So if someone could 'splain in real concise terms what these are, what they cost, and why I should pay/buy/acquire them, I'd appreciate it. Sorry for yet another thread on this....
I'm so confused at all the apparent complexity. I'm a "serious casual" gamer running STF when I have the time and there are enough people to PUG (not always easy) and I do my doff missions and improve my gear and generally enjoy my eng/scimi beam build constantly contemplating switching to cannons and how many eons it will take me to cap omega rep then which is the best gear set.
So I am sure all these ships look very cool, and I'm sure they're great for the many people who really get into varying ship builds and capabilities (many of which i still don't thoroughly grasp), but what do these new ships really mean to me? Are they a new gaming experience I would cherish, or can I even afford to outfit them? Do they have nify new abilities I should pay to try out like the team/career cooldown thing (still don't know if that impacts me in any way.)
Whats the one-sentence lowdown on exactly what these things are?
(P.s. 100% XP bonus, I'd prefer the old Mirror incursion.)
(p.p.s.s. fleet project rerun? meh for me at least.)
They are the same ships that are in game now. Only new one is the Fleet Dreadnaught Cruiser. The regular Dreadnaught cruise is being updated to be able to use saucer separation, a hangar, and the tac ensign converted to ensign universal. When separated, the lance turns into a side beam attack.
The animation for saucer separation for all the ships that can do it was updated to be able to happen while moving.
So if someone could 'splain in real concise terms what these are, what they cost, and why I should pay/buy/acquire them, I'd appreciate it.
You would want to buy them if you consider them iconic and want to fly around like you were in the Enterprise D.
For that, you mainly just need the Tier 4 Galaxy class that you don't get from the C-Store.
Remember how in the first episode of TNG, Encounter at Farpoint (and in others, including the movie Generations), the saucer could separate from the ship? Want to be able to do that? Buy the Exploration Cruiser Retrofit.
Remember how in Best of Both Worlds, the separated saucer section used an anti-matter spread to distract the Borg? Want to be able to do that? Buy the Exploration Cruiser Refit.
Remember that future version of the Enterprise-D from the last episode of TNG All Good Things that had 3 nacells, could cloak, and fired a huge phaser lance? Want to be able to do those things? Buy the Dreadnought Cruiser.
Want to be able to do all of that, but don't have any of those ships already? Buy the bundle.
Want to have the most effective ship possible, do the most damage, and beat or be at least comparable at top DPS or PVP? Then don't buy these ships. You can get high dps out of them if you know what you're doing, but if you know enough to do that, you can get as much or more dps out of other ships too.
Just play PVE? Then it probably doesn't matter, these ships will be good enough to handle PVE. Buy it if the above reasons apply to you.
Ignor this reboot mess its not worth 100 zen let alone 2500
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
First let me say, im a huge galaxy class fan cause i grew up watching TNG. That said.
Don't buy the galaxy ships, they are cryptics idea of a bad joke. Galaxy R/Fleet galaxy are uber tanks in a game that doesnt require tanking, and where ANY other cruiser can tank just as well. The Galaxy X is a dps focused cruiser that lacks the boff abilities to actually do something that almost any other cruiser can do better.
The Regant/Fleet Sov or the Avenger are sickeningly better ships that dont have to use gimicks like saucer seperation to turn worth a flip and can tank AND deal dmg at same time. They did nothing for the Galaxy R/Fleet the entire "reboot" was for the galaxy x, which did need some help but most people wanted the R fixed and just a fleet X with LTC tac so it could use better cannon abilities.
This "Re-boot" is a reboot alright, another boot right into the gut of TNG galaxy fans guts. Its honestly hard to watch them mishandle such an icon. Its like they put in a T5 connie with all ens boff slots....
I concur with my fellow players. Don't buy the Galaxy classes, the Avenger will suit all your needs...
Yet I have all of the Galaxy ships / bridges / costumes and X
I love them and would recommend them to anyone who wants the iconic feel / look from TNG.
Plus, I find the Galaxy to be a great tanking ship and the cloak on the X can be useful if you know how you use it properly.
The only ship I have found that can out tank a Galaxy-R is the Oddy range of ships - due to the extra healing drones it can use.
You would want to buy them if you consider them iconic and want to fly around like you were in the Enterprise D.
For that, you mainly just need the Tier 4 Galaxy class that you don't get from the C-Store.
Remember how in the first episode of TNG, Encounter at Farpoint (and in others, including the movie Generations), the saucer could separate from the ship? Want to be able to do that? Buy the Exploration Cruiser Retrofit.
Remember how in Best of Both Worlds, the separated saucer section used an anti-matter spread to distract the Borg? Want to be able to do that? Buy the Exploration Cruiser Refit.
Remember that future version of the Enterprise-D from the last episode of TNG All Good Things that had 3 nacells, could cloak, and fired a huge phaser lance? Want to be able to do those things? Buy the Dreadnought Cruiser.
Want to be able to do all of that, but don't have any of those ships already? Buy the bundle.
Want to have the most effective ship possible, do the most damage, and beat or be at least comparable at top DPS or PVP? Then don't buy these ships. You can get high dps out of them if you know what you're doing, but if you know enough to do that, you can get as much or more dps out of other ships too.
Just play PVE? Then it probably doesn't matter, these ships will be good enough to handle PVE. Buy it if the above reasons apply to you.
This is a really good explanation.
Basically these ships can do any of the PvE in the game just fine.
If you want to do as much DPS as possible with a Federation cruiser type, then look at the Avenger.
All Galaxy class ships are very tanky, and sluggish. You don't need tanks in the current STO 'endgame'. End of story.
Only buy these ships if you want the looks, or if you want to roleplay TNG style.
Don't purchase it for performance.
You will regret it if anything like "haha, my Avenger is faster, doesn't get killed either and puts out way more dps than your precious Galaxy!" gets to you.
All Galaxy class ships are very tanky, and sluggish. You don't need tanks in the current STO 'endgame'. End of story.
Actually, no it is not "end of story"
As I seem to be one of a few players who like to actually help other players learn the game and level up (mains and alts), tanks are very useful in the end game.
Giving a n00b time to learn how to chain powers and how to keep weapons on target etc.. someone needs to keep the NPC ships busy.
In ISE, I tend to sit between the gate and the Tactical Cube and tank both (threat control skill and APD + Duty to add threat + BFAW1). This keeps the cube and gate focused on me while other players can test skill setups, learn timings and so on.
I haven't seen it actually spelled out in "simplistic" terms, so here goes:
T4 C-Store Galaxy - no change to ship stats, console modified some
T5 Galaxy-Retrofit - no change to ship stats, console modified some
Do note, the "modified some" on both these consoles was combining them into a "set" that gives a few stat bonuses to the ship itself, most significant is a +1 turn rate.
Also, the animation of saucer separation was changed on this skin, so that it'll pop/reattach the saucer in motion instead of dead stopping to do the saucer pop...
T5.5 Fleet Galaxy-Retrofit - no changes at all.
T5 Galaxy-X - changed tactical ensign BOff slot to Universal. Added ability to slot the Anti-Matter Spread & Saucer separation consoles from the other galaxys, which will give the set bonuses to this ship too. Gave saucer separation mode, that converts the spinal lance beam into a spinal shotgun blast.
I do recall reading somewhere that the saucer of the separated ships can use antimatter spread as well while separated, all three versions.
And to round out the significant changes:
Creation of T5.5 Fleet Galaxy-X. Standard bonuses granted to all fleet ships. Retains ability to slot all relevant consoles, though, as with other fleet ships, does not come with any.
Creation of a "Galaxy Bundle Pack": For 4,000 Zen ($40 US), grant the T4, T5 Galaxies and the T5 Galaxy-X. Bonus for buying the pack is access to the Galaxy Bridge Set nominally available in the C-Store for 550 zen. Ownership of any of the 3 C-Store ships in the package already will prevent purchase of the set. Not sure, but this may include having the T5 Galaxy from the 600 day Veteran's reward token or having the Galaxy-X from the ancient referral program.
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
As I seem to be one of a few players who like to actually help other players learn the game and level up (mains and alts), tanks are very useful in the end game.
Giving a n00b time to learn how to chain powers and how to keep weapons on target etc.. someone needs to keep the NPC ships busy.
It's "newb", "n00bs" don't learn. And if someone is unable to chain his powers he won't pull the aggro off anyone who is. Unless you are flying a complete glass cannon everyone can tank for a newb.
In ISE, I tend to sit between the gate and the Tactical Cube and tank both (threat control skill and APD + Duty to add threat + BFAW1). This keeps the cube and gate focused on me while other players can test skill setups, learn timings and so on.
That's something they should have learned before STFs, and again, if you know what you are doing in a decent ship your superior damage will get all the aggro on you AND help to kill the enemy faster to compensate for the healing you are missing. Also, if you are really keeping all the aggro your teammates should be smart enough to throw you some heals when needed.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Most ISE events I do with my fleet and the Gate+Tac cube go at roughly the same time, so fast there's nothing to tank. I suppose if you are in a pug of noobs all flying the USS Rainbow Warrior then yeah there may be a role, but as it is tanking in this game is pointless. The only pve that offers the slightest reason to tank is HSE and when the Torp spread from the unimatrix, the lance or the plasma bolts hit you with 250K to 2M dmg there's nothing that can tank them anyway (except a Vesta Black Ball) so once again pointless.
Also don't think you are one of the few players that like to help others, wow talk about conceited, our fleet, as I suspect like most others, is full of people constantly training and giving build advice both in game and on our forum.
Love how you go on about being in your fleet group and fleet forums. Not exactly helping others when you lock all your help behind being in your fleet.
Why, just for fun, doesn't your fleet have a PUG week and all solo join different PUG queues. Then you will see what I am saying. Hiding behind your fleet however is more to do with helping yourselves first with the side effect of helping someone else.
It's "newb", "n00bs" don't learn. And if someone is unable to chain his powers he won't pull the aggro off anyone who is. Unless you are flying a complete glass cannon everyone can tank for a newb.
You use the terms how you like, I use n00bs in a general manner without the insulting overtone of attacking someone's learning ability
if you know what you are doing in a decent ship your superior damage will get all the aggro on you AND help to kill the enemy faster to compensate for the healing you are missing.
You seemed to miss the point in why I use a "tank" to, you know, "tank".
Bit hard to help teach someone something when the target is dead. People tend to need something to shoot at when learning how to cycle skills.
Also, if you are really keeping all the aggro your teammates should be smart enough to throw you some heals when needed.
In fleet play I'd agree. But in my 4 years here, playing Fed side, I've received a total of 5 heals in PvE and about a dozen in PvP.
Federation players are generally quite selfish in PUG groups with heals (must save for themselves just in case). KDF side, up until recently (recently = LoR release / KDF lvl 1- 25 added) I'd get tons of heals in PvE and PvP, great zone chat for both and a real sense of being part of a bigger, wider team. Not so much now, feels more.... Federation like.
Im Going RainBowWarrior Style with this ship , STF Here i come
Picard: "The economics of the future is somewhat different. You see, money doesn't exist in the 24th century... The acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of Humanity.
TELL THAT TO CRYPTIC
You use the terms how you like, I use n00bs in a general manner without the insulting overtone of attacking someone's learning ability
Wow. While "n00bs" is nowhere near as offensive, this attitude is akin to "I can call African Americans 'N*****s', if I don't use an insulting overtone." No, you can't. If I were to walk into the house tonight after work and cheerily say "Hey, b**ches, I missed you!" to my wife and daughters, I may as well go sleep in the snowbank, even if I meant it in the best way.
The words you use have power, even if you don't think so.
Ok. Here's another question: Ignoring the iconic value of the Gal-X, if I want a cloak for my Avenger, do I buy the Gal-X or the Defiant?
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Thanks for the short-short version and the details. I'll look at the Avenger...
(So saucer separation gives you a side weapon sorta like a big turret...)
LOL. Honestly, if you thinking about the Avenger.. why to even bother on asking about the new galaxy?? The Avenger is FAR better than the Galaxy lol.
Same as most people, the new Galaxy look cool (the only reason some people is going to buy it) but more than that, is another "trap" from cryptic to gain money.
Yep, on different ships. Which one is more likely to find a spot "On the Roster"? Obviously, one is a cruiser, one an escort. Which fills it's role better?
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
There are new dots on your monitor when you buy it, and he shoots new dots and have some moving dots, and everyone will ask you: Are the new dots good?
This is my version on explaining of Galaxy ship to a third grader
Yep, on different ships. Which one is more likely to find a spot "On the Roster"? Obviously, one is a cruiser, one an escort. Which fills it's role better?
Ah, you mean when you might decide to pull out something besides the Avenger?
Sorry but that wasn't remotely appearent in your post.;)
Anyway as someone who doesn't have the DN Galaxy but the Defiant and has also enjoyed flying around with a Qin Raptor for about 3 1/2 years (until I got the Mogh) I'd go with the Defiant. The only tricky thing with that ship is filling up all 3 TAC ensign slots.
So if someone could 'splain in real concise terms what these are, what they cost, and why I should pay/buy/acquire them, I'd appreciate it. Sorry for yet another thread on this....
I'm so confused at all the apparent complexity. I'm a "serious casual" gamer running STF when I have the time and there are enough people to PUG (not always easy) and I do my doff missions and improve my gear and generally enjoy my eng/scimi beam build constantly contemplating switching to cannons and how many eons it will take me to cap omega rep then which is the best gear set.
So I am sure all these ships look very cool, and I'm sure they're great for the many people who really get into varying ship builds and capabilities (many of which i still don't thoroughly grasp), but what do these new ships really mean to me? Are they a new gaming experience I would cherish, or can I even afford to outfit them? Do they have nify new abilities I should pay to try out like the team/career cooldown thing (still don't know if that impacts me in any way.)
Whats the one-sentence lowdown on exactly what these things are?
(P.s. 100% XP bonus, I'd prefer the old Mirror incursion.)
(p.p.s.s. fleet project rerun? meh for me at least.)
Comments
The animation for saucer separation for all the ships that can do it was updated to be able to happen while moving.
Besides the appeal of the show and the phaser cannon (called a lance :P), there's not much to recommend it.
The Galaxy suffers even more just because it was the ship of the TNG show, but does not translate well into the game.
Short form: they look cool but don't work all that well.
(So saucer separation gives you a side weapon sorta like a big turret...)
You would want to buy them if you consider them iconic and want to fly around like you were in the Enterprise D.
For that, you mainly just need the Tier 4 Galaxy class that you don't get from the C-Store.
Remember how in the first episode of TNG, Encounter at Farpoint (and in others, including the movie Generations), the saucer could separate from the ship? Want to be able to do that? Buy the Exploration Cruiser Retrofit.
Remember how in Best of Both Worlds, the separated saucer section used an anti-matter spread to distract the Borg? Want to be able to do that? Buy the Exploration Cruiser Refit.
Remember that future version of the Enterprise-D from the last episode of TNG All Good Things that had 3 nacells, could cloak, and fired a huge phaser lance? Want to be able to do those things? Buy the Dreadnought Cruiser.
Want to be able to do all of that, but don't have any of those ships already? Buy the bundle.
Want to have the most effective ship possible, do the most damage, and beat or be at least comparable at top DPS or PVP? Then don't buy these ships. You can get high dps out of them if you know what you're doing, but if you know enough to do that, you can get as much or more dps out of other ships too.
Just play PVE? Then it probably doesn't matter, these ships will be good enough to handle PVE. Buy it if the above reasons apply to you.
Ignor this reboot mess its not worth 100 zen let alone 2500
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Don't buy the galaxy ships, they are cryptics idea of a bad joke. Galaxy R/Fleet galaxy are uber tanks in a game that doesnt require tanking, and where ANY other cruiser can tank just as well. The Galaxy X is a dps focused cruiser that lacks the boff abilities to actually do something that almost any other cruiser can do better.
The Regant/Fleet Sov or the Avenger are sickeningly better ships that dont have to use gimicks like saucer seperation to turn worth a flip and can tank AND deal dmg at same time. They did nothing for the Galaxy R/Fleet the entire "reboot" was for the galaxy x, which did need some help but most people wanted the R fixed and just a fleet X with LTC tac so it could use better cannon abilities.
This "Re-boot" is a reboot alright, another boot right into the gut of TNG galaxy fans guts. Its honestly hard to watch them mishandle such an icon. Its like they put in a T5 connie with all ens boff slots....
Yet I have all of the Galaxy ships / bridges / costumes and X
I love them and would recommend them to anyone who wants the iconic feel / look from TNG.
Plus, I find the Galaxy to be a great tanking ship and the cloak on the X can be useful if you know how you use it properly.
The only ship I have found that can out tank a Galaxy-R is the Oddy range of ships - due to the extra healing drones it can use.
This is a really good explanation.
Basically these ships can do any of the PvE in the game just fine.
If you want to do as much DPS as possible with a Federation cruiser type, then look at the Avenger.
Only buy these ships if you want the looks, or if you want to roleplay TNG style.
Don't purchase it for performance.
You will regret it if anything like "haha, my Avenger is faster, doesn't get killed either and puts out way more dps than your precious Galaxy!" gets to you.
Actually, no it is not "end of story"
As I seem to be one of a few players who like to actually help other players learn the game and level up (mains and alts), tanks are very useful in the end game.
Giving a n00b time to learn how to chain powers and how to keep weapons on target etc.. someone needs to keep the NPC ships busy.
In ISE, I tend to sit between the gate and the Tactical Cube and tank both (threat control skill and APD + Duty to add threat + BFAW1). This keeps the cube and gate focused on me while other players can test skill setups, learn timings and so on.
For example, lots of people have been asking for MVE and BoP upgrades/reboots and it'd just be unkind to wish they get this kind of treatment too.
T4 C-Store Galaxy - no change to ship stats, console modified some
T5 Galaxy-Retrofit - no change to ship stats, console modified some
Do note, the "modified some" on both these consoles was combining them into a "set" that gives a few stat bonuses to the ship itself, most significant is a +1 turn rate.
Also, the animation of saucer separation was changed on this skin, so that it'll pop/reattach the saucer in motion instead of dead stopping to do the saucer pop...
T5.5 Fleet Galaxy-Retrofit - no changes at all.
T5 Galaxy-X - changed tactical ensign BOff slot to Universal. Added ability to slot the Anti-Matter Spread & Saucer separation consoles from the other galaxys, which will give the set bonuses to this ship too. Gave saucer separation mode, that converts the spinal lance beam into a spinal shotgun blast.
I do recall reading somewhere that the saucer of the separated ships can use antimatter spread as well while separated, all three versions.
And to round out the significant changes:
Creation of T5.5 Fleet Galaxy-X. Standard bonuses granted to all fleet ships. Retains ability to slot all relevant consoles, though, as with other fleet ships, does not come with any.
Creation of a "Galaxy Bundle Pack": For 4,000 Zen ($40 US), grant the T4, T5 Galaxies and the T5 Galaxy-X. Bonus for buying the pack is access to the Galaxy Bridge Set nominally available in the C-Store for 550 zen. Ownership of any of the 3 C-Store ships in the package already will prevent purchase of the set. Not sure, but this may include having the T5 Galaxy from the 600 day Veteran's reward token or having the Galaxy-X from the ancient referral program.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
lol
It's "newb", "n00bs" don't learn. And if someone is unable to chain his powers he won't pull the aggro off anyone who is. Unless you are flying a complete glass cannon everyone can tank for a newb.
That's something they should have learned before STFs, and again, if you know what you are doing in a decent ship your superior damage will get all the aggro on you AND help to kill the enemy faster to compensate for the healing you are missing. Also, if you are really keeping all the aggro your teammates should be smart enough to throw you some heals when needed.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
I can't. Not for lack of third grader words, but for a staggering absence of good reasons.
There's a cloak to be had, if you didn't have one already; and a broken Lance (as they couldn't be bothered to fix it).
Oh, and Fleet Galaxy-X will have four Tact Consoles; but only comes with a Lt. Tact station; so, good luck with that.
Tl;dr: The only thing truly iconic about this reboot is the persistence of its fail.
Love how you go on about being in your fleet group and fleet forums. Not exactly helping others when you lock all your help behind being in your fleet.
Why, just for fun, doesn't your fleet have a PUG week and all solo join different PUG queues. Then you will see what I am saying. Hiding behind your fleet however is more to do with helping yourselves first with the side effect of helping someone else.
Oh, and name calling - not helping yourself.
You use the terms how you like, I use n00bs in a general manner without the insulting overtone of attacking someone's learning ability
Again, insulting peoples ability to learn. Some people learn slower than others and I am willing to help them, shame your not. [/quote]
You seemed to miss the point in why I use a "tank" to, you know, "tank".
Bit hard to help teach someone something when the target is dead. People tend to need something to shoot at when learning how to cycle skills.
In fleet play I'd agree. But in my 4 years here, playing Fed side, I've received a total of 5 heals in PvE and about a dozen in PvP.
Federation players are generally quite selfish in PUG groups with heals (must save for themselves just in case). KDF side, up until recently (recently = LoR release / KDF lvl 1- 25 added) I'd get tons of heals in PvE and PvP, great zone chat for both and a real sense of being part of a bigger, wider team. Not so much now, feels more.... Federation like.
TELL THAT TO CRYPTIC
The words you use have power, even if you don't think so.
Ok. Here's another question: Ignoring the iconic value of the Gal-X, if I want a cloak for my Avenger, do I buy the Gal-X or the Defiant?
It's the same cloak.:)
LOL. Honestly, if you thinking about the Avenger.. why to even bother on asking about the new galaxy?? The Avenger is FAR better than the Galaxy lol.
Same as most people, the new Galaxy look cool (the only reason some people is going to buy it) but more than that, is another "trap" from cryptic to gain money.
This is my version on explaining of Galaxy ship to a third grader
Ah, you mean when you might decide to pull out something besides the Avenger?
Sorry but that wasn't remotely appearent in your post.;)
Anyway as someone who doesn't have the DN Galaxy but the Defiant and has also enjoyed flying around with a Qin Raptor for about 3 1/2 years (until I got the Mogh) I'd go with the Defiant. The only tricky thing with that ship is filling up all 3 TAC ensign slots.
that about sums it up.