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New way of looking at the future

darramouss1darramouss1 Member Posts: 1,811 Arc User
Hello all.

A new season is almost upon us. From what I've read I'm excited but I must admit that I'm a little disappointed at the same time, too.

Why?

Because once all of the new content is completed we'll all be back where we started; waiting for the next season to arrive. The extra content that is provided for us is great the first time you do it, OK the next time and boring every time you do it because you need to grind out more reputation marks. A new way of playing is needed.

What is the solution? Well, here is my solution, and it's a complex one.

Anyone ever play the game Chromehounds? One of the best games I've ever played and I'll NEVER forget those dogs at Sony for pulling the plug on the server. Anyway, the game had a persistent war that 3 factions continually battled over. The war would end when one faction controlled the map. The server would reset and then the war would start again.

The map was comprised of smaller sections. You would deploy to a contested section and fight. When enough battles were won by your faction at that point, that location would be won and the frontline would move to accommodate this.

A system like this would be awesome for STO. So many aspects of the game could be bundled in to a system like this. Aspects like...

PvP - You would still fight against other players, but now the battles would have an effect on the game. Space and ground.

PvE - Create PvE missions that could be failed, each victory counting towards your factions wartime efforts. Space and ground.

Non-combat modes - not all of the game should focus on battles. When one section is won by your faction you will be able to go to areas to conduct non-warfare parts of the game. Going to aid a planet that has had their infrastructure severely damaged, providing goods to the populations of planets, etc. Like New Romulus, except that these actions would provide support to your faction. Space and ground, more likely to be ground.

Each location could have unique maps. Also, all locations could have unique rewards. Once the war is over, after a few hours the zones could be reset and it could start again. If a war takes at least a week to complete then players will get the sense of contributing to something greater. Not just finishing an STF and waiting for the 1 hour counter to tick over. Difficulty levels for PvE would dictate how much influence your win or loss contributes.

The amount of rewards and achievements that a system like this would generate would be awesome. New seasons could add new treasures to be won, new zones to fight in, new foes to combat.

The main gist of this system is that it's a system of longevity. It's a system where our actions contribute to something larger. Something the game at the moment is sorely missing.

Anyone else like this idea?
Post edited by darramouss1 on

Comments

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited April 2014
    I like it.

    Its got a snowball in hell's chance of happening, but I like it.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited April 2014
    cbrjwrr wrote: »
    I like it.

    Its got a snowball in hell's chance of happening, but I like it.

    Sad think is you're right.
  • robbie222222robbie222222 Member Posts: 120 Arc User
    edited April 2014
    The issue with sto is that each faction has a history on the real star trek. The 3 faction war is a " what would Roddenberry do?" idea. But under this high bar that Roddenberry set, each faction would have to behave as themselves. STO finds it easier and easier to dublicate content and make all factions behave as Klingons. The problem started with new romulous, where Klingons compete with inferior races instead of killing them and taking all the loot. And the federation kills everyone for an omega directive . Even Vulcans kill voths first and ask questions later. And sto must rewrite its own history every season to make any sense at all of the new storyline. THE LAW OF UNINTENDED CONSEQUENSES, a paradox without end.
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