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Ship boff seating is fairly cockeyed, modifications will make it highly flexible!

projectfrontierprojectfrontier Member Posts: 0 Arc User
Currently you get a ship and you are stuck with its seating arrangement. And that seating arrangement is one of the things that can make boffs seem fairly inept.

And while we could change the bridge office powers to fit within the framework, what if we merely changed how the framework works? Fundamentally, instead of boff station layouts imposing an arbitrary use-wall, why not give the use-wall meaning?

PROPOSAL: Change how boff stations on ships function.

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IDEA #1
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- Replace boff's space powers with items that can be installed on ships which provide a specific power. Let the boff "enhance" the output of any given installed piece with their "training" levels in different areas.

Pros: is the current dog with a new skin, so other thank the expertise sink and not being constrained by how many boffs you can keep.

Cons: see pros. It is not much of a change in spite of itself.

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IDEA #2
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- Let players use any power a boff has. A player can activate and place on cooldown however many powers a station has up to the numerical value of the station's rank (EN = 1, CMDR = 4).

Pros: More powers available for use. Using powers becomes a matter of ideal timing instead of merely "ideal layout is ideal." Makes the number of professions layouts offer more important than ranks offered. Snaps power creep back so hard it thinks its a first year cadet again. Only requires minor adjustments to the current system. Ships become more flexible without homogenizing the purpose of focusing layouts. Easy to fine tune once installed. Does not interfere with phasing out the rather superfluous "trinity" concepts.

Cons: People who think it is power creep to balance a playing field.

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IDEA #3
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- Let players use any power a boff with the activation consuming profession-specific ability points. Let the cost equal the numerical value of the power's rank which is returned when the natural-cooldown has ended. Profession ability pools are the sum value of all station's ranks for any given profession (EN adds 1, CMDR adds 4) with universal being universal.

Pros: same as #2 save for what is needed to implement it.

Cons: more complicated back-end logic than #2.

Cons for all three: People who do not like change and stagnation generally.

Discuss.
Post edited by projectfrontier on

Comments

  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    HAHAHAHAHAHAH, yeah Power creep + goes against point of BOFF system.
  • kolbrandrkolbrandr Member Posts: 266
    edited March 2014
    No thank you. Thanks for the thread.
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited March 2014
    HAHAHAHAHAHAH, yeah Power creep + goes against point of BOFF system.

    Stop diluting threads with posts that contribute nothing.
    kolbrandr wrote: »
    No thank you. Thanks for the thread.

    Stop diluting threads with posts that contribute nothing.
    skollulfr wrote: »
    closest you will get is a boff station refit where the benefits are tied to the commander station

    enhanced deflectors being the tactical ships defence bonus(tied to tac commander boff station)
    enhanced coms arrays being the operations ships bonuses(tied to eng commander boff station)
    enhanced deflector systems being the up-coming support ship bonus. (tied to sci commander boff station)

    this doesnt change that they still need to re-stat the majority of the old ships in the game since their stats where based on the trinity and its aggro non-sense that cant be applied to players, without subverting player agency.
    specifically, by having the key function of the defender, subverting enemies targeting through "aggro/threat", to force them to shoot it, rather than actually dangerous targets.

    Why would "benefits" be tied to an arbitrary station? And why do they need to "re-stat the majority of the old ships"? What does that even mean? Do you mean "re-seat"? Why would they need to do that? How would they do that? And what value does it serve?

    The part in yellow - were trying to say your hypothetical-boff-station-refit tying arbitrary content to arbitrary stations will not address how more recent layouts provide superior and homogeneous access to effectively the best-for-progression-purpose-combination-of-powers-from-the-professions-relative-to-contents-design-objective?

    Or were you talking about the ideas I proposed?

    Whatever the case I am beginning to question whether or not anyone has read anything I drafted.
  • atalossataloss Member Posts: 563 Arc User
    edited March 2014
    I think the simple solution is to give all ships a universal Lt.Commander slot. It seems that my Jem'Hadar Dreadnought Carrier (is the only Dreadnought without one).
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014

    Stop diluting threads with posts that contribute nothing.

    Stop Diluting the Forums with Bad Ideas no one agree with but yourself,
  • szerontzurszerontzur Member Posts: 2,622 Arc User
    edited March 2014
    Sorry, the only thing I see happening with fully universal bridge slots is the majority of people getting stuck in their ways and only using a single layout on every single ship.

    Bridge officer seating is one of the few ways to really make each ship have its own distinct quirks. Gravity Well and Eject Warp Plasma are something escorts currently have limited access to, likewise the only ships that can get full use out of mines are escorts.

    There ARE builds that work perfectly fine on, for example, the Galaxy/Neghvar. It's just most people don't care to leave their comfort zone to figure them out. Ironically, opening up bridge seating encourages people to be more narrow-minded about them.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited March 2014
    Stop diluting threads with posts that contribute nothing.

    Stop making threads that contribute nothing desirable. Sorry we keep diluting your requests for "moar power creep!!!11!"
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