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refracting/destabilising tetryon

valkarie14valkarie14 Member Posts: 762 Arc User
Atm im still thinking of a good build for my dyson ship, atm im in an intrepid using tetryon to lower shields, trans mins with dispersal beta 1 and gw3 its great, i think tetryon can be very useful but not sure which of these to have, eventually i do want web mines, i had quantum but shields would absorb alot of the impact by the time my beams could lower them, im considerin rule 62 for the 11% mine damage increase but i want a good tetryon beam to take there shields so my mines can do more damage
Post edited by valkarie14 on

Comments

  • bendalekbendalek Member Posts: 1,781 Arc User
    edited February 2014
    The biggest problem with Tets, is that certain end game NPC's don't even have shields, but they have a MASSIVE HP boost to compensate.

    That's why Tetryon weapons are currently "
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited February 2014
    http://sto.gamepedia.com/Skill:_Starship_Flow_Capacitors

    Put a few skill points into flow capacitors. It works for tetryon weapon procs. Also equip a science bridge officer with tachyon beam. Tachyon beam drains the enemy's shields, is boosted by flow capacitors to increase the shield drain, and has a 180 degree targeting arc.

    If you put 6 ranks into flow capacitors and are a science captain, you can train a boff in tachyon beam beam 3.

    This should give you some ideas if you're looking for shield draining so mines are more affective. The shield drain on tetryon weapons is a proc so it won't go off often and even when it does, even if you have flow capacitors maxed, it won't do a whole lot. That's where the boff ability tachyon beam comes in. I use tac beam 3 for my science captains and for enemies that aren't highly resistant to it, their shields go down fast.

    So if you just want tachyon beams for the shield drain proc, it's not gonna be worth it without investing into other abilities or equipment that also drains shields, and wouldn't be worth skill points in flow capacitors.

    Hope this helps.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2014
    Well i mite try nukara rep tet c how that goes, the destabilising tet beams i know they drain shields but anyone using them? I tried tachyon beam wasnt keen on it to be honest, i like tractor beam with gw3 hold them and usually more rifts appear as got doff then drop mines with dp1, can you get fleet mines?
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited February 2014
    valkarie14 wrote: »
    Well i mite try nukara rep tet c how that goes, the destabilising tet beams i know they drain shields but anyone using them? I tried tachyon beam wasnt keen on it to be honest, i like tractor beam with gw3 hold them and usually more rifts appear as got doff then drop mines with dp1, can you get fleet mines?

    on the flip side of the coin, if you equip one of the consoles that boosts proton energy, you can equip the Jem Hadar 2 piece, and the proton-polaron weapons. the polaron tac consoles and JH set boost polaron, and all the weapons AND the fixed cannon get some help from the proton console. otherwise, that cannon gets no love at all
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  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited February 2014
    http://sto.gamepedia.com/Skill:_Starship_Flow_Capacitors

    Put a few skill points into flow capacitors. It works for tetryon weapon procs. Also equip a science bridge officer with tachyon beam. Tachyon beam drains the enemy's shields, is boosted by flow capacitors to increase the shield drain, and has a 180 degree targeting arc.

    Be aware, however, that insualtors cancel it out point for point, and shields like the Voth Dreads won't notice the additional drain; their shields are such that unless everyone was doing so they'd die to bleedthrough before their generators crash.

    And if they don't, then the entire team's been using tetryon and the thing would've died a minute earlier without'em.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    http://sto.gamepedia.com/Skill:_Starship_Flow_Capacitors

    Put a few skill points into flow capacitors. It works for tetryon weapon procs. Also equip a science bridge officer with tachyon beam. Tachyon beam drains the enemy's shields, is boosted by flow capacitors to increase the shield drain, and has a 180 degree targeting arc.

    If you put 6 ranks into flow capacitors and are a science captain, you can train a boff in tachyon beam beam 3.

    This should give you some ideas if you're looking for shield draining so mines are more affective. The shield drain on tetryon weapons is a proc so it won't go off often and even when it does, even if you have flow capacitors maxed, it won't do a whole lot. That's where the boff ability tachyon beam comes in. I use tac beam 3 for my science captains and for enemies that aren't highly resistant to it, their shields go down fast.

    So if you just want tachyon beams for the shield drain proc, it's not gonna be worth it without investing into other abilities or equipment that also drains shields, and wouldn't be worth skill points in flow capacitors.

    Hope this helps.
    pyrogxmk3 wrote: »
    Be aware, however, that insualtors cancel it out point for point, and shields like the Voth Dreads won't notice the additional drain; their shields are such that unless everyone was doing so they'd die to bleedthrough before their generators crash.

    And if they don't, then the entire team's been using tetryon and the thing would've died a minute earlier without'em.

    The power insulator effect is the same as damage resistance (http://sto.gamepedia.com/Damage_resistance). When dealing with most NPCs (Except bosses), I'm pretty sure most don't have any or little drain resistance as I've been able to bring down even Borg Tac cube shields. IF you want shield stripping tetryons for PvE, use the mission reward ones from The New Link. They get a 10% proc rate and you can add accuracy from consoles if you really need it for PvE.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2014
    Unfortunately you would have to do mission a few times to have a full set on my ship, does tetryon deal enough damage to hull similar to other weapons?
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited February 2014
    1.) Web mines largely ignore shields. They are murder.
    2.) disruptor for hull debuff or ap for extra crit severity. Plasma if you want to do an all out plasma build.
    3.) tetryons do the same damage the others do, its just that their proc is sorta useless. magnitude is to small.
    4.) nukara set and rep however grant a bit bonus damage for tets and several clickable multitarget damage abilities that can be usefull for a tac buffed captain.cstill, not as potent as dis or ap.
  • nathraelnathrael Member Posts: 264 Arc User
    edited February 2014
    I use a mix of tetryon DBB's and a turret. Hyper-Refract, Refract, Phased, Piercing DBB's (All MkXII except for the Piercing), with a Phased Tet turret aft (Along with a cutting beam and web mines).

    Boosting this I have e MkXII VR tetryon consoles, full nukara set, and recently added the 2-piece Apex predator set. (Console and cannon...has to replace the Piercing DBB)

    Works rather well, Procs synergize well. The Long range burn cannon is interesting. Cost me some DPS, but if I do have to pull back in a fight and repair hull I can pepper someone with it at 10-12 km.

    I can get 7k or so DPS with this build, so it's good enough for most things. Now in fairness I have to say the refracting and phased tets seem to have the more dramatic effects from procs (Refracting is great for scything sown fighters, swarmers, etc) and I have had the phased drop shield or put weapons offline on an enemy. The actual tetryon proc is tough to say, since most stuff tend to just melt.

    PS: Second what reynoldsxd said about Web Mines, they are brutal, and do not have the potential of catching you in blast like tricobalts can. Say, does anyone know if any consoles other then generic mine boosters affect web mines? Do proton boosts help? Tholian web generates do proton damage so was wondering...
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited February 2014
    nathrael wrote: »
    I use a mix of tetryon DBB's and a turret. Hyper-Refract, Refract, Phased, Piercing DBB's (All MkXII except for the Piercing), with a Phased Tet turret aft (Along with a cutting beam and web mines).

    Boosting this I have e MkXII VR tetryon consoles, full nukara set, and recently added the 2-piece Apex predator set. (Console and cannon...has to replace the Piercing DBB)

    Works rather well, Procs synergize well. The Long range burn cannon is interesting. Cost me some DPS, but if I do have to pull back in a fight and repair hull I can pepper someone with it at 10-12 km.

    I can get 7k or so DPS with this build, so it's good enough for most things. Now in fairness I have to say the refracting and phased tets seem to have the more dramatic effects from procs (Refracting is great for scything sown fighters, swarmers, etc) and I have had the phased drop shield or put weapons offline on an enemy. The actual tetryon proc is tough to say, since most stuff tend to just melt.

    PS: Second what reynoldsxd said about Web Mines, they are brutal, and do not have the potential of catching you in blast like tricobalts can. Say, does anyone know if any consoles other then generic mine boosters affect web mines? Do proton boosts help? Tholian web generates do proton damage so was wondering...

    web mine damage only benefits from pattern alpha, omega and -res all debuffs as far as i can say. +mine damage consoles have no observable effect. I am uncertain if the sci trait conservation of energy buffs web mines. Particle generators does not affect the mines.
    The mines do physical damage.
    Still awesome.
  • asraschaalasraschaal Member Posts: 54 Arc User
    edited February 2014
    They also benefit from increased aux power.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2014
    Well tetryon atm is fun but i was leaning towards a polaron/protonic polaron build as they could potential put a ship offline for a few secs with there proc, where can i get phased tetryon and how much? I thought nukara rep ones sounds nice
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited February 2014
    Phased Tetryon and Phased Polaron are both Lockbox items I think, so the only way to get them is spend Zillions of EC on them or Billions of EC and Zen buying and then opening old lockboxes ...

    Phased Polaron work nicely though ... the double whammy of -25 Power and -1 Subsystem can be devastating ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited February 2014
    How much are phased polaron? Are they more powerful than fleet weapons? Can you get fleet mines? Is the rule 62 console worth it?
  • tareruntaliontareruntalion Member Posts: 87 Arc User
    edited February 2014
    i am building a sci ship with tetryon weapons and it will have on it the nukara weapon mine and console, what other types of tetryon are good for a shield draining ship ?
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