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I like the MU event but...

dracounguisdracounguis Member Posts: 5,358 Arc User
damn I'm glad I got through 14 days of it! Did it on 6 toons for a total of 84 times and only about 10% of the runs were not pathetic.
  • Afkers
  • Sci-ships not closing rifts
  • Cruisers not powering up the station
  • Absolutely no teamwork whatsoever
I would beg people to cover me in my Sci-ship so I could close rifts fast. I would beg sci-ships to close rifts while I aggroed everything in sight. I just don't understand why people wouldn't want to make the run easy by just a little bit of teamwork! 90% of the players just seem to want to blow TRIBBLE up and ignore anything else. Thank you Cryptic for making this event un-failable!

Ok, that's my rant. :D
Post edited by Unknown User on
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Comments

  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited March 2014
    Part of the reason I think we got AFKers is because it's not able to be failed.

    And been in some where I'm the only escort but also the only one trying to close rifts and power the nodes. Some just think it's a pew-pew map.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited March 2014
    Some just think it's a pew-pew map.

    ...like pretty much the rest of the game? ALL you have to do to win in this game is kill everything that can be targeted. Can't blame the n00bs for assuming MU is the same. It pretty much is, with the closing rifts thing as an addition.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • dukhattdukhatt Member Posts: 236 Arc User
    edited March 2014
    damn I'm glad I got through 14 days of it! Did it on 6 toons for a total of 84 times and only about 10% of the runs were not pathetic.
    • Afkers
    • Sci-ships not closing rifts
    • Cruisers not powering up the station
    • Absolutely no teamwork whatsoever
    I would beg people to cover me in my Sci-ship so I could close rifts fast. I would beg sci-ships to close rifts while I aggroed everything in sight. I just don't understand why people wouldn't want to make the run easy by just a little bit of teamwork! 90% of the players just seem to want to blow TRIBBLE up and ignore anything else. Thank you Cryptic for making this event un-failable!

    Ok, that's my rant. :D

    God!
    84 times ?!
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Who are the noobs though... those of us that think we should have to play... or the "noobs".

    They seem to have figured out the mission is boring as sin... all they have to do is hang out and watch the timer count down. Same reward get it done and over with and move the heck on to something that is perhaps fun... Frankly though all the newish content in STO is the same. Boring can't be failed... can't be won. No point in being there accept to progress your time gated "reward".

    They (the devs) have been upset we have been going to fast since the STF days. They have done everything from adding 60s briefings to adding stupid long timed missions that can't be sped up by doing well.. and can't really be lost either. Its no wonder people just flip there televisions on and do something else while waiting for the timer to run out.

    Blame Cryptics content not people that have woken up. :)

    There is however a Fix that would work 100% of the time and they could remove the stupid timers from almost every mission at the same time... and at least never give us a new map with a set time limit.

    1) Start tracking player data... data like Total DPS... amount of CC used... Amount of Healing... Time completion score... Kills to Death ratio. Ect Ect....
    Keep an average for every player globaly for all PvE and one specific to each map we play.

    2) Remove the idea of Normal and E modes for every map.... Create 3-8 levels of difficulty for every map. (have the que only show ONE option for each map type)

    3) Use the players PvE Global Score + Specific Map score to assign a Map score for that player.

    4) When the que creates a map... take the average score from all 5 teammates... and Start the right difficulty level for that group of players.

    This way NO one ques for a map harder then they can handle... and no one gets to walk in with Super DPS ships and walk out 2 min later either. Cryptic can tune it so that everyone spends the time in the mission they want them to. (just put the best players in harder mode maps) No one COULD AFK in this system... those that do would also be instantly noticed by Cryptics Scoring system. They could every few weeks Watch (yes they have the ability to watch you play server side) the people with really really low average scores. If they are found to be AFKing they can employee a simple 3 strikes and your out rules After 2 warrnings if they aren't getting it ban them from all PvE maps for a week. IF that doesn't solve the games AFK issues I would be pretty shocked.

    It would also mostly solve the games PVE power Creep issues... the better you do the harder the missions are for you... the weaker you are the easier the content.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    And been in some where I'm the only escort but also the only one trying to close rifts and power the nodes. Some just think it's a pew-pew map.

    There are times, though, where I've been forced to abandon trying to complete objectives simply because my teammates have let a mob of rifts open unattended, so then I have to take out the trash while praying that someone will come and notice that I've got the ships aggroed to me and they should clear the rifts.

    It's not like I can try the other way around.
  • jslynjslyn Member Posts: 1,791 Arc User
    edited March 2014
    I would beg people to cover me in my Sci-ship so I could close rifts fast. I would beg sci-ships to close rifts while I aggroed everything in sight. I just don't understand why people wouldn't want to make the run easy by just a little bit of teamwork! 90% of the players just seem to want to blow TRIBBLE up and ignore anything else. Thank you Cryptic for making this event un-failable!



    I wish I could get some cover when I am trying to close rifts. I have to rely on Photonic Fleet to distract the enemy.

    And of course I can only do so much when each rift closed opens three more. :rolleyes:
  • sonulinu2sonulinu2 Member Posts: 0 Arc User
    edited March 2014
    Thanks for making this thread. I thought it was just me.

    Sometimes the team works together and, not surprisingly, we do well. Other times, it's just like OP said. Of course it happens in pugs only but my STO hours have been random recently due to RL and it's just faster to hit the pug option then form a private.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    Rifts, rifts as far as the eye can see.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited March 2014
    So easy to blame the sci and engie ships for not closing rifts and activating power while the tacs go bull**** around and make the other ships do both the tac job of clearing a path AND their own.

    Almost all of my missions my teammates are nowhere to be seen, and I'm fighting off 3-5 ships so I can close one rift.

    Then they have the audacity to go "wtf why aren't you closing rifts?"


    HARD TO DO THAT WHILE I'M GETTING SHOT AT!

    Do your ****ing job! It's not hard, you just hit the space bar over and over!
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    Well, I am glad I am almost done. I have 2 toons, but I only do the rep missions on my Fed toon. My KDF toon is only a secondary game for now.

    I believe I have 12 of those "thingies" for my Fed toon, but I am currently sick and do not feel like playing the game. Hopefully, I can gather up the strength to do 2 more runs before 4/3/2014, though I heard Cryptic decided to extend the window due to outages.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2014
    So easy to blame the sci and engie ships for not closing rifts and activating power while the tacs go bull**** around and make the other ships do both the tac job of clearing a path AND their own.

    True, but many times I'd see a Sci-ship go buzzing past to activate a power station and leave my carrier/cruiser/non-sci fighting off 3 rifts of ships. I had aggro on all and if the sci-guy had stopped for 15 seconds to close em, I could have finished up and moved on instead of fighting the same 3 rifts for the entire time or fleeing for someplace less crowded with MUs
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    Oh...

    I dislike the MU invasion mission.

    The only thing I do is fly around and close rifts and activate the power satellites. I only fire my weapons at the very end of the game, or if I see someone else trying to close a rift but is being fired upon. I fire at the attackers hoping to draw their attention that way the other person can get back to closing the rift.

    If am too sick to play the game before the MU event is over, then that's fine. I am sick of that mission anyway.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    skollulfr wrote: »
    they still completly failed incentivisation.
    even you have fallen for it in this description to a degree. truth of the matter is that escorts where the best ships to do the closing and powering of collectors due to their speed and agility bonuses.

    the added failure of trying to force the trinity dross, was people saying,
    "im a cruiser, rifts arent MY job"
    and others going,
    "im a sci, collectors arent MY job".

    and its literally falls apart when you see a full team of rom bickering over one type of ship not being there.

    nice to see cryptic experimenting, not so nice seeing them forcing old trinity systems.
    I wouldn't say "forcing", any ship can do any role. Bickering over which role to play is like bickering over who gets to guard Kang....
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    My character Tsin'xing
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    I would never afk a mission, but with this one I can completely understand why someone would, at least for the first bit. If you don't care about the marks you receive (which a lot of people don't) the end is the only important bit.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
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  • legetdumarlegetdumar Member Posts: 263
    edited March 2014
    Only grinded for 3 toons, but man am I glad it's over! Only ran into one confirmed AFKer though...I let the Mirror ships feed on him/her, lucky I suppose.
    Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited March 2014
    I don't like the changes they made to the event during the last patch. Before it felt like you could 'win' the event if you had a good enough team to close all the rifts.

    Now it just goes on forever. Even if the team is paired up closing rifts they always seem to come back too fast and too close together, spamming their AOE attacks.

    Most of the pugs I've been in we either closed 30+ rifts but the station got clobbered regardless, or we'd ignore most of the rifts (10ish closed) and just defend the station. Still don't know which one was more profitable.

    I've read the interruptible interactions were to increase the need for tanks pulling aggro. I just can't see it working here. When 5 rifts spawn within 10-15k and they're all spawning stuff at different rates, a tank might just not be able to draw all their fire immediately, causing the rift closer to get hammered as soon as new ships come out. Even if the tank could somehow pull all the fire instantly, AOE attacks instantly negate any usefulness the tank has.

    I didn't mind the event before, at least it had a pseudo goal (close all the rifts before the time runs out). Now it feels like no mater what you do you'll be screwed.
  • legetdumarlegetdumar Member Posts: 263
    edited March 2014
    j0hn41 wrote: »
    I don't like the changes they made to the event during the last patch. Before it felt like you could 'win' the event if you had a good enough team to close all the rifts.

    Now it just goes on forever. Even if the team is paired up closing rifts they always seem to come back too fast and too close together, spamming their AOE attacks.

    Most of the pugs I've been in we either closed 30+ rifts but the station got clobbered regardless, or we'd ignore most of the rifts (10ish closed) and just defend the station. Still don't know which one was more profitable.

    I've read the interruptible interactions were to increase the need for tanks pulling aggro. I just can't see it working here. When 5 rifts spawn within 10-15k and they're all spawning stuff at different rates, a tank might just not be able to draw all their fire immediately, causing the rift closer to get hammered as soon as new ships come out. Even if the tank could somehow pull all the fire instantly, AOE attacks instantly negate any usefulness the tank has.

    I didn't mind the event before, at least it had a pseudo goal (close all the rifts before the time runs out). Now it feels like no mater what you do you'll be screwed.

    Hence why I'm glad it's over for me. This has gotta be one of the more frustrating grinds I've played for many of the reasons you stated.
    Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    I'm still doing it every day after the 14 days. It's 2k dilithium and 50 marks on top of what's earned from closing rifts.

    The one problem I have is with leechers/AFKs. I reported someone today who flew to a far corner of the map and stayed there until after the dread was defeated. Bad enough that you went AFK on purpose, but to be AFK and yet still be watching what's going on and waiting till everyone else has done everything for you before flying back to take loot? You bet your TRIBBLE I'm reporting you.
  • bobbydazlersbobbydazlers Member Posts: 4,535 Arc User
    edited March 2014
    its even worse now since they nerfed it on thursday, i keep trying to shut rifts and they just keep endlessly respawning quicker then i can close them so it ends up that it seems like theres just as many rifts open at the end then there is at the start no matter how many you have closed.

    all the time they are spewing out mirror vessels faster then you can take them out so it ends up that when you look at the mini map all you can see is a carpet of enemy ships from left to right and top to bottom and when you are trying to take out an enemy and there are 10 of his mates backing him up its not a fun thing to do.
    i know players were complaining that they had to wait about for a bit sometimes after clearing the level but this just seems like overkill.

    i must admit that even i am getting to the stage where im not trying too hard and only do what i do for the experiance you earn for blowing up an enemy, whats the point of fighting hard in a battle you know you cant win.

    there should be a limit on the number of times a rift can respawn and also on how long it is before it respawns plus a limit on how many mirror ships you can have on the map at any one time.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    When I am playing a Cruiser with 1 BFAW, I always hope someone sweeps in and closes the rifts while I keep those 30 ships busy that already formed.

    Maybe the truth is that I need to change my strategy - it is not apparant to others that I am doing the job of a "tank"/aggro-drawer.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    legetdumar wrote: »
    Hence why I'm glad it's over for me. This has gotta be one of the more frustrating grinds I've played for many of the reasons you stated.

    Actually one of the better grinds. :) With my newly leveled up Rom (I love being OP! :D), I find it very useful to A) fill out various reps (done); and to B) be able to order various types of gear the reps afford.

    As far as I'm concerned, ALL 'Choice of Marks' events should truly contain ALL types of Marks, though.
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  • rezkingrezking Member Posts: 1,109 Arc User
    edited March 2014
    j0hn41 wrote: »
    I don't like the changes they made to the event during the last patch. Before it felt like you could 'win' the event if you had a good enough team to close all the rifts.

    Now it just goes on forever. Even if the team is paired up closing rifts they always seem to come back too fast and too close together, spamming their AOE attacks.


    Most of the pugs I've been in we either closed 30+ rifts but the station got clobbered regardless, or we'd ignore most of the rifts (10ish closed) and just defend the station. Still don't know which one was more profitable.

    I've read the interruptible interactions were to increase the need for tanks pulling aggro. I just can't see it working here. When 5 rifts spawn within 10-15k and they're all spawning stuff at different rates, a tank might just not be able to draw all their fire immediately, causing the rift closer to get hammered as soon as new ships come out. Even if the tank could somehow pull all the fire instantly, AOE attacks instantly negate any usefulness the tank has.

    I didn't mind the event before, at least it had a pseudo goal (close all the rifts before the time runs out). Now it feels like no mater what you do you'll be screwed.

    In addition to the above, I really don't like that timer.
    If we could power up the base and close X # rifts the anti-tachyon should kick in early.

    What's the incentive NOT to go AFK if all that needs to be done is to wait?
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • legetdumarlegetdumar Member Posts: 263
    edited March 2014
    meimeitoo wrote: »
    Actually one of the better grinds. :) With my newly leveled up Rom (I love being OP! :D), I find it very useful to A) fill out various reps (done); and to B) be able to order various types of gear the reps afford.

    As far as I'm concerned, ALL 'Choice of Marks' events should truly contain ALL types of Marks, though.

    Since you put it that way, both fleets I belong to have been growing alot faster than usual, to which I credit the event, for making dil and fleet marks more available to players to donate to fleet projects. I suppose it is a good thing in that respect. Also, retrofitting STF's and story missions with all choice of marks would be a real boon to replay value. :)

    However, I cannot tell a lie...I will not miss the endless rifts, the legions of tractor beam spamming Typhoons and Cruisers that make you wonder how and where the Terran Empire acquired the resources to build them all, clueless team mates and AFKers. Oh, and that ill conceived time gate, which I feel played a role in the AFK issue. :rolleyes:
    Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
  • decroniadecronia Member Posts: 0 Arc User
    edited March 2014
    Well I haven't seen any AFKers. I have done a lot of them so it might be a time thing. As with another poster I am still doing this for the dil and marks.

    Cruisers maybe faster at powering up the relays but they don't have to. Infact I have been in MIs where I have shadowed a cruiser they've taken aggro and I have done the relays and rifts in my Vesta. Then I turn round and help with the clean up and we move onto the next one. As long as you work in a team it doesn't really matter who does the relays and rifts.

    The problem now is that they have gone from one extreme to another on the rift front. Hopefully they will reach a happy medium in the next event. Even in a good team you get swamped.
  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited March 2014
    I wouldn't say "forcing", any ship can do any role. Bickering over which role to play is like bickering over who gets to guard Kang....

    Sci ships close rifts faster. Cruisers start the power flow faster. Any ship can do any role--but some ships do them more efficiently.

    The mission's on a timer, so technically it makes little difference--except that a station that doesn't lose physical integrity adds points to the outcome. For that reason, the roles ought to be followed.
    boldly-watched.png
  • ijimithyijimithy Member Posts: 0 Arc User
    edited March 2014
    I've been doing MU on 3 toons and I have to admit I am very lucky that I haven't encountered any AFKers but when I go in I assume that no one will follow me if I'm in a BFAWing Dreadnought or whatever so I clear the spam, close the rifts and the collectors I will admit Cryptic are trying to time gate everything under the sun at the moment but I'll end up playing less and less if they go much further. I won't quit the game as I have good friends and fleet people who need help with x, y and z. So I'll always stick around for them

    If in in a Sci ship I follow the biggest ship that kills stuff and help them by Grav Welling and closing the rifts and then powering up the collectors.
    [SIGPIC][/SIGPIC]
    No Drama, No Fuss, Just good old fashioned pew pew!
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited March 2014
    We should have the address of AFKErs on a google map so that some of us will visit them...
    ...with a baseball bat
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    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
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