Ok I am at an impass, I cant decide which would benefit me the most, the vesta pack or the new galaxy pack, I have characters from all walks of life, so i am looking for a ship that will be multi functional, I already have the regent cruiser, but would like something that has the option of tankyness, survivability and also a bit of damage dealing, a hangar slot is also a must, so if anyone can help that would be great.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
simple choice yet i'd say (as long they roll out the so called "reboot" as planned):
vesta! even if it's a bit low in hull u can easily get the tankiness needed by going with the console set. aux cannons in combo with full aux-power and high shield power does their own for punchiness and tankiness.
though u may wait till they release the other pack, but don't get ur hopes too high that there will be changes on the "reboot" that yet changes nothing.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
how does the aux cannon work, is it worth using, I would probably load them with beams as I doubt they would work well as cannon ships, but if i am wrong please do tell me, I am slowly getting more used to using cannons with fed, but its very much dependant on ship type, also as for the aux cannons, i aint a huge fan of phasers, so i may need som convincing of its worth, the phaser proc, when compared to others is somewhat lackluster.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
i run the aventine with all 3 cons and the aux cannons on my tac. i'd never put beams on it cause it gives me everything i need for dhc boat (omega with 3 doffs, turnrate of 30+ with consoles).
also the focussed phaser thingie is quite powerful and buffed by tac cons. in addition to the additional resistance boost u get by running on high aux: .
but that's just me and sometimes i do weirdo things ^^ :cool:
ok, would you advise, full DHCs as phasers (shudders), a mix of DHCs and DCs again phaser, with a balance on weapons and aux?, I say this cos I have never been a fan of DHCs due to there greater power loss for not much gain, but I could make an exeption for this ship. any advice for it would be most helpfull.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I've used the aux phasers just fine. 3x aux DHCs up front, turrets in the back. Fly it similar to an escort. Run with full power to aux. I used energy siphon (with leech, ofc) to add more power to weapons systems to beef up the turrets in the back a bit. Toss out a GW3 > CSV = everything dead. You don't have to run yours that way though, that's just what I did with mine. Oh and Yellowstone pets. Those things are ace on a Vesta.
Ok i am confused now, can someone explain these aux cannons then, are they not like normal ones, and can u use more than one, I assumed they were part of the set like the 360 ap beam or something, the whole vesta idea is a new concept for me, I have never realy used science vessels before, and I am feeling a bit dim.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I've used the aux phasers just fine. 3x aux DHCs up front, turrets in the back. Fly it similar to an escort. Run with full power to aux. I used energy siphon (with leech, ofc) to add more power to weapons systems to beef up the turrets in the back a bit. Toss out a GW3 > CSV = everything dead. You don't have to run yours that way though, that's just what I did with mine. Oh and Yellowstone pets. Those things are ace on a Vesta.
As with you this is personal choice.
I would change this layout a bit. Lose one of the turrets and put the omni-antiproton beam mission reward. That is because this then allows the use of the TSS abilities of the ship.
On the fore lose one of the aux DHCs and replace it with the Romulan hyper Plasma torp. Again with GWIII, torp spread III and CSV you can melt pretty much anything. Plus those torps retarget if their original target is destroyed.
Ok i am confused now, can someone explain these aux cannons then, are they not like normal ones, and can u use more than one, I assumed they were part of the set like the 360 ap beam or something, the whole vesta idea is a new concept for me, I have never realy used science vessels before, and I am feeling a bit dim.
For sci skills the aux cannons are the best thing to happen. These run off pure auxiliary power, which also affects sci skills. They are the only weapons that do. On the Vesta go full aux power and you can get the best of of both worlds. It is just a shame there aren't more aux powered weapons for players of sci ships.
You can equip more than one, you get one with each ship. The max is three as they are fore weapons.
The Vesta is also very adaptable with double universal BOFF stations. You can make it pretty much what you want it to be.
Oh Ok, thats just sold it for me then, wow, can these cannons go on anything other than these ships?, Never been a fan of DHCs before but I can see this changing, I may have to buy some more ship slots on my other toon just to use this ship, sounds great, i assume you would advise using the 360 ap and the core from that quest, or should i consider a standard aux boost core, I dont have access to the dyson one on this toon as its a new one and didnt have time to get it for her, what kind of sshields etc should i use on the ship, and which of the 3 is the best to fly.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
They are pretty good. I really would like to experiment with the Fleet Nova or Intrepid again, but that would mean that I would have to run Aux and Weapon power - with the Vesta, I can forget Weapon power. I think that makes it just too convenient.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Ok i am confused now, can someone explain these aux cannons then, are they not like normal ones, and can u use more than one, I assumed they were part of the set like the 360 ap beam or something, the whole vesta idea is a new concept for me, I have never realy used science vessels before, and I am feeling a bit dim.
Aux cannons work just like regular Phaser-based DHCs, however, they base their damage and drain from the Auxiliary power bank instead of the weapons power bank. The benefit to this is that if one "overcaps" their aux power (100 setting, aux-limit boosting warp core, energy syphon, leeches or MACO shield, etc.), you can benefit both from high cannon damage and having a high Aux for things like science powers / healing... This is a bit of a departure from the "standard" science ship build as all the other ships (and even a Vesta if you decline to use the Aux cannons) have to split/juggle their power levels between weapons and aux to maintain both weapons-based DPS and science power effectiveness...
While they are 100% limited to the Vesta line of ships, they are not "only one per ship", so you could run all three forward slots with them on a Vesta if you so choose. I like to run two with a torp of some sorts on the fore, as I do somewhat like the benefits of a decent nose torpedo with torp spread...
Vesta has a science-standard shield modifier, so it makes an excellent shield tank, though the low hull is a bit of a handicap against plasma users (melts kill it quick) and/or bleedthrough users, however a couple of Hazard Emitters and carrying a hull heal is almost enough to cover the issue. Also, if you sacrifice the console slots for the full 3 piece, you get a "perfect shield" that can bail your ship out of a problem at the cost of being ineffective for the 10 seconds or so the shield is up. (no weapons, powers don't fire, etc.) If one loads the Solanae set from the mission on her, she can eventually (once the secondary deflector slot is implemented) have two immortality shields on her...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I haven't bothered with the core from the mission as I only got the omni beam for the TSS abilities. However reading the wiki it boosts aux so go for it. I have the full set from the anniversary and FE replay. If someone knows better they will say so. Though I may go through the mission to get the core to see if I find it more useful than the one off the anniversary ship.
As to which is the best to fly choose the one you like the console layout of. With all three and the ship "tailor" you can have the look you like from all three.
On shields I'll leave that to those who know more. Same with other gear, personally I play to enjoy the game so have not looked deeply into the whole min-max numbers things. If I was going into the group play of STFs, then I would look more deeply into things. As it is what I have now suits me.
Also, if you sacrifice the console slots for the full 3 piece, you get a "perfect shield" that can bail your ship out of a problem at the cost of being ineffective for the 10 seconds or so the shield is up
That "oh hell" shield has saved me in red alerts from the Borg insta-death torp. Again I am not doing group play where I would likely change things out after reading up to make myself more effective in those situations.
the solani dyson core is only available on the aniverary ship, which is kind of a pain, cos the rest of the set is easy to get and pretty good, any advice on what to use on this would be most welcome.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
the solani dyson core is only available on the aniverary ship, which is kind of a pain, cos the rest of the set is easy to get and pretty good, any advice on what to use on this would be most welcome.
If you're going to use a torp, then I would recommend the Adapted MACO shields and deflector. The deflector has very, very nice sci stats on it and the high capacity shields do very well with sci ships due to their high shield modifier. It also has a 2 piece set bonus of +25% torp damage. You don't need the full set though, the engines are combat engines and the 3 piece bonus just gives you a copy of MES. Stick with the shields and deflector. Also the Adapted MACO shield doesn't interfere with Plasmonic Leech. The normal MACO shield does, they can't be used together. If you don't have a leech then it doesn't matter. Might want to look into getting one though.
Ok thanks, how about untill i can get the maco stuff (new toon so dosnt have the rep done yet, but will be grinding out omega as fast as possible) as for the leach, well i could buy a JHDC for the same price, so tbh its not gona happen.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Ok thanks, how about untill i can get the maco stuff (new toon so dosnt have the rep done yet, but will be grinding out omega as fast as possible) as for the leach, well i could buy a JHDC for the same price, so tbh its not gona happen.
Vesta Pack without a doubt and if you can buy a JHDC for the price of a Leech console tell me where I will buy 5 as last time i checked Leech=18 mil EC and JHDC=100 mil EC
It's your world Boss I'm just a squirrel trying to get a nut!
i love my jem dread it is a beast of a beamer as for vesta jus blah not for me i got my galx i will make it a fleet ship soon enuf im waiting to see what the new stats are on it but im a tac officer on my 3 toons rom fed and klink i have yet to see any science ships that interest me but im weird i don't deny that so there's my opinion for what little its worth
last leach i saw was at 96m, and ok, will go for the aux core from the first dyson mission and the solanai set from the second till i can get better thanks.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I run a Vesta with the Solanae set, 3X aux DHC, 2 Turrets, Omni AP, and Obelisk Core. The obelisk core gives you 135 aux power. Also, the shield modifier on the Vesta is 1.35, whereas other science ships are 1.3.
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With fleet cores you can be at Max weapon power and Max aux so there is no need stick with the aux cannons if you don't want to. Plus its actually benifical to do so as you not going to drain your aux while firing.
I'm a strong advocate of Aux DHCs especially if you want to build an affordable ship:
1) They provide synergy to science skills (already mentioned), hangar recharge speed, as well as nukara t4 rep passive.
2) No warp cores (including fleet ones) boost weapon power capacity but there are tons of overcharged warp cores boosting aux power to 130. The extra points of power increases your Aux DHC dmg by around 10%. Even sweeter, the obelisk warp core boosts aux power to 135 (increasing dmg by 20%!). Yes I know fleet cores with amp grants more boost to ALL dmg. but for starters without the resources, obelisk core comes free.
4) It is a pretty good piece of weapon for new VAs (comes with AccX2 mod)
of course if the aforementioned points don't appeal to you, you are free to choose other weapontypes, that's the beauty of Vesta. I've only switched them out for romulan plasma (to achieve synergy with plasma-infused science consoles) and Aux2batt builds (where I have no aux juice).
Aux DHCs are what makes the Vesta the most value-for-$$ ship purchase in the game as it provides you with pretty neat fore weapons that you can use in end game, while achieving perfect synergy with other free gears from the game. For all my characters, I hit t5 in all reps using this weapon. Only when I have the resources to splurge on then I switch weapons, then again the incremental benefit isnot significantt
They are cannons that pull from Aux instead of Weapon power. And if you use only 1 they pull no power at all since they work like normal weapons in that the 1st one is 'free' from draining power.
So if you have the AuxCannon and the Romulan Experimental Beam Array you have 2 weapons not lowering your weapon power pool.
As for which pack to choose, Vesta. The Galaxy pack isn't really doing anything but graphical updates. Unless the Galaxy pack is going to be 1/2 the price of the Vesta pack; it's not going to be worth it.
ok, would you advise, full DHCs as phasers (shudders), a mix of DHCs and DCs again phaser, with a balance on weapons and aux?
Nothing prevents you from running it as a normal beam ship. I didn't like the visuals on the Vesta when using DHCs (horrible cannon hardpoints on that model), and it felt too similar to my Wells in terms of flying it.
I switched to a beam build on one of them and have been happy with it. Damage was a bit lower than before, but still better than my other sci ships and most of my cruisers.
Comments
vesta! even if it's a bit low in hull u can easily get the tankiness needed by going with the console set. aux cannons in combo with full aux-power and high shield power does their own for punchiness and tankiness.
though u may wait till they release the other pack, but don't get ur hopes too high that there will be changes on the "reboot" that yet changes nothing.
Joined January 2009
also the focussed phaser thingie is quite powerful and buffed by tac cons. in addition to the additional resistance boost u get by running on high aux:
but that's just me and sometimes i do weirdo things ^^
I've used the aux phasers just fine. 3x aux DHCs up front, turrets in the back. Fly it similar to an escort. Run with full power to aux. I used energy siphon (with leech, ofc) to add more power to weapons systems to beef up the turrets in the back a bit. Toss out a GW3 > CSV = everything dead. You don't have to run yours that way though, that's just what I did with mine. Oh and Yellowstone pets. Those things are ace on a Vesta.
Mine Trap Supporter
As with you this is personal choice.
I would change this layout a bit. Lose one of the turrets and put the omni-antiproton beam mission reward. That is because this then allows the use of the TSS abilities of the ship.
On the fore lose one of the aux DHCs and replace it with the Romulan hyper Plasma torp. Again with GWIII, torp spread III and CSV you can melt pretty much anything. Plus those torps retarget if their original target is destroyed.
For sci skills the aux cannons are the best thing to happen. These run off pure auxiliary power, which also affects sci skills. They are the only weapons that do. On the Vesta go full aux power and you can get the best of of both worlds. It is just a shame there aren't more aux powered weapons for players of sci ships.
You can equip more than one, you get one with each ship. The max is three as they are fore weapons.
The Vesta is also very adaptable with double universal BOFF stations. You can make it pretty much what you want it to be.
They are pretty good. I really would like to experiment with the Fleet Nova or Intrepid again, but that would mean that I would have to run Aux and Weapon power - with the Vesta, I can forget Weapon power. I think that makes it just too convenient.
Aux cannons work just like regular Phaser-based DHCs, however, they base their damage and drain from the Auxiliary power bank instead of the weapons power bank. The benefit to this is that if one "overcaps" their aux power (100 setting, aux-limit boosting warp core, energy syphon, leeches or MACO shield, etc.), you can benefit both from high cannon damage and having a high Aux for things like science powers / healing... This is a bit of a departure from the "standard" science ship build as all the other ships (and even a Vesta if you decline to use the Aux cannons) have to split/juggle their power levels between weapons and aux to maintain both weapons-based DPS and science power effectiveness...
While they are 100% limited to the Vesta line of ships, they are not "only one per ship", so you could run all three forward slots with them on a Vesta if you so choose. I like to run two with a torp of some sorts on the fore, as I do somewhat like the benefits of a decent nose torpedo with torp spread...
Vesta has a science-standard shield modifier, so it makes an excellent shield tank, though the low hull is a bit of a handicap against plasma users (melts kill it quick) and/or bleedthrough users, however a couple of Hazard Emitters and carrying a hull heal is almost enough to cover the issue. Also, if you sacrifice the console slots for the full 3 piece, you get a "perfect shield" that can bail your ship out of a problem at the cost of being ineffective for the 10 seconds or so the shield is up. (no weapons, powers don't fire, etc.) If one loads the Solanae set from the mission on her, she can eventually (once the secondary deflector slot is implemented) have two immortality shields on her...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I haven't bothered with the core from the mission as I only got the omni beam for the TSS abilities. However reading the wiki it boosts aux so go for it. I have the full set from the anniversary and FE replay. If someone knows better they will say so. Though I may go through the mission to get the core to see if I find it more useful than the one off the anniversary ship.
As to which is the best to fly choose the one you like the console layout of. With all three and the ship "tailor" you can have the look you like from all three.
On shields I'll leave that to those who know more. Same with other gear, personally I play to enjoy the game so have not looked deeply into the whole min-max numbers things. If I was going into the group play of STFs, then I would look more deeply into things. As it is what I have now suits me.
That "oh hell" shield has saved me in red alerts from the Borg insta-death torp. Again I am not doing group play where I would likely change things out after reading up to make myself more effective in those situations.
If you're going to use a torp, then I would recommend the Adapted MACO shields and deflector. The deflector has very, very nice sci stats on it and the high capacity shields do very well with sci ships due to their high shield modifier. It also has a 2 piece set bonus of +25% torp damage. You don't need the full set though, the engines are combat engines and the 3 piece bonus just gives you a copy of MES. Stick with the shields and deflector. Also the Adapted MACO shield doesn't interfere with Plasmonic Leech. The normal MACO shield does, they can't be used together. If you don't have a leech then it doesn't matter. Might want to look into getting one though.
Mine Trap Supporter
Last I checked, leech was around 15m and a JHDC was over 100m. Unless that changed from 2 days ago, 15m should still be doable.
Mine Trap Supporter
Vesta Pack without a doubt and if you can buy a JHDC for the price of a Leech console tell me where I will buy 5 as last time i checked Leech=18 mil EC and JHDC=100 mil EC
1) They provide synergy to science skills (already mentioned), hangar recharge speed, as well as nukara t4 rep passive.
2) No warp cores (including fleet ones) boost weapon power capacity but there are tons of overcharged warp cores boosting aux power to 130. The extra points of power increases your Aux DHC dmg by around 10%. Even sweeter, the obelisk warp core boosts aux power to 135 (increasing dmg by 20%!). Yes I know fleet cores with amp grants more boost to ALL dmg. but for starters without the resources, obelisk core comes free.
3) There are tests (albeit a little outdated) that shows that dividing weapon drain to both weapon and aux powers is more power efficient as it drains less of each subsystem power
http://www.reddit.com/r/sto/comments/133ohv/auxiliary_dhcs_and_you/
4) It is a pretty good piece of weapon for new VAs (comes with AccX2 mod)
of course if the aforementioned points don't appeal to you, you are free to choose other weapontypes, that's the beauty of Vesta. I've only switched them out for romulan plasma (to achieve synergy with plasma-infused science consoles) and Aux2batt builds (where I have no aux juice).
Aux DHCs are what makes the Vesta the most value-for-$$ ship purchase in the game as it provides you with pretty neat fore weapons that you can use in end game, while achieving perfect synergy with other free gears from the game. For all my characters, I hit t5 in all reps using this weapon. Only when I have the resources to splurge on then I switch weapons, then again the incremental benefit isnot significantt
They are cannons that pull from Aux instead of Weapon power. And if you use only 1 they pull no power at all since they work like normal weapons in that the 1st one is 'free' from draining power.
So if you have the AuxCannon and the Romulan Experimental Beam Array you have 2 weapons not lowering your weapon power pool.
As for which pack to choose, Vesta. The Galaxy pack isn't really doing anything but graphical updates. Unless the Galaxy pack is going to be 1/2 the price of the Vesta pack; it's not going to be worth it.
Nothing prevents you from running it as a normal beam ship. I didn't like the visuals on the Vesta when using DHCs (horrible cannon hardpoints on that model), and it felt too similar to my Wells in terms of flying it.
I switched to a beam build on one of them and have been happy with it. Damage was a bit lower than before, but still better than my other sci ships and most of my cruisers.
http://skillplanner.stoacademy.com/?build=mmrebeam_0