I was watching some YouTube videos to gain some knowledge about STO and noticed a difference in shield capacity for the exact same shield in two different videos. The shield in question is the adapted MACO, on one video it showed the advanced MACO shield with 9K capacity and on another it had 12k. How is this possible? Note: these different amounts are in reference to what is displayed on the tooltip when you hover over the items icon.
The main difference i noticed between the two were a few things and I will list them:
The 12K shield was for a Voth Palisade on a science character with the 3 piece MACO set bonus, which doesn't say anything about a shield bonus.
The 9k shield was for an Obelisk Advanced Carrier on an engineer character with no MACO set bonus.
Is there something related to class that affects shield capacity or something on one of the ships that would affect it? I know that science consoles only affect your final shield amounts under the defense tab. Any help would be greatly appreciated.
Below I have given the links of these two videos:
12k shield video
@22:22:
https://www.youtube.com/watch?v=G2sc2bDnP3E&list=UUn4zU6WXABPUvmUOpluwbTw
9k shield video
@19:40:
https://www.youtube.com/watch?v=u8B-qDyZJPc&list=UUn4zU6WXABPUvmUOpluwbTw
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Comments
http://sto.gamepedia.com/Console_-_Science_-_Field_Generator
Anyway, want to know more? Here is some reading:
http://sto.gamepedia.com/Guide:_Shields
There are skills and reputation traits that boost shields.
Oh yeah, forgot, science ships get extra shields capacity.
Sorry
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Yeah, didn't appear to be any Field Gens - and - it's the same character in both, so the skills are likely the same...so you'd be looking at the AObelisk's 1.1 shield mod vs. the Palisade's 1.45 shield mod.
The Obelisk Advanced Carrier has a shield modifier of 1.1.
The shield modifier changes the base shield capacity. Escorts are usually below 1 and raiders are frequently around 0.8. Science vessels usually have the highest shields. Cruisers have hull and escorts have turn. That is the trade off.
Items like the Field Generator or the shield systems in the skill tree or rep bonuses are applied after the base value.
http://i.imgur.com/jsxDYaU.png
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Skills/Items are base additives while the Shield Mod is a straight multiplicative modifier. Whether you apply the Shield Mod first or last, it's doing the same thing. Folks just need to keep in mind that things like Field Gens add a percentage of the base amount - they don't keep adding. Kind of like Tac consoles and Weapon Power for Energy Weapons.
For example, the Solanae shield is ~6241 capacity. (Not sure why it lists it as 120% of that on the hover tooltip for the shield on seven toons, mind you.)
If you're just looking at Shield Systems and the Shield Modifier, all of the following are the same given 99 skill and a 1.2 shield mod.
((6241 * 1.3) * 1.2) = 9736
((6241 * 1.2) * 1.3) = 9736
(6241 * (1.2 * 1.3)) = 9736
Add in +20% Field Gen...
Base: 6241
+99 Shield Systems: +(6241 * 0.3) = +1872.3 = 8113.3
+20% FG: +(6241 * 0.2) = +1248.2 = 9361.5
&1.2 Shield Mod: *1.2 = 11233.8
Base: 6241
&1.2 Shield Mod: *1.2 = 7489.2
+99 Shield Systems: +(7489.2 * 0.3) = +2246.76 = 9735.96
+20% FG: +(7489.2 * 0.2) = +1497.84 = 11233.8
Add in a second +20% Field Gen...
Base: 6241
+99 Shield Systems: +(6241 * 0.3) = +1872.3 = 8113.3
+20% FG: +(6241 * 0.2) = +1248.2 = 9361.5
+20% FG: +(6241 * 0.2) = +1248.2 = 10609.7
&1.2 Shield Mod: *1.2 = 12731.64
Base: 6241
&1.2 Shield Mod: *1.2 = 7489.2
+99 Shield Systems: +(7489.2 * 0.3) = +2246.76 = 9735.96
+20% FG: +(7489.2 * 0.2) = +1497.84 = 11233.8
+20% FG: +(7489.2 * 0.2) = +1497.84 = 12731.64
Doesn't matter if the Shield Mod is applied first, last, or to each component individually - what's important is to keep in mind that the skills, field gens, add a base amount - they don't keep simply adding and adding.
Like with the two ships in question from the OP...
Advanced Obelisk (1.1 Shield Mod): 9274.6
Palisade (1.45 Shield Mod): 12225.7
9274.6 / 1.1 = 8431.4545454545454545454545454545
12225.7 / 1.45 = 8431.5172413793103448275862068966
Yes be the op was talking about the base value in the item tool tip. The math itself was not as important as defining which values show up where. Refering to the tool tip values as the base value is just a bad habit.