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Lunge

tk79tk79 Member Posts: 1,020 Arc User
Please stop making Lunge more powerful after each new release.

It is already one-shotting people outside of crouch, with melee doffs.

The following Season updates keep buffing it more and more:

- 80% shield bypass for all melee
- unclear patch note from previous season saying melee is more effective against crouched opponents, on top of the already-in-place 100% extra damage
- Season 9: reputation passive adding 10% to melee damage, previously non-existant
- Season 9: new Undine rep armor adds 30% to melee damage
- ... there's probably more but these are what I recall atm.

With Season 9, Lunge is getting roughly 40% base damage bonus? If that's correct, then something needs to be done.

Unless the devs DO want Lunge to one-shot people no matter their defenses. (Maybe except some Scis.)

Which I seriously hope not.

It's kinda like how Vaper builds in space are getting better in Season 9. WAI?
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Post edited by Unknown User on

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    tk79tk79 Member Posts: 1,020 Arc User
    edited April 2014
    Initial tests with fleet kits and comparison between Holodeck and Tribble, all melee increasing damage traits, Omega rep ground passives, and superbuffing active:

    Lunge IV non-crit damage as reported in the tooltip:

    Holodeck: 1050 damage
    Tribble: 1180 Damage

    This is before enemy resistance and debuffs.

    Playing with the reported Tribble number a bit, we have:

    80% shield bypass = 944
    ~50% damage resistance from armor = 472

    Not enough for a one-hit, but then we have Fire On My Mark which will decrease that armor resistance factor and possibly allow for a 500~600 hit which can one-hit most player targets.

    I'm not exactly sure how Dodge factors into this.
    Also, the damage variation in Lunge seems a little too wide. I've seen a superbuffed Lunge barely deal damage to a standing target sometimes.
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