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My Ideas for STO

minecrafter9723minecrafter9723 Member Posts: 19 Arc User
Ok, thanks daqhegh for helping notice how hard it would be to implement my previous ideas. Here's some ideas that will actually be reasonable (for the most part):

Not Likely:

1. Ability to have boffs control your shuttlecraft to help you out.
I doubt this would be implemented, but it would be cool. Basically you press a button and one of your boffs controls your readied shuttle. For simplicity the shuttle would just use its default weaponry or a pre-set loadout. The boff's abilities will not be available for you to use until he/she docks the shuttlecraft. If they get far enough into it, there could be a penalty for the shuttle being destroyed. If it is, the boff's abilities each get a 30s cooldown before being available for use again. They could also suffer an injury on Elite difficulty.

2. Dyson Sphere oriented PvE map
As a ground map, they could take a small portion of the Battlezone and convert it into a PvP map. This would give a new and exciting experience to the PvP'ers out there.

3. Customizable single-ship squadrons in the Foundry.
What I mean by this is an enemy and friendly NPC that can be fully customized, like in Space you could choose their equipment and every stat of the ship including its hull health and shield strength. On ground, similar functions are available. Like, let's say a boss fight with a Jupiter-class Federation Dreadnought with a built-in Battle Cloak and Metaphasic Shields for the hardcore players out there.

4. Foundry interior editor.
We have an editor for Space maps, but not for anything else. Outdoor maps would be hard to figure out, because you'd need to customize the slope of the ground everywhere. But indoor maps? They're just hallways and rooms, pretty much. If we could piece segments and room parts together and choose their appearance (like Romulan, Federation, etc.) that would be an amazing tool. Another thing would be three categories of interior components: Ship, Station, and Surface, all 3 serving as a better fit for their corresponding location.

5. Norway-class Escort Refit.
Link: http://en.memory-alpha.org/wiki/Norway_class
The Norway-class would be a neat escort ship, as it's somewhat up-to-date since it was seen in the Battle of Sector 001 and was created in the 24th century. Its crew complement should be around 320, according to Memory Alpha. Also noted on the website is the phaser emitter on the dorsal bow of the ship, so that could be added as a special ability. Here's what I'm thinking an the ability:

Console - Universal - Phaser Emitter Pulse
Targeting Arc: 90' on up to 3 targets, range of 5km
Sends out a burst of phaser energy dealing 2,750 base phaser damage to each target in range.
Knocks targets back 2km, modified by target's Inertial Dampeners console(s) and skill which decrease this distance
Damage is modified by any consoles which increase phaser damage, as well as Starship Energy Weapons skill

Some of the Base Stats:
Hull Points: 32,250-32,500
Impulse Modifier: 1.8
Crew Complement: 320
Required Rank: Captain
Weapon Slots: 4 Fore, 3 Aft
Cost: 2500 ZEN

6. Yeager-type Science Cruiser Refit
Link: http://en.memory-alpha.org/wiki/Yeager_type
The Yeager-type has seen some action during the time around the Dominion War, and was created in the 24th century. This ship would be nice to add to the game as well, for a bit more variety in the earlier ship classes. The console would be useable for any other ship, so this ship won't lose its value completely as the player levels up.

As for the class, I was thinking about how it's built as a variant of the Intrepid, a science ship, and was described on Memory Alpha as a Cruiser. Why not make a hybrid?

And for the console, I was thinking that it could pair up with a special warp core that also comes with the ship, so it would be able to use a science ship-specific special ability. Here's my take on the console, which is a bit more science-based.

Console - Universal - Improved Warp Field Generator
In sector space, sets the maximum speed of movement to Transwarp 15 rather than Warp 10 on any normal core
On the enhanced warp core, sets maximum speed to Transwarp 20
Ability lasts 30s, Cooldown is 1m

And the warp core:

Hyper-Efficient Dual-Coiled Warp Core
Only useable on: Science Ships, Science Cruisers
Maximum Warp Speed: Transwarp 15
Adds +10 to Auxiliary power
Adds +5 to Shield power

Two-part bonus allows use of ability: Warp Field Conversion Pulse
Disables Engines, Weapons, and Auxiliary for 3s, charges ship for duration and then triggers the following boosts:
Adds +15 power to all subsystems for 10s
Adds +15 max power to all subsystems for 10s
Disables Engines and Auxiliary of ships up to 1km radius from you for 3s

Some of the Base Stats:
Hull Points: 31,000-32,250
Shield Modifier: 1.3
Impulse Modifier: 1.1
Crew Complement: 200-250
Required Rank: Captain
Weapon Slots: 4 Fore, 3 Aft
Cost: 3000 ZEN



Not Quite There but Possible:

1. For those Foundry authors out there, Dreadnought-class groups.
For those of you who don't use the Foundry, the enemies are chosen from groups, such as "Cruiser 01" and "Battleship 01." What about the people who want Dreadnoughts to fight in a 1 or 2 player mission? You could have the player join a battle group or fleet to destroy one, or add one of those moments like in multiple Star Trek movies (take note of Star Trek: Nemesis as the Enterprise is barely able to par up with the Scimitar at one point).

2. "Leash-able" enemies.
"Leashing" is a term I use for when an enemy ship or person is crippled but is not destroyed. Let's look at the "Skirmish" mission, for example. Remember the Axon, which was a Cardassian battleship, and you had to cripple it? In the Foundry right now, all you can do is have an enemy blow up. There's no option to "disable" the enemy ship like in that mission. Imagine how many new options for Foundry gameplay will open up once this is added.

3. Temporary ship changes in Foundry missions.
Look at the "Doomsday Machine" mission, for example. At one point you get to fly a Bird of Prey to fight off the Doomsday Machine. How cool would it be to have a similar mechanic in the Foundry? Basically, at each map transition into a space map, you could choose whether to use the player's normal ship or to use a ship of your choice.

You choose the ship (say the Vesta Class) and then you can hit "Edit Loadout" where you can drop weapons and other equipment onto it. You could choose Federation, Klingon, and Romulan ships for any faction to use. For instance, giving a Klingon character access to a Falchion-class Dreadnought Warbird with a full set of Reputation equipments.

More Reasonable:

1. Being able to right-click someone's name and invite them to your ship's bridge.
I know that this shouldn't be a hard task at all, and would not change gameplay very much, but it would be convenient if you could right click someone's name and hit 'Invite to Bridge,' similar to team invitation.

2. Being able to directly transport from Earth Spacedock or Qo'noS to sector space.
This one has bugged me a lot. I'm at ESD, doing my business, and then I have to wait through 2 loading screens to get out to the Sirius Sector. Upon hitting 'Beam Up' you could select either 'Go to Sol System' or 'Go to Sector Space.' This would be a great feature.

3. Bring Mirror Incursion back, if there's not already plans to do so or if I've missed something and it's up somewhere.
I have a feeling that Mirror Incursion will pop up as a Weekend Event, but it would be great to have as a regular PvE queue. I remember how much fun I had with that one, and have actually made 2 Foundry missions about it (If you don't mind me advertising, they're called 'Mirror Image' and 'Mirror Image: Fleet Action.' The Fleet Action is built for 5 players but I have not been able to test it with 5 players yet). I miss Mirror Incursion :(

4. Editable Foundry "actor" transition animation.
Right now, there's a required trick of using multiple NPC actors to make a ship look like it warps out, or "flashes" away (like Q's power of teleporting stuff). In that case, animations like those have become almost useless. Sure, someone or other uses these effectively, but it's a bit annoying to set up and is not very reliable due to the ship's reappearance. When deciding the Hidden, Visible, and then Hidden states, why not let there be an configurable animation for each? Like on Visible > Hidden, choose the animation "Warp Out" and the ship will warp out just before it becomes invisible. This could be set for both individual NPC Contacts or squadrons of enemies or allies, and would work with ground NPCs as well.


More ideas coming soon...
Post edited by minecrafter9723 on

Comments

  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited February 2014
    Not the one who approve or disapprove your tread and to be honest despite all your writing all I want to see is more diplomatic missions but that won't happen because its a shoot to kill game and not an diplomatic game ....

    As far as the bridges thats been asked by players about a Thousand times and it gets more dream story by the moth you will see more dinosaurs with lasers mounted on their heads then extual storytelling unless they come up with more story's as the one where tuvok is....

    But it all is about selling stuff to the people not much more .....
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    I have different ideas. That difference being emphasis on not having to create new maps, and increasing the diversity of planets.

    There are missions that require EV suits. And each one uses them differently (aside from the obvious EV property).

    Some of what you're saying would require changes in game mechanics. I can PROMISE you none of those ideas will be considered, as STO is fairly uncomplicated as MMOs go (take a look at TOR and you'll see what I mean). Ship switching and interacting with officers --the way you describe-- probably wouldn't work.

    As far as the foundry stuff goes, that should be posted in the foundry section.

    I have stuff in my sig. I try to follow the existing format as best as possible. The goal is to add stuff to do without altering the game itself. Maybe you should think in those terms.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    Yeah, you're right. I guess I should think at a much lower scale...Yeah thanks for helping me realize that.

    I'll edit the topic for much smaller ideas that actually have a chance of being implemented.

    EDIT: I might add one or two larger-scale ideas but the rest are gonna be reasonable. Not that the large ideas will be implemented, but there's always that slim chance that it could pop up in the far future.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    Ok, thanks daqhegh for helping notice how hard it would be to implement my previous ideas. Here's some ideas that will actually be reasonable (for the most part):

    Not Likely:

    1. Ability to have boffs control your shuttlecraft to help you out.
    I'm doubt this would be implemented, but it would be cool. Basically you press a button and one of your boffs controls your readied shuttle. For simplicity the shuttle would just use its default weaponry or a pre-set loadout. The boff's abilities will not be available for you to use until he/she docks the shuttlecraft. If they get far enough into it, there could be a penalty for the shuttle being destroyed. If it is, the boff's abilities each get a 30s cooldown before being available for use again. They could also suffer an injury on Advanced difficulty and above.

    Another reincarnation of this idea would be for the ability to 'convert' a shuttle into a hangar pet by pressing a button on its status screen (U key is the status screen by default). When you do this the shuttle still remains but you have a Unique item that represents the shuttle you converted. Only one of these items can be in your inventory.

    More ideas coming soon...

    You're welcome. :)

    I've actually been thinking about presets myself. Namely, the fact that I tend to switch my ship gear onto my peregrine when I use it. Having a preset option would make that process easier. I'd just have to set which gear to change over, and do it all in a single movement. The new gear tray thingy made me wonder if that could actually be possible, maybe without specific animations.


    The BOff shuttle thing is a cool idea -- our BOffs already appear in some o the cutscenes throughout the game. their abilities aren't there until you slot them, but being able to have some interaction would be nice. Maybe a prompt to one response or another(kind of choose-your-own-cutscene)?

    Shuttle to pet is kind of pointless, as MANY small craft have pet equivalents. It's an interesting idea, but I don't think it will go over well with the people who already bought the craft, and vice versa.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    Well yeah, you're right about the 'shuttle to pet' thing. It's pretty pointless. I'll go ahead and cross that out. Thanks for helping me out with this first thread of mine!
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    No worries. I've put a lot of thought into this. I appreciate different ideas. When I go to a map for pics, sometimes I get to a point where my head hurts. There's SO MUCH wasted potential in this game, it's literally mind numbing.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    kirk2390 wrote: »
    ... you will see more dinosaurs with lasers mounted on their heads then extual storytelling ...

    Oh, and with the Voth added recently there are literally dinosaurs with lasers mounted on their heads, lol
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    Ok, I've updated the OP a bit so you can see my different ideas and just about how reasonable they are. Tell me what you think!
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    Ok, thanks daqhegh for helping notice how hard it would be to implement my previous ideas. Here's some ideas that will actually be reasonable (for the most part):

    Not Even Remotely Reasonable

    1. Eventually, possibly, maybe, being able to hop into empty Voth Mechs in this new ground map or the Battlezone.
    This one would be a hard one, I know, but it would give people a challenge. Maybe it would be affected by mechanical buffs and debuffs as well, and flanking damage to it would be much higher. It would also turn slower than an average player, but would be stronger. Primary fire would be the arm cannons and secondary fire would be an explosive shot with a really high cooldown.

    This would be cool in theory. But it wouldn't be very Star Trek. Given the way the battlezone is designed, it would make *some* sense.

    Not Likely:

    1. Ability to have boffs control your shuttlecraft to help you out.
    I'm doubt this would be implemented, but it would be cool. Basically you press a button and one of your boffs controls your readied shuttle. For simplicity the shuttle would just use its default weaponry or a pre-set loadout. The boff's abilities will not be available for you to use until he/she docks the shuttlecraft. If they get far enough into it, there could be a penalty for the shuttle being destroyed. If it is, the boff's abilities each get a 30s cooldown before being available for use again. They could also suffer an injury on Advanced difficulty and above.

    This would be cool as an ability -- possibly a non-animated set up deal, then a cutscene or short animation of the shuttle being launched. Also, injuries only happen on Elite difficulty. I was never sure they didn't have different types at different levels, but it isn't going to change any time soon.

    2. Dyson Sphere oriented PvE maps
    I know, map making is a time-consuming task, but this would be an awesome experience. Maybe Cryptic could copy a part of the new Solanae Dyson Sphere and turn it into a PvP map, with the atmospheric effects as well. Maybe Atmospheric Training from the Fleet Spire would be in effect there as well.

    No. Just NO. Not Dyson, anyway. Many of the maps we have are cut-and-paste anyway, especially the older ones. They just add a few different textures and maybe a hallway here and there...

    On the ground side, they could take a small portion of the Battlezone and convert it into another PvP map. This would give a new and exciting experience to the PvP'ers out there.

    PvP I can see. It's a BATTLEZONE. This sounds a lot more reasonable than the previous one.

    More Reasonable:

    1. Being able to right-click someone's name and invite them to your ship's bridge.
    I know that this shouldn't be a hard task at all, and would not change gameplay very much, but it would be convenient if you could right click someone's name and hit 'Invite to Bridge,' similar to team invitation.

    I could go along with this. It's pretty rare when I actually go to someone else's bridge, but it would be nice to have a more convenient invite tab.

    2. Being able to directly transport from Earth Spacedock or Qo'noS to sector space.
    This one has bugged me a lot. I'm at ESD, doing my business, and then I have to wait through 2 loading screens to get out to the Sirius Sector. Upon hitting 'Beam Up' you could select either 'Go to Sol System' or 'Go to Sector Space.' This would be a great feature.

    I understand the reasoning here, but when you beam to the ship, that's your captain beaming to the ship. He isn't going to beam directly into sector space without an EV suit. I mean, it would be a nice shortcut in a lot of systems, yes. I kind of like the RP quality that has. It would be cool if it was there as an option, but not forced.

    3. Bring Mirror Incursion back, if there's not already plans to do so or if I've missed something and it's up somewhere. I have a feeling that Mirror Incursion will pop up as a Weekend Event, but it would be great to have as a regular PvE queue. I remember how much fun I had with that one, and have actually made 2 Foundry missions about it (If you don't mind me advertising, they're called 'Mirror Image' and 'Mirror Image: Fleet Action.' The Fleet Action is built for 5 players but I have not been able to test it with 5 players yet). I miss Mirror Incursion :(


    I didn't do MI often, so I can't really say much about it. I will say that a lot of people want it back, so I'll just say I agree.

    More ideas coming soon...

    Read above for my take.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • joseph#3524 joseph Member Posts: 7 Arc User
    edited February 2014
    have you seen star trek into darkness?
    the enterprise and that big battleship witch tried to destroy them
    i think they NEED to put those ships into the game
    and give the battle ship a tactical mod with rail guns and put them on sail for $30 dollars each or a bundle for $50
    i hope if they do that they don't put each ship up for $50 dollars each because i don't have that much money
    and for those ships they need to make new phasers like itd
    new warp core
    new impulse engines
    new Shields
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    Oh, and with the Voth added recently there are literally dinosaurs with lasers mounted on their heads, lol

    I have a simple request...
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    Thanks for the reply. I'll see about editing some of these ideas out and thinking of others to add.

    EDIT: I was talking about your last post on the first page
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    liljoe3rd wrote: »
    have you seen star trek into darkness?
    the enterprise and that big battleship witch tried to destroy them
    i think they NEED to put those ships into the game
    and give the battle ship a tactical mod with rail guns and put them on sail for $30 dollars each or a bundle for $50
    i hope if they do that they don't put each ship up for $50 dollars each because i don't have that much money
    and for those ships they need to make new phasers like itd
    new warp core
    new impulse engines
    new Shields

    Yes this would be awesome. However, as you may note if you watched the 2009 movie, that is a different universe. In that case, it wouldn't really fit with STO. Great idea, though!
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    liljoe3rd wrote: »
    have you seen star trek into darkness?
    the enterprise and that big battleship witch tried to destroy them
    i think they NEED to put those ships into the game

    Don't hold your breath. Paramount owns JJTrek, CBS owns Star Trek Online, and the two don't get along so well.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited February 2014
    JJ Trek is NOT Prime Trek, and they are in a VERY different timeline. First off, The REAL connie is A LOT smaller than JJ connie. JJ connie, is bigger than a Sovereign class, yeah, really. Also, JJ connie uses turrets, something that Real Connie never did.

    The U.S.S. Vengeance is even worse for the Prime universe.

    Stay as much as possible to Prime Trek and do not muddle it with JJ Trek.
  • berginsbergins Member Posts: 3,454 Arc User
    edited February 2014
    liljoe3rd wrote: »
    have you seen star trek into darkness?
    the enterprise and that big battleship witch tried to destroy them
    i think they NEED to put those ships into the game
    and give the battle ship a tactical mod with rail guns and put them on sail for $30 dollars each or a bundle for $50
    i hope if they do that they don't put each ship up for $50 dollars each because i don't have that much money
    and for those ships they need to make new phasers like itd
    new warp core
    new impulse engines
    new Shields
    Meh.

    Since the Millenium Falcon actually showed up in a Prime Universe movie, I think we're more likely to see that first.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited February 2014
    Ok, I've got another idea up on the OP, if you guys want to check it out.
  • joseph#3524 joseph Member Posts: 7 Arc User
    edited February 2014
    one thing what is jjtrek? i'v never heard of it
  • joseph#3524 joseph Member Posts: 7 Arc User
    edited February 2014
    bergins wrote: »
    Meh.

    Since the Millenium Falcon actually showed up in a Prime Universe movie, I think we're more likely to see that first.

    you know this is star trek not star wars right?
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2014
    My main gripe about STO [other than the fact they are not paying me to play it :)] is ground combat. I don't play many 3rd person games, however, I like how combat works in the Mass Effect series. Ground combat in STO is rather clunky and unresponsive at times. By "unresponsive" I mean my character is not firing his weapon. My character is holding his rifle ready to be used, I am clicking on my enemies and nothing is happening. I press "Z" to switch weapons... and nothing. I then went into the character sheet, moved the weapons to the inventory and then back to my character... then I was able to fire one or two shots before getting killed. I think I had this problem about 8 or 9 times since I started playing some time in the last week of January.

    Not only should Cryptic improve ground combat, but they should also give you a reason to visit planets. For example, when I first started playing I went to Vulcan just to check it out. I found a and completed a diplomatic mission... YAY!!! Now there is nothing to do and no reason for me to go back to Vulcan unless there's a mission out that that requires me to do so.

    How about giving a reason to visit planets multiple times. Perhaps random specific missions for each planet that are repeatable and have a certain cool down time? How about areas you can visit that can lead to a ground combat or more anomaly scanning? There is more "life" to this game in dead space than compared to planets with a habitable environment.
  • joseph#3524 joseph Member Posts: 7 Arc User
    edited March 2014
    Yes this would be awesome. However, as you may note if you watched the 2009 movie, that is a different universe. In that case, it wouldn't really fit with STO. Great idea, though!

    yes i have seen the 09 movie like 10 times in fact im watching it now so 11 any ways who cares if its a different universe i think its the coolest enterprise yet and i dont see anything saying its from a different universe but the fact is no one cares about where its from, its a cool ship and people love it and so do i. im not trying to be mean or anything but i love that ship and i want it put on sto
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited March 2014
    liljoe3rd wrote: »
    yes i have seen the 09 movie like 10 times in fact im watching it now so 11 any ways who cares if its a different universe i think its the coolest enterprise yet and i dont see anything saying its from a different universe but the fact is no one cares about where its from, its a cool ship and people love it and so do i. im not trying to be mean or anything but i love that ship and i want it put on sto

    Remember at the start of the movie when the Nerada destroyed the U.S.S. Kelvin? The U.S.S. Kelvin was not supposed to be destroyed at that moment, yet it was destroyed due to George Kirk crashing it into the Nerada.This would create a new timeline in which the U.S.S. Kelvin was destroyed, branching off from the Prime Universe which is still not damaged.

    Does this sound correct, or did I mix something up? I'm pretty sure this is accurate, but I'm not completely sure.

    I must agree, the 2009 Enterprise is probably my favorite as well. However, I just don't think it'd fit in with STO since it's in a different timeline. JJTrek just doesn't blend with the Prime Universe, although the ships seen in it can be quite impressive.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited March 2014
    Remember at the start of the movie when the Nerada destroyed the U.S.S. Kelvin? JJTrek just doesn't blend with the Prime Universe, although the ships seen in it can be quite impressive.

    Doesn't blend? Wasn't R2D2 thrown in there (twice in 2009 AND STID) to remind us just how much JJ hates Star Trek? Yeah, there's been a few crossovers before. But nothing this absurd. 3 R2D2's in 2 movies. 4 if you read the articles...dude. "Not blending" is a bad way of putting it.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    daqhegh wrote: »
    Doesn't blend? Wasn't R2D2 thrown in there (twice in 2009 AND STID) to remind us just how much JJ hates Star Trek? Yeah, there's been a few crossovers before. But nothing this absurd. 3 R2D2's in 2 movies. 4 if you read the articles...dude. "Not blending" is a bad way of putting it.
    Um.... that is an... interesting conclusion as to why it's there.... I'm curious as to what evidence there is for this.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited April 2014
    daqhegh wrote: »
    Doesn't blend? Wasn't R2D2 thrown in there (twice in 2009 AND STID) to remind us just how much JJ hates Star Trek? Yeah, there's been a few crossovers before. But nothing this absurd. 3 R2D2's in 2 movies. 4 if you read the articles...dude. "Not blending" is a bad way of putting it.

    Alright, well sorry about saying it that way.

    But it did take a while for Cryptic to gain permission through the copyrights and everything to create the Vesta class (now I could be most definitely wrong here, but I do believe it did take them a while) since the Vesta wasn't actually seen or even hinted at in the Star Trek shows and movies (I could also be wrong here). The '09 Enterprise is from JJ Abrams, and that's a different Star Trek setup than what STO is based off of.

    Unless there was a good explanation to how it happened in-game (say Starfleet traveled into that universe by accident or on purpose and found that class of ship for us captains to test in the field), I just don't think it's going to happen. However, the Tal Shiar Adapted ships seem to be based off the Narada as it is, so there's a chance it could still actually happen. Who knows, we may even see the other ship used by Spock to create the red matter singularity (forgot the class and name).

    And yes the '09 Enterprise was awesome. If it weren't for it being in a different universe built up by a different producer, I would surely be begging for it too. I guess all we can do is wait and see, or you can request it to Cryptic if you want.

    EDIT: Also, just because JJ loves Star Wars doesn't mean he hates Star Trek. Hey, even I like Star Wars. Plus, the R2D2's were just added as easter eggs and not to affect the story in the movie.

    EDIT 2: In my opinion though, JJ did ok. Not too spectacular, but I mean the movie was still interesting in my opinion. Besides, this is a different timeline, so events are probably not going to follow the same line as they did in the Prime Universe which would probably be the root problem for everyone who calls the movie a horrible absolutely non-star trek movie. Also, another reason so many people hate the movie is because the R2 sightings revived the old Star Wars vs. Star Trek war, which of course in my own opinion Star Trek would win. But remember that both franchises have their own reasons for being good.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited April 2014
    I guess all we can do is wait and see, or you can request it to Cryptic if you want.

    Overall point taken.

    But suggesting things to PWE is like shooting fish in a barrel. *You'll recall the episode of MythBusters where they proved that it's actually REALLY hard to do.* I'd rather just twiddle my thumbs and be a good (mindless) customer like they want.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited April 2014
    daqhegh wrote: »
    Overall point taken.

    But suggesting things to PWE is like shooting fish in a barrel. *You'll recall the episode of MythBusters where they proved that it's actually REALLY hard to do.* I'd rather just twiddle my thumbs and be a good (mindless) customer like they want.

    lol yeah.

    What's next, is someone going to find a background fight between the Enterprise and a Star Destroyer in either franchise lol

    EDIT: I deleted all my other edits on this comment as there was little use of them being there in the first place.
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited April 2014
    I have two more ideas in the OP now. Tell me what you guys think!

    EDIT: Another idea has been added as well, take a look!

    EDIT 2: I have 2 more ideas, both being ships and their consoles. Check them out!
  • minecrafter9723minecrafter9723 Member Posts: 19 Arc User
    edited May 2014
    Alright, I have yet another idea. This one's for the Foundry and it's at the bottom of the list. I'm sure it would be easy for PWE to put it into the game and it'd improve the Foundry a good bit.

    EDIT: Yet another idea, also with the Foundry. It's up a bit farther on the list.
  • antzudanantzudan Member Posts: 231 Arc User
    edited May 2014
    Totally with you on the beaming up thing. I find it very strange that when you're at the academy you can choose whether to beam up to ESD or to Sector Space but on ESD you can only beam up and then have to go through another loading screen to get to Sector Space.

    Really, considering your ship is in orbit, you should be able to beam between ESD and the academy regardless of where you are.

    Same goes for other places like DS9, the option to beam straight to sector space should be there.
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