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Need your advice on Reputation Abilities and Fleet Gear

mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
edited March 2014 in The Academy
Hello everyone... I haven't played Startrek Online for a long while. I think it must have been about 2 years where I didn't play regularly, only occassionally logged in (and once bought the Vesta pack from my lifetime subscription Zen). When I (more or less) seriously PvPed last, DOFFs were new, most of the lockbox stuff didn't exist, there were no reputations (Omega Gear was bought on DS9!), nor a Romulan faction, no warp cores, no cruiser abilities.

So, now I am playing again. I already levelled up a Romulan Tactical Officer, but currently am mostly playing my Federation Tactical Captain in her Defiant, and playing a bit of my Science Captain in a Vesta.

I am grinding reputations on the Tact Captain, and wonder what reputation abilities I should go for. My primary aim for Ground will probably remain PvE, my primary aim for Space would be PvP (even though I don't do it much right now, I see no point in optimzing for PvE).

What are the reputation abilities I should focus on?
What reputation gear is worth it?


Luckily, I am member of a fleet that maxed out its holdings, so I also have at least theoretically access to Fleet gear (I'll probably need to earn more fleet credits, but I've a bit of Dilithium lying around, and also still a lot of Lifetime Subscription Zen left over).

So, what Fleet Gear should I look out for?



I've seen there is a neat guide for PvP beginners there, how to get good equipment cheap - that is not what I am looking for here. I want to know what I need to work for (if it'S too expensive, I might give up, but first I want to know).
But I also expect that this has been kinda discussed before -i f you have any good, up to date threads or posts on that matter, feel free to link there.

(If you want to know:
My Tact Captain is a DHC/DBB BO3 build currenlty -that still seems to fare well.
The Science Captain is running Triple Aux Cannons. I'd prefer to try out the Fleet Nova or the Fleet Intrepid, but as long as I am focused on grinding, I can't see myself going back to a Weapon power-needing build...
I am pretty much unotpimized in regards to DOFFs - my DOFF work good for DOFF grinding, but I have no overview of what must-have DOFFs I'd need.
I am still running Dual EPtS on all my ships, do kids these days still do that?)

At least from my yesterday Ker'rat experience, I know that fundamentally, my builds still work enough to survive Borg and a lonely Klingon Captain in a BOP (but he was no EmoJoe). I might not be able to kill him alone, but he won't kill me, either... The Power Creep is there, but not excessive enough to get through the HE/TSS/2xEPtS/2xTT/APO
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Post edited by Unknown User on

Comments

  • rerednawrerednaw Member Posts: 159 Arc User
    edited March 2014
    Heh. Same question.
    Just broke Tier 2 Omega Rep. No idea what to get and in what order.
    Rommie (Fed). Tac officer.

    Unlock store first?
    What to unlock first in the store?
    I know MACO = more tanky and Omega = more DPS but as It will be one piece a week or so, what did you swap as you went? Or swap nothing unilt you get a set? Space first or Ground first?

    Current setup:
    Ground: Jem'Hadar set. Though using a sword for grinding Deferi Invasion Zone.
    Space: Breen Absolute Zero. Transphasic Torp/Cluster splashed with dual heavy cannon and turret.
    DOFF: 1x Purple, 2x Blue for Torp cooldown.

    Thanks!
  • edited March 2014
    This content has been removed.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    deokkent wrote: »
    Find friends to play with. Do it, or PvP will make you cry.

    I'm dead serious. Teamwork is OP.

    I know how valuable team work is, but that is not what I am asking about. Let's pretend the team work aspect is taken care of, and I am only optimizing my gear and reputation ability selection.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rerednawrerednaw Member Posts: 159 Arc User
    edited March 2014
    So far the consensus has been damage > defense. That's what I am going to try as far as abilities. Not so sure on gear. Decided to try out Omega. Only have the carbine so far...it's a slight upgrade vs. borg compared to my Jem'Hadar...even shares similar graphic assets.

    Not planning on space sets until I can get a torp bonus...sticking with Breen for now.

    And dang is it slow though it is end game so perhaps that is a good thing. Makes me want to train up for elites...
  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    I know how valuable team work is, but that is not what I am asking about. Let's pretend the team work aspect is taken care of, and I am only optimizing my gear and reputation ability selection.
    Keep your borg 2-piece, add either an KHG (=Adapted MACO) shield or a fleet shield (fleet is probably better, but their stupid [Adapt] modifier makes PVP worse for everyone, so I oppose it on religious grounds) or maybe the dyson rep shield if you like regen shields, replace your armor/rcs consoles with the equivalent things from the mine, replace your tac consoles with the corresponding spire +crth ones (unless you are a no-damage support player), spend a ton of money on the exchange and buy a plasmonic leech box for your fed. If you have not-so-good weapons, get Advanced Fleet ones [Acc]x2 [Dmg]x2, otherwise keep your good Mk12 purples.

    Reputation passives: see http://hilbertguide.com/ under "Reputation passives".
    1042856
  • havamhavam Member Posts: 1,735 Arc User
    edited March 2014
    What he said. in long and some comments on doffs. space only.

    Haven't played in a while so i m not fully up to date with the rep gear items of the last two reps

    Fleet Gear:


    1) Elite shields (if you can live with heresy)*
    2) Embassy for sci consoles (no subspace decompiler consoles)
    3) Dil mine for Eng consoles (eps has been nerfed) Field gen are now eng consoles, they stack and are not obtainable via dil mine.
    4) Jurassic park station for tac consoles*

    Embassy: Tac blue male romulan Boffs (for fed and kdf characters)*
    Jurassik Park: Get the 6th active space doff slot*
    KDf: elite disruptors (again heresy)*
    Fleet pets are best
    Fleet level ships are T5+1


    Rep Gear:

    Assim Mk XI (the orignal assim set pieces) still rocks no need to update to Mk XII.

    Omega:
    KHG and Maco shields,
    assim uni console
    Kinetic cutting beam

    Romulan:
    Plasma Disruptor weapons for PvE,
    Plasma torp is nice, but useless with the amount of F@W going around last i was online. Its a heavy torp.
    Space sets are pretty weak, don't waste time and money on those
    uni consoles is ok to have

    Tholian:
    not sure if anything is worth buyin here, i have the consoles.....meh
    nukara web mines can be nasty
    Space set seems pretty weak, don't waste time and money on those
    uni consoles is ok to have

    Dyson:
    Gravimertric torp is nice
    i hear space set is good, but no don;t have one
    there are some eng consoles that give flat +def bonus combined with dmg resists. They look interesting, but might be worthless due to bad implementation. I know you don't shy away from math let us know what you think.


    Exchange

    Universal Consoles (lockbox reward packs)
    Plasmonic Leech
    subspace jump
    (isometric charge)

    For rommie toons, get superior quality space trait Boffs. (1reman (sup infiltraitor) rest Sup op rommies)*

    Traits
    probably some silly op traits here. They came out when i already jumped of the wagon, so i can't really tell you how good or not these are.



    Not sure about the latest two universal consoles I hear they are quite op, but i don;t have them so no clue

    Lobi
    no comment, prices are incredible steep:
    items range from useless to completely silly OP. if you are willing to fight dirty, go go LOBI.
    Lockbox ships s.a.

    Basic Doff
    No ultra rare (like snb) doffs, obviously usability depends on build and career. These are mostly obtainable from completing chain missions or through regular upgrades, stores etc. Having all these should allow you to be able to start experimenting with different builds. From Tac/scort to eng/healer.

    dmg control engiesx3 (eptx)*
    technicianx3 (aux2bat)
    shield distribution (bfi, fills spots when no others fit)
    Deflector doffx2 (use on sci ships)
    conn officer evasice
    conn officer tac team
    sci team cd reduction
    eng team cd reduction
    (maint eng?) battery doff



    advanced doffs (by no means complete)
    These can be shockingly expensive, and only obtainable via exchange. Some might not even have blue quality versions. YMMV. But eg. vm additional subsystem comes in white or green in standard packs. These are more specialized then the above list hence they have their own section.

    PSw after shock
    VM spread, VM additoinal subsystem offline
    Aux2Sif bonus heals
    Warp core debuff cleans on eptx
    eptxaux bonus heals doff
    add self heal to extend shields
    aux2damp + dmg resist doff
    Scramble Sensors doff
    Attack pattern cd reduction doff
    Repulsor becomes pull doff
    gravimetric sci for aftershock GW ( or TR)
    matter antimatter eject warpplasma stun doff

    As for 2x epts still a good idea, if you don't have dmg control. However all three remaining emptx have been boosted to emtps level of goodness and are worth rotating.

    Dmg Control Doffs will allow you to rotate 2xemptX with 100% uptime on the secondary goodies. I use them on 95% of my non aux2bat builds since release of the doffing system.

    Romulans
    Mogai consoles for + shield heal for outgoing damage. Only goes on warbirds, but it rocks there.

    Welcome back to the forums :)

    * personal preference in terms of what to acquire first.

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    Ah... I already suspected that there must be something that helps EPtX cooldowns. Damage Control Engineers. Will have too look out for those.

    Good to know the other EPtX have been buffed. I haven't really looked at power statistics for a while.

    Not sure if or when I will dwell back into the math.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • havamhavam Member Posts: 1,735 Arc User
    edited March 2014
    you can get one blue and one puple dmg control from the replicator IF you have T4 (blue) T5 (purple) eng cxp. KDf gets to buy one from STass upon reaching T5 eng cxp. So for kdf you can get a set of two purples and one blue by spending 1.1 mio ec. totally worth it imo.

    Might even be cheaper to get 3 purples on the exchange, dunno although i doubt it.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    Thanks for the advice so far, havam. Any input on reputation abilities?

    I had the impression that many of the offensive oriented ones looked better to me than the defense oriented ones. What I am unsure about is the one where you have a choice between placate and something else. I still remember the dreaded scramble sensors day, and even further ago, when Jam Sensors was a popular PvP power (those days are looooong gone) that confused many players and lead to accusations of hax and haxploits because "Feds can't cloak". :p
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    Oh, and also thanks to Hilbert - I don't know why I overlooked your post earlier, maybe has something to do with the thread being moved to the Academy?

    EDIT:
    Reading the notes on Reputation Passives in your guide, and reviewing the abilities...

    Do we know how negative hull resistances work? I figure my formulaes in the thread in my signature are still used by the game, but we never really figured out what happens when the armor values go negative. (If you enter them naively in the formula, I seem to remember getting some very bizarre results). I doubt however that you will usually get people deep into the negatives, unless I completely overestimate the typical hull resistance values players have. Ik know, when you try to burst through heals, resistances, passives and what not, every extra might help... But 0-15 points of resist really seem weak.

    So I tend to think that this time, the defensive buff is also more intersting for at least Tactical Captains - being able to last a tiny bit longer while Go Down FIghting is on might make a difference. Might not be so great for people that still fly an Intrepid with Ablative armor, I suppose.

    EDIT 2:
    And I just noticed that I bought exactly the same Warp Core that you suggested in your guide - I bought it weeks ago, however. I guess we think alike. :)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • havamhavam Member Posts: 1,735 Arc User
    edited March 2014
    Hilbert pretty much cover rep passives, as for the placate proc, its very effective, as for the brains that went into its design....see my sig.

    PS.: JamSensors in PvP matches, i feel old now
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    It's strange. I can't find my old borg gear anymore. I could have sworn I had at least some of the Elite Omega items and all the assimialted set items with my Tact... Am I misremembering things? DId they got lost in some data conversion in the past updates?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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