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First Officer

sle1989sle1989 Member Posts: 552 Arc User
I think our ships should have a separate Boff station for First Officers. After all, first officers in the shows were separate (The shows in the 24th century, TOS and ENT had first officers who doubled as Science officers). Since this game is in the 25th century, it should follow the some format as the 24th century shows (TNG, DS9, and VOY). This would mean that they should have a separate position for the first officer.

For this idea, the first officer would be a standard boff, however, the first officer should not be able to use their boff powers. Instead, debending on the boffs career track they should buff the other boffs on your ship. For example, if your first officer is a Tac, he or she (or it) would buff the abilities of your Tac boffs. The effectiveness of this buff would depend on what rarity the First officer is.

Also, the first officer would not be able to join you on away missions. I know they often went on away team missions in the shows, but very rarely in TNG, DS9 or VOY did BOTH the captain and first officer go on the same away team missions.
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Comments

  • risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited March 2014
    You technically do have a separate area for your First Officer. Its under the DOff Department Heads. They handle a majority of your Diplomacy DOff missions.
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    First Officer power: You can't go on away missions.
    Attempting to go on a boring ground map for a very dangerous mission results in your first officer objecting. As such, he/she leads the away team him/herself and the ground mission is auto resolved. :D
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited March 2014
    sonnikku wrote: »
    First Officer power: You can't go on away missions.
    Attempting to go on a boring ground map for a very dangerous mission results in your first officer objecting. As such, he/she leads the away team him/herself and the ground mission is auto resolved. :D

    I would love that, only space missions to worry about
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  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited March 2014
    This sounds like a very exciting idea...

    I'm all for for exploring this idea. the First Officer slot in the DOff system, to me seems rather useless and uninteresting.
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited March 2014
    sle1989 wrote: »
    I think our ships should have a separate Boff station for First Officers. After all, first officers in the shows were separate (The shows in the 24th century, TOS and ENT had first officers who doubled as Science officers). Since this game is in the 25th century, it should follow the some format as the 24th century shows (TNG, DS9, and VOY). This would mean that they should have a separate position for the first officer.

    For this idea, the first officer would be a standard boff, however, the first officer should not be able to use their boff powers. Instead, debending on the boffs career track they should buff the other boffs on your ship. For example, if your first officer is a Tac, he or she (or it) would buff the abilities of your Tac boffs. The effectiveness of this buff would depend on what rarity the First officer is.

    Also, the first officer would not be able to join you on away missions. I know they often went on away team missions in the shows, but very rarely in TNG, DS9 or VOY did BOTH the captain and first officer go on the same away team missions.

    First office, yes. Not able to use his BOFF powers, no.....Every ship should get one universal Commander slot for a First Officer who should be able to use any and all of his BOFF powers. Its the way Riker did it on TNG, and Chakota (sp) did it on Voyager, so its canon and reasonable. Otherwise why have a First Officer at all if he isn't going to use his knowledge and abilities to help you?
  • methos71methos71 Member Posts: 336 Arc User
    edited March 2014
    First office, yes. Not able to use his BOFF powers, no.....Every ship should get one universal Commander slot for a First Officer who should be able to use any and all of his BOFF powers. Its the way Riker did it on TNG, and Chakota (sp) did it on Voyager, so its canon and reasonable. Otherwise why have a First Officer at all if he isn't going to use his knowledge and abilities to help you?
    I agree with this 150%!!! My ship of choice is a Tactical Odyssey and it frustrates me to no end that I have a female Andorian Tactical Commander (who's also DOFF-assigned as my First Officer), who can't use all of her phenomenal Tac abilities. She already had BFAWI and I retrained her to additionally have BFAWIII, but I can't use her latent Attack Pattern Omega on account of the rank limitation. So, yeah, having a Universal First Officer/Commander slot would be a brilliant thing indeed!

    Not to mention that such a change would nicely acknowledge the inherent value of First Officers, throughout Trek history. Spock, Riker and Chakotay were all recognized as being a cut above the rest of the crew. It'd be nice if our First Officer BOFFs got the same acknowledgement.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    I like this thread.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    I agree with this. It would be nice to have a 1st officer boff station or some way for a first officer to enhance the ship.
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  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited March 2014
    I think the Devs see the "Commander" station on your ship as the XO spot.
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  • methos71methos71 Member Posts: 336 Arc User
    edited March 2014
    I think the Devs see the "Commander" station on your ship as the XO spot.
    I could fathom the possibility of the Devs thinking this, but I'd contend that they would be thinking wrongly. Per this line of thought, our respective crew's XO would change with each and every ship transfer. And most of us have a whole lotta ships to transfer to as well.

    Talk about immersion breaking! And can ya imagine how Riker might've felt if, upon switching up to the the Enterprise E (after the destruction of the 'D'), Picard informed him "Well, Number One, you're no longer this ship's first officer, as Starfleet has designated this new ship as an Engineering Cruiser. Mr. Laforge will therefore be replacing you as ship's First Officer." What becomes of Riker then? Does he become ship's Morale Officer or perhaps Mr. Mot's ship's salon Beard-trimming Assistant?

    Yet, your point has made me think of another annoying conundrum about my ship of choice (Tactical Odyssey): If it's a Tactical Cruiser, then why doesn't it have a Tactical Commander BOFF slot, instead of its current Engineering Commander slot? Speculation for another thread, to be sure, but I couldn't help wondering no less.
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  • berginsbergins Member Posts: 3,454 Arc User
    edited March 2014
    methos71 wrote: »
    I could fathom the possibility of the Devs thinking this, but I'd contend that they would be thinking wrongly. Per this line of thought, our respective crew's XO would change with each and every ship transfer. And most of us have a whole lotta ships to transfer to as well.

    Talk about immersion breaking! And can ya imagine how Riker might've felt if, upon switching up to the the Enterprise E (after the destruction of the 'D'), Picard informed him "Well, Number One, you're no longer this ship's first officer, as Starfleet has designated this new ship as an Engineering Cruiser. Mr. Laforge will therefore be replacing you as ship's First Officer." What becomes of Riker then? Does he become ship's Morale Officer or perhaps Mr. Mot's ship's salon Beard-trimming Assistant?
    This.
    methos71 wrote: »
    Yet, your point has made me think of another annoying conundrum about my ship of choice (Tactical Odyssey): If it's a Tactical Cruiser, then why doesn't it have a Tactical Commander BOFF slot, instead of its current Engineering Commander slot? Speculation for another thread, to be sure, but I couldn't help wondering no less.

    Well... Cuz it is a cruiser?
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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    methos71 wrote: »

    Yet, your point has made me think of another annoying conundrum about my ship of choice (Tactical Odyssey): If it's a Tactical Cruiser, then why doesn't it have a Tactical Commander BOFF slot, instead of its current Engineering Commander slot? Speculation for another thread, to be sure, but I couldn't help wondering no less.

    uh, no there is no question as to why for such an obvious thing, it is a CRUISER.
  • methos71methos71 Member Posts: 336 Arc User
    edited March 2014
    bergins wrote: »
    This.



    Well... Cuz it is a cruiser?
    uh, no there is no question as to why for such an obvious thing, it is a CRUISER.
    Ah, but it's supposed to be a TACTICAL CRUISER, key word being TACTICAL. Hence why I'm inclined to think that it should have a Tactical Commander's BOFF slot, instead of an ENG Commander's slot. I'd say the same for the Engineering/Operations and Science variants (which I also have) as well; i.e. the ENG/Operations Oddy should have a Commander ENG slot and Science a Commander Sci slot.

    Yet, we digress from the subject at hand. Well, somewhat...as a Universal First Officer/Commander BOFF slot would solve this conundrum handily, no matter what ya might be flying.
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  • jslynjslyn Member Posts: 1,791 Arc User
    edited March 2014
    methos71 wrote: »
    Yet, we digress from the subject at hand. Well, somewhat...as a Universal First Officer/Commander BOFF slot would solve this conundrum handily, no matter what ya might be flying.



    A Universal First Officer slot I am all for. But not as a Universal Commander BOff Slot. It should be separate. Slotting one should unlock a FOff power, something akin to Captain Powers but weaker. Spock mostly used a Sensor Scan type of thing. Riker, um, mostly used Seduce.
  • berginsbergins Member Posts: 3,454 Arc User
    edited March 2014
    jslyn wrote: »
    A Universal First Officer slot I am all for. But not as a Universal Commander BOff Slot. It should be separate. Slotting one should unlock a FOff power, something akin to Captain Powers but weaker. Spock mostly used a Sensor Scan type of thing. Riker, um, mostly used Seduce.

    Would all ships get this? Honestly, a Universal Commander seat would make for a lot of "interesting" builds. The whole seating debacle on the Gal-X-Cort comes to mind...

    Perhaps if the only way to change 1st Officer was to dismiss them. But then, what'd happen if Tovan was your #1? Hmm.

    EDIT: Yeah, I quoted the wrong post. Sorry...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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