damn I'm glad I got through 14 days of it! Did it on 6 toons for a total of 84 times and only about 10% of the runs were
not pathetic.
- Afkers
- Sci-ships not closing rifts
- Cruisers not powering up the station
- Absolutely no teamwork whatsoever
I would
beg people to cover me in my Sci-ship so I could close rifts fast. I would
beg sci-ships to close rifts while I aggroed everything in sight. I just don't understand why people wouldn't want to make the run
easy by just a little bit of teamwork! 90% of the players just seem to want to blow TRIBBLE up and ignore anything else.
Thank you Cryptic for making this event un-failable!
Ok, that's my rant.
Comments
And been in some where I'm the only escort but also the only one trying to close rifts and power the nodes. Some just think it's a pew-pew map.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
...like pretty much the rest of the game? ALL you have to do to win in this game is kill everything that can be targeted. Can't blame the n00bs for assuming MU is the same. It pretty much is, with the closing rifts thing as an addition.
God!
84 times ?!
G'Kar & Londo http://www.arcgames.com/en/forums#/discussion/1182185/gkar-londo-re-united-pics-babylon-5/p1
Babylon 5 Races: http://www.arcgames.com/en/forums#/discussion/1151376/babylon-5-crew-characters-pics-compare/p1
Vorta: http://www.arcgames.com/en/forums#/discussion/1141164/this-is-how-you-make-a-vorta
They seem to have figured out the mission is boring as sin... all they have to do is hang out and watch the timer count down. Same reward get it done and over with and move the heck on to something that is perhaps fun... Frankly though all the newish content in STO is the same. Boring can't be failed... can't be won. No point in being there accept to progress your time gated "reward".
They (the devs) have been upset we have been going to fast since the STF days. They have done everything from adding 60s briefings to adding stupid long timed missions that can't be sped up by doing well.. and can't really be lost either. Its no wonder people just flip there televisions on and do something else while waiting for the timer to run out.
Blame Cryptics content not people that have woken up.
There is however a Fix that would work 100% of the time and they could remove the stupid timers from almost every mission at the same time... and at least never give us a new map with a set time limit.
1) Start tracking player data... data like Total DPS... amount of CC used... Amount of Healing... Time completion score... Kills to Death ratio. Ect Ect....
Keep an average for every player globaly for all PvE and one specific to each map we play.
2) Remove the idea of Normal and E modes for every map.... Create 3-8 levels of difficulty for every map. (have the que only show ONE option for each map type)
3) Use the players PvE Global Score + Specific Map score to assign a Map score for that player.
4) When the que creates a map... take the average score from all 5 teammates... and Start the right difficulty level for that group of players.
This way NO one ques for a map harder then they can handle... and no one gets to walk in with Super DPS ships and walk out 2 min later either. Cryptic can tune it so that everyone spends the time in the mission they want them to. (just put the best players in harder mode maps) No one COULD AFK in this system... those that do would also be instantly noticed by Cryptics Scoring system. They could every few weeks Watch (yes they have the ability to watch you play server side) the people with really really low average scores. If they are found to be AFKing they can employee a simple 3 strikes and your out rules After 2 warrnings if they aren't getting it ban them from all PvE maps for a week. IF that doesn't solve the games AFK issues I would be pretty shocked.
It would also mostly solve the games PVE power Creep issues... the better you do the harder the missions are for you... the weaker you are the easier the content.
There are times, though, where I've been forced to abandon trying to complete objectives simply because my teammates have let a mob of rifts open unattended, so then I have to take out the trash while praying that someone will come and notice that I've got the ships aggroed to me and they should clear the rifts.
It's not like I can try the other way around.
I wish I could get some cover when I am trying to close rifts. I have to rely on Photonic Fleet to distract the enemy.
And of course I can only do so much when each rift closed opens three more. :rolleyes:
Sometimes the team works together and, not surprisingly, we do well. Other times, it's just like OP said. Of course it happens in pugs only but my STO hours have been random recently due to RL and it's just faster to hit the pug option then form a private.
Almost all of my missions my teammates are nowhere to be seen, and I'm fighting off 3-5 ships so I can close one rift.
Then they have the audacity to go "wtf why aren't you closing rifts?"
HARD TO DO THAT WHILE I'M GETTING SHOT AT!
Do your ****ing job! It's not hard, you just hit the space bar over and over!
I believe I have 12 of those "thingies" for my Fed toon, but I am currently sick and do not feel like playing the game. Hopefully, I can gather up the strength to do 2 more runs before 4/3/2014, though I heard Cryptic decided to extend the window due to outages.
True, but many times I'd see a Sci-ship go buzzing past to activate a power station and leave my carrier/cruiser/non-sci fighting off 3 rifts of ships. I had aggro on all and if the sci-guy had stopped for 15 seconds to close em, I could have finished up and moved on instead of fighting the same 3 rifts for the entire time or fleeing for someplace less crowded with MUs
I dislike the MU invasion mission.
The only thing I do is fly around and close rifts and activate the power satellites. I only fire my weapons at the very end of the game, or if I see someone else trying to close a rift but is being fired upon. I fire at the attackers hoping to draw their attention that way the other person can get back to closing the rift.
If am too sick to play the game before the MU event is over, then that's fine. I am sick of that mission anyway.
My character Tsin'xing
R.I.P. Leonard Nimoy
Now it just goes on forever. Even if the team is paired up closing rifts they always seem to come back too fast and too close together, spamming their AOE attacks.
Most of the pugs I've been in we either closed 30+ rifts but the station got clobbered regardless, or we'd ignore most of the rifts (10ish closed) and just defend the station. Still don't know which one was more profitable.
I've read the interruptible interactions were to increase the need for tanks pulling aggro. I just can't see it working here. When 5 rifts spawn within 10-15k and they're all spawning stuff at different rates, a tank might just not be able to draw all their fire immediately, causing the rift closer to get hammered as soon as new ships come out. Even if the tank could somehow pull all the fire instantly, AOE attacks instantly negate any usefulness the tank has.
I didn't mind the event before, at least it had a pseudo goal (close all the rifts before the time runs out). Now it feels like no mater what you do you'll be screwed.
Hence why I'm glad it's over for me. This has gotta be one of the more frustrating grinds I've played for many of the reasons you stated.
The one problem I have is with leechers/AFKs. I reported someone today who flew to a far corner of the map and stayed there until after the dread was defeated. Bad enough that you went AFK on purpose, but to be AFK and yet still be watching what's going on and waiting till everyone else has done everything for you before flying back to take loot? You bet your TRIBBLE I'm reporting you.
all the time they are spewing out mirror vessels faster then you can take them out so it ends up that when you look at the mini map all you can see is a carpet of enemy ships from left to right and top to bottom and when you are trying to take out an enemy and there are 10 of his mates backing him up its not a fun thing to do.
i know players were complaining that they had to wait about for a bit sometimes after clearing the level but this just seems like overkill.
i must admit that even i am getting to the stage where im not trying too hard and only do what i do for the experiance you earn for blowing up an enemy, whats the point of fighting hard in a battle you know you cant win.
there should be a limit on the number of times a rift can respawn and also on how long it is before it respawns plus a limit on how many mirror ships you can have on the map at any one time.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Maybe the truth is that I need to change my strategy - it is not apparant to others that I am doing the job of a "tank"/aggro-drawer.
Actually one of the better grinds.
As far as I'm concerned, ALL 'Choice of Marks' events should truly contain ALL types of Marks, though.
In addition to the above, I really don't like that timer.
If we could power up the base and close X # rifts the anti-tachyon should kick in early.
What's the incentive NOT to go AFK if all that needs to be done is to wait?
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Since you put it that way, both fleets I belong to have been growing alot faster than usual, to which I credit the event, for making dil and fleet marks more available to players to donate to fleet projects. I suppose it is a good thing in that respect. Also, retrofitting STF's and story missions with all choice of marks would be a real boon to replay value.
However, I cannot tell a lie...I will not miss the endless rifts, the legions of tractor beam spamming Typhoons and Cruisers that make you wonder how and where the Terran Empire acquired the resources to build them all, clueless team mates and AFKers. Oh, and that ill conceived time gate, which I feel played a role in the AFK issue. :rolleyes:
Cruisers maybe faster at powering up the relays but they don't have to. Infact I have been in MIs where I have shadowed a cruiser they've taken aggro and I have done the relays and rifts in my Vesta. Then I turn round and help with the clean up and we move onto the next one. As long as you work in a team it doesn't really matter who does the relays and rifts.
The problem now is that they have gone from one extreme to another on the rift front. Hopefully they will reach a happy medium in the next event. Even in a good team you get swamped.
Sci ships close rifts faster. Cruisers start the power flow faster. Any ship can do any role--but some ships do them more efficiently.
The mission's on a timer, so technically it makes little difference--except that a station that doesn't lose physical integrity adds points to the outcome. For that reason, the roles ought to be followed.
If in in a Sci ship I follow the biggest ship that kills stuff and help them by Grav Welling and closing the rifts and then powering up the collectors.
...with a baseball bat
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]