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My season 8 evaluation: Hits and misses.

worffan101worffan101 Member Posts: 9,518 Arc User
Hits:

--Step Between Stars. God, this is an awesome, beautiful mission with replay awards that are totally worth it and a really nice elite-level set as end rewards.

--Battlezone. For all of the bugs and leechers, a beautiful zone with a really nice hybrid TOS/DS9 feel (fighting a war against laser dinosaurs, what could be more awesome?), and comes with the best dil farming apparatus in the game. Challenging without being impossible, very fun.

--Tuvok's voiceover. He was in top form. Very nice job.

--Loadout slots, quick equip, and inventory/bank increases. These are all welcome additions.

--KDF and Fed early-mission revamps. These are really nice (even if Blood of the Empire still uses the wrong maps...), and the new Fed tutorial is just a ton of fun.

--Dyson rep and its new metrics and shinies. Very nice streamlining of the rep system!

--Winter event. God, I love the Breen ships. Although, the Winter Chef and the epohh girl drove me insane; I ended up muting the zone.

--CaptainSmirk and LaughingTrendy. Although I miss my BranFlakes, Smirk is wicked awesome and Trendy is hilarious.

Meh stuff:

--Sphere space zones. Beautiful as all get-out, but the rewards are pants.

--Anniversary event. Dyson ships are made of win, but...the grind&pay thing really induced extreme rage in a lot of people. I understand the devs' logic, it just seems...bad, especially in the light of PWE's rage-inducing moves like pushing a bad Steam ripoff on us and wrecking the website.

--Sphere of Influence. Worf was cool, but his performance felt flat, and the mission is frankly interminable. Also, the Obelisk carrier is really hard to use right and even then tends to not work very well. Plus, every fresh level 50 who got his hands on a free Obelisk immediately ran out and took it into an elite Borg STF in factory condition. Which resulted in several very bad ISE runs for certain people.

--Mirror invasion. Cool, nice rewards, but crashed the game for a lot of people the first day and attracts the WORST TEAMS EVER. Including people who openly state that they're going to just do whatever...even when they're in a cruiser. And people who call power...when they're in sci ships. :confused::rolleyes:

Misses (NOTE that these are NOT strictly STO related. I blame PWE for these fails, not Cryptic, the STO devs, or anyone on the Cryptic team):

--Legacy pack giveaway. Openly valued social media addicts over people who actually play the game. Just a nonsensical move, all in all.

--ARC bribes. I don't really care about the uniform, and I ended up skipping the shuttle and lobi because it was laughably pathetic.

--ARC in general (although this is not really a season 8 thing, it's been pushed pretty hard during this time). It's a bad ripoff of Steam without any of Steam's benefits, looks ugly as sin, trashed my computer when I tried it, and actively detracts from my game experience by hogging my computer's resources to show me pictures of animated cleavage. Epic fail.

UPCOMING STUFF:

--Undine revamp: Critical hit. I support this all the way.

--Reputation revamp: Hit. I like, but the BNP "nerf" is of debatable benefit.

--Reputation traits system: Miss. It's a good idea on the surface, but it's going to nerf the heck out of a lot of elites and encourage min-maxing over smart piloting and teamwork.

--Kit revamp: Critical hit. We've been waiting for this for a loooooooooooong time.

--First Contact Day event (yes, part of s8, but not out yet): Critical hit, IMHO, but the average rating is probably just a hit. I love the fact that we're getting some nice, short, relaxing missions, and some cool cosmetic stuff. Takes the edge off the grind nicely.

--Undine space battlezone: Meh. I'm probably going to be skipping the Undine rep at least at first, so I'm not as interested in this, and Voth battlezone is still my dil farming fave. But I'm sure that there's plenty of people who will enjoy it.

--End to the Fed-KDF war: Critical hit with a Borg supertorp instakill. I've been asking for this since I started the game. Thank you, Cryptic! This is made of pure awesome!

So that's my personal thoughts. Anyone else?
Post edited by Unknown User on

Comments

  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2014
    I think it's unfair to list Arc. That's something that PWE is doing to all of their games and isn't specifically STO related.

    That said my main list would be:

    Hits

    -Voth ground BZ
    -Reputation Revamp
    -Sphere of Influence and Step Between the Stars

    Misses:

    -Dyson space adventure zones
    -Handling of the Anniversary Event

    Overall S8 was a bit meh for me. Not horrible, but not fantastic either. A step backward from the quality of LoR IMO.
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    lan451 wrote: »
    I think it's unfair to list Arc. That's something that PWE is doing to all of their games and isn't specifically STO related.

    That said my main list would be:

    Hits

    -Voth ground BZ
    -Reputation Revamp
    -Sphere of Influence and Step Between the Stars

    Misses:

    -Dyson space adventure zones
    -Handling of the Anniversary Event

    Overall S8 was a bit meh for me. Not horrible, but not fantastic either. A step backward from the quality of LoR IMO.

    Point, I'll edit the OP to reflect that.

    And yeah, s8 had its flaws, but then again you can't expect another LoR every 2 months...
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2014
    worffan101 wrote: »
    Point, I'll edit the OP to reflect that.

    And yeah, s8 had its flaws, but then again you can't expect another LoR every 2 months...

    True enough. I was speaking more toward the overall quality of the content rather than the scope/scale of it all. LoR was impressive in scale, but also in quality. S8 has a far smaller scale, but also less quality IMO.
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    lan451 wrote: »
    True enough. I was speaking more toward the overall quality of the content rather than the scope/scale of it all. LoR was impressive in scale, but also in quality. S8 has a far smaller scale, but also less quality IMO.

    I dunno. S8 has far, far better art (Sphere space zones, Step Between Stars), and Tovan Khev gets really annoying after you hit like level 20.

    I kept wanting to tell him that his girl issues were NOT the biggest problem here; hell, I got shot at by Cardassians and caused a diplomatic incident with the Cardassian Union because of his girl issues, and he's still whinging about his Tal Shiar ex.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2014
    I'll let you in on a secret. I'm actually a Tovan Khev fan. He's my Romulan bro. :P

    I totally agree that the Dyson Sphere art is incredible. However I feel like it's a waste. The environment team went to all that effort only to snubbed because the content that was placed in there is junk. At most, people fly in there, grab their comm, and then leave. I don't see anyone sticking around doing the radiant missions that can be found all over the zones. Personally, once I finish up the Dyson rep, I don't ever go back to those zones. The most I do is go through the gate and then take the shuttle to the ground BZ. So as completely awesome as it all looks, there's nothing fun in there for me to do. I feel like it was all a colossal waste because of that. :/
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    lan451 wrote: »
    I'll let you in on a secret. I'm actually a Tovan Khev fan. He's my Romulan bro. :P

    I totally agree that the Dyson Sphere art is incredible. However I feel like it's a waste. The environment team went to all that effort only to snubbed because the content that was placed in there is junk. At most, people fly in there, grab their comm, and then leave. I don't see anyone sticking around doing the radiant missions that can be found all over the zones. Personally, once I finish up the Dyson rep, I don't ever go back to those zones. The most I do is go through the gate and then take the shuttle to the ground BZ. So as completely awesome as it all looks, there's nothing fun in there for me to do. I feel like it was all a colossal waste because of that. :/

    He's not bad, per se, just...the devs tried a liiiiiittle too hard with him.

    Point. Here's hoping that part of the announced expansion is a nice big boost to the Sphere space rewards.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited April 2014
    lan451 wrote: »
    I'll let you in on a secret. I'm actually a Tovan Khev fan. He's my Romulan bro. :P

    I totally agree that the Dyson Sphere art is incredible. However I feel like it's a waste. The environment team went to all that effort only to snubbed because the content that was placed in there is junk. At most, people fly in there, grab their comm, and then leave. I don't see anyone sticking around doing the radiant missions that can be found all over the zones. Personally, once I finish up the Dyson rep, I don't ever go back to those zones. The most I do is go through the gate and then take the shuttle to the ground BZ. So as completely awesome as it all looks, there's nothing fun in there for me to do. I feel like it was all a colossal waste because of that. :/
    It was more populated when the daily was to do a bunch of differnet missions before you for the commendation, with a decent mark and dil reward as well (in both space zones). And I actually had fun flying around in those and doing the various things there.

    When they changed it so that you just needed to do the one mission, the zone became what it is today.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited April 2014
    Hits:
    The Dyson battlezone. Easily the most fun ground missions/combat to be had and the reward payouts are pretty huge. Once you get to know what to do in there you can rake in tonnes of dilithium and marks in a short time.

    Step Between Stars. This is what STO should be about. There's some combat both on the ground and in space plus it actually has some story to it and it moves the main story arc along too. Too much STO content has no story to explain what the hell is going on in the situation (borg STFs i'm looking at you).

    Avenger Battlecruiser. Ok not technically S8 but it arrived after S7. Its refreshing to have a more combat orientated ship without having to play as an escort. Plus imo it fits in well with the background stories as the galaxy is clearly getting a lot more dangerous so ships like this make sense.

    Misses:

    Graphical bug/missing textures. This being the thing where all your icons vanish and the textures in games become solid coloured polygons. These only appeared (for most people i think) after S8 was released and the can be game breaking in some instances as the only fix is to quit and reload. There's been so many threads mentioning them but they still occur regularly.

    Dyson "space" zone. This area is really beautiful to fly round but it serves no purpose as there missions rewards there are TRIBBLE. Plus in the contested zone the whole invasion seems to have no logic to it with npcs spawning randomly all over the place and even the fights with the citadel ships seem to be poorly implemented (i mean would it hurt to put a marker on the npcs we have to kill?, its a big area to search when you don't know what group you should be targeting).

    No real Iconian story advances. Yes the last 2 FE expanded on them a great deal but i really hoped that the sphere might be filled with lots of little hints at what was going on. Sphere of Influence did quite well at giving off that sinister shadowy background plot vibe but then it just got forgotten by all the factions once jurrasic park opened up for business in the sphere.

    Looking foward to:

    ESD revamp. It might only be conmetic but the pictures don't look to do it justice and the current ESD it a bit basic looking. Hopefully it will make the place feel more like Star Trek.

    Undine. Looking forward to the new missions and rewards. Plus even though it's bound to be another rep grind the changes to the rep system will make it more bearable i think.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    Regarding the Contested Zone and the Voth Battlezone --

    The Voth Battlezone (ground) was a hit. It gave ground combat a much-needed shot in the arm and I love the territory control system at work. I think it has the right amount of difficulty without being too frustrating for newer players.

    But the atmospheric combat part of the Contested Zone is a big miss. I tried it, and it frankly sucks. Everyone spends their time on the ground, so the kind of cooperation needed to win at tower control just isn't there. The tower control reverts back too quickly for a small team to make any headway. I think you need a team of at least 10 players to have a good chance to control the zone, and probably more than that.

    I think the reason basically comes down to efficiency vs. reward.

    Ground can be completed efficiently if people are paying attention, and the rewards are very good. There is a good mix of objectives, which means everybody can participate.

    Not so with Atmospheric. It takes a lot of pew-pew to capture a tower, but that's about all it takes. The rewards aren't stellar and there are no secondary objectives. And because the level of participation isn't there, even if you did manage to control the zone you'd get spanked by the Voth fleets.


    Storming the Spire is another scenario that I tried and couldn't like. It seems like you have to be everywhere at once to succeed, and I haven't spent enough time on it to figure out a good strategy.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited April 2014
    Storming the Spire I also only did once. To me, it feels like something that would be good to do with a group of people you know, but not something I'd ever want to do in a random group.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2014
    I...I can't believe I didn't list the textures bug. I guess I've been dealing with it so long that it's just become ingrained into my STO experience. It feels like I've always had it. Ugh.

    I also agree with Storming the Spire. I played it a few times and wasn't impressed. The rewards are also too low. Same with Breach. Breach is a really sweet and fun map, but the time investment against the really low rewards for it makes it a bust IMO.
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    lan451 wrote: »
    I...I can't believe I didn't list the textures bug. I guess I've been dealing with it so long that it's just become ingrained into my STO experience. It feels like I've always had it. Ugh.

    I also agree with Storming the Spire. I played it a few times and wasn't impressed. The rewards are also too low. Same with Breach. Breach is a really sweet and fun map, but the time investment against the really low rewards for it makes it a bust IMO.

    Couldn't agree more. Breach is very, very fun, but the difficulty/reward ration makes it a pale competitor to the equally fun but more rewarding ground battlezone.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    HITS:

    Voth ground zone. An excellent reboot of the whole ground thing.

    Actually has given me a sound reason to look at ground kits. The ability to bring a small away team is also extremely welcome.

    FEs. Both of the FEs are good, VO work is among the best in the game and there's a sense of things moving in the background.

    Decent writing, some interesting new game mechanics, good rewards.

    Dyson Rep system. A far more friendly rep system than the others. Lots of innovation, the vast majority of whicvh works extremely well.


    MISSES:

    Dyson sphere space zones. Should have been a hit, indeed was a hit for a week or so before getting whacked upside the head by the Cryptic nerf bat.

    Utterly pointless move on Cryptics part, creating an innovative space zone then nerfing the rewards so badly that virtually nobody uses it.

    P2W power creep. Its all fine and dandy to say you're tackling power creep, but only nerfing the bits of it you can get for free is cowardly.

    If Cryptic are serious about getting to grips with this issue, then some people who paid money for stuff have got to be upset....and they need to suck it up.

    Grindaversary. Oh god.

    This decision was such a huge miss that it actually went back over things Cryptic had got right and turned them into misses.

    Everything about this was handled wrong. From Brans condescending treatment of the early leak (naww, it'll be alright once its officially announced, trust me.....), to the design where grind or pay got turned into grind AND pay, to the appalingly lazy Q game recycled from an utterly different event with virtually no changes, to the deafening silence from any Cryptic or PWE employee regarding any of the justifiable concerns, to the way it broke the established meta rhythm of the game.

    Utterly dreadful in conception, execution and response.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    lan451 wrote: »
    I think it's unfair to list Arc. That's something that PWE is doing to all of their games and isn't specifically STO related.

    It's still no less of a forced suppository to STO players. We have to deal with (or find ways around) it, it's fair to list it. -shrug-
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited April 2014
    Hits:
    Solonae Space Zone: When this first launched, it had awesome rewards and a multitude of small 5 to 10 min missions that had provided some good side story.

    Solonae Ground Zone: This was a nice refreshing ground pve. It was fun and the replayability was high where I did I feel the grind as much as before.

    New Armor Set: This is by far the best looking armor set. It is so alien and you didn't have to do an large grind to get the added visuals.

    Dyson Sphere Rep: It was the best planned out of the new reps. While grinding it, it did not feel like a job and of course, the Rep Sponsor tokens that premiered, thank you.

    Both Missions: They were the best so far. They were long enough to tell their story, but short enough where you felt like it was never going to end.

    Missses:
    Space Zone Nerf- WTF, that's all I got to say.

    Solonae Zone: It was not finished. There were buggy annoying missions and a whole section was not even done. Its still not done. The Voth Contested Zone should have been a Voth-POV zone or at least show us what they were doing or their side of the story, but its not being used as the Undine Zone. That should have been centered in the Jenolan Sphere, maybe even have touted the two seasons as day and night.

    New Grinds: These new grinds were introduced after the new XP came into picture.
    a. Anniversary Grind - this was a very ill-planned event. Due to the narrow-mindedness of this grind, it produced the worst kind of player and with very little response from the Devs gave a grim picture of this event, which should have a celebration of STO's Fourth Year.
    b. Mirror Invasion Grind - It was a good update, but terrible reward for the what the grind was. off the bat, it appeared to foster teamwork except it left out the tac side and the you can win despite losing everything gameplay destroyed the teamwork element. When they up the rift count, the grind became an even more grind just to play. Besides the fact, that it was forcing you to play for about 15 minutes, which meant that you have more than 3 characters, it became a time grind.

    Removal of the Daily Events: While on the outside and explanation of the removal was understandable, the way the new system was implemented was not of every other weekend. Not only does the event weekend get sidestepped by any grind events, it was more of a kick in the face to non-US players.

    Dyson Science Ships- With such a push for more story in STO, we get ships that the forefront of what the new Season, that these ships have very little back story and due to the Devs thinking all of STO happens in a year, that these things were built in a matter of days possibly weeks, especially by a faction that was newly formed (in STO story) to have the materials and manpower to build an experimental ship.

    Rep Rewards- Why were they not implemented within the first month of release. The Dev's knew exactly how long Tier V should have been completed, but we didn't get those rewards until a month and half later.

    Upcoming Notes:
    With the pending release of Season 9, we have the Undine Rep, the Undine recycled Dyson Zone and of the new reformatted Terrasphere, with ESD version 3.

    Given the comments of the new XP, I am dreading that Rep Grind, what was fun in Dyson is probably going to be a new job for Undine. They are recycling old and unfinished content and pushing it as new content.

    While new ESD looks good, there are other areas of the game that needs work, and a new front door will not bring in the mass amount of new players nor get former players to come back and stay (more like a new visit and go type of thing). If this new rep is like any of the other newer reps but longer with poorly executed planning, I imagine that a lot of alts will get put back on the shelf and game exhaustion might take a toll. Personally, I just log in to process the dilthium and then leave because I have STO exhaustion.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    eldarion79 wrote: »




    Removal of the Daily Events: While on the outside and explanation of the removal was understandable, the way the new system was implemented was not of every other weekend. Not only does the event weekend get sidestepped by any grind events, it was more of a kick in the face to non-US players.



    I'd forgotten about that.

    While I can see an argument for reforming the old system, this semi random, every other weekend thing is not even close to a viable replacement.

    If they'd stick to a known schedule, that'd help.

    If it was every weekend, that'd help too.

    But, as things stand, a lot was taken away, something was promised back and we're still waiting.
  • thestargazethestargaze Member Posts: 1,020 Arc User
    edited April 2014
    bluegeek wrote: »
    Regarding the Contested Zone and the Voth Battlezone --

    The Voth Battlezone (ground) was a hit. It gave ground combat a much-needed shot in the arm and I love the territory control system at work. I think it has the right amount of difficulty without being too frustrating for newer players.

    But the atmospheric combat part of the Contested Zone is a big miss. I tried it, and it frankly sucks. Everyone spends their time on the ground, so the kind of cooperation needed to win at tower control just isn't there. The tower control reverts back too quickly for a small team to make any headway. I think you need a team of at least 10 players to have a good chance to control the zone, and probably more than that.

    I think the reason basically comes down to efficiency vs. reward.

    Ground can be completed efficiently if people are paying attention, and the rewards are very good. There is a good mix of objectives, which means everybody can participate.

    Not so with Atmospheric. It takes a lot of pew-pew to capture a tower, but that's about all it takes. The rewards aren't stellar and there are no secondary objectives. And because the level of participation isn't there, even if you did manage to control the zone you'd get spanked by the Voth fleets.


    Storming the Spire is another scenario that I tried and couldn't like. It seems like you have to be everywhere at once to succeed, and I haven't spent enough time on it to figure out a good strategy.

    You know even if the rewards would improve for space Spire I am not sure I would do the space zone thing. Its visually nice .... but there is something missing here. I guess I just don't get the idea.

    I do like the ground battle zone (I always like ground).. but after a few rounds I tend to get tired of it. I am still not at tier 5 for the voth reputation.. close but still not there.
  • megatronis1megatronis1 Member Posts: 67 Arc User
    edited April 2014
    worffan101 wrote: »
    Hits:

    --Step Between Stars. God, this is an awesome, beautiful mission with replay awards that are totally worth it and a really nice elite-level set as end rewards.

    --Battlezone. For all of the bugs and leechers, a beautiful zone with a really nice hybrid TOS/DS9 feel (fighting a war against laser dinosaurs, what could be more awesome?), and comes with the best dil farming apparatus in the game. Challenging without being impossible, very fun.

    --Tuvok's voiceover. He was in top form. Very nice job.

    --Loadout slots, quick equip, and inventory/bank increases. These are all welcome additions.

    --KDF and Fed early-mission revamps. These are really nice (even if Blood of the Empire still uses the wrong maps...), and the new Fed tutorial is just a ton of fun.

    --Dyson rep and its new metrics and shinies. Very nice streamlining of the rep system!

    --Winter event. God, I love the Breen ships. Although, the Winter Chef and the epohh girl drove me insane; I ended up muting the zone.

    --CaptainSmirk and LaughingTrendy. Although I miss my BranFlakes, Smirk is wicked awesome and Trendy is hilarious.

    Meh stuff:

    --Sphere space zones. Beautiful as all get-out, but the rewards are pants.

    --Anniversary event. Dyson ships are made of win, but...the grind&pay thing really induced extreme rage in a lot of people. I understand the devs' logic, it just seems...bad, especially in the light of PWE's rage-inducing moves like pushing a bad Steam ripoff on us and wrecking the website.

    --Sphere of Influence. Worf was cool, but his performance felt flat, and the mission is frankly interminable. Also, the Obelisk carrier is really hard to use right and even then tends to not work very well. Plus, every fresh level 50 who got his hands on a free Obelisk immediately ran out and took it into an elite Borg STF in factory condition. Which resulted in several very bad ISE runs for certain people.

    --Mirror invasion. Cool, nice rewards, but crashed the game for a lot of people the first day and attracts the WORST TEAMS EVER. Including people who openly state that they're going to just do whatever...even when they're in a cruiser. And people who call power...when they're in sci ships. :confused::rolleyes:

    Misses (NOTE that these are NOT strictly STO related. I blame PWE for these fails, not Cryptic, the STO devs, or anyone on the Cryptic team):

    --Legacy pack giveaway. Openly valued social media addicts over people who actually play the game. Just a nonsensical move, all in all.

    --ARC bribes. I don't really care about the uniform, and I ended up skipping the shuttle and lobi because it was laughably pathetic.

    --ARC in general (although this is not really a season 8 thing, it's been pushed pretty hard during this time). It's a bad ripoff of Steam without any of Steam's benefits, looks ugly as sin, trashed my computer when I tried it, and actively detracts from my game experience by hogging my computer's resources to show me pictures of animated cleavage. Epic fail.

    UPCOMING STUFF:

    --Undine revamp: Critical hit. I support this all the way.

    --Reputation revamp: Hit. I like, but the BNP "nerf" is of debatable benefit.

    --Reputation traits system: Miss. It's a good idea on the surface, but it's going to nerf the heck out of a lot of elites and encourage min-maxing over smart piloting and teamwork.

    --Kit revamp: Critical hit. We've been waiting for this for a loooooooooooong time.

    --First Contact Day event (yes, part of s8, but not out yet): Critical hit, IMHO, but the average rating is probably just a hit. I love the fact that we're getting some nice, short, relaxing missions, and some cool cosmetic stuff. Takes the edge off the grind nicely.

    --Undine space battlezone: Meh. I'm probably going to be skipping the Undine rep at least at first, so I'm not as interested in this, and Voth battlezone is still my dil farming fave. But I'm sure that there's plenty of people who will enjoy it.

    --End to the Fed-KDF war: Critical hit with a Borg supertorp instakill. I've been asking for this since I started the game. Thank you, Cryptic! This is made of pure awesome!

    So that's my personal thoughts. Anyone else?




    I'd like to see them give the rep systems a bit of a break. At the very least make the winter and summer events more fun by not attaching a grind to everything, cause it gets tiresome after a while I really felt this with the anniversary episode. While it was amazing work put into it, after a while it just got boring.

    Bring back the anniversary missions that are more fun like the ones for the oddy and bortasq.
  • gerudongerudon Member Posts: 0 Arc User
    edited April 2014
    A would agree to a lot of what people dais here:

    - The ground bz is surprisingly fun, even though it feels like 50% of the players are AFK and just standing around in the command center

    - The space PvE content on the other hand is a disaster. Storming the Spire is just a a wrong concept right from the start and IMHO not really salvageable without a major revamp (that will never come anyway). Escort missions are almost always TRIBBLE in any game, but building an STF around that is just...what was Cryptic thinking? The Breach could be a decent STF with a few adjustments. The main problem here is of course the reward. I also don't know, why this isn't adjusted. It takes a developer like 5 minutes to change a few numbers, I bet. The game needs more PvE content so badly, but instead of patching what is there, Cryptic just ignores it, so another PvE event exist, that clutters the list, without ever being played by more than 10 people at a time.

    - The enemy design of the Voth was pretty meh for the most part. On the ground they had a couple of really bad abilities that enemies shouldn't have. Giving them a selfrez that can't be stopped or interrupted is just bad gamedesign, period. Almost as idiotic are these mechs that get called upon by Voth that are already dead. What is even the hell?

    - The ships of the Voth were for the most part decent, but immun shields are always a problem. Making enemies just immune to anything the players can do is kinda stupid, but at least it was only on one side of the ships. It generally just felt like it was stalling the inevitable and therefore felt really boring and annoying for me.

    For S9 I hope that the BZ becomes as enjoyable as the one from S9, the game REALLY needs more PVE content desperately.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    I'd like to see them give the rep systems a bit of a break. At the very least make the winter and summer events more fun by not attaching a grind to everything, cause it gets tiresome after a while I really felt this with the anniversary episode. While it was amazing work put into it, after a while it just got boring.

    Bring back the anniversary missions that are more fun like the ones for the oddy and bortasq.

    I'd like to see some imagination brought to the table.

    Not every grind has to follow the same pattern, or give the same type of rewards, or be filled by the same type of inputs.

    I'd love a rep system that was less about a specific foe and more about some aspect of the game....say trading.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    gerudon wrote: »
    - The ships of the Voth were for the most part decent, but immun shields are always a problem. Making enemies just immune to anything the players can do is kinda stupid, but at least it was only on one side of the ships. It generally just felt like it was stalling the inevitable and therefore felt really boring and annoying for me.

    Granted. But on the other hand, you don't see anybody successfully trying to stay in one spot and pew-pew them. Now when you're getting ready to lay the smackdown, you have to actually maneuver to make sure it lands.

    Might or might not be a cheesy game mechanic, but it's certainly effective.
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    bluegeek wrote: »
    Granted. But on the other hand, you don't see anybody successfully trying to stay in one spot and pew-pew them. Now when you're getting ready to lay the smackdown, you have to actually maneuver to make sure it lands.

    Might or might not be a cheesy game mechanic, but it's certainly effective.

    I agree with this.

    Cheesy mechanic or not (I kind of think so myself), it really encourages cooperation and skillful flying, which I support wholeheartedly.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited April 2014
    I have loved most aspects of season 8, and the things that dissapointed me somewhat (such as the dyson space zone nerf), have largely been able to live with.
    The ground battlezone however actually got me playing (and enjoying) ground as a space player mostly, I don't need to invest heavily in my toon build to excel there with the right gear and boffs.
    I also know many won't agree but I love the dyson ships, they add a new dimension to space science play and I welcomed it for my sci toon.
    The only thing that to be honest is really starting to cut deep and really frustrate me is that CURSEd graphics bug. Many of you will know this, and often I have to reload the game 5 or six times a day and its really starting to get to me now, it ruins allot for me. It interrupts my gameplay, my conversation, my immersion,my gaming flow and thus my whole experience at times.
    This more than anything is what has "bugged" me about season 8.
    Otherwise a slight buff (not as much as before) to the space rewards in the sphere and one or two bug fixes to the bround BZ and the loadout system and I would be happy, but that's just me.
    I don't count the anniversary event, or other such events as theyr not really part of long the long term aspect of the game in terms of this seasons introduced content.
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