I love that game. Or rather, I love watching videos of that game on Youtube.
When I actually played it, I started in career mode. My first rocket deployed its parachute on launch and spun wildly for 11 seconds before nosediving back into the launch pad, killing the pilot (who, absurdly, I had almost saved by having him do an EVA during this and jump off. He survived the fall, but not the rocket hitting him in the head).
My second launch was a successful suborbital hop, complete with a poorly timed EVA that incinerated the pilot on reentry. It was enough to get me to the tier 1 tech, though.
With that, I achieved orbit (not a good orbit, but it was an orbit), got a ton of science done, and then attempted a Mun encounter. After a couple tries (and a couple Kerbals flung out into deep space never to return) I figured out the transfer angle. But not the speed. I ended up slamming this Kerbal into Mun at 6 km/s.
I didn't stop there, though. It wasn't until I had nine dead pilots and six more on unrecoverable heliocentric orbits that I decided to just watch other people play the game instead.
I love that game. Or rather, I love watching videos of that game on Youtube.
When I actually played it, I started in career mode. My first rocket deployed its parachute on launch and spun wildly for 11 seconds before nosediving back into the launch pad, killing the pilot (who, absurdly, I had almost saved by having him do an EVA during this and jump off. He survived the fall, but not the rocket hitting him in the head).
My second launch was a successful suborbital hop, complete with a poorly timed EVA that incinerated the pilot on reentry. It was enough to get me to the tier 1 tech, though.
With that, I achieved orbit (not a good orbit, but it was an orbit), got a ton of science done, and then attempted a Mun encounter. After a couple tries (and a couple Kerbals flung out into deep space never to return) I figured out the transfer angle. But not the speed. I ended up slamming this Kerbal into Mun at 6 km/s.
I didn't stop there, though. It wasn't until I had nine dead pilots and six more on unrecoverable heliocentric orbits that I decided to just watch other people play the game instead.
There are Mods that can make Kerbal easier for you. One mod makes the flight automatic. You just have to enter a few values to tell the computer where to go. Another mod can have you teleported to other worlds so you can easily avoid the majority of the trip.
I played with those, and most of them kind of ruined it for me - took out the only reason I'd taken an interest in the game (even if I was really bad at that part).
Also, found this sitting on my desktop: this was the result of a freak parachute malfunction that I never quite figured out. This was a command capsule with no propulsion. Parachute deployed normally, but somehow when it unfurled the craft was suddenly ejected from the solar system at about 2500 times the speed of light.
Oh I love this game. Man do I suck at it but it is awesome. Building the ships is my favorite part though I have finally gotten proficient enough that I can get to Mun fairly regularly. Now if I could just land...
Or figure out space planes. Or landing pods. Or cargo bays. Or, well you get the picture.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
Also, found this sitting on my desktop: this was the result of a freak parachute malfunction that I never quite figured out. This was a command capsule with no propulsion. Parachute deployed normally, but somehow when it unfurled the craft was suddenly ejected from the solar system at about 2500 times the speed of light.
You need to figure out how this happened ASAP and try to apply it to the real world. This just might be the solution to achieving FTL travel.
I think it's a variation on the glitch the game used to have where if you manage to pass through the center of a planet, the physics engine can't figure it out and you get ejected from the solar system.
I just have no idea how a parachute failure caused it.
With that, I achieved orbit (not a good orbit, but it was an orbit), got a ton of science done, and then attempted a Mun encounter. After a couple tries (and a couple Kerbals flung out into deep space never to return) I figured out the transfer angle. But not the speed. I ended up slamming this Kerbal into Mun at 6 km/s.
A good rule of thumb is that any object in a nearly-circular orbit has exactly half the kinetic energy that it needs to escape from the body that it is orbiting. Since k = 1/2 * m * v^2, that means that an escape trajectory requires about the square root of two times the current orbital velocity (about 1.4 times).
It is. It's pretty cool. Heck of a lot better then STO although it's growing. I looked forward to Space Engineers which eventually will have factions etc. I willing to bet eventually they can add ground. game player with no transition screen.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
And it's on sale this week, for the next 14 hours, for just $16.20!
Which is about what I paid for it, a couple of years ago - just after they added a Mun to go to, I think. It's been great fun and grown so much ever since, and promises to continue to do both.
Comments
It is. It really is.
It's also fun.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
When I actually played it, I started in career mode. My first rocket deployed its parachute on launch and spun wildly for 11 seconds before nosediving back into the launch pad, killing the pilot (who, absurdly, I had almost saved by having him do an EVA during this and jump off. He survived the fall, but not the rocket hitting him in the head).
My second launch was a successful suborbital hop, complete with a poorly timed EVA that incinerated the pilot on reentry. It was enough to get me to the tier 1 tech, though.
With that, I achieved orbit (not a good orbit, but it was an orbit), got a ton of science done, and then attempted a Mun encounter. After a couple tries (and a couple Kerbals flung out into deep space never to return) I figured out the transfer angle. But not the speed. I ended up slamming this Kerbal into Mun at 6 km/s.
I didn't stop there, though. It wasn't until I had nine dead pilots and six more on unrecoverable heliocentric orbits that I decided to just watch other people play the game instead.
There are Mods that can make Kerbal easier for you. One mod makes the flight automatic. You just have to enter a few values to tell the computer where to go. Another mod can have you teleported to other worlds so you can easily avoid the majority of the trip.
Also, found this sitting on my desktop: this was the result of a freak parachute malfunction that I never quite figured out. This was a command capsule with no propulsion. Parachute deployed normally, but somehow when it unfurled the craft was suddenly ejected from the solar system at about 2500 times the speed of light.
http://i59.tinypic.com/28i563t.jpg
Or figure out space planes. Or landing pods. Or cargo bays. Or, well you get the picture.
You need to figure out how this happened ASAP and try to apply it to the real world. This just might be the solution to achieving FTL travel.
Isn't it obvious? A child could do it! All you have to do is change the gravitational constant of the universe! :P
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
I think it's a variation on the glitch the game used to have where if you manage to pass through the center of a planet, the physics engine can't figure it out and you get ejected from the solar system.
I just have no idea how a parachute failure caused it.
A good rule of thumb is that any object in a nearly-circular orbit has exactly half the kinetic energy that it needs to escape from the body that it is orbiting. Since k = 1/2 * m * v^2, that means that an escape trajectory requires about the square root of two times the current orbital velocity (about 1.4 times).
Played 86 hours on it, 50 of those in the last month.
I hope STO get's better ...
My hobby in game was getting the most ridiculous cobbled together mess I could put together to actually make orbit. Was good times.
It is. It's pretty cool. Heck of a lot better then STO although it's growing. I looked forward to Space Engineers which eventually will have factions etc. I willing to bet eventually they can add ground. game player with no transition screen.
Seriously, that game is the best $22 I've ever spent.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Which is about what I paid for it, a couple of years ago - just after they added a Mun to go to, I think. It's been great fun and grown so much ever since, and promises to continue to do both.