Much discussion on whether phasers are better than disruptors or if quantum torps are better than plasma. Want to ask you all what exotic attacks you like to equip. For instance I like to use the tetryon chained attack you get from completing the Nukara reputation system. I also like the 40-photon torpedo spread you get from the Torpedo Point Defense console. Do you all swear by any other special attacks?
"As with all living things, each according to his gifts."
I also like a particular two-pronged attack using a warbird of mine. I hurl a singularity at a group of enemies (comes from the Projected Singularity console - part of the Enhanced Maneuvering Thrusters set) and when they are all bunched up I attack with a subspace rupture (from the Subspace Integration Circuit console). Beats down a lot of foes with two button clicks!
"As with all living things, each according to his gifts."
The "one energy type" concept may be too dogmatic. The Borg cutting beam was impressive when i used it on a broadsiding carrier, and i plan to run it on my Bird of Prey gunship (swap out a rear turret) as an experiment.
I think i saw nice big numbers on unshielded targets. That is when i said, "ah ha! Kinetic beam!"
Also, I've been trying to ID a weapon. In PvE I see it used on rare occasions but don't know what it is. It's described as a bright yellow blast of sun rays that emanate from a single point source and travel out in every direction. Not sure if this attack comes from the source ship, or if some device is launched into an enemy and the rays shoot out of the enemy. Anyone have this? Like using it?
"As with all living things, each according to his gifts."
Singularity manipulation, Emergency Power to Aux III, then
Subspace rupture, then
Energy siphon, tachyon beam, tractor beam (with energy draining doff), then
Theta radiation vents, and
kinetic cutting beam
Not much left of shields, or crew... or hull for that matter
Note on "one energy type"... it *can* be important, in terms of boosting power to that type with tactical consoles (e.g. specific energy type consoles boost damage more than e.g. "beam weapons" consoles do). However, if your ship doesn't have those, or you must have multiple weapons types, then it is less of an issue. For example, if you play "Atmosphere Assault" a lot (as I do), and you have a shuttle like the Rozhenko http://sto.gamepedia.com/Rozhenko_Timeship, you have a 'disruptor beam' bonus from the deflector, and in my case, the Obelisk warp core/360 antiproton for the antiproton's already-good shuttle abilities plus the bonus to antiproton (and aux for the disruptor beam) from the 2-piece set. In such a case, worrying about "two energy types" and getting a shuttle disruptor (from the mission, The Vault) would still be a backwards step.
Thanks. I see folks are using the term gravimetric and graviton interchangeably. Was just making sure it was not two different things.
And what does "proc" mean?
It is old MUD/MMO speak
usually referring to the special bonus thing on an attack, like the disruptor damage resistance hit, or phasers taking subsystems offline. In the case of the grav torpedo, it's the grav well/rift.
It is short for some programming thing. I am not normally a programmer.
I dont have enough gadgets to answer your other question.
usually referring to the special bonus thing on an attack, like the disruptor damage resistance hit, or phasers taking subsystems offline. In the case of the grav torpedo, it's the grav well/rift.
It is short for some programming thing. I am not normally a programmer.
I dont have enough gadgets to answer your other question.
Sokath, his eyes uncovered!
"As with all living things, each according to his gifts."
Also, I've been trying to ID a weapon. In PvE I see it used on rare occasions but don't know what it is. It's described as a bright yellow blast of sun rays that emanate from a single point source and travel out in every direction. Not sure if this attack comes from the source ship, or if some device is launched into an enemy and the rays shoot out of the enemy. Anyone have this? Like using it?
That will be the phaser lance from galaxy x, when saucer is attached it fires a beam, when un attached it fires a cone effect that you describe
That will be the phaser lance from galaxy x, when saucer is attached it fires a beam, when un attached it fires a cone effect that you describe
Wrong, that is a big orange cone.
What wanghunglo42 is talking about is a Nukra item, I think the mines do that effect just before the net effect finishes - golden beams of light all over the place coming from the trapped ship.
What wanghunglo42 is talking about is a Nukra item, I think the mines do that effect just before the net effect finishes - golden beams of light all over the place coming from the trapped ship.
^^^most probably that.
Also if you're on azure nebula or indeed fighting tholians and a tarantula shows up they also have a yellowish cone attack.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Singularity manipulation, Emergency Power to Aux III, then
Subspace rupture, then
Energy siphon, tachyon beam, tractor beam (with energy draining doff), then
Theta radiation vents, and
kinetic cutting beam
Not much left of shields, or crew... or hull for that matter
Note on "one energy type"... it *can* be important, in terms of boosting power to that type with tactical consoles (e.g. specific energy type consoles boost damage more than e.g. "beam weapons" consoles do). However, if your ship doesn't have those, or you must have multiple weapons types, then it is less of an issue. For example, if you play "Atmosphere Assault" a lot (as I do), and you have a shuttle like the Rozhenko http://sto.gamepedia.com/Rozhenko_Timeship, you have a 'disruptor beam' bonus from the deflector, and in my case, the Obelisk warp core/360 antiproton for the antiproton's already-good shuttle abilities plus the bonus to antiproton (and aux for the disruptor beam) from the 2-piece set. In such a case, worrying about "two energy types" and getting a shuttle disruptor (from the mission, The Vault) would still be a backwards step.
Not even some spatial charges in there? Amateur. :P
Stacking is often a good thing.
E.g. GW+ Harpeng or Cluster Torpedo. GW + Spatial charge works good as well.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
As to the matter, I am not sure I have one I would swear by. However running a Rommy plasma torp I run with gravity well, the two work so well together.
Comments
"As with all living things, each according to his gifts."
"As with all living things, each according to his gifts."
I think i saw nice big numbers on unshielded targets. That is when i said, "ah ha! Kinetic beam!"
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
If you use Torpedo: High Yield on the gravimetric, it shoots a special targetable heavy gravimetric device... which always (?) procs the grav rift.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
Thanks. I see folks are using the term gravimetric and graviton interchangeably. Was just making sure it was not two different things.
And what does "proc" mean?
"As with all living things, each according to his gifts."
"As with all living things, each according to his gifts."
Not much left of shields, or crew... or hull for that matter
Note on "one energy type"... it *can* be important, in terms of boosting power to that type with tactical consoles (e.g. specific energy type consoles boost damage more than e.g. "beam weapons" consoles do). However, if your ship doesn't have those, or you must have multiple weapons types, then it is less of an issue. For example, if you play "Atmosphere Assault" a lot (as I do), and you have a shuttle like the Rozhenko http://sto.gamepedia.com/Rozhenko_Timeship, you have a 'disruptor beam' bonus from the deflector, and in my case, the Obelisk warp core/360 antiproton for the antiproton's already-good shuttle abilities plus the bonus to antiproton (and aux for the disruptor beam) from the 2-piece set. In such a case, worrying about "two energy types" and getting a shuttle disruptor (from the mission, The Vault) would still be a backwards step.
It is old MUD/MMO speak
usually referring to the special bonus thing on an attack, like the disruptor damage resistance hit, or phasers taking subsystems offline. In the case of the grav torpedo, it's the grav well/rift.
It is short for some programming thing. I am not normally a programmer.
I dont have enough gadgets to answer your other question.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
Sokath, his eyes uncovered!
"As with all living things, each according to his gifts."
That will be the phaser lance from galaxy x, when saucer is attached it fires a beam, when un attached it fires a cone effect that you describe
Wrong, that is a big orange cone.
What wanghunglo42 is talking about is a Nukra item, I think the mines do that effect just before the net effect finishes - golden beams of light all over the place coming from the trapped ship.
^^^most probably that.
Also if you're on azure nebula or indeed fighting tholians and a tarantula shows up they also have a yellowish cone attack.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Not even some spatial charges in there? Amateur. :P
Stacking is often a good thing.
E.g. GW+ Harpeng or Cluster Torpedo. GW + Spatial charge works good as well.
Proc = programmed random occurrence.
As to the matter, I am not sure I have one I would swear by. However running a Rommy plasma torp I run with gravity well, the two work so well together.