I have 3 fed toons, 1 human engy, 1 alien sci, 1 rom tac, and 2 kdf toons: 1 alien tac, 1 rom eng.
Problem I have is my non romulan toons have 40 more ship power. I can run 80 weap, 75 shield, 30 engines, 15 aux on my non romulans but my romulans are stuck at 80 weapon, 35 shield, 30 engines, 15 aux.
All 5 characters have Warp Theroist and 9 points into warp core potential.
skill points into performance, since consensus in zone was it affected power levels after the /.
Fed:
Human Eng: Shield: 9, Engine: 0, Aux: 0, Weapon: 9 Using Mirror Assault Cruiser
Not sure what else could be affecting the stats in a way to make the non romulans have exactly 40 more power than the romulans.
I know its likely something so simple I'll kick myself but can't figure it out. Either Romulans just get screwed and compensated with singularity effects or I need help in setting up my romulans.
Romulans ships (Singularity Core ships) have -40 power to all subsystems. You want more power? Get a plasmonic leech console, or run a drain build based off energy siphon 2 and 3.
I know its likely something so simple I'll kick myself but can't figure it out. Either Romulans just get screwed and compensated with singularity effects or I need help in setting up my romulans.
It's exactly this. Romulans lose 10 base power per subsytem to compensate for Singularity abilities.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Ok thanks. Figured I way over thought it. Guess I have to deal with it or shelf my Romulans. Least makes it easier to keep up on dailies on the rest now.
Actually, the Romulans don't get screwed. Once you figure out how to use the singularity powers, you will see that they do have the advantage with them. It gives them abilities that would usually need special consoles to use. An example is the singularity jump, however the console will not give you the singularity that will hold the enemy. The Quantum Absorbsion will give you more survivability than having 40 more points in engines or aux.
The one that activates your weapons will fire all energy weapons without the use of weapons energy. This means every shop is max power. Beams hit with the equivalent of Beam Overload 1 at one charge and cannons work as if they are under Cannon Rapid fire 1. As the charge goes up, the abilities gain in effectiveness.
With a little practice, the singularity abilities can help increase the effectiveness of the Romulans. With proper use, it will offset the loss of 40 points from your subsystems.
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My PvE/PvP hybrid skill tree
It's exactly this. Romulans lose 10 base power per subsytem to compensate for Singularity abilities.
The one that activates your weapons will fire all energy weapons without the use of weapons energy. This means every shop is max power. Beams hit with the equivalent of Beam Overload 1 at one charge and cannons work as if they are under Cannon Rapid fire 1. As the charge goes up, the abilities gain in effectiveness.
With a little practice, the singularity abilities can help increase the effectiveness of the Romulans. With proper use, it will offset the loss of 40 points from your subsystems.