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spacebar.txt question

fhbradleyfhbradley Member Posts: 53 Arc User
edited April 2014 in The Academy

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    Not sure how he implemented this, and too lazy to look it up, but it may not be super-easy. The "Fire Torpedoes" command fires both torpedoes and mines, I believe, and so does the fire all. You would probably need to bind each weapons seperately, and than you might need more than one row for your abilities.
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  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited April 2014
    fhbradley wrote: »
    Is it possible to take out mines from pressing spacebar when using the spacebar.txt from the Hilbert Guide?

    Many thanks in advance for any help!

    Just make a separate new row for keybinds, and put mines on it.


    WhateverButton "$$+trayExecBytray 4 1"
    Where 4 is current number of column you want to assign, and 1 is number of row in that column form 0-9

    Edi: here are couple of examples for you:

    m "$$+trayExecBytray 4 0"
    key m triggers column 4, row 0

    Rbutton "$$+trayExecBytray 7 0$$+trayexecbytray 7 1"
    right mouse button triggers two columns, 1 press on mouse triggers column 7 row 0, second press on mouse triggers column 7 row 1

    Wheelplus "GenSendMessage HUD_Root FireAll$$+trayExecBytray 6 5"
    Scrolling mouse wheel up fires all weapons and torp, mines a triggers column 6 row 5
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