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Exotic Damage, Conservation of Energy and Particle Weapons.

meldrithpwmeldrithpw Member Posts: 360 Arc User
I generated a Reman Sci alt the other day and she has the trait: Conservation of Energy. This got me to looking for ways to really use that trait, but as with my search for gravimetric weapons, there seem to be no weapons (other than the Hargh’peng) which take advantage of this trait bonus. On the character page, the trait description explains that it increases the damage of anything that takes advantage of starship particle generators.

Before you all get all over me about it, yes, I know that this is primarily designed to boost the effects of sci skills like gravity well and photonic pulse. But what I’d like to point out is that there are already weapons which are particle based—Tetryon and anti-proton for example, but which aren’t for some reason effected by starship particle generators.

I guess what I’m trying to say is that if starship particle generators aren’t even going to effect weapons in the ‘special’ or ‘other’ categories, then we need to introduce a new radiation category of weapons (using the Hargh’peng as a template) that will be effected by it.

In every single Star Trek series the federation has come across races which make use of these 'unscrupulous' weapons—most of them pre or early warp civilizations. So we're not talking advanced technology, and there are far more low tech civs out there than high tech, so where are the weapons?

Let's face it, there are many, many races out there that aren't bound by the Federation's moral code.
Post edited by Unknown User on

Comments

  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    meldrithpw wrote: »
    Let's face it, there are many, many races out there that aren't bound by the Federation's moral code.

    This statement might have more impact if STO's version of the Federation were bound by the Federation's moral code. :P
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited April 2014
    Actually most of the STO energy weapons are particle-based.

    In fact, most of them aren't energy weapons at all. Plasma, for example, seems to just be a forced plasma beam. Plasma is not energy. It's matter. Phasers are nadion particle hoses. I think disruptors are similar. Not sure how polaron weapons work, but presumably they're particle beams as well.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited April 2014
    This is one big request for power creep. Tying energy weapons into particle generators? I'll know exactly which console every ship is going to run.

    And as said by kestrellius: all weapons are particle based. Polarons are particles, otherwise they could not keep a wound open like in DS9.

    So no thank you. Keep science stuff science. The game is already too damage-focussed as it is (except for Mirror, that was a good designed mission)
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    The Dyson Grav Torp benefits from it, I believe.
  • gerudongerudon Member Posts: 0 Arc User
    edited April 2014
    This statement might have more impact if STO's version of the Federation were bound by the Federation's moral code. :P
    STO just follows the shows too much. :rolleyes:
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    Might I suggest the gravimetric torpedo and the universal console isometric charge, both are highly destructive and effective.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    ruinsfate wrote: »
    The Dyson Grav Torp benefits from it, I believe.

    Outside of Energy Weapons, everything else that has Sci-based damage effect uses Particle Generators Skill.

    Tykien's Rift, Gravity Well, Plasma DOTS (explains why Romulan equipment tends to favor Particle Gens). The Dyson Grav Torp rift is heavily based off of Particle Gens... this is what allows you to rip ships apart in PVE without punching through shields but the rift procs.

    Now, pull / repel effects are determined by Gravity Generators Skill. Again, Dyson Grav Torp rift does have a pull effect... Gravity Generators Skill strength is what pulls targets towards the center of the rift.

    Though Sci Captains have "Conservation of Energy" trait, remember that TAC Captains are still the kings of doing damage with Sci based stuff. Read up the descriptors for Attack Patterns Alpha & Omega. They boost all damage, which includes Science abilities and effects. For example, a TAC Captain with high Aux Power, high Particle Generators Skill, Feedback Pulse 3 and running TAC buffs like APA... is something you do NOT want to shoot at, esp. an Alpha Striker.
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  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited April 2014
    Outside of Energy Weapons, everything else that has Sci-based damage effect uses Particle Generators Skill.
    Plasma DOTS (explains why Romulan equipment tends to favor Particle Gens).
    Are you certain about that?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    stumpfgobs wrote: »
    Are you certain about that?

    Certain enough that I posted about it? Or should I do the homework for you?
    XzRTofz.gif
  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    Is it possible that this game, like every other MMO out there needs every "class" type to have it's own skill tree? I know this isn't going to happen, and if it did it would take a complete overhaul of the foundation systems, and everyone would scream doom, but I would think that an Engineer would come up with an alternative way to boosting say weapon strength than a Science captain. Tactical.....I wouldn't think they would be using skills that boost weapon damage much at all, but more strategies, and attack patterns to boost their effectiveness in battle. Maybe this will actually be taken into consideration for STO 2 if that ever was realistic.
    http://www.youtube.com/watch?NR=1&v=TREQGl54BU8&feature=endscreen
    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited April 2014
    Certain enough that I posted about it? Or should I do the homework for you?

    Somehow i thought you were refering to plasma dots as in the dot caused by plasma torpedos for example. While those are actualy plasma dots, particle generators do not effect them and neither did you refer to them. All good.:P
  • simeion1simeion1 Member Posts: 898 Arc User
    edited April 2014
    He is right. Most abilities that a science power does is based off particle gen skill. Although drain abilities like charged particle burst and tachyon beam run off flow cap. Also particle gen will effect tractor beam, repuslors, and warp plasma.
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