I have been wondering especially with these dyson destroyers if the fed side is going to get some proton phasers, kdf proton disruptors, and romulan plasma proton weapons so you can choose between different kinds other than just taking the polaron which I might use on my sci with the jem hadar ships but for my other themed one I would like some variety.
I'm quite baffled that the game doesn't focus a bit more on Phasers. They are the weapons the Federation uses. All these sets giving (Anti-)Proton, Tetryon and Plasma damage a boost is really throwing a wrench in any kind of Phaser focused build. It's very frustrating.
I kind of wished you could just make the weapon damage boosts universal instead of focusing on certain energy types.
The sad thing from my point of view is the 25% chance to deal proton damage on a crit (for most of my ships that's around 20% chance to crit) just makes it lackluster, I'd much rather it was either 2.5% chance to do proton regardless of crit or not or 50% chance on a crit, when I ran a parser on it the proton was only 2% of my total damage.
The sad thing from my point of view is the 25% chance to deal proton damage on a crit (for most of my ships that's around 20% chance to crit) just makes it lackluster, I'd much rather it was either 2.5% chance to do proton regardless of crit or not or 50% chance on a crit, when I ran a parser on it the proton was only 2% of my total damage.
Not to mention that there are no native proton-boosting tact consoles (except the crappy Dyson ones that drop, that half the dmg on your other stuff).
The sad thing from my point of view is the 25% chance to deal proton damage on a crit (for most of my ships that's around 20% chance to crit) just makes it lackluster, I'd much rather it was either 2.5% chance to do proton regardless of crit or not or 50% chance on a crit, when I ran a parser on it the proton was only 2% of my total damage.
Wow it was really that low? Do you have the Experimental Proton weapon (or if you're flying the dyson ship, the fused cannon) from the rep or is this purely with Protonic Polaron? Also what gear do you have that boosts proton damage, if any? I was thinking about picking up a Protonic Polaron set but if it's such a pithy figure I guess I'll just pass.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Wow it was really that low? Do you have the Experimental Proton weapon (or if you're flying the dyson ship, the fused cannon) from the rep or is this purely with Protonic Polaron? Also what gear do you have that boosts proton damage, if any? I was thinking about picking up a Protonic Polaron set but if it's such a pithy figure I guess I'll just pass.
Sorry, I should have clarified better, the proton proc was 2% of the total damage (this with a full protonic layout with the beams having Acc and CrtH mods to increase the crit rate) I was using the Dyson ship (freebie on that occasion) and 3 Dyson rep tac consoles (Polaron of course) the EXP proton weapon is disapointing in terms of DPV though it did make up 14% of the ship's total damage (compared to 12% for each beam after I divided up their total listing) I didn't look at the DHCs as they weren't what I was testing. (I was using the console that goes with the exp proton weapon as part of the build)
As to the consoles, they aren't halving the damage buff to other things, it's 20% over 26% plus 15% to any (and I think all) proton damage you deal doesn't sound lke too bad of a deal to me, not when they include Accuracy as well which ultimately ups your chance to crit and your drit damage as well through overflow. However they don't work like Rommie science consoles in that they don't add proton damage or proc to weapons that don't carry existing proton damage.
I'm quite baffled that the game doesn't focus a bit more on Phasers. They are the weapons the Federation uses. All these sets giving (Anti-)Proton, Tetryon and Plasma damage a boost is really throwing a wrench in any kind of Phaser focused build. It's very frustrating.
I kind of wished you could just make the weapon damage boosts universal instead of focusing on certain energy types.
Wouldn't mind seeing a range of Plasma-Phaser weapons added to the Omega Reputation store. I guess they could also add in better quality versions of the Plasma-Disruptors for Klingons if need be.
I'm quite baffled that the game doesn't focus a bit more on Phasers. They are the weapons the Federation uses. All these sets giving (Anti-)Proton, Tetryon and Plasma damage a boost is really throwing a wrench in any kind of Phaser focused build. It's very frustrating.
I kind of wished you could just make the weapon damage boosts universal instead of focusing on certain energy types.
As if that weren't enough, Cryptic purposely makes phasers look even worse than they already are by giving them arbitrary disadvantages against things like the borg that other beams just plain don't have to deal with.
I'd like to see some math. Is it better to use the faction polaron locator consoles and get more proton activations from the increased crth, or better to use the rep consoles and buff the damage on the fewer activations. I suspect there is an obvious curve there, but I haven't had time to run the numbers myself.
I'm quite baffled that the game doesn't focus a bit more on Phasers. They are the weapons the Federation uses. All these sets giving (Anti-)Proton, Tetryon and Plasma damage a boost is really throwing a wrench in any kind of Phaser focused build. It's very frustrating.
I kind of wished you could just make the weapon damage boosts universal instead of focusing on certain energy types.
"back in the day" you could recolor your weapons.
pvp crowds cried.
now you cannot recolor weapons.
That aside, if Cryptic animated ship weaponry so that it looked like something out of Star Trek instead of something out of a game that has little guns strapped to a hull firing off intermittently they could take huge leaping bounds towards vastly improve the ship content.
They could even further and arm ships as they would reasonably be armed in the lore (the "Assault Cruiser" for example had a "wide-angle torpedo launcher" on the front well before 2409 in the fiction) but that would go into the domain of combining weapons with tactical consoles and what to do about the mechanics since they're clearly crying themselves to sleep each night and that may be too much for a game which is still in pre-beta to digest.
Aren't these proton weapons affected heavily by Flow Caps? I've read somewhere that they are considering (even with the tact system installed) that these ships are still science ships.
So if that's the case that would make the difference under the hood and they might be trying to limit their use to science ships.
Weren't these weapons partially based off of the weapons of the Ramuran race where it pierces shields easily? (Episode 4x22 Voyager) Compressed proton beams had such small compression that they'd bypass shields even with certain shield reinforcing skills.
There was also alot of stealth/placate involved with this episode which leads me to believe that is sortof what they are going for with their recent additions of the placate traits (which really weren't Hirogen).
Not to mention that there are no native proton-boosting tact consoles (except the crappy Dyson ones that drop, that half the dmg on your other stuff).
You must not have heard of the Proton Particle Stabilizer console. It's better than the proton consoles you can get from the Tier boxes when slotting projects for the Dyson rep.
As if that weren't enough, Cryptic purposely makes phasers look even worse than they already are by giving them arbitrary disadvantages against things like the borg that other beams just plain don't have to deal with.
They did it for a reason. During beta the phasers were really OP. They could disable anything, and it procced all the time.
With the STF we have now, that would have made the content even more trivial.
I'd like to see some math. Is it better to use the faction polaron locator consoles and get more proton activations from the increased crth, or better to use the rep consoles and buff the damage on the fewer activations. I suspect there is an obvious curve there, but I haven't had time to run the numbers myself.
I'm starting to feel it is better to boost the overall CritH % for your ship than concentrate on boosting the damage the proton proc does with consoles. (i.e. use spire tac consoles vs dyson tac consoles).
I mean surely there are more ways to boost your critH than there are ways to boost the proton proc (essentially you're limited to the dyson tac colnsoles and the 3pc set)?
If it procs more often then theres more chance to apply the damage type. Boosting only the damage type but waiting for the chance of the proc to happen doesn't seen the best choice to me.
I don't have any numbers but that's my gut feeling on this.
I'm starting to feel it is better to boost the overall CritH % for your ship than concentrate on boosting the damage the proton proc does with consoles. (i.e. use spire tac consoles vs dyson tac consoles).
I mean surely there are more ways to boost your critH than there are ways to boost the proton proc (essentially you're limited to the dyson tac colnsoles and the 3pc set)?
If it procs more often then there's more chance to apply the damage type. Boosting only the damage type but waiting for the chance of the proc to happen doesn't seen the best choice to me.
I don't have any numbers but that's my gut feeling on this.
^ This pretty much sums it up ...
All weapons have essentially the same damage, then they have a "Bonus proc" of various types ...
The proton damage proc is really only useful on the Borg because they have unshielded assets, so it can add a damage boost, but you shouldn't try and base your whole strategy on the miniscule proc chance.
The base damage of the weapons stays the same though, so any weapon will work and most times your better off with one of the other procs, they may help out yourself or your team, like the disruptor proc, which can help reduce the damage resistance of target.
Just go with [CritH] [Acc] or if you can afford them Fleet [CritX]
You must not have heard of the Proton Particle Stabilizer console. It's better than the proton consoles you can get from the Tier boxes when slotting projects for the Dyson rep.
Yeah; except I was talking about 'native proton-boosting tact consoles.'
As to the consoles, they aren't halving the damage buff to other things, it's 20% over 26%
More like 20% vs. +31.9%.
... plus 15% to any (and I think all) proton damage you deal doesn't sound lke too bad of a deal to me, not when they include Accuracy as well which ultimately ups your chance to crit and your drit damage as well through overflow.
The measly 2.5% extra Acc does not, in any way, shape or form, compensate for the raw loss of 1.6% CrtH from the Vulnerability Locater you could have slotted instead.
And whilst those Dyson consoles don't literally cut your dmg in half, they do drop them down From a full purple Mk XII to having fitted less than a white Mk X Console.
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I kind of wished you could just make the weapon damage boosts universal instead of focusing on certain energy types.
Not to mention that there are no native proton-boosting tact consoles (except the crappy Dyson ones that drop, that half the dmg on your other stuff).
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Wow it was really that low? Do you have the Experimental Proton weapon (or if you're flying the dyson ship, the fused cannon) from the rep or is this purely with Protonic Polaron? Also what gear do you have that boosts proton damage, if any? I was thinking about picking up a Protonic Polaron set but if it's such a pithy figure I guess I'll just pass.
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Don't the Dyson proton-boosting consoles also *grant* proton damage to your existing weapons, like the Plasma consoles you get from the Embassy?
Yeah, they do. Except the Embassy [Pla] Sci consoles simply *add* the proc, and don't take half the dmg boost of your tact console in the process.
Sorry, I should have clarified better, the proton proc was 2% of the total damage (this with a full protonic layout with the beams having Acc and CrtH mods to increase the crit rate) I was using the Dyson ship (freebie on that occasion) and 3 Dyson rep tac consoles (Polaron of course) the EXP proton weapon is disapointing in terms of DPV though it did make up 14% of the ship's total damage (compared to 12% for each beam after I divided up their total listing) I didn't look at the DHCs as they weren't what I was testing. (I was using the console that goes with the exp proton weapon as part of the build)
As to the consoles, they aren't halving the damage buff to other things, it's 20% over 26% plus 15% to any (and I think all) proton damage you deal doesn't sound lke too bad of a deal to me, not when they include Accuracy as well which ultimately ups your chance to crit and your drit damage as well through overflow. However they don't work like Rommie science consoles in that they don't add proton damage or proc to weapons that don't carry existing proton damage.
I think that about covers it..
Wouldn't mind seeing a range of Plasma-Phaser weapons added to the Omega Reputation store. I guess they could also add in better quality versions of the Plasma-Disruptors for Klingons if need be.
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As if that weren't enough, Cryptic purposely makes phasers look even worse than they already are by giving them arbitrary disadvantages against things like the borg that other beams just plain don't have to deal with.
"back in the day" you could recolor your weapons.
pvp crowds cried.
now you cannot recolor weapons.
That aside, if Cryptic animated ship weaponry so that it looked like something out of Star Trek instead of something out of a game that has little guns strapped to a hull firing off intermittently they could take huge leaping bounds towards vastly improve the ship content.
They could even further and arm ships as they would reasonably be armed in the lore (the "Assault Cruiser" for example had a "wide-angle torpedo launcher" on the front well before 2409 in the fiction) but that would go into the domain of combining weapons with tactical consoles and what to do about the mechanics since they're clearly crying themselves to sleep each night and that may be too much for a game which is still in pre-beta to digest.
[SIGPIC][/SIGPIC]
So if that's the case that would make the difference under the hood and they might be trying to limit their use to science ships.
Weren't these weapons partially based off of the weapons of the Ramuran race where it pierces shields easily? (Episode 4x22 Voyager) Compressed proton beams had such small compression that they'd bypass shields even with certain shield reinforcing skills.
There was also alot of stealth/placate involved with this episode which leads me to believe that is sortof what they are going for with their recent additions of the placate traits (which really weren't Hirogen).
With the STF we have now, that would have made the content even more trivial.
I'm starting to feel it is better to boost the overall CritH % for your ship than concentrate on boosting the damage the proton proc does with consoles. (i.e. use spire tac consoles vs dyson tac consoles).
I mean surely there are more ways to boost your critH than there are ways to boost the proton proc (essentially you're limited to the dyson tac colnsoles and the 3pc set)?
If it procs more often then theres more chance to apply the damage type. Boosting only the damage type but waiting for the chance of the proc to happen doesn't seen the best choice to me.
I don't have any numbers but that's my gut feeling on this.
^ This pretty much sums it up ...
All weapons have essentially the same damage, then they have a "Bonus proc" of various types ...
The proton damage proc is really only useful on the Borg because they have unshielded assets, so it can add a damage boost, but you shouldn't try and base your whole strategy on the miniscule proc chance.
The base damage of the weapons stays the same though, so any weapon will work and most times your better off with one of the other procs, they may help out yourself or your team, like the disruptor proc, which can help reduce the damage resistance of target.
Just go with [CritH] [Acc] or if you can afford them Fleet [CritX]
Yeah; except I was talking about 'native proton-boosting tact consoles.'
More like 20% vs. +31.9%.
The measly 2.5% extra Acc does not, in any way, shape or form, compensate for the raw loss of 1.6% CrtH from the Vulnerability Locater you could have slotted instead.
And whilst those Dyson consoles don't literally cut your dmg in half, they do drop them down From a full purple Mk XII to having fitted less than a white Mk X Console.
I think that about covers it.