It occurs to me that the Cutting Beam deals Kinetic damage almost continuously to a target in a 360 firing arc. So as soon as the enemy's shield facing is down, it begins damaging the hull.
This occurs much faster than turning the ship to fire torpedoes and hope that shield facing is still in the firing arc of the torpedo and that its still down by the time the torpedo gets there. This is especially true for cruisers.
So would it be more worthwhile to mount the cutting beam aft and put another energy weapon up front, therefore increasing the effective Dps rather than having an under-used torpedo launcher taking up a weapon slot?
The cutting beam is great, I think I run it on all my ships...
but Torpedo Spread 3 is a massive and viscerally satisfying number of explosions in ways that the cutting beam will never be.
Please reconsider ARC. Please make it optional, at the least. PLEASE.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Depends, I have gravity well on my vesta setup and I use the Cutting beam in the aft (it still fires forwards I've noticed) and then put the dyson torp in the front to act as my second gravity well (enhanced with High yeild). At least it's still viable for me.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
On my Nova retro, i have the dyson torpedo up front with 2 voth antiproton dbbs and the cutting beam, wide angle and antiproton omni beam aft, don't know where i'd be without torpedoes
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
When you can post a log of a Cutting beam doing this... I will agree that it is the ultimate kinetic weapon. Something tells me I won't be able to do 356k in 2s with one.
[1:43] [Combat (Self)] Your Quantum Torpedo deals 27337 (19413) Kinetic Damage(Critical) to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 18352 (10480) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 17316 (9888) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 19240 (10986) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 20579 (11751) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 16651 (9508) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 19678 (11237) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 16693 (9532) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 22175 (12663) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 17139 (9787) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 18281 (10439) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 20328 (11608) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 20669 (11803) Kinetic Damage(Critical) to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 19427 (11093) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 17080 (9753) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 15576 (8894) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 15688 (8959) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 16808 (9598) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 17214 (9830) Kinetic Damage to Nanite Transformer.
was gonna state, the dyson torp with spread 3 and a grav well, scramble sensors can ridiculously outclass a cutting beam. so you tell me is the cutting beam strong enough to challenge that?
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I haven't seen that one often. I'll have to look into it.
Actually, if you're already specced into GW it works like a secondary.
Especially on torp spread, very nice weapon.
Thinking of putting one on my adapted BC, along with GW3, the elachi subspace thingy, the nanite console, the nukara rep active and sensors/BFAW, i'm thinking that a grav spread on top of all that will make my AOE death ball complete
Actually, if you're already specced into GW it works like a secondary.
Especially on torp spread, very nice weapon.
Thinking of putting one on my adapted BC, along with GW3, the elachi subspace thingy, the nanite console, the nukara rep active and sensors/BFAW, i'm thinking that a grav spread on top of all that will make my AOE death ball complete
Interesting. That might be a good idea considering Cryptic hates 1v1 matches.
Comments
but Torpedo Spread 3 is a massive and viscerally satisfying number of explosions in ways that the cutting beam will never be.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
But as far as effectiveness, it seems like the cutting beam is a better way to deal kinetic damage.
Legendary Starfleet Captain
STO Forum Member since December 2010
-Lord Commander Solar Macharius
[1:43] [Combat (Self)] Your Quantum Torpedo deals 27337 (19413) Kinetic Damage(Critical) to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 18352 (10480) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 17316 (9888) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 19240 (10986) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 20579 (11751) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 16651 (9508) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 19678 (11237) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 16693 (9532) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 22175 (12663) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 17139 (9787) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 18281 (10439) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 20328 (11608) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 20669 (11803) Kinetic Damage(Critical) to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 19427 (11093) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Mine Explosion deals 17080 (9753) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 15576 (8894) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 15688 (8959) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 16808 (9598) Kinetic Damage to Nanite Transformer.
[1:43] [Combat (Self)] Your Quantum Torpedo - Spread III deals 17214 (9830) Kinetic Damage to Nanite Transformer.
This... 1000000% this.
Its especially true when you're using the gravimetric torpedo on a group of ships caught in a GW. lol
grav torpedo is the best if you have enough points into particle generators. with TS3 and GW it's crazy strong.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I haven't seen that one often. I'll have to look into it.
Actually, if you're already specced into GW it works like a secondary.
Especially on torp spread, very nice weapon.
Thinking of putting one on my adapted BC, along with GW3, the elachi subspace thingy, the nanite console, the nukara rep active and sensors/BFAW, i'm thinking that a grav spread on top of all that will make my AOE death ball complete
Okay, not in PvP. But in PvE it's great.
Interesting. That might be a good idea considering Cryptic hates 1v1 matches.
Variations of it, with the omega torp on spread as opposed to the grav, have been quite useful in MI.
The blinding effect of the elachi console is particulary useful.