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Players Feigning AFK

atreides049atreides049 Member Posts: 6 Arc User
I don't know how many of you are getting super mad at people in the Mirror Universe event pretending to be afk to farm it with no work, but it has me to the point of throwing things now. Since the start of the event, I have 2-3 matches of the 5 I do everyday with 1 player afk. today it was all 5. The rest of us are tired of having to drag these (insert appropriate vulgar word of your choice) just so they do not have to do squat and yet reap the same rewards we get. What happened to the Vote-to-Kick option awhile ago that was supposed to be added? Its just not Mirror Universe. I see this excrement in Star base Fleet Defense and in Mine Trap. Come on Cryptic!! give us the vote-to-kick option!! We can complete the mission with 4 players. I don't want these knuckle draggers to benefit from out hard work. Its annoying to realize that we just gotten used.

And while i'm on the subject of annoyance.....PUT A COOLDOWN TIMER ON THOSE PARTY BALLS AND BALOON SHOOTERS AND EVERYTHING ELSE that ignorant players use to disrupt other people Role Play Sessions :mad:
Post edited by atreides049 on
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Comments

  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2014
    And while i'm on the subject of annoyance.....PUT A COOLDOWN TIMER ON THOSE PARTY BALLS AND BALOON SHOOTERS AND EVERYTHING ELSE that ignorant players use to disrupt other people Role Play Sessions :mad:

    Oh, it's gonna be one of THESE threads again...Hehehe... :P
  • damienvryce2damienvryce2 Member Posts: 428 Arc User
    edited March 2014
    hypl wrote: »
    Oh, it's gonna be one of THESE threads again...Hehehe... :P

    Hmmm. Looks like a storm's a brewin'. :rolleyes:
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited March 2014
    hypl wrote: »
    Oh, it's gonna be one of THESE threads again...Hehehe... :P

    It was "one of THESE threads" from the word go anyway. Speaking for "the rest of us," loudly advocating for the known-to-be-fatally-flawed "vote to kick" abuse magnet, anything not in line with the OP's vision of "How it Ought to Be" denigrated with vigor...it was never anything but "one of THESE" in any way.

    The final anti-disco-ball punch (which I suspect is the edit) is just the cherry on top of the icing on the cake. ;)
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    Geko, or someone from Cryptic a while back:
    Q: stardestroyer001 asks, "What can be done to reduce AFK leeching in PvE?

    A: Well, if stardestroyer has an idea of how to solve it, [I'd like to hear it].

    My response ever since:

    Dual vote-to-kick and timer.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • edited March 2014
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    skollulfr wrote: »
    considering i posted a solution that potentially solves 2 problems at once, while avoiding the possible abuse of a vote to kick system.

    1) removes the intensive to afk since no action/participation results in no reward

    2) potentially spreads the players evenly over the content rather than concentrating them in the easiest, since rewards could scale across all teh events reflecting the difficulty.

    all that while avoiding griefers forming teams of 3 then going in and kicking the other players leaving them on lockout while the griefers still have the potential to complete the content.

    That's why a dual system would work better than any singular solution. An inactivity counter would be tracking whether your vessel is steering/firing. After X amount of no activity, the option appears for team members to vote-to-kick. You can't have an evil team vote-to-kick immediately once the match starts, they are restricted to cases where legitimate AFK players are not doing anything.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    I wish more people would AFK in my groups then I could AFK too without feeling guilty. It can't fail, even if the starbase is disabled. Who cares if its a little less marks you still get the multidimensional transponder.

    Well the subject is mirror event, but yes I agree the party poppers and amplifiers are annoying and either need to be removed, have cooldown timers added, or let people toggle off being affected by them.
    Tala -KDF Tac- House of Beautiful Orions
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    marc8219 wrote: »
    I wish more people would AFK in my groups then I could AFK too without feeling guilty. It can't fail, even if the starbase is disabled. Who cares if its a little less marks you still get the multidimensional transponder.

    That is basically what the whole problem with afk'ers in this event is about. Most of the people playing this event don't care about how many marks they earn. Just as long as they get the transporter thinky (technical term) at the end. If you are playing from that point of view, the first section is irrelevant and I would completely understand why people would want to skip it. I have to say after a week of doing ten runs a day I was sorely tempted to get up and go make a coffee or something.




    I won't comment about your point on party amps. I don't wanna derail the conversation and I think most people know how I feel about it at this point. :P
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited March 2014
    A vote to kick system can be heavily abused as Neverwinter has proved. You get invited to do a dungeon and when the enemy is killed, the team votes to kick you out so they can bring in someone else to get the loot chest. Even if this is not a concern for STO, then people can use it to grief players. Imagine doing some STF and you get kicked just before you get the rewards.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    skollulfr wrote: »
    fair.
    still prefer my solution since it'd remove the motivation to leech in the first place, rather than need input to correct it after the fact.

    added bonus of keeping harder content populated too.

    I'm not saying there's only one solution, in fact I would like to continue promoting different ideas; if only to show Cryptic that 100 heads are better than 1. :)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    The main problem with the mirror event it's that it forces you to play it for about 15 minutes versus other events that have taken just take 2-7 minutes per toon. It gets horribly boring fast, specially if you're dealing with multiple toons. I don't blame players for getting tired of the never ending grind and just taking the easy way out.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited March 2014
    There is zero leaver penalty for MI. If you're in a bad group, nothing's stopping you from walking away.
  • legetdumarlegetdumar Member Posts: 263
    edited March 2014
    Funny how party amps and a kick feature for STFs are mentioned in the same thread. Would a kick feature be used maturely, responsibly, and for it's intended purpose, instead of as another annoy toy for trolls ? Using party amps as our example, I would have to say no! :P
    Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    I must be one of the luckiest people in STO...

    I havn't been in a STF with a AFK'er in a year.
    I havnt had a Leech in Mirror more than once
    I never get spam
    I practically never get DC'ed, SNR's or any of that.

    I hope things start looking up for you guys... Must be annoying as hell..
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • jrq2jrq2 Member Posts: 263 Arc User
    edited March 2014
    How would Vote to kick work any ways?


    >>We have an AFK player lets vote. :mad:

    >>Let see what we have here.

    >>Two vote to kick the player

    >>Two votes to not kick the player

    >>That makes 4 votes, looks like we have a tie.

    >>What do we do now? :confused:

    >>Lets ask the AFK player to vote.

    >>So AFK player how do you vote?

    >>I vote to stay :D

    >>Okay, the AFK player stays, now back to the mission. :rolleyes:
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited March 2014
    anazonda wrote: »
    I must be one of the luckiest people in STO...

    I havn't been in a STF with a AFK'er in a year.
    I havnt had a Leech in Mirror more than once
    I never get spam
    I practically never get DC'ed, SNR's or any of that.

    I hope things start looking up for you guys... Must be annoying as hell..

    I've done a lot of MI pugs in the last two weeks and while there have been a few idiots (a day) who didn't get that you need to pair off and use teamwork to close rifts, not one person has AFKd it or leeched.
  • szimszim Member Posts: 2,503 Arc User
    edited March 2014
    I'm still for a modified vote kick. When at least 3 players agree to kick out another player a 10 second timer starts. If the afk player doesn't click it away during those 10 seconds he gets kicked. With this system there would be absolutely no room for abuse.

    Simple and effective :)
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    szim wrote: »
    I'm still for a modified vote kick. When at least 3 players agree to kick out another player a 10 second timer starts. If the afk player doesn't click it away during those 10 seconds he gets kicked. With this system there would be absolutely no room for abuse.

    Simple and effective :)
    Certain members of certain groups in the game will continuously initiate a vote kick throughout all public events. Can you imagine, it will happen, bet on it.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    szim wrote: »
    I'm still for a modified vote kick. When at least 3 players agree to kick out another player a 10 second timer starts. If the afk player doesn't click it away during those 10 seconds he gets kicked. With this system there would be absolutely no room for abuse.

    Simple and effective :)

    Well with that, you might as well not implement a vote system... It would be as simple as having a click macro click in the window where it appears...

    And I honestly think most of the AFK'ers actually sit at their computers, watching a movie while the game plays...

    Basically, your idea is 100% flawed.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • questeriusquesterius Member Posts: 8,601 Arc User
    edited March 2014
    Certain members of certain groups in the game will continuously initiate a vote kick throughout all public events. Can you imagine, it will happen, bet on it.

    Then have a 5-10 minute cooldown on the vote to kick feature.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    Most events are that duration. So just avoid that first vote and be homefree for any enterprising afk'er.
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    Officially Nerfed In Early 2410
  • questeriusquesterius Member Posts: 8,601 Arc User
    edited March 2014
    Most events are that duration. So just avoid that first vote and be homefree for any enterprising afk'er.

    Most events are supposed to be at least 15 minutes so a Cooldown from 5-10 minutes would be proportionate.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • gardatgardat Member Posts: 280 Arc User
    edited March 2014
    And while i'm on the subject of annoyance.....PUT A COOLDOWN TIMER ON THOSE PARTY BALLS AND BALOON SHOOTERS AND EVERYTHING ELSE that ignorant players use to disrupt other people Role Play Sessions :mad:

    If you've been keeping up with tribble patch notes for season 9, you'll be aware that such items now give a significant and lasting dodge buff to people.

    Why are you against giving free buffs to other players?
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  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    questerius wrote: »
    Most events are supposed to be at least 15 minutes so a Cooldown from 5-10 minutes would be proportionate.
    It sounds good in theory...
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    Officially Nerfed In Early 2410
  • realwildblurealwildblu Member Posts: 75 Arc User
    edited March 2014
    I've done a lot of MI pugs in the last two weeks and while there have been a few idiots (a day) who didn't get that you need to pair off and use teamwork to close rifts, not one person has AFKd it or leeched.

    I must be one of those idiots. Being an idiot, I've been closing 15-20 rifts on average in my Vesta using my Danubes to draw aggro. Of course, I'm also the idiot who doesn't fire a shot until all the rifts are closed. I guess if you had to have an idiot on your team, you would probably tolerate my idiocracy.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited March 2014
    I must be one of those idiots. Being an idiot, I've been closing 15-20 rifts on average in my Vesta using my Danubes to draw aggro. Of course, I'm also the idiot who doesn't fire a shot until all the rifts are closed. I guess if you had to have an idiot on your team, you would probably tolerate my idiocracy.

    You're actually closing rifts, in my eyes you're a hero.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited March 2014
    Come on Cryptic!! give us the vote-to-kick option!!

    Doh, folks, this is what you get for *team based rewards*. The reward will only be as good as the people in the team.

    As for team kicking that you will all like to see implemented, please remember that it can be used either way. For example I can que up with 2 more of my friends and vote kick you right before the event completion. This will lead to even more boothurt than a bunch of afkers. And, trust me, I actually got friends to do it with.

    Not that we want to engage in such disruptive activity, but I imagine a lot of ppl using it for lulz. Is that what you really want?
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2014
    I find it really hard at this point to hold it against anyone for doing this given that Craptic has forced people to play this thing ad nauseam.
    [SIGPIC][/SIGPIC]
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