Seriously, why have we never seen some of
these beautiful things?
A half dozen beautiful, futuristic vulcan designs.
New, non cardassian freighter designs.
Andorian, Ferengi, and Cardassian frigates that all look gorgeous! Seriously, I would pay 10k zen right now to get those ships. To get any of these ships I've mentioned so far, really.
A race called the bimphalians that is whimsically unlike anything we have in game right now.
All those nifty mining colony assets.
A lounge in ESD where ships actually fly by, and you can see ships come into the hangar?
Surely this gallery has been linked before, but I just found it, and I have to say, it's such a shame that we've never seen the majority of these wonderful assets in the game. Somebody from the dev team, take notes, get stuff like this back on the board.
Comments
Looking at some of those pictures, these look to be concept art from the Perpetual Entertainment studio, not Cryptic Studios. Perpetual was the original holder of the license to make a Star Trek MMO. Unfortunately after a few years, all they had were neat concept art and a handful of 3D assets. Cryptic then picked up the slack with whatever non-code assets Perpetual had, then two years later delivered STO (as per CBS's requirements when PE shut down, that the new studio must meet PE's original deadline).
So, yeah. They look nice but Cryptic was never involved with developing these concept art. Instead, they inherit them.
More here: http://en.memory-alpha.org/wiki/Star_Trek_Online_%28Perpetual_Entertainment%29
(UFP) Ragnar
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
Yeah, I recognize the tier one escort, a couple variants of the DSSV, starbase 39 sierra, the gorn ship, a few evolutionary ancestors of the aquarius, all like you said.
Such a shame, there's some gold ideas here. Aside from the alien ships I pointed out earlier, I also spotted a ship of some alien race that builds its ship out of defeated scrap hulks of enemy races, a really cool folding-ring vulcan ship, and actual visual representations on your ship of what weapons you were running.
CBS was foolish to pull the plug on these ideas. Or at least do like publishing companies do and have the company working on the game to sign an agreement that makes the star trek assets they create IP of CBS, not the artist. Then they could've at least brought this stuff with them to cryptic.
Also Cryptic can use the concept art if they wish, but they decided to start from scratch...not like Perpetual had anything really to work off.
Nausicaan: "Perpetual , you talk and you talk but you have no grumba!":D
Great find.
Not all of them, mind, but many.
I'd definitely like to see them use the Edison class shuttle, possibly as a base for designing a 2409 refit of the Delta Flyer or shuttlecraft.
We very badly need a 2409 shuttle, the small craft we see starfleet in nowadays are all 30ish years old or more, barring a couple of exceptional outliers and the yellowstone.
My biggest beef is the amount of non-saucer designs. Here we see andorian love, vulcan attention, cardassian development, and new, unique races all from the start.
7 years later, we have one andorian ship and one vulcan ship, and the closest thing we have to a civilian freighter is, canonically, a cardassian ship.
Not to mention, they came out of the gate with the son'a and xindi, two races we haven't heard from once in the whole game, but are commonly requested by the playerbase.
It's just so frustrating how one group could've started out so right, and the other is years off from even considering the same things.
http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/StarfleetPhaserRifle.JPG
These two pictures make me think that we really got the shaft when Cryptic took this game over, especially with how they've handled the game since PWE took over.
I saw earlier that someone said that Perpetual sucked. You are absolutely right. They had poor management obviously. Cryptic has great management but that hasn't helped the gamer, the management has kept them in business not development.
Yeah, some people just want to give Cryptic TRIBBLE, but they sure the heck were not around for the years and years that the Perpetual Website had up a some pieces of concept art and their most complex working piece of computing on how STO would work was a .swf of an engine.
They also don't remember that they were going to create a cartoon version of STO either.
Making it more like the animated series, then actual trek. Personally, I am tired of how every mmo is turning into a cartoon fest.
Without Cryptic there would be no STO period, it's not a theory, it's a fact.
http://www.deviantart.com/art/Star-Trek-Online-Romulan-Clothes-Concept-Art-435185221
noun
noun: concept; plural noun: concepts
1.
an abstract idea; a general notion.
"structuralism is a difficult concept"
synonyms: idea, notion, conception, abstraction; More
theory, hypothesis;
belief, conviction, opinion;
image, impression, picture
"Freud's concept of the superego"
a plan or intention; a conception.
"the center has kept firmly to its original concept"
lol, following up on pre-release romulan promises. Welcome to the new KDF.
I feel like you've made your point by now...
Obviously, at some point or another, some of these concepts percolated through into our STO. I made this post because I found others I, and hopefully other players, would like to see likewise brought to life.
Apparently not, because Concept art are not promises but Ideas Developers use to come up with stuff to add to their games.
http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/vulcan-redos.jpg
The alien ship concepts are cool, and cryptic should consider pursuing them. We need more diversity in the federation fleet.
http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/starfleetacademy.jpg
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Yeah I know, How dare Cryptic make it look like it did on the show Such a fail Cryptic for making it look like the shows/movies :rolleyes:
Put some heavier nacelles on it and it'd be a better Avenger than what we've got now IMO.
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
A lot of those armor designs were way too big, in my opinion. Can you imagine if everyone at max level had such huge shoulderpads? They make our reputation-specific armor options look tame by comparison.
I understand that any sheet of concepts is going to have a wide range of designs, and the huge-armor ones might not have been chosen, but the weapons were a little too big as well. One design even had an anti-grav unit keeping it up, as it was at least four feet long (!). I know my cryo pulsewave is absurdly large, but at least most of the weapons are more manageable than that conceptual monstrosity.
Conjoined, Re-emergence, and . . .
[SIGPIC][/SIGPIC]
Yeah, I agree with you there. Not all of it is desirable, I think cryptic handled the general look of individual characters better by far.
http://gaming.trekcore.com/gallery/albums/startrekonline/conceptart/ST_ONLINE_EXCAL.jpg
Really great find thx for sharing.
But I suppose that's a matter of personal taste..... :P
Oh wait.... KABOOOM!!!! ah that feels better.
My character Tsin'xing