Hey,
Is this true? So, Cryptic released a broken battlezone, nerfed everyone restricting what people put they spent there time on, nerfed the borg set, and will continue to nerf till Season 10.
Then I read this.
Season 10
Exploration revamp [35]
Removing Exploration system altogether (i.e., the auto-generated missions in star clusters) is being considered as of early 2014. Star cluster Duty Officer assignments would be moved elsewhere. [3]
Original plans were dependent on changes being introduced with the Fleet Advancement system and Fleet ownership of Starbases [29]
Including distribution of anomalies in various star clusters [41]
More about specific species and less about randomness, like with the Deferi [42]
New exploration-related minigame [42]
Found this on
http://sto.gamepedia.com/Upcoming_content#Season_10_.282015.29
Seriously???
Comments
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
That's only because of Cryptic for five or six seasons have not revamped it, although people been suggesting ways to revamp it for the longest.
I think exploration should be a integral part of the game. I got tired of the same things you got tired of and have been waiting Cryptic to revamp the system.
Live Long And Suck It. - Wil Weaton
Believe me, you dont want to believe anything written there. That page is almost the same as it was in 2012, and is the biggest source of DOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMM this game currently has.
If we could actually vote for what is on the wiki, I would vote that page to be completely deleted.
Whatever sources are there, nothing said by any dev is official until the moment they publish a dev blog. If Taco would now go on the forums and say that he is revamping 39-Sierra to be even more epic than ESD and will release it next July, this is not true until he has written a dev blog or until we can see the updated station on Tribble. And even if it is on Tribble, it is not neccesarily official.
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If you actually have a source, you can probably link to it. A Dev Blog, a dev post, a podcast with the devs (ideally a transcript of that podcast).
TBH those missions are badly in need of a revamp. There are like 6 total missions (interior space station rat maze with hidden clickys, interior rat maze with enemy, planet with hidden clickys, planet with combat, defend the space station, patrol space) with a slight randomization of the text, enemy type, and wallpaper.
It sounds like a re-work from the ground up, and that sounds good to me. IMHO these missions, above all others, should be like 10% combat tops, with more "observing" of pre-warp cultures, assistance of minor species (non military), checking out ancient ruins, space anomalies, whatever.
As it stands, these missions are repetitive and unrewarding fluff that most people probably do a couple of times as a new player and probably never/rarely return. A revamp to make it worth doing would be welcome.
I remember back in the days, when i did exploration missions, 80% of the times i ended in a ground mission all the time, with the same map 80% of the times, and with my boffs stucked everywhere 99% of the times. If that is the way exploration maps are going to be, lol, nah, bye exploration missions.
But i just stoped doing em because of my boffs getting stucked everytime in every map. I just got enough of it.