I suppose it depends on what you mean by timeline.
If you are talking about the 2409 date never advancing, well, we live in that magical grey area of things happening but never in respect to game time. Originally the Stardates on our missions showed that we were advancing past 2409 by years, but I have not checked the recently as Cryptic seems to have abandoned that idea.
Since the Nexus Wave comes again in 2410 I am guessing that Cryptic does not want to officially advance the timeline until they can make some type of Event for us to play involving the Nexus - and I have no idea when that might be. It could be a couple of more years away.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Since the Nexus Wave comes again in 2410 I am guessing that Cryptic does not want to officially advance the timeline until they can make some type of Event for us to play involving the Nexus - and I have no idea when that might be. It could be a couple of more years away.
What if the Nexus already came and STO is now perpetually stuck in 2409 as a result?
What if the Nexus already came and STO is now perpetually stuck in 2409 as a result?
Well, hopefully Grandpa Picard will come out of retirement and save us then.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
we have to be in the nexus. time never moves and tends to blend in with other timelines like whenever another jj flick comes out. then of course the whole never dieing thing. we blow up and just come back like nothing happened.
People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly-wobbly, timey-wimey... stuff.
The problem with an ongoing MMO video game, is that while YOU have done X or Y, a brand new player has not. So we can't just progress time the way that a TV show can.
In essence, the STO timeline progresses from Level 1 through Level 50. If you are at L50, and restart L1, you go back in time and start things over again.
The problem with an ongoing MMO video game, is that while YOU have done X or Y, a brand new player has not. So we can't just progress time the way that a TV show can.
In essence, the STO timeline progresses from Level 1 through Level 50. If you are at L50, and restart L1, you go back in time and start things over again.
I know that, but surely there must be some form of progression to all this madness. :P
Lvl 1 - 50 is the progression forward. The problem is that they don't strictly tell you the year it happens. But it supposedly happens in order from the first Featured Series to the last.
I guess, simplistically its something like this:
Undine Agitation/Klingon War > Romulan Neutral Zone Patrol > TrueWay/Dominion Threat > Borg Incursion > Undine Invasion #1 > Nimbus III > Voth Skirmish/Dyson Sphere > Undine Invasion #2
Rumor is that the year is 2412. Though I doubt that Cryptic will admit it. They thrive on obscurity and fuzzy math.
I was thinking something like that, but I dunno. Is confusilling.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
so our destiny is not the iconian threat? but rather to just step into a nexus ribbon? does that even make sense? maybe i need some context for sure before i get less confuzzled.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The problem with an ongoing MMO video game, is that while YOU have done X or Y, a brand new player has not. So we can't just progress time the way that a TV show can.
In essence, the STO timeline progresses from Level 1 through Level 50. If you are at L50, and restart L1, you go back in time and start things over again.
Those poor WOW and SWTOR players, they must be going in circles. Both of those two games, when you reach endgame, i believe four years for WOW and three years for SWTOR.
The problem with an ongoing MMO video game, is that while YOU have done X or Y, a brand new player has not. So we can't just progress time the way that a TV show can.
You absolutely can. I'll take LOTRO as an example. As you may know, LOTRO follow the books storyline, while the player is an untold hero that follow the main characters in their wake, or help them around.
If you create a brand new player, the fellowship of the ring is not created yet, and if you move to Rivendell (quite a feat with a low lvl), you will not meet anyone from the fellowship. If you progress in the storyline, and move to Rivendell later, they'll be there, creating the Fellowship.
Then, for an older character, like mine, if you come back to Rivendell they will be gone, because they are in Rohan (for some of them), the Fellowship is broken, and Boromir is dead.
LOTRO uses the phasing technology, and they can "hide" NPC and even entire building and town to the sight of some players, while making it seen to others. For one player, there will be a city where he stand full of NPCs, for the other one on the same spot, there will be smoking ruins with bodies on the ground.
The problem is not being impossible to do it. Because it's not. It's more a problem of development time and technology. When LOTRO started they didn't have the phasing technology, they add to build it (or more accurately, take it from WoW).
You've shown you can do something a bit like that, to a limited extend. For example, when you start a Romulan, the New Romulus system, being undiscovered yet, is "Tau Dewa 3" or something like that on the main map. Later, it becomes New Romulus. Why don't we have the same for about everything ? For example, when the player start, he have the map we have now. But later, Iconians/Borg/whatever comes and destroy Vulcan for example. Then, for this players, he have "Destroyed Vulcan" instead of "Vulcan", and another map when he loads in.
If you create a brand new player, the fellowship of the ring is not created yet, and if you move to Rivendell (quite a feat with a low lvl), you will not meet anyone from the fellowship. If you progress in the storyline, and move to Rivendell later, they'll be there, creating the Fellowship.
Then, for an older character, like mine, if you come back to Rivendell they will be gone, because they are in Rohan (for some of them), the Fellowship is broken, and Boromir is dead.
They are in Rivendell though - The Fellowship are there from beginning to end - Same in Lothlorion for the entirety of the game. The Rangers are still dotted around the world, despite us gathering them up and packing them off to get slaughtered on their way to Gondor. Phasing only came in with the Riders of Rohan expansion, and they aren't applying it to the rest of the game, as there's too much they could break doing so.
...
As to the timeline, similar to what someone else mentioned - In MY game, each Season is another year gone by. What Cryptic intended? Meh! Who cares! My game, my story.
They are in Rivendell though - The Fellowship are there from beginning to end - Same in Lothlorion for the entirety of the game. The Rangers are still dotted around the world, despite us gathering them up and packing them off to get slaughtered on their way to Gondor. Phasing only came in with the Riders of Rohan expansion, and they aren't applying it to the rest of the game, as there's too much they could break doing so.
...
As to the timeline, similar to what someone else mentioned - In MY game, each Season is another year gone by. What Cryptic intended? Meh! Who cares! My game, my story.
You are right, I just checked, they were just moved to a room so they are hidden unless you want to see them.
My argument is still true. It's just a matter of time and effort.
Rumor is that the year is 2412. Though I doubt that Cryptic will admit it. They thrive on obscurity and fuzzy math.
Pretty one of the devs said we're still in 2409.
And I think Branflakes hinted earlier this year that the timeline would be advancing soon.
I hope they make it 2410, that is the year the energy ribbon known as the "Nexus" returns through Local Space.
Undine Agitation/Klingon War > Romulan Neutral Zone Patrol > TrueWay/Dominion Threat > Borg Incursion > Undine Invasion #1 > Nimbus III > Voth Skirmish/Dyson Sphere > Undine Invasion #2
I'm assuming the Order in the Mission Journal is the official timeline, so Nimbus is after the Klingon Arc
But then it gets confusing because Romulans do Nimbus before the Dividian FE, but Feds do it after
For a Fed Player it is:
Klingon Front/Undine > Nimbus > Romulan Arc > TrueWay/Dominion/Mirror Universe> Borg > Breen > Undine/Borg > then Dyson Sphere.
Romulan Player: According to the opening Cutscene the tutorial takes place 2 weeks before the Fed Tutorial.
Colony/Tutorial > Flotillia > Finding New Romulus > Establishing the Republic/Taking Sides > Nimbus > Beating the Elachi > Romulan FE Series > Dividian FE > True Way/Dominion FE/Mirror Universe > Borg > Breen FE > Undine/Borg > Dyson Sphere
Klingon Players:
Tutorial > House of Torg > Federation War > Fek'Ihri > More Torg/Temporal Ambassador/Alpha > Nimbus > Romulan FE > Dividian FE > True Way/Dominion FE/Mirror Universe > Borg > Breen > Borg/Undine > Dyson Sphere.
I think that every faction character has their own personal timeline, which would explain Romulans, Feds and KDF doing the same missions.
Also other then in STFs, other players do not "exist" in the story line.
Some missions can have their dialogue change depending if you had done certain missions before doing them, mostly FEs because they can be done from level 10 during their original run.
Comments
If you are talking about the 2409 date never advancing, well, we live in that magical grey area of things happening but never in respect to game time. Originally the Stardates on our missions showed that we were advancing past 2409 by years, but I have not checked the recently as Cryptic seems to have abandoned that idea.
Since the Nexus Wave comes again in 2410 I am guessing that Cryptic does not want to officially advance the timeline until they can make some type of Event for us to play involving the Nexus - and I have no idea when that might be. It could be a couple of more years away.
What if the Nexus already came and STO is now perpetually stuck in 2409 as a result?
It's in the STO Novel, Needs of the Many. It's just an explanation for the storyline to bridge the last TV shows all the way up to 2409.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
http://i.stack.imgur.com/1ZwFV.png
Thank you, Caboose.
I knew someone would get it.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Imagine that.
*like*
The problem with an ongoing MMO video game, is that while YOU have done X or Y, a brand new player has not. So we can't just progress time the way that a TV show can.
In essence, the STO timeline progresses from Level 1 through Level 50. If you are at L50, and restart L1, you go back in time and start things over again.
I know that, but surely there must be some form of progression to all this madness. :P
I was thinking something like that, but I dunno. Is confusilling.
Only if you allow it to be. Really, you can tell yourself as much time as passed as you like - it's not as if it affects any other players.
As far as I'm concerned, my main characters have been commanding starships for at least ten years.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
So activate your Hazard Emitters.
*snerk.*
figures you'd say something like that.
Those poor WOW and SWTOR players, they must be going in circles. Both of those two games, when you reach endgame, i believe four years for WOW and three years for SWTOR.
If you create a brand new player, the fellowship of the ring is not created yet, and if you move to Rivendell (quite a feat with a low lvl), you will not meet anyone from the fellowship. If you progress in the storyline, and move to Rivendell later, they'll be there, creating the Fellowship.
Then, for an older character, like mine, if you come back to Rivendell they will be gone, because they are in Rohan (for some of them), the Fellowship is broken, and Boromir is dead.
LOTRO uses the phasing technology, and they can "hide" NPC and even entire building and town to the sight of some players, while making it seen to others. For one player, there will be a city where he stand full of NPCs, for the other one on the same spot, there will be smoking ruins with bodies on the ground.
The problem is not being impossible to do it. Because it's not. It's more a problem of development time and technology. When LOTRO started they didn't have the phasing technology, they add to build it (or more accurately, take it from WoW).
You've shown you can do something a bit like that, to a limited extend. For example, when you start a Romulan, the New Romulus system, being undiscovered yet, is "Tau Dewa 3" or something like that on the main map. Later, it becomes New Romulus. Why don't we have the same for about everything ? For example, when the player start, he have the map we have now. But later, Iconians/Borg/whatever comes and destroy Vulcan for example. Then, for this players, he have "Destroyed Vulcan" instead of "Vulcan", and another map when he loads in.
They are in Rivendell though - The Fellowship are there from beginning to end - Same in Lothlorion for the entirety of the game. The Rangers are still dotted around the world, despite us gathering them up and packing them off to get slaughtered on their way to Gondor. Phasing only came in with the Riders of Rohan expansion, and they aren't applying it to the rest of the game, as there's too much they could break doing so.
...
As to the timeline, similar to what someone else mentioned - In MY game, each Season is another year gone by. What Cryptic intended? Meh! Who cares! My game, my story.
My argument is still true. It's just a matter of time and effort.
Pretty one of the devs said we're still in 2409.
And I think Branflakes hinted earlier this year that the timeline would be advancing soon.
I hope they make it 2410, that is the year the energy ribbon known as the "Nexus" returns through Local Space.
I'm assuming the Order in the Mission Journal is the official timeline, so Nimbus is after the Klingon Arc
But then it gets confusing because Romulans do Nimbus before the Dividian FE, but Feds do it after
For a Fed Player it is:
Klingon Front/Undine > Nimbus > Romulan Arc > TrueWay/Dominion/Mirror Universe> Borg > Breen > Undine/Borg > then Dyson Sphere.
Romulan Player: According to the opening Cutscene the tutorial takes place 2 weeks before the Fed Tutorial.
Colony/Tutorial > Flotillia > Finding New Romulus > Establishing the Republic/Taking Sides > Nimbus > Beating the Elachi > Romulan FE Series > Dividian FE > True Way/Dominion FE/Mirror Universe > Borg > Breen FE > Undine/Borg > Dyson Sphere
Klingon Players:
Tutorial > House of Torg > Federation War > Fek'Ihri > More Torg/Temporal Ambassador/Alpha > Nimbus > Romulan FE > Dividian FE > True Way/Dominion FE/Mirror Universe > Borg > Breen > Borg/Undine > Dyson Sphere.
I think that every faction character has their own personal timeline, which would explain Romulans, Feds and KDF doing the same missions.
Also other then in STFs, other players do not "exist" in the story line.
Some missions can have their dialogue change depending if you had done certain missions before doing them, mostly FEs because they can be done from level 10 during their original run.