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Best Torperdo....Omega Plasma?

reganmedicreganmedic Member Posts: 5 Arc User
edited May 2014 in The Academy
I usually fly a MVAE or Chimera, All cannons/turrets with one torpedo launcher up front. I just hit Tier 4 on Omega Rep. Should I go for the Omega Plasma Torpedo?? Or is there a Fleet Launcher that would be better for my setup?


Usually play PvE, STF's

Thanks
Post edited by reganmedic on
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Comments

  • wilbor2wilbor2 Member Posts: 1,691 Arc User
    edited February 2014
    reganmedic wrote: »
    I usually fly a MVAE or Chimera, All cannons/turrets with one torpedo launcher up front. I just hit Tier 4 on Omega Rep. Should I go for the Omega Plasma Torpedo?? Or is there a Fleet Launcher that would be better for my setup?


    Usually play PvE, STF's

    Thanks

    Omega is a nice torp but the Rommy rep torp better since there fixed it 2-3 set bounes is why most ppl have it.
    gs9kwcxytstg.jpg
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    reganmedic wrote: »
    I usually fly a MVAE or Chimera, All cannons/turrets with one torpedo launcher up front. I just hit Tier 4 on Omega Rep. Should I go for the Omega Plasma Torpedo?? Or is there a Fleet Launcher that would be better for my setup?


    Usually play PvE, STF's

    Thanks

    It's broken atm. Doesn't do anywhere close to the dps in the tooltip.
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited February 2014
    The Romulan Reputation offers an impressive Torpedo. If you commission two very rare quality Projectile Weapon duty officers (such as Law from the Nimbus chain, and a Borg from the Omega Reputation), you can get to where the Romulan Hyper-Plasma Torpedo can fire almost continuously without a cooldown timer. This impressive weapon is even more fun if you use Torpedo Spread. Fortunately, the Jem'Hadar Tactical Bridge Officer (obtained from the “Facility 4028” mission) and Elisa Flores (obtainable at Starfleet Academy) both possesses Torpedo Spread 3, so either of them are a must-have for players who use this weapon. This Torpedo also benefits from High Yield.

    As for my own Fleet MVAE, I use the Gravimetric Photon Torpedo Launcher. In addition to the raw damage, it also has a chance to open a black hole that draws in nearby enemies and deals kinetic damage when it collapses. I love it!
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
  • priestofsin420priestofsin420 Member Posts: 419
    edited February 2014
    Use the Dyson grav, it's incredible.

    Here's my chimera build using it.
    http://skillplanner.stoacademy.com/?build=11kdpsfleetchimerapve_6238
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • simeion1simeion1 Member Posts: 898 Arc User
    edited February 2014
    I would have to agree with the Dyson Rep Gravemetric torp. With torp spread in a GW it is nasty and it buff with HY for a heavy Gravemetric device. I have seen mine hit for 72000 damage. It is also a aoe explosion.
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    simeion1 wrote: »
    I would have to agree with the Dyson Rep Gravemetric torp. With torp spread in a GW it is nasty and it buff with HY for a heavy Gravemetric device. I have seen mine hit for 72000 damage. It is also a aoe explosion.

    The heavy energy bolt from omega, even in its current state, does far higher dmg than that. Not to mention romulan plasma torp spread spam does an insane total dmg, all aoe too. The gravemetric torp is really about the subspace rift, not the torp itself. Rift dmg doesn't get parsed towards your own dmg, so you won't see it logged.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2014
    the gravimetric torp doesn't provide more DPS than other torps like omega or hyper plasma, but the 2piece set gives 3% crtH

    and the omega plasma was fantastic in it's broken state...now it is fixed and it is "average", clearly inferior to the hyper plasma rom torp which is at the moment the highest DPS torp you can have, though it has it's own drawbacks, mainly too freaking slow for most target NPCs. More like a siege weapon against gates and (tac) cubes
    Go pro or go home
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    baudl wrote: »
    the gravimetric torp doesn't provide more DPS than other torps like omega or hyper plasma, but the 2piece set gives 3% crtH

    and the omega plasma was fantastic in it's broken state...now it is fixed and it is "average", clearly inferior to the hyper plasma rom torp which is at the moment the highest DPS torp you can have, though it has it's own drawbacks, mainly too freaking slow for most target NPCs. More like a siege weapon against gates and (tac) cubes

    No, there were 2 bugs. One removed clip recharge timer, the other drastically decreased dmg per torp. When both existed, the first one balanced out the other so that the torp comes close to the high dps displayed in tooltip. Then they fixed the first bug, but did nothing to the second one, resulting in much lower dps than displayed in tooltip. Atm, dps is lower than white photon torp you get via drops or off exchange.

    Before, 2 bugs balanced each other out, or rather, "fixed" each other, resulting in unbroken end result. Now, the end result is broken.

    Btw, Romulan shield/engine/deflector set bonus drastically speeds up plasma torp, enough to hit consistantly even against tholians.
  • vetteguy904vetteguy904 Member Posts: 3,984 Arc User
    edited February 2014
    what are your thoughts on the thermionic torpedo? the dps is lower, but the chance to take subsystems offline.. I am thinking about trying it
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    what are your thoughts on the thermionic torpedo? the dps is lower, but the chance to take subsystems offline.. I am thinking about trying it

    It's TRIBBLE. I swapped it out.;)
  • ladymyajhaladymyajha Member Posts: 1,478 Arc User
    edited February 2014
    simeion1 wrote: »
    I would have to agree with the Dyson Rep Gravemetric torp. With torp spread in a GW it is nasty and it buff with HY for a heavy Gravemetric device. I have seen mine hit for 72000 damage. It is also a aoe explosion.

    With GW, the Dyson Torp is probably the best. Drop a GW, watch them all clump up, fire a Gravemetric Torp Spread, and watch the Gravemetric rifts open.

    Without using GW, I do prefer the Rommie Torp. The Omega torp I only use for the set bonus on one ship, and don't use it on any other ship any more.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    ladymyajha wrote: »
    With GW, the Dyson Torp is probably the best. Drop a GW, watch them all clump up, fire a Gravemetric Torp Spread, and watch the Gravemetric rifts open.

    Without using GW, I do prefer the Rommie Torp. The Omega torp I only use for the set bonus on one ship, and don't use it on any other ship any more.

    Actually, with grav well, you end up with more dmg by using torp spread with romulan torp. Each of the dozen targetable torps spewed by one torp spread is fully aoe, that means initial torp dmg is aoe, and plasma burn is stacked on every target. While grav photon torp dmg is not aoe, only rift is aoe.
  • schloopdooschloopdoo Member Posts: 373 Arc User
    edited February 2014
    My concern with the Romulan Torpedo is that I don't want to have to equip 2-piece Romulan Prototype just to get the torpedos to arrive on target while I'm still young. I prefer Regenerative shields to Covariants, the Deflector Dish wastes some of its stat budget on stats that I don't use, and the Impulse Engine does nothing for my speed in sector space. If others want to swap out ship parts and have a different build for every occasion, more power to them, but I'm not building an entire "time to use the torpedos" load-out.

    If I were to tire of waiting for the next bug fix and replace my Omega Torpedo, my choice for a replacement would be the Dyson Gravimetric. I'm commanding a Mogh Battle Cruiser with four dual heavy cannons, and those gravimetric rifts are wonderful for keeping enemies from scrambling every which way to avoid Cannon Scatter Volley. I don't have a Science Bridge Officer ability slot to spare for Gravity Well on that ship, so right now I'm taking advantage of the grav wells and grav rifts created by teammates. Having the ability to make my own on demand would be lovely.

    Another alternative might be to do some research on the Breen Transphasic Cluster Torpedo. I've been seeing players use those more and more all of a sudden, and I'm wondering if they know something that I don't.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    schloopdoo wrote: »
    My concern with the Romulan Torpedo is that I don't want to have to equip 2-piece Romulan Prototype just to get the torpedos to arrive on target while I'm still young. I prefer Regenerative shields to Covariants, the Deflector Dish wastes some of its stat budget on stats that I don't use, and the Impulse Engine does nothing for my speed in sector space. If others want to swap out ship parts and have a different build for every occasion, more power to them, but I'm not building an entire "time to use the torpedos" load-out.

    If I were to tire of waiting for the next bug fix and replace my Omega Torpedo, my choice for a replacement would be the Dyson Gravimetric. I'm commanding a Mogh Battle Cruiser with four dual heavy cannons, and those gravimetric rifts are wonderful for keeping enemies from scrambling every which way to avoid Cannon Scatter Volley. I don't have a Science Bridge Officer ability slot to spare for Gravity Well on that ship, so right now I'm taking advantage of the grav wells and grav rifts created by teammates. Having the ability to make my own on demand would be lovely.

    Another alternative might be to do some research on the Breen Transphasic Cluster Torpedo. I've been seeing players use those more and more all of a sudden, and I'm wondering if they know something that I don't.

    Prefering regenerative shields to covariants make no sense. There are many valid reasons to take elite cov/res fleet shield over romulan covariant, but these days nobody use regenerative except for borg set bonus against shield drain in stfs. Romulan covariant has large cap, and raises it even further when taking damage. It doesn't have the resistance of elite fleet though.

    Romulan engines is actually one of the best in game. Attack pattern bonus, high turn and speed bonus, efficient at low engine power. Don't use inferior engines just for the sector travel, it's lol. Keep one in inventory and hotswap it if it means so much.
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited February 2014
    schloopdoo wrote: »
    My concern with the Romulan Torpedo is that I don't want to have to equip 2-piece Romulan Prototype just to get the torpedos to arrive on target while I'm still young. I prefer Regenerative shields to Covariants, the Deflector Dish wastes some of its stat budget on stats that I don't use, and the Impulse Engine does nothing for my speed in sector space. If others want to swap out ship parts and have a different build for every occasion, more power to them, but I'm not building an entire "time to use the torpedos" load-out.

    If I were to tire of waiting for the next bug fix and replace my Omega Torpedo, my choice for a replacement would be the Dyson Gravimetric. I'm commanding a Mogh Battle Cruiser with four dual heavy cannons, and those gravimetric rifts are wonderful for keeping enemies from scrambling every which way to avoid Cannon Scatter Volley. I don't have a Science Bridge Officer ability slot to spare for Gravity Well on that ship, so right now I'm taking advantage of the grav wells and grav rifts created by teammates. Having the ability to make my own on demand would be lovely.

    Another alternative might be to do some research on the Breen Transphasic Cluster Torpedo. I've been seeing players use those more and more all of a sudden, and I'm wondering if they know something that I don't.

    I find the Romulan and Omega torpedoes are pretty good when fighting the borg. Completely useless against the Tholians and Voth though because of their frequent use of BFAW and GW.

    The Gravimetric Torpedo is good damage and one of my favorites for use with a photonic shockwave.

    The Breen cluster is used frequently because of the shield penetration especially since the Voth and elachi wield very powerful shields.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • wilbor2wilbor2 Member Posts: 1,691 Arc User
    edited February 2014
    A few points in threat n use bfaw or csv n npc wont target big slow moving torps.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    edited February 2014
    wilbor2 wrote: »
    A few points in threat n use bfaw or csv n npc wont target big slow moving torps.

    They're still easily dispatched with GW though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2014
    noblet wrote: »
    Actually, with grav well, you end up with more dmg by using torp spread with romulan torp. Each of the dozen targetable torps spewed by one torp spread is fully aoe, that means initial torp dmg is aoe, and plasma burn is stacked on every target. While grav photon torp dmg is not aoe, only rift is aoe.

    The last time I checked, all torpedoes have a small 1k kinetic burst radius at the point of impact. I've had just-launched high yield torpedoes and mines taken out by high yield quantum volleys aimed at my ship.

    My HY3 Omega torps have hit in the 160k range, but the TS3 Gravimetric volley is more reliable at finding its target.

    As previously stated, the STO Torp system desperately needs a revamp. High yield torpedoes should not travel so slowly that mines can chase them down and destroy them.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2014
    shar487a wrote: »
    As previously stated, the STO Torp system desperately needs a revamp. High yield torpedoes should not travel so slowly that mines can chase them down and destroy them.

    i think it is even more than that, and requires a larger revamp that includes energy weapons.
    right now torps of all kind are a "fanboy favourite" and not really a competitive complement of a ship setup.
    as long as energy weapons have no penalty against bare hull, torps will be second class weapons. Especially when they have to compete with other weapons for the weapon slot.
    Go pro or go home
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2014
    baudl wrote: »
    i think it is even more than that, and requires a larger revamp that includes energy weapons.
    right now torps of all kind are a "fanboy favourite" and not really a competitive complement of a ship setup.
    as long as energy weapons have no penalty against bare hull, torps will be second class weapons. Especially when they have to compete with other weapons for the weapon slot.

    True, and this topic has appeared over and over, but Cryptic seems to be content with ignoring the big elephant in the STO chat room. I've made numerous posts and lists suggesting what would be nice to see in a torp system revamp, but I have yet to see any official Cryptic replies.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited February 2014
    I usually run all torpedo boats but if I had to equip one torpedo it would be the Omega torpedo. I value the consistent shield-bypassing damage. My second choice? Depending on my DOFF arrangement and energy build, which generally would be Teryon, perhaps a Fleet Photon or a Quantum.

    When I run with the Romulan Plasma Torpedo it is an aft weapon.

    If I use the Gravemetric Torpedo I also use the console. And the Proton Particle Stabilizer console is not a must-slot console on almost all of my builds. The two piece set bonuses are very nice but the console itself does not offer me much else. Even when I run energy weapon builds I rarely, if ever, use it.

    I do use the Gravemetric Torpedo and two other photons on my Particle Generator No-Win-Situation build. Might be the most use it ever gets.

    Good luck with your choice!
    Joined STO in September 2010.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    I usually run all torpedo boats but if I had to equip one torpedo it would be the Omega torpedo. I value the consistent shield-bypassing damage. My second choice? Depending on my DOFF arrangement and energy build, which generally would be Teryon, perhaps a Fleet Photon or a Quantum.

    When I run with the Romulan Plasma Torpedo it is an aft weapon.

    If I use the Gravemetric Torpedo I also use the console. And the Proton Particle Stabilizer console is not a must-slot console on almost all of my builds. The two piece set bonuses are very nice but the console itself does not offer me much else. Even when I run energy weapon builds I rarely, if ever, use it.

    I do use the Gravemetric Torpedo and two other photons on my Particle Generator No-Win-Situation build. Might be the most use it ever gets.

    Good luck with your choice!

    3% crit chance is a big chunk. If you're going to use the grav photon torp anyway, throw in the console, well worth it even for that bonus alone.
    shar487a wrote: »
    The last time I checked, all torpedoes have a small 1k kinetic burst radius at the point of impact. I've had just-launched high yield torpedoes and mines taken out by high yield quantum volleys aimed at my ship.

    My HY3 Omega torps have hit in the 160k range, but the TS3 Gravimetric volley is more reliable at finding its target.

    As previously stated, the STO Torp system desperately needs a revamp. High yield torpedoes should not travel so slowly that mines can chase them down and destroy them.

    Not all torps are aoe...;)
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited February 2014
    Best Torp in-game? Toguh one...But my current faves:

    1. The Gravametric Photon Torp from the Photonic Arsenal Set: It hits like a mule, gets bonus crit AND damage from the 2-pc set. The Uber-Top is destructible a can hit like a freight train.

    2. Hargh'Peng - An oldie but goodie. It does not answer to HY or T:S modifiers, but it hits regularly for consistant damage, a DoT AND a 3k+ explosion. ALSO: It has splash damage on impact AND the radiation explosion is an AoE wep. ON TOP OF THAT: It has the fastest tome-to-target, hands-down. When you need damage to that target NOW, it's a no-brainer.

    No torp is best - BUT some torps suck. But the ones I mentioned are no-brainers and the most versatile IMHO.
  • questeriusquesterius Member Posts: 8,708 Arc User
    edited February 2014
    There's one torp i haven't been able to figure out yet: Elachi torpedo.

    Damage isn't that incredible and a small chance to disable. How does it interact with TS, HY and photonic shockwave though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    noblet wrote: »
    The heavy energy bolt from omega, even in its current state, does far higher dmg than that. Not to mention romulan plasma torp spread spam does an insane total dmg, all aoe too. The gravemetric torp is really about the subspace rift, not the torp itself. Rift dmg doesn't get parsed towards your own dmg, so you won't see it logged.

    When you talk about the Dyson Grav Torp, you're also talking about several things altogether. Because:

    A. If you want to maximize it, you put the 3 pieces that the torp is a part of. You get a very nasty set of extra bonuses to make it that much more powerful.
    Set 2: Arsenal Synergy

    Passive
    +22.9% Photon Projectile Weapon Damage
    +3% Critcal Chance
    Enables usage of Beam Array: Fire at Will with the Experimental Proton Weapon

    Set 3: Particle Stabilizer

    Passive
    +10% Critical Chance with Photon Projectile weapons
    +10% Critical Severity
    Enables usage of Cannon: Rapid Fire with the Experimental Proton Weapon

    You simply cannot beat those bonuses. No other torpedo gets that much love. Your chances on making it hit hard are vastly superior to any other Torpedo out there.

    Also, you really don't need to put Projectile DOFFs for it, because it's a Photon Torpedo type, and Photons inherently recharge the quickest in the game. Not necessary.

    B. Just like the Omega & Romulan Torps, the Dyson is AOE dmg capable and hit just as hard as any of them.

    C. The Omega & Romulan Torps can land Plasma DOTs. But really, in today's game, it's all about how quickly you can kill stuff NOW. Not later. NOW. The Dyson Torp, in either High Yield or Torp Spread use, can land those nifty rifts. A grouped up set of targets getting hit by a Grav Torp in HYT or TS are F***ed. If the rifts occur, it's devastating and you could take out an entire wave in that single attack.

    D. The Dyson Torpedo, in Torp Spread fire, are not targetable projectiles, unlike the vaunted Rom Plasma Torp in either mode of fire, to include normal. There are cases in the game where targetable projectiles are utterly useless (Voth for one, and PVP another, more out there). The Omega Torp however is not targetable in Torp Spread, but does not have the nasty effects of Dyson Torp in Torp Spread.
    questerius wrote: »
    There's one torp i haven't been able to figure out yet: Elachi torpedo.

    Damage isn't that incredible and a small chance to disable. How does it interact with TS, HY and photonic shockwave though.

    The Elachi Torp is pretty lackluster. For one, it falls under the Tricobalt family of Torpedoes, but has a far shorter cooldown. Maybe along the lines of Quantum, which is significant but not regular Tricobalt significant.

    In HYT, it fires a slow moving targetable projectile. Higher chance to disable.

    In TS, it's standard fire with a small chance to disable.

    The disable effects are based on Subspace Decompiler. That is a very high end Science Skill and very costly.

    If you like the idea of Tricobalts, yes, Elachi is your torp. But personally, it's a very "meh" torpedo.

    Lastly, I want to throw a good mention to the ever reliable Quantum. There is no gimmick. No extra special effects. It's fast to the target and has high dmg potential. HYT3 with Quantums is still utterly devastating when properly used in PVP or PVE. It's not a targetable projectile, in any mode of fire, so less issues on when to fire. No nonsense and very good in what it does: Reliable damage.
    XzRTofz.gif
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    Every torp has its purposes. Me for example, i love the breen transphasic cluster. With the right build it can be really destructive and useful (i am loving it, so many yellow criticals numbers here and there ^^). And it deals aoe damage as well, using GW, i ve killed so many groups of little frigates at once only firing at one of em lol.

    Since my build is 100% transphasic (including the breen set) i really can make it a purpose in its life lol.

    Back in the days, until 3 months ago or so, i had a different build with plasmas, and i was using the omega torp + the hyper plasma one combined, and i tell you it was a really deadly combination. I dunno if by then the omega torps were bugged, but they really hurt back then.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited February 2014
    noblet wrote: »
    ...If you're going to use the grav photon torp anyway, throw in the console, well worth it even for that bonus alone.


    I agreed that if one is used the other should be, but I do not think it is worth it. My experiences using the entire Arsenal set led me to the conclusion that consistent shield bypassing damage killed PVE opponents more quickly.
    Joined STO in September 2010.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited February 2014
    I wod say it is all based on build and need. But I prefer the Grav Torp. Here is why.

    I use it in GW3. I already have straight hull damage here. But once you fire torp spread (I use torp spread 3) you have a 33% chance to proc a rift per volley. My rifts average 1350 hull damage. I have seen myself proc all five rifts. Along with a GW doing anywhere between 1000-1200 damage. In NWS where you have as many as 8 ships in front of you you are doing major hull damage without going through shields. You can do 20k of damage in for seconds just in rift damage. This is usually enough to destroy spammer ships then the 20k more in GW damage. It last for 20 seconds if you time your cool demons and shots and release your torp spread right before the buff goes away you get it or another torp spread right away. Then let warp cores and energy weapons destroy the remaining.

    There is a down side it is expensive to spec into. The rift damage is done by particle gens and the pull of the rift is done by Grav gens. Then you still have the normal specify into torpedoes themselves.

    I have had my high yield hit for 70k damage. It always procs. Also torp spread if it is fired and the target is destroyed before the torp salvo gets there the salvo can still make a rift causing damage.

    I prefer the torp on a science toon because tacs do more straight damage with energy weapons. Torp cool down reduces dps, because nothing is firing while the torp is on cool down. I know you can make a torp boat and reduce torp recharge time. But when you average around 18-23000 dps you throw all toros out the window.
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  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    So let me get this straight: omega torp is currently broken and doing nowhere near the DPS it says it does? That's the only torp I've been using and I guess I've been gimped. I never paid attention to the damage except for the HY which does tons. I like that the regular torps are fast firing and never seem to miss but I never paid attention to their damage.

    Anyone know the actual DPS? Is it so bad that I should switch to hyper-plasma? I have no dyson rep so it's either omega or hyper-plasma.
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited March 2014
    I recommend the Hyper-Plasma, whose shots also have the nice ability of being able to acquire nad chase a new target if their original target is destroyed--regular Plasma torpedoes can only do that for the HY shot, but the Hyper-Plasma torpedo can do that for its regular shots as well.
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