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Found this gallery of STO concept art...

killdozer9211killdozer9211 Member Posts: 920 Arc User
Seriously, why have we never seen some of these beautiful things?

A half dozen beautiful, futuristic vulcan designs.
New, non cardassian freighter designs.
Andorian, Ferengi, and Cardassian frigates that all look gorgeous! Seriously, I would pay 10k zen right now to get those ships. To get any of these ships I've mentioned so far, really.
A race called the bimphalians that is whimsically unlike anything we have in game right now.
All those nifty mining colony assets.
A lounge in ESD where ships actually fly by, and you can see ships come into the hangar?

Surely this gallery has been linked before, but I just found it, and I have to say, it's such a shame that we've never seen the majority of these wonderful assets in the game. Somebody from the dev team, take notes, get stuff like this back on the board.
Post edited by killdozer9211 on
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Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited February 2014
    That is because Cryptic had nothing to do with this and Perpetual was responsible for this artwork. If you look at the date, it shows the artwork was done in 2007 and Cryptic started work on STO in 2008.
  • altechachanaltechachan Member Posts: 0 Arc User
    edited February 2014
    Seriously, why have we never seen some of these beautiful things?

    A half dozen beautiful, futuristic vulcan designs.
    New, non cardassian freighter designs.
    Andorian, Ferengi, and Cardassian frigates that all look gorgeous! Seriously, I would pay 10k zen right now to get those ships. To get any of these ships I've mentioned so far, really.
    A race called the bimphalians that is whimsically unlike anything we have in game right now.
    All those nifty mining colony assets.
    A lounge in ESD where ships actually fly by, and you can see ships come into the hangar?

    Surely this gallery has been linked before, but I just found it, and I have to say, it's such a shame that we've never seen the majority of these wonderful assets in the game. Somebody from the dev team, take notes, get stuff like this back on the board.

    Looking at some of those pictures, these look to be concept art from the Perpetual Entertainment studio, not Cryptic Studios. Perpetual was the original holder of the license to make a Star Trek MMO. Unfortunately after a few years, all they had were neat concept art and a handful of 3D assets. Cryptic then picked up the slack with whatever non-code assets Perpetual had, then two years later delivered STO (as per CBS's requirements when PE shut down, that the new studio must meet PE's original deadline).

    So, yeah. They look nice but Cryptic was never involved with developing these concept art. Instead, they inherit them.

    More here: http://en.memory-alpha.org/wiki/Star_Trek_Online_%28Perpetual_Entertainment%29
    Member since November 2009... I think.
    (UFP) Ragnar
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited February 2014
    You can see elements of some of this in what we have now. Sadly, that doesn't include the ability to give my security officers sweet robot legs...
    I am NikkoJT, Foundry author and terrible player. Follow me!
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  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited February 2014
    Yeah, it's easy to see what designs got inherited and placed into the game. Off the top of my head, we got the Edison-class shuttle (I think that's the Delta Shuttle here), the Iowa-class (that's the normal Escort), some proto-D'Kyr, the Sacagawea-class (which I think ended up becoming the Aquarius-class ship) and I think a few others.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited February 2014
    Yeah, it's easy to see what designs got inherited and placed into the game. Off the top of my head, we got the Edison-class shuttle (I think that's the Delta Shuttle here), the Iowa-class (that's the normal Escort), some proto-D'Kyr, the Sacagawea-class (which I think ended up becoming the Aquarius-class ship) and I think a few others.

    Yeah, I recognize the tier one escort, a couple variants of the DSSV, starbase 39 sierra, the gorn ship, a few evolutionary ancestors of the aquarius, all like you said.

    Such a shame, there's some gold ideas here. Aside from the alien ships I pointed out earlier, I also spotted a ship of some alien race that builds its ship out of defeated scrap hulks of enemy races, a really cool folding-ring vulcan ship, and actual visual representations on your ship of what weapons you were running.

    CBS was foolish to pull the plug on these ideas. Or at least do like publishing companies do and have the company working on the game to sign an agreement that makes the star trek assets they create IP of CBS, not the artist. Then they could've at least brought this stuff with them to cryptic.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014
    Perpetual were great at concept art, but sucked at everything else.


    Also Cryptic can use the concept art if they wish, but they decided to start from scratch...not like Perpetual had anything really to work off.

    Nausicaan: "Perpetual , you talk and you talk but you have no grumba!":D
    GwaoHAD.png
  • nyniknynik Member Posts: 1,628 Arc User
    edited February 2014
    Ryan Dening and John Eaves did great work for those concept drawings. I like their designs because they always seem so deceptively modular and 'possible' to recreate in a 3d engine. Clean lines, simple but not overly blocky - really sells a ST futuristic feeling imo.

    Great find.
  • alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    edited February 2014
    Wow, so much awesome stuff. I'd love to see some of those in STO, they're so much cooler than recent Cryptic designs like the Dyson destroyer and the Avenger.

    Not all of them, mind, but many.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014
    Concept art, always looks better on paper.
    GwaoHAD.png
  • novapolaris#2925 novapolaris Member Posts: 809 Arc User
    edited February 2014
    They did actually use one of the concepts more recently, being the "Sacagawea class runabout" concept they used for the Aquarius Escort that comes with the Odyssey.

    I'd definitely like to see them use the Edison class shuttle, possibly as a base for designing a 2409 refit of the Delta Flyer or shuttlecraft.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited February 2014
    theoryfive wrote: »
    They did actually use one of the concepts more recently, being the "Sacagawea class runabout" concept they used for the Aquarius Escort that comes with the Odyssey.

    I'd definitely like to see them use the Edison class shuttle, possibly as a base for designing a 2409 refit of the Delta Flyer or shuttlecraft.

    We very badly need a 2409 shuttle, the small craft we see starfleet in nowadays are all 30ish years old or more, barring a couple of exceptional outliers and the yellowstone.

    My biggest beef is the amount of non-saucer designs. Here we see andorian love, vulcan attention, cardassian development, and new, unique races all from the start.

    7 years later, we have one andorian ship and one vulcan ship, and the closest thing we have to a civilian freighter is, canonically, a cardassian ship.

    Not to mention, they came out of the gate with the son'a and xindi, two races we haven't heard from once in the whole game, but are commonly requested by the playerbase.

    It's just so frustrating how one group could've started out so right, and the other is years off from even considering the same things.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited February 2014
    http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/Main_concept_STO_CHARprog.jpg

    http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/StarfleetPhaserRifle.JPG


    These two pictures make me think that we really got the shaft when Cryptic took this game over, especially with how they've handled the game since PWE took over.
  • firestorm10491firestorm10491 Member Posts: 109 Arc User
    edited February 2014
    If I am not mistaken Perpetual had a completely different take on what STO would have been. Given the lockbox and cash grab grind hell we are in now I can't help but wonder what this would have been like with them at the helm. This is not to say that Cryptic hasn't put in some serious effort and had some really interesting ideas but lets just continue to call spades as we see them the game is mediocre.

    I saw earlier that someone said that Perpetual sucked. You are absolutely right. They had poor management obviously. Cryptic has great management but that hasn't helped the gamer, the management has kept them in business not development.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited February 2014
    neoakiraii wrote: »
    Perpetual were great at concept art, but sucked at everything else.
    This is it, exactly! Perpetual burned through millions of dollars and produced nothing but concept art.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited February 2014
    thecosmic1 wrote: »
    This is it, exactly! Perpetual burned through millions of dollars and produced nothing but concept art.

    Yeah, some people just want to give Cryptic TRIBBLE, but they sure the heck were not around for the years and years that the Perpetual Website had up a some pieces of concept art and their most complex working piece of computing on how STO would work was a .swf of an engine.

    They also don't remember that they were going to create a cartoon version of STO either.

    Making it more like the animated series, then actual trek. Personally, I am tired of how every mmo is turning into a cartoon fest.

    Without Cryptic there would be no STO period, it's not a theory, it's a fact.
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  • astroroblaastrorobla Member Posts: 144 Arc User
    edited February 2014
    Anything that John Eaves has designed ought to be made real! Those Heavy Vulcan cruiser concepts are very tasty. WANT.
    Now a top-rated spotlight mission!
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  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited February 2014
    Where be these outfits devs? Get building! ... or sewing!

    http://www.deviantart.com/art/Star-Trek-Online-Romulan-Clothes-Concept-Art-435185221
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014
    concept

    noun
    noun: concept; plural noun: concepts

    1.
    an abstract idea; a general notion.
    "structuralism is a difficult concept"
    synonyms: idea, notion, conception, abstraction; More
    theory, hypothesis;
    belief, conviction, opinion;
    image, impression, picture
    "Freud's concept of the superego"
    a plan or intention; a conception.
    "the center has kept firmly to its original concept"
    GwaoHAD.png
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited February 2014
    thay8472 wrote: »
    Where be these outfits devs? Get building! ... or sewing!

    http://www.deviantart.com/art/Star-Trek-Online-Romulan-Clothes-Concept-Art-435185221

    lol, following up on pre-release romulan promises. Welcome to the new KDF.
    neoakiraii wrote: »
    concept

    noun
    noun: concept; plural noun: concepts

    1.
    an abstract idea; a general notion.
    "structuralism is a difficult concept"
    synonyms: idea, notion, conception, abstraction; More
    theory, hypothesis;
    belief, conviction, opinion;
    image, impression, picture
    "Freud's concept of the superego"
    a plan or intention; a conception.
    "the center has kept firmly to its original concept"

    I feel like you've made your point by now...

    Obviously, at some point or another, some of these concepts percolated through into our STO. I made this post because I found others I, and hopefully other players, would like to see likewise brought to life.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014
    lol, following up on pre-release romulan promises. Welcome to the new KDF.



    I feel like you've made your point by now...

    Obviously, at some point or another, some of these concepts percolated through into our STO. I made this post because I found others I, and hopefully other players, would like to see likewise brought to life.

    Apparently not, because Concept art are not promises but Ideas Developers use to come up with stuff to add to their games.
    GwaoHAD.png
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited February 2014
    Edit: Actually, no, forget it. Not worth it.

    The alien ship concepts are cool, and cryptic should consider pursuing them. We need more diversity in the federation fleet.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014

    Yeah I know, How dare Cryptic make it look like it did on the show Such a fail Cryptic for making it look like the shows/movies :rolleyes:
    GwaoHAD.png
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited February 2014
    unikon wrote: »

    Put some heavier nacelles on it and it'd be a better Avenger than what we've got now IMO.
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  • denizenvidenizenvi Member Posts: 0 Arc User
    edited February 2014
    I'm pretty glad Cryptic went in a totally different direction with the gear progression visuals.

    A lot of those armor designs were way too big, in my opinion. Can you imagine if everyone at max level had such huge shoulderpads? They make our reputation-specific armor options look tame by comparison.

    I understand that any sheet of concepts is going to have a wide range of designs, and the huge-armor ones might not have been chosen, but the weapons were a little too big as well. One design even had an anti-grav unit keeping it up, as it was at least four feet long (!). I know my cryo pulsewave is absurdly large, but at least most of the weapons are more manageable than that conceptual monstrosity.
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited February 2014
    denizenvi wrote: »
    I'm pretty glad Cryptic went in a totally different direction with the gear progression visuals.

    A lot of those armor designs were way too big, in my opinion. Can you imagine if everyone at max level had such huge shoulderpads? They make our reputation-specific armor options look tame by comparison.

    I understand that any sheet of concepts is going to have a wide range of designs, and the huge-armor ones might not have been chosen, but the weapons were a little too big as well. One design even had an anti-grav unit keeping it up, as it was at least four feet long (!). I know my cryo pulsewave is absurdly large, but at least most of the weapons are more manageable than that conceptual monstrosity.

    Yeah, I agree with you there. Not all of it is desirable, I think cryptic handled the general look of individual characters better by far.
  • rybaksixrybaksix Member Posts: 193 Arc User
    edited February 2014
    I must say wow. Some great concepts in the original link. I love the Excalibur

    http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/ST_ONLINE_EXCAL.jpg

    Really great find thx for sharing.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2014
    rybaksix wrote: »
    I must say wow. Some great concepts in the original link. I love the Excalibur

    http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/ST_ONLINE_EXCAL.jpg

    Really great find thx for sharing.
    Where's the nearest Undine Dread? I want to see that horror blown to bits...

    But I suppose that's a matter of personal taste..... :P

    Oh wait.... KABOOOM!!!! :D ah that feels better. :D
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