I only mentioned it because it is starting to feel and look a bit crowded in that corner
personally, i think its a decent notion, but i don't recall the current ESD having an open conference room. there are fleets with perfectly good conference rooms, and lastly, there are all of the lounger areas in the main and upper levels available.
the admiral has an impressive, but not terribly large office. better to move them and free up the space fo rhte admiral.
personally, i think its a decent notion, but i don't recall the current ESD having an open conference room. there are fleets with perfectly good conference rooms, and lastly, there are all of the lounger areas in the main and upper levels available.
the admiral has an impressive, but not terribly large office. better to move them and free up the space fo rhte admiral.
Agreed. With the 'special projects' for fleet bases, we now have three of these conference areas in fleet holdings. One on the starbase, one at the embassy, and one at the spire. I would really prefer to have the one on ESD being 'used' by the NPCs, instead of having them in the Admiral's office.
I know if I were the Admiral, I wouldn't want to have random officers standing around in my personal office when there is a perfectly good conference room sitting empty not 10 metres away.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Please, PLEASE, PLEASE leave the ones in the "storefront window" section TOS? Yes, put contemporary uniforms on the mannequins inside the shop but those you first see should be FASHION and STYLE and not practicality.
The TOS uniforms are timeless classics, and should remain on display as the beautiful works of art they are. Just in the window, not the rest. I beg of you.
Wife likes it, she says it looks a lot better then the old station, my issues are small, I want the wet drippy after playing in the water and more opportunity for may caitian to explorer, like on the old station.
Noticing some points in the most recent Tribble update (ST.40.20140316a.12).
There seems to be an apparent change in brightness when you come around the bend into the OPS center. It becomes a few shades lighter.
Did Linnea drop that pad under the Admiral's desk?
The ambient station audio (waterfall sounds, infirmary, PA announcements seem to be controlled in the interface volume slider vs, say ambient volume. Is this intentional?
The signage is awesome. Some issues with letters being cut off (the Infirmar[y] sign above the Medical Officer's office etc).
The backing of the blue/grey reclined seats is missing, causing them to be see-through.
The two saluting crewman don't have their feet placed on the on the step in front of the OPS water wall.
The docking speed reduction seems to be in effect across
Can we get any insights into what 'uniform' uniform candidates the team is considering for ESD personnel?
I hope Season 9 will launch with a *taps combadge three times* emote so we can comply with the new ESD safety in the event of decompression procedures!
Suggesting's regarding Club 47 looking like a fun place if your a Vulcan or Borg. Upon entering on the first level on the left where the door is how about adding the Bar since the door goes to sickbay and change the wording on it to liquor room or something. Next on the middle tier between 1st and 2nd level remove the door and put the DJ and his console their. As far as the dance floor, you can remove the tree and put back the multicolor flooring on the first floor center.
Suggestion for a special console on New ESB in the conference room or in the lounge, where a player can view current players playing STF's and PVP's as a spectator to learn to properly play a mission. It would require an option to let someone view you playing and could toggle to show equipment and/or abilities. I believe it would be a good way to teach players how to do STF's without causing a team to fail objectives.
Noticing some points in the most recent Tribble update (ST.40.20140316a.12).
There seems to be an apparent change in brightness when you come around the bend into the OPS center. It becomes a few shades lighter.
Did Linnea drop that pad under the Admiral's desk?
The ambient station audio (waterfall sounds, infirmary, PA announcements seem to be controlled in the interface volume slider vs, say ambient volume. Is this intentional?
The signage is awesome. Some issues with letters being cut off (the Infirmar[y] sign above the Medical Officer's office etc).
The backing of the blue/grey reclined seats is missing, causing them to be see-through.
The two saluting crewman don't have their feet placed on the on the step in front of the OPS water wall.
The docking speed reduction seems to be in effect across
Can we get any insights into what 'uniform' uniform candidates the team is considering for ESD personnel?
I hope Season 9 will launch with a *taps combadge three times* emote so we can comply with the new ESD safety in the event of decompression procedures!
Yeah 'cause sometimes the conversations in ESD heat up and I open a window to let some fresh air in. It always gets suddenly quite after that for some reason.....
Hadn't checked, but the First Contact Day blog shows the Enterprise-F using them, I assume that's intentional to foster fleet unity.
I wouldn't mind it, but I and someone I know noticed what's there now is rather...faint, like you can barely see them in comparison to what's on Holodeck.
On a related note, I noticed that the displays on the Aquarius bridge now show the LCARS from ESD.
That's because those consoles are standard types seen around other bridges and the game. Some bridges ended up with the new LCARS look on consoles that are the same type as other bridges, while the rest of the consoles on the bridge, like the large panels on the walls, weren't touched. It ended up looking half finished.
I'm still hoping tacofangs can get some time to go through ship bridges and update the consoles either to the new LCARS look or something more canon and specific for certain bridges.
I think its time for a change and get rid of all those generic uniforms on the npc's ... they should all use the odyssey uniform and some cadet uniforms also. this will finally give it a real trek feel ... this goes for all contacts also.. red=command yellow = engineering securityblue= sciencegreen medical .. this is the way it was ment to be
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
It looked different to me. New ESD is brighter and less diffuse.
There is an issue with the lighting in the command area, I reported it a few pages back. The lighting shifts dramatically brighter when walking round the corner to command but it is delayed. It will also disappear if you go see Quinn after that is gone till you go round the corner again.
Taco, have you had a chance to look at the Prometheus/Academy chairs instead of the Sovereign captain chairs?
Something I've noticed with last Friday's update, the BEAUTIFUL massive Starfleet Emblem with To Boldly Go in Latin on it where the Voth is standing.....it has become dark. It used to have a spotlight or something on it, now it's kind of hard to see it.
Please, PLEASE, PLEASE leave the ones in the "storefront window" section TOS? Yes, put contemporary uniforms on the mannequins inside the shop but those you first see should be FASHION and STYLE and not practicality.
The TOS uniforms are timeless classics, and should remain on display as the beautiful works of art they are. Just in the window, not the rest. I beg of you.
They're a V-neck sweater and black cropped pants. This is the 25th century. The Odyssey uniform or the Veteran Jupiter should take prominence. At the minimal the starter Sierra and Antares. Ideally you would use the Uniform History special project as the walkway to the tailor but there's not space for that.
That's because those consoles are standard types seen around other bridges and the game. Some bridges ended up with the new LCARS look on consoles that are the same type as other bridges, while the rest of the consoles on the bridge, like the large panels on the walls, weren't touched. It ended up looking half finished.
I'm still hoping tacofangs can get some time to go through ship bridges and update the consoles either to the new LCARS look or something more canon and specific for certain bridges.
It's truly jarring seeing the the normal multi-colored consoles and then have the GIGANTIC back display walls still in the dull monotone blue.
There is an issue with the lighting in the command area, I reported it a few pages back. The lighting shifts dramatically brighter when walking round the corner to command but it is delayed. It will also disappear if you go see Quinn after that is gone till you go round the corner again.
Taco, have you had a chance to look at the Prometheus/Academy chairs instead of the Sovereign captain chairs?
That does make sense though, the command side where Admiral Quinn is is facing the sun. Logically it's going to be substantially brighter than the protected enclosed docking bay.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
There is an issue with the lighting in the command area, I reported it a few pages back. The lighting shifts dramatically brighter when walking round the corner to command but it is delayed. It will also disappear if you go see Quinn after that is gone till you go round the corner again.
Taco, have you had a chance to look at the Prometheus/Academy chairs instead of the Sovereign captain chairs?
The "lighting" change is actually the reflection cubemap changing from the concourse to Ops. Unfortunately there is no way to have them cross fade, it will always pop like that.
No, haven't had a chance to look at chairs. Too many other priorities so far.
Something I've noticed with last Friday's update, the BEAUTIFUL massive Starfleet Emblem with To Boldly Go in Latin on it where the Voth is standing.....it has become dark. It used to have a spotlight or something on it, now it's kind of hard to see it.
Yes, the light there broke for some reason. It's fixed now.
Taco, has there been any discussion about moving the Captain's Table to ESD?
I was looking at those big doors on the upper balcony the other night and they would be perfect entrances. All you'd have to do would be to replace the skyfile out the windows with the ESD one.
Obviously something would have to be done from the Klingon side. Haven't thought that through yet.
We've talked about (and most devs are cool with) moving the entrance for the Captain's Table to the club (when it's done), but the captain's table itself would not move, just the door.
The "lighting" change is actually the reflection cubemap changing from the concourse to Ops. Unfortunately there is no way to have them cross fade, it will always pop like that.
No, haven't had a chance to look at chairs. Too many other priorities so far.
Taco, has there been any discussion about moving the Captain's Table to ESD?
I was looking at those big doors on the upper balcony the other night and they would be perfect entrances. All you'd have to do would be to replace the skyfile out the windows with the ESD one.
Obviously something would have to be done from the Klingon side. Haven't thought that through yet.
Yes, discussed lots in a few of these pages. It seems the current direction is to have a door on ESD that takes you to the Captains Table map. I am sure there will be more on this once ESD reaches its final stages. Of course I don't presume to speak for Taco here :P
The potted plants in Requisitions/Exchange have a lot of them sitting too low in the pot and they are clipping through the side walls. You also have two that are not sitting too low and don't clip.
There is an issue with the lighting in the command area, I reported it a few pages back. The lighting shifts dramatically brighter when walking round the corner to command but it is delayed. It will also disappear if you go see Quinn after that is gone till you go round the corner again.
Taco, have you had a chance to look at the Prometheus/Academy chairs instead of the Sovereign captain chairs?
could it be that they have sunlight coming in through the window in the command area?
Comments
personally, i think its a decent notion, but i don't recall the current ESD having an open conference room. there are fleets with perfectly good conference rooms, and lastly, there are all of the lounger areas in the main and upper levels available.
the admiral has an impressive, but not terribly large office. better to move them and free up the space fo rhte admiral.
Agreed. With the 'special projects' for fleet bases, we now have three of these conference areas in fleet holdings. One on the starbase, one at the embassy, and one at the spire. I would really prefer to have the one on ESD being 'used' by the NPCs, instead of having them in the Admiral's office.
I know if I were the Admiral, I wouldn't want to have random officers standing around in my personal office when there is a perfectly good conference room sitting empty not 10 metres away.
I was talking about the actual Earth space map, the one you warp from sector space into.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
this is a good idea.
Can we get any insights into what 'uniform' uniform candidates the team is considering for ESD personnel?
I hope Season 9 will launch with a *taps combadge three times* emote so we can comply with the new ESD safety in the event of decompression procedures!
Hadn't checked, but the First Contact Day blog shows the Enterprise-F using them, I assume that's intentional to foster fleet unity.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Yeah 'cause sometimes the conversations in ESD heat up and I open a window to let some fresh air in. It always gets suddenly quite after that for some reason.....
I wouldn't mind it, but I and someone I know noticed what's there now is rather...faint, like you can barely see them in comparison to what's on Holodeck.
That's because those consoles are standard types seen around other bridges and the game. Some bridges ended up with the new LCARS look on consoles that are the same type as other bridges, while the rest of the consoles on the bridge, like the large panels on the walls, weren't touched. It ended up looking half finished.
I'm still hoping tacofangs can get some time to go through ship bridges and update the consoles either to the new LCARS look or something more canon and specific for certain bridges.
I haven't found him either...
Joined January 2009
I don`t think so.
It looked different to me. New ESD is brighter and less diffuse.
There is an issue with the lighting in the command area, I reported it a few pages back. The lighting shifts dramatically brighter when walking round the corner to command but it is delayed. It will also disappear if you go see Quinn after that is gone till you go round the corner again.
Taco, have you had a chance to look at the Prometheus/Academy chairs instead of the Sovereign captain chairs?
They're a V-neck sweater and black cropped pants. This is the 25th century. The Odyssey uniform or the Veteran Jupiter should take prominence. At the minimal the starter Sierra and Antares. Ideally you would use the Uniform History special project as the walkway to the tailor but there's not space for that. It's truly jarring seeing the the normal multi-colored consoles and then have the GIGANTIC back display walls still in the dull monotone blue.
That does make sense though, the command side where Admiral Quinn is is facing the sun. Logically it's going to be substantially brighter than the protected enclosed docking bay.
No, the tailor option was set up to look like old ESD. But that's a good point. I'll try to fix that up.
The "lighting" change is actually the reflection cubemap changing from the concourse to Ops. Unfortunately there is no way to have them cross fade, it will always pop like that.
No, haven't had a chance to look at chairs. Too many other priorities so far.
Yes, the light there broke for some reason. It's fixed now.
So, how many environment artists does it take to change a lightbulb? :P
I was looking at those big doors on the upper balcony the other night and they would be perfect entrances. All you'd have to do would be to replace the skyfile out the windows with the ESD one.
Obviously something would have to be done from the Klingon side. Haven't thought that through yet.
I fixed that one myself, so I guess 1?
LOL
Good to know, thanks.
Yes, discussed lots in a few of these pages. It seems the current direction is to have a door on ESD that takes you to the Captains Table map. I am sure there will be more on this once ESD reaches its final stages. Of course I don't presume to speak for Taco here :P
EDIT: Ninja'd by Taco
Clipping:
Exchange Sample
Requisitions Sample
Not Clipping:
Exchange Sample
Requisitions Sample
Infirmary
I noticed that there is still the whiteout effect around where the old Earth model used to be when you fly through that bit of space.
could it be that they have sunlight coming in through the window in the command area?