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kits season 9

r24681012r24681012 Member Posts: 173 Arc User
i have read the blog and tested the kits on tribble i have to say i am disappointed with what they have done with kits ok there are some positives you can more or less customize your kit they way you want my problem is why do the kit modules cost ec and the add ons cost dil i know cyptic need to make money but i would prefer them to stay as they are what do you guys think
Post edited by r24681012 on

Comments

  • shadow88030shadow88030 Member Posts: 0 Arc User
    edited April 2014
    If you don't like those kits, allow me to recommend a writing and grammar kit. Periods and commas rule as player powers, trust me.
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited April 2014
    I'm sorry, I didn't understand that without proper grammar. And don't bother calling me a grammar TRIBBLE, I consider that a compliment.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2014
    It would depend entirely on the cost.

    I mean EC is really easy to come by. 15/20 mins in a foundry farming mission and you have at least 500k minimum. That sum can easily be much higher if the loot fairy likes you that day.

    As for dil. Meh, I'm used to all the endgame toys needing dil. Space and ground sets have needed it for a long time so I'm not surprised I'll need some for kits too. As long as the costs are reasonable I won't mind - I'm the kind of player that specs into a single kit anyway so it'll be a one off cost.

    Cryptic has far better means to pay the bills than kits, so I'm not worried about that either. All in all I think any reasonable cost is justified for more customisation options - both function and look.
  • r24681012r24681012 Member Posts: 173 Arc User
    edited April 2014
    look some people are not good a Grammer so get over it some people have learning difficulties you can read what is says so just answer the question if not don.t comment
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited April 2014
    Writing aside, I like the changes.

    I have never found the Perfect kit for me. The current kits focussed too much one one thing or another that I want. Now I can make my own balanced mix. And since I tend to play balanced instead of overspecced, I am not complaining at all.

    Yes, it will take some time to get the pieces you want. But the fun thing is, you can collect them outside of ground combat. You can just do some STF runs, grab the pieces you want and go back to ground.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2014
    Dude... The ONLY reason Cryptic revamps things, is so that they can make some money off it.

    Why do you think they havn't vamped crafting yet? Or exploration?

    They need to find ways to moneytize it first.
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  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited April 2014
    I get the feeling that the dilithium panic strikes again. Sure you'll need dilithium but it isn't like it's a challenge to make. Don't forget people, MMOs usually want you to grind to some extend to get the goodies you want... granted, STO is massive on grind but imagine if you'd get everything in 1 day, wouldn't be much use in continuing to play unless you'd like to go sit on ESD or First City and look all awesome-y?

    Just give it a chance, we'll see what happens when it comes out and if it is outrageous in cost, if there's enough of us filing a constructive complaint, I'm sure it'll get fixed eventually.
  • decroniadecronia Member Posts: 0 Arc User
    edited April 2014
    r24681012 wrote: »
    I have read the blog and tested the kits on tribble i have to say i am disappointed with what they have done with kits. Ok there are some positives you can more or less customize your kit they way you want.

    My problem is why do the kit modules cost ec and the add ons cost dil? I know cyptic need to make money but I would prefer them to stay as they are. What do you guys think?

    Does that make it easier to read? :rolleyes:

    Now on topic.

    I am liking the idea of the changes, I will wait until I get to fiddle about with them in game before making a final judgement. I did find the ones we have a tad restrictive, and on some I would use one or two items but the rest never got touched. This way I can make one more useful to me.
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