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Confused on ship power level difference

rojrissrojriss Member Posts: 0 Arc User
edited April 2014 in The Academy
I have 3 fed toons, 1 human engy, 1 alien sci, 1 rom tac, and 2 kdf toons: 1 alien tac, 1 rom eng.

Problem I have is my non romulan toons have 40 more ship power. I can run 80 weap, 75 shield, 30 engines, 15 aux on my non romulans but my romulans are stuck at 80 weapon, 35 shield, 30 engines, 15 aux.

All 5 characters have Warp Theroist and 9 points into warp core potential.

skill points into performance, since consensus in zone was it affected power levels after the /.

Fed:

Human Eng: Shield: 9, Engine: 0, Aux: 0, Weapon: 9 Using Mirror Assault Cruiser

Alien Sci: Shield 9, Engine: 9, Aux: 9, Weapon: 9 Using Reconnaissanc Science Vessel

Romulan Tac: Shield: 9, Engine: 6, Aux: 0, Weapon 6 Using Ha'feh Assault

KDF:

Alien Tac: Shield: 9, Engine: 6, Aux: 0, Weapon: 9 Using Kamarag Retrofit

Romulan Eng: Shield 9, Engine: 3, Aux: 0, Weapon 9 Using Ha'apax Adv Warbird

Not sure what else could be affecting the stats in a way to make the non romulans have exactly 40 more power than the romulans.

I know its likely something so simple I'll kick myself but can't figure it out. Either Romulans just get screwed and compensated with singularity effects or I need help in setting up my romulans.
Post edited by rojriss on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited April 2014
    Roms get screwed...you already knew the answer mate :P
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Romulans ships (Singularity Core ships) have -40 power to all subsystems. You want more power? Get a plasmonic leech console, or run a drain build based off energy siphon 2 and 3.
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited April 2014
    rojriss wrote: »
    I know its likely something so simple I'll kick myself but can't figure it out. Either Romulans just get screwed and compensated with singularity effects or I need help in setting up my romulans.

    It's exactly this. Romulans lose 10 base power per subsytem to compensate for Singularity abilities.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • rojrissrojriss Member Posts: 0 Arc User
    edited April 2014
    Ok thanks. Figured I way over thought it. Guess I have to deal with it or shelf my Romulans. Least makes it easier to keep up on dailies on the rest now.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    Shuffle skill points around and put 6+ bars into each of the 4 subsystem power skills. You'll get your +40 back and more
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited April 2014
    Actually, the Romulans don't get screwed. Once you figure out how to use the singularity powers, you will see that they do have the advantage with them. It gives them abilities that would usually need special consoles to use. An example is the singularity jump, however the console will not give you the singularity that will hold the enemy. The Quantum Absorbsion will give you more survivability than having 40 more points in engines or aux.

    The one that activates your weapons will fire all energy weapons without the use of weapons energy. This means every shop is max power. Beams hit with the equivalent of Beam Overload 1 at one charge and cannons work as if they are under Cannon Rapid fire 1. As the charge goes up, the abilities gain in effectiveness.

    With a little practice, the singularity abilities can help increase the effectiveness of the Romulans. With proper use, it will offset the loss of 40 points from your subsystems.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
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