I think.

    for the last days am thinking alot about that romulan ship
    becouse only for that super weapen becouse it looks amazing rely great job btw :)

    i no it takes so 12 seconds to fire
    but like you said most ships wil fly aways from it

    but i no not sure stil XD
    if am right there are some kind of tractor beam mines
    i think if that work and can keep them in 1 place maby i can fire that weapen

    i no ad pvp it wont work most players wil soon figure out what i am doing :p

    but maby vs NPC it might work ??

    so what you think about it ??

    sorry for my english
  • jslynjslyn Member Posts: 1,791 Arc User
    edited April 2014
    genlog76 wrote: »
    for the last days am thinking alot about that romulan ship
    becouse only for that super weapen becouse it looks amazing rely great job btw :)

    i no it takes so 12 seconds to fire
    but like you said most ships wil fly aways from it

    but i no not sure stil XD
    if am right there are some kind of tractor beam mines
    i think if that work and can keep them in 1 place maby i can fire that weapen

    i no ad pvp it wont work most players wil soon figure out what i am doing :p

    but maby vs NPC it might work ??

    so what you think about it ??

    sorry for my english



    Yeah, the Tractor mines or a gravity well would do it. Some of the hanger shuttles use tractors also.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited April 2014
    I have been flying it for a while now, and it has it's advantages, and disadvantages. I have never regretted it though. About the three consoles, you will get different opinions about it, because different players have different skills, builds, and DOFFs.

    I have played around with different combinations of build, skills, and DOFFs. About the Thaleron attack, to be honest, unless you spec a LOT of skills into certain skills in your skill tree that will enhance it, you should be doing really good damage, and also have much better survivability. The Scimitar has more bleed through than most other ships it's size. For this reason, I put points into DPS and survivability.

    Also, not only does it take 12 seconds to charge up, but it also takes 3 mins to cool down. With more points in DPS and survivability, you can do more DPS and last longer in 3min 12 seconds that that attack. Also, while it is charging to shoot, you cannot move, shoot, or defend. And when activated, you will agro things that others are shooting at because they want you killed before you can hit them. (If they are in the cone of fire).

    That said, it is a pretty cool attack though. lol.

    As far as which consoles I personally use, and why. I use the one that lets me cloak with shields, because it has saved my but in times when I was about to die. Also, it has kept me from getting hit when coming out of cloak which happens a lot on my other Romulan ships that drop shields while cloaked. This eliminates the hull damage before the fight ever starts.

    I also use the one that gives the secondary shields. If you are in a fire fight, and need to wait on a heal to activate, it is good for that. And you keep the secondary shield while in cloak if you have the console that lets you keep shields while cloaked. (I don't know if this will keep if you are cloaked without that console). Also, a torp from a Tactical Cube that would one shot someone else, I have been able to take them (as long as they don't do the 100% shield bypass). I had full shields, hull, and the secondary shield. It leaves me with about 30-40% health when it hits.

    The one that gives you the ability to fire while cloaked has it's disadvantages also. For example, if while cloaked you do enough DPS, you can still have some of the enemies to target and shoot you while using it. I had my Starship Stealth all the way up before, and we still drawing the agro from a cube in an STF. I was further away from it than the others hitting it, but I did enough DPS to agro it.

    About the ship itself, as you have probably seen it has a lot of drift to it. For cannon users, it can sometimes take a little time to get used to. I use to use them on mine till I started using the FAW3 and A2B build. Now I just run beam arrays. I can't do as much burst damage against a single target and kill it as fast, but I can take out groups of 2 or more faster than with my cannons.

    The ships has it's speed and turn rate issues. Some use RCS consoles, but since I use beam arrays, that is not a problem for me. Besides, having any two of the Scimitar consoles equipped at the same time will give you a slight increase to your turn rate, and keep the cloaking turn bonus outside of cloak for a short time.

    For the pets, I went with the ones in the Dilithium store. The Advanced Drones. They are so much better than the ones that come with the ship. They last longer, and hit harder as well. You can only have two of those ships out at a time though, but they still do better than the ones that come with it. Also, they will change their appearance to look like different ships depending on what they are fighting. It is really cool if you are fighting two different enemies from two different factions. They will switch from one to the other look as they switch between the enemy.

    As far as what ship I use, it is the Scimitar. (The tactical one). The others are nice, but if you don't need the console slots, the tactical one will help kill things faster with the 5 tac consoles.

    Those are just a few of my thoughts, and suggestions. No matter what decision you make, I hope that you enjoy it.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited April 2014
    Don't bother with the 3 pack. Tactical Scim is all you need. Giving up three consoles for a sub par toy just isn't worth it. I mean think about it. The scim has 5 tactical consoles, which is optimal. But that only leaves you 5 other consoles for everything else. Throw in a leech, borg console/romulan console/valdore console and either defense/rcs accelerator console and pretty quick your options are precious few.
  • adorenkoadorenko Member Posts: 0 Arc User
    edited April 2014
    I purchased the 3 ship set and I'm fairly happy with it. If you love Tactical I would say yes its a pretty good buy. It just so happens I like being an engineer more that playing Tac. I do not have a Rom Eng so I don't know how well the Falchion would work out. Most people want this for the Scimitar and this was my primary use of this bundle.

    As for the consoles if you get the bundle just use the one that keeps shields up during cloak the others are pretty worthless. Firing while cloaked doesn't help bc you usually get spotted anyway and the OH sh*t shield is nice but if you need it you might want to be cloaking out of there anyway. The 2-piece bonus isn't that beneficial and the 3 piece is even worse. Thalaron pulse weapon is fun to play with for a bit but once you get that out of your system you'll realize you can do sh*t ton more damage just popping an attack pattern and damage buff. Just use the shield while cloaked console, which I believe comes off the Tulwar.

    I have one other Rom character, a Sci officer. I may try out the Tulwar at a later time so I couldn't give any feedback here as well. The main of this ship type has got to be for Tac, I think. GL either way, it has been said that the Scimitar may be one of the most power Tac ships in the game but requires a great deal of skill for survive-ability and honing your DPS.

    When I first began flying this ship I went BOOM a lot!! make sure you have 2 Tac teams. You only need 2 attack patterns and 1 or 2 damage buff skills put the rest toward shield heals or hull heals. I don't go BOOM as much anymore but you have to be careful bc you will generate a ton of threat.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    adorenko wrote: »
    I purchased the 3 ship set and I'm fairly happy with it. If you love Tactical I would say yes its a pretty good buy. It just so happens I like being an engineer more that playing Tac. I do not have a Rom Eng so I don't know how well the Falchion would work out. Most people want this for the Scimitar and this was my primary use of this bundle.

    As for the consoles if you get the bundle just use the one that keeps shields up during cloak the others are pretty worthless. Firing while cloaked doesn't help bc you usually get spotted anyway and the OH sh*t shield is nice but if you need it you might want to be cloaking out of there anyway. The 2-piece bonus isn't that beneficial and the 3 piece is even worse. Thalaron pulse weapon is fun to play with for a bit but once you get that out of your system you'll realize you can do sh*t ton more damage just popping an attack pattern and damage buff. Just use the shield while cloaked console, which I believe comes off the Tulwar.

    I have one other Rom character, a Sci officer. I may try out the Tulwar at a later time so I couldn't give any feedback here as well. The main of this ship type has got to be for Tac, I think. GL either way, it has been said that the Scimitar may be one of the most power Tac ships in the game but requires a great deal of skill for survive-ability and honing your DPS.

    When I first began flying this ship I went BOOM a lot!! make sure you have 2 Tac teams. You only need 2 attack patterns and 1 or 2 damage buff skills put the rest toward shield heals or hull heals. I don't go BOOM as much anymore but you have to be careful bc you will generate a ton of threat.
    Disagree on the consoles.
    Cloaked fire is just a fun gimmick, yes.
    Shield while cloaked is almost a must have on that ship...
    But secondary shielding is not TRIBBLE. It's not a must have, but since it holds some time it gives a very nice additional protection is you go into firefights. Especially since it stays up for some time if you don't draw aggro. Combined with the 2 set bonus it's definitely worth a slot.
  • adorenkoadorenko Member Posts: 0 Arc User
    edited April 2014
    Disagree on the consoles.
    Cloaked fire is just a fun gimmick, yes.
    Shield while cloaked is almost a must have on that ship...
    But secondary shielding is not TRIBBLE. It's not a must have, but since it holds some time it gives a very nice additional protection is you go into firefights. Especially since it stays up for some time if you don't draw aggro. Combined with the 2 set bonus it's definitely worth a slot.

    I think the secondary shield gives too much of a false sense of security as it is essentially only a one shield facing, everything hitting it takes it down. However this is also in part to my play-style, which came about from the nature of this ship. I perform hit and run tactics, so I never hang out in a fire fight for too long anyway.

    With this ship you also have to be concerned with its size, that means all the way to the tips at the end. When a ship you just killed goes BOOM you better be far enough away to not take damage, even on those tips of the warbird. My hit and run tactics plays well with this precaution.

    Beside IMO two Tac teams is better than secondary shields, lower cool-down timers.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited April 2014
    adorenko wrote: »
    I think the secondary shield gives too much of a false sense of security as it is essentially only a one shield facing, everything hitting it takes it down. However this is also in part to my play-style, which came about from the nature of this ship. I perform hit and run tactics, so I never hang out in a fire fight for too long anyway.

    With this ship you also have to be concerned with its size, that means all the way to the tips at the end. When a ship you just killed goes BOOM you better be far enough away to not take damage, even on those tips of the warbird. My hit and run tactics plays well with this precaution.

    Beside IMO two Tac teams is better than secondary shields, lower cool-down timers.


    That is true. If all you do is hit and run maneuvers, and don't have it set up for sustained DPS, then none of the consoles will be of any use, except for the one that lets you keep the shields while cloaked. There are a few times that it will help.

    I never really got into that tactic myself. Even though I can do good burst damage, I always liked to stay with it and keep piling on the pain. But, that is just my way of playing.

    The only time that I have a ship blow up close enough to me that it hurt me, I was not paying attention, and any ship I was flying would have taken the hit. If you look at the Scimitar compared to the other large ships that have the same forward speed, the reason that it takes people longer to get use to it is because of the width.

    Other ships in the game that are large are narrower, but longer. (And I am not comparing it to something like the MVAE, but the other dreadnaughts). If you think about it, the Scimitar is kind of like flying them sideways. Once one get use to that, it is easy to avoid other objects, and fly through a group of enemies without having any problems.

    Still, like I mentioned before in a post I made, as to whether or not the consoles are any good, it all depends on the individual that flies it.

    I did have a question for you adorenko. When you do the flybys, do you use a mine setup on the back, or do you just have regular weapons on the back? I am just curious, because I know some in my fleet that do the flyby tactic, and you might have a setup that they might be able to use, if you don't mind offering any suggestions.
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  • adorenkoadorenko Member Posts: 0 Arc User
    edited April 2014
    razar2380 wrote: »
    That is true. If all you do is hit and run maneuvers, and don't have it set up for sustained DPS, then none of the consoles will be of any use, except for the one that lets you keep the shields while cloaked. There are a few times that it will help.

    I never really got into that tactic myself. Even though I can do good burst damage, I always liked to stay with it and keep piling on the pain. But, that is just my way of playing.

    The only time that I have a ship blow up close enough to me that it hurt me, I was not paying attention, and any ship I was flying would have taken the hit. If you look at the Scimitar compared to the other large ships that have the same forward speed, the reason that it takes people longer to get use to it is because of the width.

    Other ships in the game that are large are narrower, but longer. (And I am not comparing it to something like the MVAE, but the other dreadnaughts). If you think about it, the Scimitar is kind of like flying them sideways. Once one get use to that, it is easy to avoid other objects, and fly through a group of enemies without having any problems.

    Still, like I mentioned before in a post I made, as to whether or not the consoles are any good, it all depends on the individual that flies it.

    I did have a question for you adorenko. When you do the flybys, do you use a mine setup on the back, or do you just have regular weapons on the back? I am just curious, because I know some in my fleet that do the flyby tactic, and you might have a setup that they might be able to use, if you don't mind offering any suggestions.

    My aft weapons are 360 turrets. And to the hit and run its not always cloak and run though, many times its switch targets to reduce threat. For the most part I have a constant DPS up-time. When its that last target to kill I stay pretty much focused on it at that point. Not as much to have to pay attention to at that point anyway so not too hard to survive unless I TRIBBLE up and miss something.

    I imagine I won't have to hit and run much down the road once I get better gear and thats probably my biggest problem. I can do sustained DPS as well and I forgot to mention I also use scatter volley and rapid fire. About a 1 or 2 second CD between each.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited April 2014
    adorenko wrote: »
    My aft weapons are 360 turrets. And to the hit and run its not always cloak and run though, many times its switch targets to reduce threat. For the most part I have a constant DPS up-time. When its that last target to kill I stay pretty much focused on it at that point. Not as much to have to pay attention to at that point anyway so not too hard to survive unless I TRIBBLE up and miss something.

    I imagine I won't have to hit and run much down the road once I get better gear and thats probably my biggest problem. I can do sustained DPS as well and I forgot to mention I also use scatter volley and rapid fire. About a 1 or 2 second CD between each.


    Sounds like a good setup. For the space set, I went with the Solanae on my tactical character, since it offers a good defense. Also, it is free. The core is going to be a fleet one though.

    I run with beam arrays now, except for when I do the Vortex. I only need one tactical BOFF setup for beams and one for cannons. If you do a cheap A2B build, with the green DOFFS, it will let you use the cannon skills faster. I only need to swap out my tactical BOFF and weapons when switching builds.

    With the A2B build, I don't need the leech. Actually, with my skill tree I never needed it, but I could put it on if I had an open console slot. I have 5 tac consoles, the assimilated one, the one for secondary shields, and shields while cloaked. Then I went with the spatial launcher, and the one that puts up the big black cloud that slows the enemy, and keeps them from shooting you.

    I can use cannon rapid fire, then when scatter volley comes off cool down, rapid fire is ready also. Like this, I can choose to spread my fire between targets, or go back to focusing it on one. And, I only need on TT, which frees up another BOFF seat for another class. Also, all of my heals are ready in half the time they would be. With the right skills, that has increased my survivability.

    Then, when I want to, I can switch to beams, and keep the better survivability.

    Which energy type are you using? I have been playing around with plasma, and polaron.
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